
Oterisk |

Any reason you cannot touch yourself (really bad choice of words probably...) with this ability?
You can, but it doesn't do much good.
Effects that last a certain number of rounds end just before the same initiative count that they began on.
and
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
So you give yourself a bonus for one round, but it quits before you can make your next round's attack. So it is pretty much useless. Although you might be able to get away with readying an action to do the rage touch after someone else goes, and then it might last until after your next turn. I would talk with your GM about that though.

Tels |

Touch of Rage lasts longer than one round... it lasts for half your sorcerer lvl (minimum 1), at lvl 4 it lasts 2 rnds and lvl 6 it last 3, and so on and so forth
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Emphasis mine. It only lasts one round.

D'arandriel |

Thanks for the replies. The wording for the ability is a little odd, so I was not sure if you could use the ability on yourself.
It could still be helpful for will saves and AoO from things like Come and get Me, Snake Style, Crane Style, etc.
Also, I was thinking it could be combined with Quicken Spell Like Ability to make it a swift action.

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Thanks for the replies. The wording for the ability is a little odd, so I was not sure if you could use the ability on yourself.
It could still be helpful for will saves and AoO from things like Come and get Me, Snake Style, Crane Style, etc.
Also, I was thinking it could be combined with Quicken Spell Like Ability to make it a swift action.
Unfortunately, touch of rage doesn't really duplicate a spell so its not technically a target for quicken spell like ability, despite being a spell like ability.
Even if it were, it wouldn't come on line until 12th level, and by then you should have something more useful to do with your swift actions.

Calth |
There is at least one, and maybe two ways to still make use of Touch of Rage for yourself.
First, if your DM is liberal on traits, you can take Optimistic Gambler(a Second Darkness Campaign Trait) to extend morale effects 1d4 turns after they would normally end.
Second, if you are a bloodrager, there is a nifty new item called a Ring of Lingering Blood Magic:
When the wearer of this ring is bloodraging, he can expend
1 round of bloodrage to extend the duration of a beneficial
spell affecting him by 2 rounds. This is a free action the
wearer can take once per round.
Since touch of rage is a spell-like ability, with the new spell-like FAQs, it should qualify for extension. It is somewhat broken though, especially at high levels were you gain huge boosts and 1/2 rage round/round is negligible as a cost.

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It's even better with this:
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Wiggz |

Any reason you cannot touch yourself (really bad choice of words probably...) with this ability?
Take the trait Community Minded - it will last for 3 rounds instead of 1, whether you use it on yourself or another (you always count as your own ally). This is the best option as Opportunistic Gambler is a campaign trait and rarely allowed into normal campaigns solely for the chance to min/max (and truth be told it probably should have applied to Luck bonuses anyway).
I had a buff Cleric who took this trait and that feat to go along with Aura of Heroism (from the Heroism subdomain). Needless to say, it was very, very effective.

dragonhunterq |

you almost always count as your own ally, not always.
You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."
I'm sure many would disagree with me, but I'd rule that it makes no sense for 'community minded' to work on you - seems kind of contradictory to me.

Wiggz |

you almost always count as your own ally, not always.
FAQ wrote:You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."I'm sure many would disagree with me, but I'd rule that it makes no sense for 'community minded' to work on you - seems kind of contradictory to me.
Many would indeed disagree with you. Everyone I know for certain.
I think you're falling into the trap of letting flavor text rule mechanics. Mechanically, as written, its unambiguous. Flavor-wise, an argument could be made to circumvent that unambiguous mechanical effect... but if 'Community Minded' had nothing changed about how it functioned whatsoever, but was instead named 'Flair for the Dramatic' or some such, that ruling loses all its legitimacy.
When you read 'makes no sense', it might be better to do so with a silent 'mechanically' added onto the end. These are rules after all, the mechanics behind the story... if flavor trumped mechanics when it came to interpretation, the game would become broken almost immediately.

JimmySC |
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Quicken SLA should not be a problem, that's covered under a CRB FAQ:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o6x
Cleric domains, sorcerer bloodlines, wizard schools, and certain other class features give spell-like abilities that aren't based on spells. What's the effective spell level for these abilities?
The effective spell level for these spell-like abilities is equal to the highest-level spell that a character of that class could normally cast at the level the ability is gained.
For example, a 1st-level elemental bloodline sorcerer has elemental ray as a spell-like ability. Because a sorcerer 1's highest-level spell available is 1st, that spell-like ability counts as a 1st-level spell. A 9th-level elemental bloodline sorcerer has elemental blast as a spell-like ability. Because a sorcerer 9's highest-level spell available is 4th, that spell-like ability counts as a 4th-level spell.
In the example given, a 1st level bloodline power has a spell level of 1. This lets you determine how Quicken SLA would work with it (ie, 10th level or higher CL to take and apply Quicken SLA to Touch of Rage), which was the only reason you wouldn't be able to take Quicken SLA with that particular ability.
However, regarding the earlier item mentioned, the "Ring of Lingering Blood Magic" - What FAQ would allow that to work with a spell-like ability? As far as I can tell, there is a FAQ that in fact explicitly disallows it, as follows:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9ofm
Spell-Like Abilities as Spells: Does a creature with a spell-like ability count as having that spell on its spell list for the purpose of activating spell completion or spell trigger items?
No. A spell-like ability is not a spell, having a spell-like ability is not part of a class's spell list, and therefore doesn't give the creature the ability to activate spell completion or spell trigger items.
I bolded the important part - that a spell-like ability is not a spell. Due to that, I don't see how an item that extends the effects of beneficial spells would have any effect on beneficial spell-like abilities. I (and my bloodrager!) would be quite happy to be proven wrong on that count if possible though :D

