| D'arandriel |
| 1 person marked this as a favorite. |
I'm curious how someone would design a "jedi" or "sith" with Pathfinder in Golarion. It doesn't need to be a jedi exactly, but as close as it can get with Pathfinder rules. I was thinking Kensai Magus and / or Weapon Adept Monk, maybe a one level dip into Barbarian for rage (for those who like the dark side). Would welcome some thoughts on this.
| Ambrus |
I believe Gendo is on the right track. Psionics seem the best means to mimic effects of the Force. Simple force sensitivity can be gained via taking the wild talent feat by otherwise regular characters. The Jedi Knights, Sith and other Force traditions can be handedly mimicked with the various psionic classes; especially the psionic warrior or the soulknife if one wants a spiffy lightsaber-esque weapon from the get go.
| Interzone |
Personally if I was going to make a core-rules Jedi or Sith I would make them some kind of sorcerer and just tailor the spell list with appropriate spells like:
1st: Shield, Charm Person, Animate Rope, Unseen Servant
2nd: Levitate, Protection from Arrows, Darkvision
3rd: Suggestion, Haste
4th: Charm Monster, Confusion
5th: Telekinesis, Suffocation
etc
| Viktyr Korimir |
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Monk 4/Soulknife 2/Psionic Fist 10/Phrenic Slayer 4. Assume High Psionics, so that Psionic Fist grants its own power progression and adds to your mind blade enhancement, while Phrenic Slayer advances your Psionic Fist power progression and your mind blade.
Monk gets a custom archetype that replaces Unarmed Strike with the ability to count the mind blade as a Monk weapon. Take Focused Offense as your Blade Skill. Psionic Fist gets a custom archetype that replaces the Psychic Warrior power list with the Telepathy, Psychokinesis, Clairsentience, and Psychometabolism powers from the Psion/Wilder list.
| Ashiel |
I'm curious how someone would design a "jedi" or "sith" with Pathfinder in Golarion. It doesn't need to be a jedi exactly, but as close as it can get with Pathfinder rules. I was thinking Kensai Magus and / or Weapon Adept Monk, maybe a one level dip into Barbarian for rage (for those who like the dark side). Would welcome some thoughts on this.
I'm with Yora. Psionics all the way. Psychic warriors are pretty much perfect for them. Medium BAB, decent hit dice, fair amounts of powers, etc.
Monk 3 / Psychic Warrior X pretty much covers everything you would need, including unarmed training and getting your Wisdom to AC (which is a prime score for Psychic Warriors).
Jesse Benner
RPG Superstar 2010 Top 8, Contributor
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For me this prestige class
http://www.wizards.com/default.asp?x=dnd/psm/20040827d
Was the best approximation of a Jedi that I'd ever seen.
If someone were to port this over to Pathfinder with the existing psionic rules that would work for me.
Alternately, if psionics aren't used I would say a magus kensai works pretty well, but a fighter/sorcerer/Eldritch knight also works well especially because the spontaneous casting makes a better comparison to unlimited Force use than prepared casting.
Some nice builds everyone, by the way.
Cheers!
| Kolokotroni |
Are we talking thematically or mechanically? Because thematically they are definately paladins with the Jedi code as their paladins code.
If you want to do them mechanically i'd give a look at the 3rd party product super genius games the riven mage. Its uses a sort of paired down form of magic that has basic abilities, that could easily line up with force powers. Paritucularly it's force damage dealing bolt, and blast, and its surge power (force effect combat maneuvers). All you need is rules for a lazer sword and you are all set.
Beckett
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I would say more of a combination of Monk/Cleric for Jedi, or Monk/Paladin,, while Sith might be more along the lines of the Sith, 9along with the Monk/Cleric or AntiPaladin). Just switch out the flavora bit with religion, and augment the spell lists slightly, but Divine Favor could easily be Battle Mind, for examle.
| Skull |
I have been playing with the Jedi character idea in my head for ages now.
Id go monk (Monk of the lotus) with a temple sword, or a nine rings broadsword if Tengu is a race option.
Swap out slow fall for hydraulic push (Because all monks are Qinggong monks)
Still unsure if I would want to swap out Wholeness of body for hydraulic torrent.
Also taking crane style: Deflect with unarmed. Hit with temple sword.
All my monks also end up with Deflect arrows on default. Again not an issue with the single temple sword.
:P
LazarX
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I'm curious how someone would design a "jedi" or "sith" with Pathfinder in Golarion. It doesn't need to be a jedi exactly, but as close as it can get with Pathfinder rules. I was thinking Kensai Magus and / or Weapon Adept Monk, maybe a one level dip into Barbarian for rage (for those who like the dark side). Would welcome some thoughts on this.
I believe in taking the radical approach of using the actual Star Wars D20 rules.
| Darth Grall |
I believe in taking the radical approach of using the actual Star Wars D20 rules.
I would do the same since I'm a fan of Saga edition. To sum it up for you guys what the Jedi class does in Saga:
-Represents both Padawans and Sith Acolytes. Knights and Sith Apprentices are PrCs.
-Full BAB class with Talent Trees(representing different schools of training in the Jedi/Sith orders) that you get ever odd class level. Block, Deflect, and Redirect are talents which mitigate attacks.
-Their Primary class skill is "Use the Force", which is equivalent to Spellcraft or a Caster Check in PF and uses CHA. You make this check(UtF) whenever you use a power or use a talent like block to negate an attack.
-Lightsabers just ignore hardness & dr, doing 2d8(2d4 for a Shoto). Can't Enhance them past +1/+2 though(you only get so much by focusing different crystals).
-Force Powers work like spells, but anyone gains access to the force with a Feat. You pick 1 + WIS in spells, per feat which you use and can't change them.
-In an encounter, you expend those "spells" when used like normal. Their effects scale directly based on your UtF check, so there are no spell levels, but still a level of power creep. However they all refresh after a battle or when you roll a 20 to make a UtF check to cast.
-D10 HD class, 2 skills
| Darth Grall |
Saga is one I'm not familliar with. I played with the two predecessor editions which were more mapped out to 3.0 and 3.5.
This one is still pretty mapped out to 3.5, just skills(no ranks, just 1/2 level & +5 if you train it as a class skill. Skill Focus is another +5) & powers work differently. Oh, and everyone has force points(which are basically hero points) from APG.
| Darth Grall |
Hmm, if only lucasarts would allow someone to make a PFRPG Source Book...
But I know they are hoping to release the Star Wars Role-Playing Game this year. That is unless it already has been canceled.
Yeah, lol. But its fairly simple to convert systems.
Just don't give them the huge starting hp(Saga character begin with 30/24/18 hp based on their class) and instead use their leveling HD like you would in PF. Then do skills like normal, using their trained number as their ranks per level. After that, do a save chart(Saga characters added 1/2 their level in all saves in addition to flat bonuses of 1, 2, 3, 4 based on class). And finally, use hero points as force points. Bam, you have a Star Wars character that you can use in PF.
Also I don't think they're canceling the FF RPG's since they already released a Beginners Box esque thingy that you can buy from the Paizo store. Haven't played it yet myself, heard mixed things so far.