Do we need an up front melee?


Advice


In Pathfinder (coming from 4e, and too far away from 3.5 to recall) do we need an upfront melee?

Our new 5 person party, is throwing out class ideas and this is the list:

cleric
bard/ranger (tried to push bard/rogue but no luck)
monk
ranger/warrior

The last guy has always played casters, we are expecting to hear wizard.

How doomed are they, do I need to push for a solid melee?

We will be doing an adventure path (for the story source with my "adjustments" to suit the play style, and they have suggested Legacy of Fire.


They should be fine from the looks of it.


Two rangers, a cleric and a monk? You have plenty of 'up front melee' or those who can take the role if needed. Summoning spells can give the wizard or cleric a disposable meatshield as well.


There isn't enough information in the above list to know if this group will be fine in a typical adventure path or not.

They certainly could be. Probably will be. But if your two rangers have both specialized on ranged attacks and your monk is poorly built then you might have some issues.

Based on your comment about coming from 4e and not having played even 3.5 in quite a while, I suspect part of your question is "in general, how important is an up-front melee person in Pathfinder?"

The best answer I can give to that from my own experience is "pretty important." There are some dedicated archer ranged builds that can out damage most melee builds, but if you can engage those ranged builds in melee, things can change in a hurry. So even in groups where the archer is the damage king, that's usually in part because there's someone in melee soaking up damage and clogging up the path to the archer.

Monks in particular have a reputation of being somewhat melee challenged when compared to their 3.5 counterparts. On the other hand, TWF rangers are excellent melee builds.

Chances are your party will be fine. But if neither of your multiclassed rangers have focused on melee, and you're depending on your monk and/or cleric... well, that might be a problem.


I think you need at least some one for melee even if it is just to get in the way and soak up melee attacks even if not doing much dps. If the rangers are archer build, then you really need a tank. I've heard monks can do this, but haven't seen it myself in play. I have seen clerics do a pretty good job at it.


Kydeem de'Morcaine wrote:
I think you need at least some one for melee even if it is just to get in the way and soak up melee attacks even if not doing much dps. If the rangers are archer build, then you really need a tank. I've heard monks can do this, but haven't seen it myself in play. I have seen clerics do a pretty good job at it.

I agree that clerics can do a good job at tanking. In my experience thought, that's been best when the party has another healer. Our group had two clerics for a while, one was a tank, the other was a healer. Worked real well. But you invite some action economy issues when your main healer is also your main melee dude.

Some of that can be addressed with magic items though.


if the monk is crane style... then you have a great tank right there lol. but seriously if you would post specs and archetypes then we could help you out better. if you dont know then hope for the best.

a 5 wizzard party can do anything in the game 1-20 if you have players who know what they are doing.


Ok, we have not yet built the characters so I was just looking for advice. I can make sure with two rangers at least one is more melee focused, and push the warrior/ranger to be warrior primary.

And, yes in a way it was simply to ask if they needed melee. TWF (two weapon build?)

We are using only the core book, game master and bestiary.


The Monk can certainly be a fearsome front line fighter. I would argue that he even makes a better frontliner than a ranger or straight fighter (in some circumstances). With flurry, he essentially gets TWF and Double Slice for free, plus stunning fist (which is NASTY). As long as he doesn't neglect Dex (14 is fine), he can even be an effective short-range thrower (feat selection/starvation can make or break this). For a PFS build (your own may vary), I would stat a human/ half orc/ half elf:

Str 17
Dex 14
Con 12
Int 10
Wis 16
Cha 7

He's got a 15 AC out of the box, for a bonus feat, Dodge gives him 16, and he should ALWAYS look for mage armor (potion/scrolls/wizard buddy at low levels, wands for mid and above) Making him a decent tank early on, with little gp expense. He's a solid damage dealer, with decent attack rolls when flurrying, and has a great CMB/CMD for battlefield control.


Soulkeeper wrote:

Ok, we have not yet built the characters so I was just looking for advice. I can make sure with two rangers at least one is more melee focused, and push the warrior/ranger to be warrior primary.

And, yes in a way it was simply to ask if they needed melee. TWF (two weapon build?)

We are using only the core book, game master and bestiary.

ok if you're only using core, you should be fine. if one of the rangers could be convinced to go fighter 4/ranger x you can get a sweet shield bash high ac character.

or if multi class is off the table, tell your rangers to get a pet that they can handel animal until they get their real companion for the extra melee position.

Liberty's Edge

As has been mentioned, fighter is a pretty excellent 4-level dip for an archer. Weaponmaster in the appropriate bow with gloves of dueling means that, if you take focus and specialization as two of your bonus feats, you're at a whopping +4 to hit and +5 to damage WITH an extra bonus feat to spend on something. THAT is pretty awesome.


I passed on many of these suggestions, so hopefully things will go well. We ended up with the following, and the players will be over to finalize their characters on Wednesday.

Half-Orc Monk
Halfling Rogue
Half-Elf Cleric
Elf Bard/Ranger
Elf Ranger/Fighter


Bard/ranger seems an odd combination to me. I have a hard time seeing that work very well. I supposed if it is only a couple levels into ranger for the weapon proficiencies it would probably be ok. Otherwise it seems like it would kill the bard abilities to the point of why bother.

Although I have to say I've made some odd combinations that were still fun. So, go for it.


Looks pretty melee-competent to me. Any of these classes can handle some fighting, and will do well as long as they work together. Bard and cleric doing some buffs, the rogue looking for flanks...


Bards can be effective healers, as can rangers with appropriate magical items. If your DM is willing to confirm that happy sticks (aka wands of cure light wounds) will be available on a regular basis, a ranger or bard could even be the primary healer, and could allow the cleric to focus on tanking if ze desires.

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