13 arrows in 6 seconds!!


Pathfinder First Edition General Discussion

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That is less than a second to take the arrow, to put it in the bow, to pintpoint the target and to shot. and a level 20 figther can do it.

So, how fast his hands have to move?

And let suppose his targets are spread out, let say 6 targets in 360 arc degree, how fast he have to rotate to do that?

and let he provoke atacks of opportunity, and all hit, how is that the attacks do not interrupt the shooting?

And let suppose his attackers also provoke, and the archer have, snap shot, impproved snap shot and combat reflexes, so he can strike back at all of they, that will be 7 arrows from regular attacks, and 6 arrows form attacks of opportunity, and all in 6 seconds!!

how can it be?


Nicos wrote:

That is less than a second to take the arrow, to put it in the bow, to pintpoint the target and to shot. and a level 20 figther can do it.

So, how fast his hands have to move?

And let suppose his targets are spread out, let say 6 targets in 360 arc degree, how fast he have to rotate to do that?

and let he provoke atacks of opportunity, and all hit, how is that the attacks do not interrupt the shooting?

And let suppose his attackers also provoke, and the archer have, snap shot, impproved snap shot and combat reflexes, so he can strike back at all of they, that will be 7 arrows from regular attacks, and 6 arrows form attacks of opportunity, and all in 6 seconds!!

how can it be?

I think the usual responses to these kinds of queries involve lightning bolts underwater...

It's a game mechanic. They won't always be reasonable.


Deranger wrote:


I think the usual responses to these kinds of queries involve lightning bolts underwater...

It's a game mechanic. They won't always be reasonable.

Magic is magic, my questions only involve mundane things


Nicos wrote:
Deranger wrote:


I think the usual responses to these kinds of queries involve lightning bolts underwater...

It's a game mechanic. They won't always be reasonable.

Magic is magic, my questions only involve mundane things

There's really not much mundane about 20th level fighters, but the lbolt is just an example. Seriously. How about a bleed over from the "can you charge over readied spiked growth" thread? It is impossible in pathfinder for a group to charge in unison. How can this be?!?!

Game mechanic. Not always reasonable.

Edit: Or if you need more, that 20th level fighter can likely fall 100 meters, face plant, stand up, dust himself off, and walk away.

Or take facing. During combat, all characters can always see 360 degrees around them at all times.

Some mechanics don't necessarily make sense. Throw houserules where you want them to make things feel better, but otherwise just roll with it. It's a game.

Silver Crusade

The simplest explanation is that he is firing more than one arrow with each shot.


still, it just wrong and whith magical help becomes ludicrous.

with an achivable 36 of dex the archer can fire 13 attacs of opportunity, to a total of 20 arrows in 6 secons, that is 0.33 seconds to shot.


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The level 20 fighter is badass. No explanation necessary.


uriel222 wrote:
The simplest explanation is that he is firing more than one arrow with each shot.

He only do that once, the first time with manyshots, the others shots are to diferent targets.


Protoman wrote:
The level 20 fighter is badass. No explanation necessary.

well, a 6 level figther can shot 10-11 arrows in less than a 6 seconds, and level 6 is far from unreacheable or extraordinay

Silver Crusade

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Pathfinder Adventure Path Subscriber

D&D is not a game for you, then.

Grand Lodge

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Because a level 20 fighter is nearly a demi-god dude! You have mages able to shift to different planes of existance and priests able to, using a finger bone, bring someone 1000 years dead back to life and whole. Why marvel that a fighters hands are able to move that fast?

Reality has looooooooooooong gone bye bye at 20th level. Sheeeesh.

If you want a more real feel try another game system or look to the E6 approach.

D20 has four distinct quartiles of play:

Levels 1-5: Gritty fantasy
Levels 6-10: Heroic fantasy
Levels 11-15: Wuxia
Levels 16-20: Superheroes (ie 13 arrows in 6 seconds)

There’s been some great discussion about how to define those quartiles, and how each different quartile suited some groups better than others.