Calth |
Quicken SLA should not be a problem, that's covered under a CRB FAQ:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o6x
Paizo CRB FAQ wrote:Cleric domains, sorcerer bloodlines, wizard schools, and certain other class features give spell-like abilities that aren't based on spells. What's the effective spell level for these abilities?
The effective spell level for these spell-like abilities is equal to the highest-level spell that a character of that class could normally cast at the level the ability is gained.
For example, a 1st-level elemental bloodline sorcerer has elemental ray as a spell-like ability. Because a sorcerer 1's highest-level spell available is 1st, that spell-like ability counts as a 1st-level spell. A 9th-level elemental bloodline sorcerer has elemental blast as a spell-like ability. Because a sorcerer 9's highest-level spell available is 4th, that spell-like ability counts as a 4th-level spell.
In the example given, a 1st level bloodline power has a spell level of 1. This lets you determine how Quicken SLA would work with it (ie, 10th level or higher CL to take and apply Quicken SLA to Touch of Rage), which was the only reason you wouldn't be able to take Quicken SLA with that particular ability.
However, regarding the earlier item mentioned, the "Ring of Lingering Blood Magic" - What FAQ would allow that to work with a spell-like ability? As far as I can tell, there is a FAQ that in fact explicitly disallows it, as follows:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9ofm
Paizo CRB FAQ wrote:I bolded the important part - that a spell-like ability...Spell-Like Abilities as Spells: Does a creature with a spell-like ability count as having that spell on its spell list for the purpose of activating spell completion or spell trigger items?
No. A spell-like ability is not a spell, having a spell-like ability is not part of a class's spell list, and therefore doesn't give the creature the ability to activate spell completion or spell trigger items.
It's primarily based on this FAQ that came a lot later that changed how SLAs are treated significantly:
Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?
Yes.
For example, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat.
Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.
So SLA's count as spells for any sort of requirement or prerequisite. Ring of Lingering Blood Magic doesn't care if your haste effect came from a spell or a SLA, and even though Touch of Rage doesn't have an explicit spell counterpart, that isn't a requirement.

JimmySC |

I don't think that one would apply in this situation though. There isn't a prerequisite or requirement per se; those generally apply to enabling or disabling features or abilities (although they aren't explicitly defined as such anywhere to my knowledge). That FAQ doesn't state that spell-like abilities are considered spells or that spell-like ability effects are considered spell effects; just that a spell-like ability allows the caster to meet any prerequisites or requirements that would require the spell the spell-like ability emulates.
I could see that FAQ (combined with the previously referenced FAQ that allows you to determine the spell level of a SLA that doesn't emulate a specific spell) allowing you to use the Touch of Rage SLA to qualify for anything that requires the ability to cast 1st level arcane spells; but it seems unlikely that it would let you apply abilities that modify spells to spell-like abilities.

Calth |
I don't think that one would apply in this situation though. There isn't a prerequisite or requirement per se; those generally apply to enabling or disabling features or abilities (although they aren't explicitly defined as such anywhere to my knowledge). That FAQ doesn't state that spell-like abilities are considered spells or that spell-like ability effects are considered spell effects; just that a spell-like ability allows the caster to meet any prerequisites or requirements that would require the spell the spell-like ability emulates.
I could see that FAQ (combined with the previously referenced FAQ that allows you to determine the spell level of a SLA that doesn't emulate a specific spell) allowing you to use the Touch of Rage SLA to qualify for anything that requires the ability to cast 1st level arcane spells; but it seems unlikely that it would let you apply abilities that modify spells to spell-like abilities.
Due to this FAQ, there is no difference between a spell and a SLA once its been cast, they are treated identically. As of now, the only difference between spells and SLAs are that you cant use metamagic with SLAs. One could argue though that the recent FAQ overrules the Metamagic Rod FAQ. You still couldn't use metamagic feats, since SLAs don't have spell levels, but in principle now you should be able to use a metamagic rod.

AceofKnaves |

AceofKnaves wrote:Can the attack and damage be applied to a spell? It doesn't specify the type of attackYes, to weapon-like spells (essentially those requiring an attack roll)
No, to those not requiring an attack roll (such as fireball/magic missile)
Would it apply to Enervation? Is negative levels considered dmg, like level dmg or something?