Sin magic?


Lost Omens Campaign Setting General Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What is it?


It's found in "Inner Sea Magic" page 17.

Runelords used it, and it's called Thassilonian Magic.
it has set school restrictions and you can't use any spells from those prohibited schools.

Paizo Employee Director of Brand Strategy

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A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.


The 7 deadly sins get mapped to 7 schools of magic. For instance, Conjuration = Sloth.

Contributor

Moved thread.


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Sins and Schools:
Envy (Abjuration): The art of suppressing magic other than your own.
Prohibited Schools: evocation, necromancy.

Gluttony (Necromancy): Magic that manipulates the
physical body to provide for an unending hunger for life.
Prohibited Schools: abjuration, enchantment.

Greed (Transmutation): Magically transforming things
into objects of greater value or utility, and enhancing the
physical self. Prohibited Schools: enchantment, illusion.

Lust (Enchantment): Magically controlling and
dominating other creatures to satisfy your desires, and
manipulating others’ minds, emotions, and wills. Prohibited
Schools: necromancy, transmutation.

Pride (Illusion): Perfecting your own appearance and
domain through trickery and illusions. Prohibited Schools:
conjuration, transmutation.

Sloth (Conjuration): Calling agents
and minions to perform
your deeds for you, or
creating what you need
as you need it. Prohibited Schools:
evocation, illusion.

Wrath (Evocation): Mastery of the raw destructive
power of magic, and channeling those destructive forces.
Prohibited Schools: abjuration, conjuration.


Mark Moreland wrote:
A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.

So Rune magic and sin magic is not the same thing?

Makes me wonder even more about Lissala...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
BEGS wrote:
Mark Moreland wrote:
A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.

So Rune magic and sin magic is not the same thing?

Makes me wonder even more about Lissala...

The seven schools of rune magic are wealth, fertility, honest pride, abundance, eager striving, righteous anger, and well-deserved rest. Those are corrupted to greed, lust, pride, gluttony, envy, wrath, and sloth for sin magic.

Liberty's Edge

Where is rune magic discussed?


Why isn't it cooler than it sounds? :U

Paizo Employee Creative Director

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Icyshadow wrote:
Why isn't it cooler than it sounds? :U

Probably because without a 6 part Adventure Path like, say, Rise of the Runelords, to provide context and flavor for the magic, the whole reason we came up with the system is missing.

Paizo Employee Creative Director

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BEGS wrote:
Mark Moreland wrote:
A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.

So Rune magic and sin magic is not the same thing?

Makes me wonder even more about Lissala...

There isn't really "rune magic" in Golarion. Not yet, at least. If and when we DO do something with "rune magic" though... it'll be connected to Lissala and that means connected with Thassilonian Magic.

RPG Superstar 2012 Top 16

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Would 'Sin Magic' thus be a corruption of true Azlanti magic? I.e. if you follow the system for the virtues, instead of the vices, you are practicing Azlanti magic?

==Aelryinth

Paizo Employee Creative Director

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Aelryinth wrote:

Would 'Sin Magic' thus be a corruption of true Azlanti magic? I.e. if you follow the system for the virtues, instead of the vices, you are practicing Azlanti magic?

==Aelryinth

Sort of.

The nation of Thassilon was founded by exiles from Azlant. Those exiles were VERY good at magic, but at that point, the magic they practiced was pretty much the same old type of magic you see in the Core Rulebook.

As Thassilon grew, they became more and more focused on the specialty magic stuff—necromancers and evokers and enchanters and so on—and eventually developed into its own type of "SUPER specialized" magic we call Thassilonian Magic. This is the point where you're locked into specific opposition schools and can't actually use magic from those schools at all, but you get to cast one EXTRA spell from your school in return.

This magic wasn't called "sin magic" during Thassilon's time, and it's only called it now because the rulers of that land who were the best at Thassilonian specialty magic ALSO happened to be the ones who took the Azlanti virtues of rule and twisted them into the seven sins. So, you'd have 7 wizards, each specialized in one of the 7 schools of Thassilonian magic, and each exemplifying one of the 7 sins associated with that magic. Philosophically and culturally and flavorfully, each of the 7 Thassilonian schools DOES now have an association with the linked school of magic... but the magic itself isn't actually "sinful."


James Jacobs wrote:
BEGS wrote:
Mark Moreland wrote:
A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.

So Rune magic and sin magic is not the same thing?

Makes me wonder even more about Lissala...

