Reoccurring Threads


Pathfinder First Edition General Discussion


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Just listing some threads that come up often enough. This is all for good humor.

Alignment threads

  • Is [x] evil? (killing, looting, necromancy, summoning, kicking the dog, etc)
  • Why is there an alignment restriction for [x] class? (Paladin, Barbarian, Assassin)
  • Player is playing outside of his/her alignment
  • Players who play [x] alignment always so anti-social. (Chaotic Stupid, Lawful Stupid, Stupid Evil, Stupid Good)
  • What alignment is [x]? (Batman, Dexter, etc)
  • What good is necromancy and/or how do I remove it from my game?

    Genre Threads

  • Why is there [x] in my Fantasy? (Guns, Psionics, Asia, Steampunk)
  • I hate [x]. (Gunslingers, Psions, Monks, Alchemists)

    Fighter / Wizard Threads

  • I hate the fighter, why is it so underpowered?
  • I love the fighter, why would anyone think it's underpowered?
  • OMG, Wizards are OP
  • Wizards take work to be good with
  • 15 minute adventuring day
  • Ways to buff the fighter
  • Ways to nerf the caster

    Game Master Threads

  • Fudging
  • Using Rule 0
  • Ruthless vs Coddling Styles
  • How to make a game Gritty
  • How to make a game Low-Magic
  • Using DMPCs

    Economy, Shops, and Magic Items Threads

  • Fixing Crafting
  • Fixing Shop Prices
  • Removing Magic Items from Stores

    Vancian Threads

  • Why have Vancian Casting?
  • How to remove Vancian casting.


  • Crafting sucks.
    Sneak Attack is broken.
    Rogues suck
    Anyone ready for Pathfinder 2.0?
    The summoner/eidolon is broken.
    Rollplay vs Roleplay
    Help me get back at a player in my group for ______


    <specific build> that does <x damage -or- kills y creature in one hit>!
    Although that might fit under the whole "I think class X or class ability Y is broken!".


    You forgot the rogues/ninja sneak attack, stealth and perception issue. :)


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    "RAW vs. RAI" threads where RAW / RAI is apparently whatever the poster wants it to be to support a groundless, silly and pedantic argument

    For example:

    "Well it says that I have to have a free hand when I draw the weapon, it doesn't say anything about when I strike with it. While the devs may have MEANT Iaijutsu strike to be used one handed, the RAW says I can use two hands..."

    Give it up, the Devs never intended you to be able to wield a Greatsword for an Iaijutsu strike. IT'S ONLY USABLE WITH A ONE HANDED WEAPON. FOR THE LOVE OF GOD, it is the way it was meant, the way it was written and the way it was supported in the rules. IF YOU DON'T LIKE IT DON'T USE IT...

    Sorry, end rant...


    Also, (Double post but different topic)

    I think that 90% of the "This class sucks or isn't as good as a ______" threads come from the fact that the only thing people on these boards seem to theorycraft are combat monsters. I don't think I've seen a single build whose focus was social situations or crafting or whatever. Just once I would like to see a "I can have a Knowledge Local of +30 at 4th level, mwahahaha" thread.

    I understand that some of the skill monkey, socialite hippy characters aren't as mechanically interesting as the gritty, devil-may-care-and-or-cry, RAGELANCEPOUNCE, Drizzt-clone, two-handed-because-you-get-more- power-attack-that-way weapon masters out there but c'mon, the party needs a face and if you can do that effectively, then who cares if you are doing 12 DPS less than the dedicated fighter?

    We seem to have a lot of "I like to see big numbers pop up" or "I am the mighty Axe-sword-flounder King of DPS!1!" folks on these boards (which is cool, I like the simulationist stuff too) but while all of the classes may not be optimized or balanced for combat, combat is not the end-all and be-all of the game either.

    Sure, you can do 12,658 points of damage, but if you can't talk your way out of a wet paper bag of holding then you can get to the back of the line and let the adults talk, Thog.

    Sorry, these were supposed to be funny rants on the various overused threads and not an angry ranting attempt at a threadjack. My bad...


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    nobody hates the alchemist

    that said, you might add
    "I broke the game, admire me"


    No, the clown of the game gets no hate.