E6 is a game about d20’s first two quartiles, and focuses on continuously delivering exciting heroic fantasy, even in a very long campaign. Like d20, E6 can be adapted to a wide variety of settings, from high-magic action-adventure where magic takes the place of technology to low-magic worlds where sorcerers are spoken of in frightened whispers and dragons are the stuff of legend. E6 keeps all the benefits and familiarity of low-level d20 games: Fast-paced combat, quick prep, and an incredible wealth of third-party material that can be used with the game. E6 has been playtested extensively, and its rules that can be explained to veteran d20 players in under a minute.


Gorbacz wrote:
D&D is not a game for you, then.

So, the game have an issue and is my fault to point it out?

Grand Lodge

Nicos wrote:
Protoman wrote:
The level 20 fighter is badass. No explanation necessary.
well, a 6 level figther can shot 10-11 arrows in less than a 6 seconds, and level 6 is far from unreacheable or extraordinay

Come again?

Level 6 fighter - 2 attacks a round
Many Shot - 3 attacks a round
Rapid Shot - 4 attacks a round
Haste - 5 attacks a round

I don't see 10-11. Not sure how archers get AoO but I'm no expert there - but assuming it IS possible maybe he's pulling a legolas and stabbing them with the arrows.

Thats under magical influence. By level 6 we are looking heroic fantasy - ie Legolas or Crow from Hawk the Slayer.


Helaman wrote:
E6 is a game about d20’s first two quartiles, and focuses on continuously delivering exciting heroic fantasy, even in a very long campaign. Like d20, E6 can be adapted to a wide variety of settings, from high-magic action-adventure where magic takes the place of technology to low-magic worlds where sorcerers are spoken of in frightened whispers and dragons are the stuff of legend. E6 keeps all the benefits and familiarity of low-level d20 games: Fast-paced combat, quick prep, and an incredible wealth of third-party material that can be used with the game. E6 has been playtested extensively, and its rules that can be explained to veteran d20 players in under a minute.

Can you provide a link to where someone might find out more about E6?

Thanks.

CJ


Helaman wrote:
Because a level 20 fighter is nearly a demi-god dude!

Maybe, but the 6 level archer can shot an arrow in less than a second, and a 6 level figther is far from demi-god

Silver Crusade

Pathfinder Adventure Path Subscriber
Nicos wrote:
Gorbacz wrote:
D&D is not a game for you, then.
So, the game have an issue and is my fault to point it out?

It's an "issue" if your'e looking for realism. It's not an "issue" if you don't care for realism.

D&D is not a realistic game. Never was and likely never will be. It has a high degree of abstraction, and if you try to turn it into a simulator of real life, you'll likely run into issues such as: falling damage, economy, poisons/diseases and my beloved electricity underwater, neither of which is realistic to any serious degree.

There are RPGs out there that take great care to be as much a simulation of physics, chemistry, biology and economy. D&D is not one of them.

Grand Lodge

Nicos wrote:
Gorbacz wrote:
D&D is not a game for you, then.
So, the game have an issue and is my fault to point it out?

Yes. Its a known 'fault' of the game that mechanics are not 'realistic' - hasn't been realistic since 1973. You are not the first to point this out - you won't be the last.

Other games do a better job of reflecting this realism. To change the game to make it realistic would in effect change the game to the extent it would not be the same game.


Helaman wrote:
Nicos wrote:
Protoman wrote:
The level 20 fighter is badass. No explanation necessary.
well, a 6 level figther can shot 10-11 arrows in less than a 6 seconds, and level 6 is far from unreacheable or extraordinay

Come again?

Level 6 fighter - 2 attacks a round
Many Shot - 3 attacks a round
Rapid Shot - 4 attacks a round
Haste - 5 attacks a round

I don't see 10-11. Not sure how archers get AoO but I'm no expert there - but assuming it IS possible maybe he's pulling a legolas and stabbing them with the arrows.

Thats under magical influence. By level 6 we are looking heroic fantasy - ie Legolas or Crow from Hawk the Slayer.

Manyshot, rapid shot, sanp shot and combat reflexes. 5 regular attacks, and with dex 22) 6 attacks of oportunity

Grand Lodge

thelesuit wrote:


Can you provide a link to where someone might find out more about E6?

Thanks.

CJ

Google may turn up some other options as well but... Go to here or here

Do a forum search here under E6 or E6 Pathfinder - some good debates and discussion as well


the magic solutions is:
mundane =/= real world physics

also, the game can be for you, you just have accept certain things, like not everything is possible. Certainly when you start with hitpoints, reality takes a dive.