There isn't really "rune magic" in Golarion. Not yet, at least. If and when we DO do something with "rune magic" though... it'll be connected to Lissala and that means connected with Thassilonian Magic.

I would not mind an Ap with focus on Lissala/Thassilonian/Azlant, so get to the typing part James!!

Paizo Employee Creative Director

BEGS wrote:
James Jacobs wrote:
BEGS wrote:
Mark Moreland wrote:
A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.

So Rune magic and sin magic is not the same thing?

Makes me wonder even more about Lissala...

There isn't really "rune magic" in Golarion. Not yet, at least. If and when we DO do something with "rune magic" though... it'll be connected to Lissala and that means connected with Thassilonian Magic.

I would not mind an Ap with focus on Lissala/Thassilonian/Azlant, so get to the typing part James!!

You'll get your Lissala/Thassilon fix with Shattered Star.

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
BEGS wrote:
I would not mind an Ap with focus on Lissala/Thassilonian/Azlant, so get to the typing part James!!
You'll get your Lissala/Thassilon fix with Shattered Star.

YAY!


Thomas LeBlanc wrote:
James Jacobs wrote:
BEGS wrote:
I would not mind an Ap with focus on Lissala/Thassilonian/Azlant, so get to the typing part James!!
You'll get your Lissala/Thassilon fix with Shattered Star.
YAY!

Woot!!

RPG Superstar 2012 Top 16

James Jacobs wrote:
Aelryinth wrote:

Would 'Sin Magic' thus be a corruption of true Azlanti magic? I.e. if you follow the system for the virtues, instead of the vices, you are practicing Azlanti magic?

==Aelryinth

Sort of.

The nation of Thassilon was founded by exiles from Azlant. Those exiles were VERY good at magic, but at that point, the magic they practiced was pretty much the same old type of magic you see in the Core Rulebook.

As Thassilon grew, they became more and more focused on the specialty magic stuff—necromancers and evokers and enchanters and so on—and eventually developed into its own type of "SUPER specialized" magic we call Thassilonian Magic. This is the point where you're locked into specific opposition schools and can't actually use magic from those schools at all, but you get to cast one EXTRA spell from your school in return.

This magic wasn't called "sin magic" during Thassilon's time, and it's only called it now because the rulers of that land who were the best at Thassilonian specialty magic ALSO happened to be the ones who took the Azlanti virtues of rule and twisted them into the seven sins. So, you'd have 7 wizards, each specialized in one of the 7 schools of Thassilonian magic, and each exemplifying one of the 7 sins associated with that magic. Philosophically and culturally and flavorfully, each of the 7 Thassilonian schools DOES now have an association with the linked school of magic... but the magic itself isn't actually "sinful."

Ah.

My misinterpretation comes from Rise of the Runelords, of course, where the very style of magic is interwoven with the Sin it is based on, down to the point where exposure to the magic brings out those sins in people, and the fourth AP is kind of built around opposed moral approaches, as well as opposing schools.

===Aelryinth


James Jacobs wrote:


You'll get your Lissala/Thassilon fix with Shattered Star.

How perfect that the character I'm working on for shattered star is a magus that is fascinated with Lissala.....I'm really excited for this AP ;)


Justin Franklin wrote:
BEGS wrote:
Mark Moreland wrote:
A variation on wizard arcane school variation based on the seven sins. It's a corruption of the similar practice of rune magic perfected by Lissala's cult in the ancient days of Thassilon. There's a whole section on sin magic in Inner Sea Magic.

So Rune magic and sin magic is not the same thing?

Makes me wonder even more about Lissala...
The seven schools of rune magic are wealth, fertility, honest pride, abundance, eager striving, righteous anger, and well-deserved rest. Those are corrupted to greed, lust, pride, gluttony, envy, wrath, and sloth for sin magic.

That was very helpful :D

I really needed this as I have a Nagaji character that is a follower of Lissala who wishes to bring the virtues back and remove the followers of Sin.


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If you can recruit enough people into your cult, you might be able to entice her back. Her herald would certainly thank you.

Something I'm a bit curious about, what is the herald's relationship with the Rune Giants like. They're the only followers of Lissala I can think of with the power to summon the herald, and they seem like they would have quite a bit in common.

Grand Lodge

Ravingdork wrote:
What is it?

Remember how Wizard specialization used to be run in the old days, when your school of specialization determined your banned schools and you were banned from them utterly? Pretty much it's just like that with two extra spell slots for specialization instead of one.


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Somebody must be pigging out -- this thread has undergone Necromancy . . . .

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