    I think a lot of this threads also come from people reading only part of the books and rules, sometimes not even finishing important chapters or just overreading a lot of stuff.

    Happened to myself too, like with the environment rules and perception limits.


    A lot of threads also come from playing in a certain play style or house rules and making an observation from that perspective.

    When you get to play under a lot of GMs you find out that wizards can be broken in one game and useless in another.


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    With their feral mutagens, vestigal arms/legs/heads and massive stat boosting alchemical mixtures, what's not to like. Never mind that every build on the boards reduce their wis and cha to 7 to make their veritable killing machine. I have to say that if you're primary combat tactic is to shoot up a bunch of green glowing liquid, grow an extra arm or two and rage/freak on the enemies, all while sporting the common sense and hygeine habits of an oranguatan, then I'm not going to want to hang out with you all that much. Nothing personal...

    And this is my beef. I have watched "that guy" dump his int, wis, and cha down to 7 so that he can have massive physical abilities and and equally massive damage output so many times, its kind of ruining the game for me. Just try to immagine what being around a person like that for any reasonable ammount of time would be like. I'm sorry but I'm not going to place my trust in a guy that got into the local adventuring guild on the mental handicap affirmative action clause, that he can handle himself outside of combat without a leash and food bowl.

    Even worse is when you see this same guy trying to make awesome tactical decisions on the battle mat like his character is General Patton at the battle of the bulge. I'm fine if you want to dump all of your mental stats for a huge con so that you can run all day accross the country several times, but the moment that you try anything more tactical than "I gotta save Bubba and Lieutenant DAN!!!", I'm going to take issue... You are not playing your character, plain and simple...


    Christopher Rowe 151 wrote:

    With their feral mutagens, vestigal arms/legs/heads and massive stat boosting alchemical mixtures, what's not to like. Never mind that every build on the boards reduce their wis and cha to 7 to make their veritable killing machine. I have to say that if you're primary combat tactic is to shoot up a bunch of green glowing liquid, grow an extra arm or two and rage/freak on the enemies, all while sporting the common sense and hygeine habits of an oranguatan, then I'm not going to want to hang out with you all that much. Nothing personal...

    And this is my beef. I have watched "that guy" dump his int, wis, and cha down to 7 so that he can have massive physical abilities and and equally massive damage output so many times, its kind of ruining the game for me. Just try to immagine what being around a person like that for any reasonable ammount of time would be like. I'm sorry but I'm not going to place my trust in a guy that got into the local adventuring guild on the mental handicap affirmative action clause, that he can handle himself outside of combat without a leash and food bowl.

    Even worse is when you see this same guy trying to make awesome tactical decisions on the battle mat like his character is General Patton at the battle of the bulge. I'm fine if you want to dump all of your mental stats for a huge con so that you can run all day accross the country several times, but the moment that you try anything more tactical than "I gotta save Bubba and Lieutenant DAN!!!", I'm going to take issue... You are not playing your character, plain and simple...

    At that point I will tell the player that makes my murderous command finger itch if I was the GM.


    doctor_wu wrote:
    Christopher Rowe 151 wrote:

    With their feral mutagens, vestigal arms/legs/heads and massive stat boosting alchemical mixtures, what's not to like. Never mind that every build on the boards reduce their wis and cha to 7 to make their veritable killing machine. I have to say that if you're primary combat tactic is to shoot up a bunch of green glowing liquid, grow an extra arm or two and rage/freak on the enemies, all while sporting the common sense and hygeine habits of an oranguatan, then I'm not going to want to hang out with you all that much. Nothing personal...

    And this is my beef. I have watched "that guy" dump his int, wis, and cha down to 7 so that he can have massive physical abilities and and equally massive damage output so many times, its kind of ruining the game for me. Just try to immagine what being around a person like that for any reasonable ammount of time would be like. I'm sorry but I'm not going to place my trust in a guy that got into the local adventuring guild on the mental handicap affirmative action clause, that he can handle himself outside of combat without a leash and food bowl.

    Even worse is when you see this same guy trying to make awesome tactical decisions on the battle mat like his character is General Patton at the battle of the bulge. I'm fine if you want to dump all of your mental stats for a huge con so that you can run all day accross the country several times, but the moment that you try anything more tactical than "I gotta save Bubba and Lieutenant DAN!!!", I'm going to take issue... You are not playing your character, plain and simple...

