Can someone please clarify something regarding shooting into melee?


Rules Questions


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This came up when working on some new characters for a campaign. Most of the group has played but this will be my first time with PF so bear with me.

Let's suppose that I have an ally engaged in melee with an enemy and he is positioned between me and said enemy. Like this.
C| | | |A|E|
If I were to attack the enemy with a ranged weapon, would I have a -4 penalty to my attack (firing into melee), a +4 to the enemy's AC (soft cover), AND a 20% miss chance (concealment due to my ally)? Or do I just have (effectively) a -8 to my attack?

Assuming my character has the precise shot feat then that would negate the -4 and a 5ft step to the left would negate the remaining penalties, correct? And the same rules would apply using a reach weapon? Is there a feat like precise shot that works with a reach weapon?

Grand Lodge

You have a -4 for shooting into melee and another -4 because your ally is providing cover. For a total of -8.

Reach weapons don't have the first penalty because it's melee combat, the second penalty would still apply.

As far as your 5ft step goes it pretty much depends on how the line of effect is drawn. The shooting into melee penalty would still apply without the precise shot feat.


People are soft cover. Soft cover is not concealment and does not allow you to make a Stealth check. So just the -4 to attack, +4 to enemy AC.

{Edited to remove inaccurate information}

Liberty's Edge

5 foot step would not negate the cover penalty. To avoid all cover, you need to be able to draw a line to all four corners of your target from your best corner, without any of them going through the square providing cover.


PRD wrote:

Cover

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Given the above excerpt from the Combat section, I would be surprised if a 5' step would be enough to clear the cover penalty. I would still think that, even if you picked the most beneficial square of your ranged attacker's square, that the line drawn to determine cover didn't pass through your teammate's square on at least one of the target's square's corners.

I can see you successfully getting this to work with more squares of movement, though.

EDIT: Dangit! ninja'd by Howie.

Liberty's Edge

The goat is sneaky. ;)


Thanks, guys. How about if it were a large creature?

c| | | |e|e|
| | |a|e|e|

Would he still be considered to have cover even though most of him (the squares directly in front of the ranged character and above the ally's head) are clear?


Fiann wrote:

Thanks, guys. How about if it were a large creature?

Would he still be considered to have cover even though most of him (the squares directly in front of the ranged character and above the ally's head) are clear?

Choose any corner of your square.

Draw a line from that corner to every corner of the target's square.

Are any of those lines passing through a square or border of the ally?

If so, the target has soft cover.

Your DM may rule that more than half of the creature is visible, thus reducing the cover bonus to +2. (Partial cover, subject to GM's discretion)


Okay, one more question that is somewhat related. For a character using a reach weapon, is there a feat or feat tree that will reduce or eliminate an enemy's soft cover AC bonus for attacking around an ally? I know IPS will do it for ranged.


Fiann wrote:
Okay, one more question that is somewhat related. For a character using a reach weapon, is there a feat or feat tree that will reduce or eliminate an enemy's soft cover AC bonus for attacking around an ally? I know IPS will do it for ranged.

Nope, not that I would know of.


Grick wrote:


Choose any corner of your square.

Draw a line from that corner to every corner of the target's square.

Are any of those lines passing through a square or border of the ally?

If so, the target has soft cover.

Your DM may rule that more than half of the creature is visible, thus reducing the cover bonus to +2. (Partial cover, subject to GM's discretion)

Grick - Just want to get your meaning of border. Some GMs consider this situation cover, some don't.

Example:

xxxE
CAxx

Does E (enemy) have cover from C (character) because his line travels along the border of A (ally)?


Lab_Rat wrote:

Grick - Just want to get your meaning of border. Some GMs consider this situation cover, some don't.

Does E (enemy) have cover from C (character) because his line travels along the border of A (ally)?

Using this example

Cover: "To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC)."

Choosing a top corner of C's green square, and drawing a line to a bottom corner of E's red square. Does that line pass through a border?

The same situation would occur if E moved left 2 squares to be directly diagonally adjacent to C (above A). That seems silly, so I would probably rule that top border doesn't provide cover or block line of effect.


With your interpretation you wouldn't have a clear shot in the following situation:

XAXX
CXXE
XAXX

and that seems like it must be wrong. You would always have cover in a 5-foot wide hallway, so maybe borders don't work like that? You can resolve this if colinear sightlines and borders don't count as "passing through"


Take Boat wrote:
With your interpretation you wouldn't have a clear shot in the following situation:

If you mean me, I said in the above example that the enemy would not have cover. This would also apply to your example.

Take Boat wrote:
You can resolve this if colinear sightlines and borders don't count as "passing through"

There are two things to consider in the rule:

A) Does the line pass through a square or border?
and
B) Does that square or border block line of effect or provide cover?

I'm more comfortable ruling that it does pass through the border, but that border does not provide cover.

Liberty's Edge

I think if you keep in mind that it says through a border, not along a border, then it is a lot clearer. The targeting lines have to penetrate a square that provides cover by going through a border, not merely move along the edge of a border, in order for there to be cover.

While the typical cover is provided by a character or obstacle that is in between the archer and target, the situation in which a border is penetrated, but the targeting line does not go through the square would be when the target is in the same square as the obstacle that provides cover. Examples might include shooting at a helpless creature in the same square as the target, a target behind cage or screen that was determined to provide cover, etc.


I didn´t know this; we always thought it was hard enough with a -4 to hit when firing into meleé, but -8! Who would ever want to play an archer? Is this really correct?

Asmo


There is not -4 to your attack roll because you an ally is providing soft cover. There is a +4 to the enemies AC if someone is in in between you and the target.

Mathematically it makes no difference if those are the only two, but in game terms a penalty to your attack roll, and cover for an opponent are two different things.

Quote:
Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

Dark Archive

Asmo wrote:

I didn´t know this; we always thought it was hard enough with a -4 to hit when firing into meleé, but -8! Who would ever want to play an archer? Is this really correct?

Asmo

Because players can take feats to negate those penalties. Precise Shot can be taking at level 1 by any human if they take Point-Blank Shot first, or any fighters at level 1. Ranged rangers can take it at level 2.

Improved Precise Shot is much harder to obtain, but a ranged ranger can take it at level 6.

You make it sound like it's impossible to do, when it in fact it's extremely easy to get good ranged characters created.


And if used cleverly, a 5-foot step can get you out of that trouble, too, and you're still able to use a full-attack action the same round.

Ruyan.

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