Gorbacz wrote:
Nicos wrote:
Gorbacz wrote:
D&D is not a game for you, then.
So, the game have an issue and is my fault to point it out?

It's an "issue" if your'e looking for realism. It's not an "issue" if you don't care for realism.

D&D is not a realistic game. Never was and likely never will be. It has a high degree of abstraction, and if you try to turn it into a simulator of real life, you'll likely run into issues such as: falling damage, economy, poisons/diseases and my beloved electricity underwater, neither of which is realistic to any serious degree.

I am not arguing about exact realism, but at least some degree or verisimilitude have to be maintained.

Grand Lodge

Ok - checked it out.

The feat that 'breaks' the whole thing beyond broken is the 'Snap Shot' feat (gives AoO). I can't see a situation where you'd get more than 1-2 AoO's a round but yep its theoretically possible. Again as the threat area is 5 ft maybe you are doing a legolas and stabbing them with the arrows?

Level 6 is heroic fantasy - thats where the impossible starts to become possible.

House rule it out if its an issue.

Edit: My thanks to you. I am house ruling Snap Shot so that only ONE AoO can be made per turn with it.


Helaman wrote:

Ok - checked it out.

The feat that 'breaks' the whole thing beyond broken is the 'Snap Shot' feat (gives AoO). I can't see a situation where you'd get more than 1-2 AoO's a round but yep its theoretically possible. Again as the threat area is 5 ft maybe you are doing a legolas and stabbing them with the arrows?

Level 6 is heroic fantasy - thats where the impossible starts to become possible.

House rule it out if its an issue.

Edit: My thanks to you. I am house ruling Snap Shot so that only ONE AoO can be made per turn with it.

I will do that myself, do not allow combat reflexes work with snap shot.


Helaman wrote:

Again as the threat area is 5 ft maybe you are doing a legolas and stabbing them with the arrows?

improved snap shot for extra range

Grand Lodge

Nicos wrote:
Helaman wrote:

Again as the threat area is 5 ft maybe you are doing a legolas and stabbing them with the arrows?

improved snap shot for extra range

Granted but again, its level 9.

As soon as it gets beyond level 5 I kiss what little remains of reality goodbye so I am not amazed or stressed by the mechanic.

I like E6 (in my case E7) for this reason.

It only really becomes broke-tastic (Many shot and Snap Shot) at level 6.


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Looks like it should be fine. Found some videos online showing 3 arrows shot in 1.5 seconds, which is 12 arrows in 6 seconds. And this isn't a guy who has spent 20 levels of adventuring and surviving on his own speed and skill; just some guy who is fast with a bow.


MurphysParadox wrote:
Looks like it should be fine. Found some videos online showing 3 arrows shot in 1.5 seconds, which is 12 arrows in 6 seconds. And this isn't a guy who has spent 20 levels of adventuring and surviving on his own speed and skill; just some guy who is fast with a bow.

Interestig, but i bet that he is not shoting to mobil target nor they are spread out.

Can you post the link?


By level 6 you are outside of "Normal" anyhow. Past that and you left the realm of mortals behind really. You are a mythic figure that does super human things.


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Oh no, non-caster gets something good. Better fix that.


He's using the most awesome compound bow ever obviously.


Why is it such a problem that the archer shoots so many arrows at one time? Is it annoying? Does the player not have fun having a character who is a machinegun? Just please promise you won't read the legacy of marianasu pbp thread then. As my wife does exactly what you seem to hate.


Helaman wrote:
Again as the threat area is 5 ft maybe you are doing a legolas and stabbing them with the arrows?

No, that is already a thing you can do with a different feat.

Grand Lodge

http://www.youtube.com/watch?v=G86x-k-oZ4g&feature=related

10 arrows in 28 secs - the shooter is a combat archery instructor. I'd say he wasn't shooting blind and would have somewhat decent accuracy.

http://www.youtube.com/watch?v=3izeopuLbvA&feature=related

This guy is about what I'd expect with the rapid shot feat at levels 1-5.