    At that point I will tell the player that makes my murderous command finger itch if I was the GM.

    That absolutely cries for WILL saves, a lot of them.

    Just about everything about WIS actually, like sense motive and all the other nice social skills. When he then tries to hack & saly everything, well there is a herb for every ache.


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    I think the real question that needs to be asked here is...Is it rollplaying or roleplaying for my cha 7 Gunslinger Paladin to kill an entire village with the dark blade of Rovagug, and is he still LG?


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    A CR20 Seagull wrote:
    I think the real question that needs to be asked here is...Is it rollplaying or roleplaying for my cha 7 Gunslinger Paladin to kill an entire village with the dark blade of Rovagug, and is he still LG?

    Well, is he?


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    I don't know what got into me yesterday... Sorry for the ranting, also apparently either my brain or my "m" key is broken "ammount", "immagine"? I don't even know what that is... Again sorry for the thread jack.

    On topic, the "blaster vs. GOD wizard" debate crops up quite often. People seem to think that there is only one way to play any given class.

    Also, I dislike when someone creates a thread in the rules section asking for the RAW on some particular ability/class/feat and then asks how that interacts with the 27 houserules that are in effect in their DM's game. "So you're saying that since my DM allows vital strike to work with spring attack that RAW, I can also get my iaijutsu strike in for free?, AWESOME!!"

    And just for the record, the summoner and alchemist ARE broken... Almost every uber-7,000 points of damage from a full attack build on here starts with "So, you take a synthesist summoner..." or "My alchemist with Feral Mutagens and Vestigal Arm who happens to be the unholy love child of AM BARBARIAN...". That seems to me to point to a couple of classes with inherent balance issues...

    Oh yeah, forgot an overused thread: "is X class balanced with Y class?" although this seems to crop up along with the "why do rogues suck" and "alchemists are awesome" threads and may or may not be a symptom of that.


    sorry to reincarnate this 5 year old thread, but it is so important I feel like I have to. A qoute from my current GM when one of my party memebers suggested we incoporate the alchemist (we play CRB only) is: "roleplay is everything. If your 12,345 DPS build does'nt make any sense roleplay wise, don't". And we never dumped charisma to 7 ever since.


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    Potato disciple wrote:
    sorry to reincarnate this 5 year old thread, but it is so important I feel like I have to. A qoute from my current GM when one of my party memebers suggested we incoporate the alchemist (we play CRB only) is: "roleplay is everything. If your 12,345 DPS build does'nt make any sense roleplay wise, don't". And we never dumped charisma to 7 ever since.

    BACK, FOUL NECROMANCER! GO BACK TO THE SHADOWS!


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    If we work hard enough, "reoccurring threads" can become a reoccurring thread.


    Honorable Battle-Brother wrote:
    Potato disciple wrote:
    sorry to reincarnate this 5 year old thread, but it is so important I feel like I have to. A qoute from my current GM when one of my party memebers suggested we incoporate the alchemist (we play CRB only) is: "roleplay is everything. If your 12,345 DPS build does'nt make any sense roleplay wise, don't". And we never dumped charisma to 7 ever since.
    BACK, FOUL NECROMANCER! GO BACK TO THE SHADOWS!

    *laughs maniacally*HAHAHA you fool! reincarnate is a druid only spell! hahahahahha... oh. y'say druids can be necromancers too? oh well.


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    What I find funny was that no one said "rolling versus point buy".


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    "Is my GM following the rules?"

    "How do I deal with X bad behaviour from another player?"

    Dark Archive

    If my small warpriest giant growths to size large and wields a size huge 1-handed weapon 2 handed, what damage die do I use.

    How do I dex to damage?

    Why I think Dex to Damage breaks the entire game.

    "Help me with my PFS Build" - 10,000 responses involving suggestions of 3pp classes and specifically PFS banned archetypes.

    Hey, is X legal? - 45 pages of semantic arguments about Weapon Proficiency feats not explicitly granting proficiency, just removing the non-proficiency penalty, and how that impacts an unrelated build.


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    "Hey there, [insert advise request here]..."
    12 posts later:
    A 273748 post argument on the conveniency of somatic components.

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