Nicos wrote:


Manyshot, rapid shot, sanp shot and combat reflexes. 5 regular attacks, and with dex 22) 6 attacks of oportunity

To be clear, there are enough things in this game that don't make sense for this to not phase me in the least. But if it really bothers you, note that both many shot and snap shot require a BAB of 6, so I don't think you can do this at level 6.

Likewise, I don't really see a realistic scenario where 6 guys are dancing around an archer generating AoOs instead of attacking him.

If a player did this with me, I'd happily allow it, because it is a monumental feat investment (7 feats, by my count, they'd want to have at level 7 dealing with nothing but archery) that will never pay off the way you're describing it - definitely not at level 6/7. But hey - this is what houserules are for. As for me, I don't often experience groups of enemies running circles around archers.

Grand Lodge

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http://www.youtube.com/watch?v=GqqStGeYsj8&feature=related
Turkish archery... very accurate on thrown discs.

http://www.youtube.com/watch?v=1o9RGnujlkI&feature=related
This chick is going Legolas!!! Worth watching.

http://www.youtube.com/watch?v=ggDfJLB8jTk&feature=related
Three arrows in 2 secs


Nicos wrote:
Gorbacz wrote:
D&D is not a game for you, then.
So, the game have an issue and is my fault to point it out?

The game has no issue. It's a game.

Further more, it's a game wherein the point is to allow players to control a character who does fantastic things such as cast spells, shape-shift, walk up walls, fight demons barehanded, see the invisible, or summon creatures from another plane.

Again, the game has no issue. It's doing its job.

If you need or want a game where the fantastic is not possible, then this game isn't for you. There's nothing wrong with that, but coming here and pointing out one of the fantastic achievements PCs can attain as if it's some sort of oversight or mistake... that's kind of missing the whole point.

A 20th level fighter with completely average constitution can throw himself off a 20 story building and expect to just get up and walk away from it. A 20th level fighter with typical stats can expect to climb up the side of that building in 40 seconds then throw himself off its peak again and still get up and walk away from it, and maybe do it two or three more times.

Heroic, fantastic, extraordinary and amazing are the name of the game. Well, that and Pathfinder. Same thing, really.

Silver Crusade

First, after about 6th levelish we are typically leaving human achievements.

Second, here is a video of a girl quick shooting. It gives you an idea of how it might be done.

Contributor

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The broken verisimilitude of this particular issue can be easily handled by shifting the time span of a game round to 10 seconds, or even 20 seconds, without having any adverse rule effects in game. Just sayin'! =-)


Nicos wrote:
Magic is magic, my questions only involve mundane things

Characters pass mundane about the point where they can take more than 20d6 damage ...

http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-F alling


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He´s just superfast;I don´t see the problem with it,its fantasy.A level 10 raging Barbarian is most likely as strong as an Elephant,its not realistic but its fun.


I find it reasonable within the setting. As you said, he has 36 dexterity.
That means he has godlike dexterity. He has extremely fast movements.

Shadow Lodge

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If my friend's barbarian can survive atmospheric re-entry by 15th level due to high hitpoints and pure anger than somebody nocking and letting a couple of arrows fly during an arbitraty amount of combat time by 20th level doesn't bother me one bit. One guy is doing a ludicrous amount of wrist and finger movements and the other is spitting in the faces of gods.

Which reminds me, time to see how much dr one can conjure up with Invulnerable Rager and Stalwart+Imp. Stalwart! Then I'm off to head-butt ballista bolts and bounce gauss rounds off my thews.


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Muser wrote:
Then I'm off to head-butt ballista bolts and bounce gauss rounds off my thews.

"Only the substandard Inner sphere Gauss shells.Failed sibkin could do that"


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Every single person posting on this board, unless they are an Ex-Black Ops, is level 1-2, 3 at best, and I highly doubt they have levels of a class with full base attack. Which is to say, level in "professional killer", because rogues, clerics, and other "fighting" classes have average. High base attack is for people who kill for a living.

Level 6 is pushing the limits of what real world people can do, and they are likely few and far between. I've seen an Ex-Navy Seal at a SCA war who was six foot three, but he could disappear in foot tall grass and sneak up on you in bright red full-plate. It was unbelievable, but it happened there on the field, and even thought I saw it, I still have a hard time believing it.

Level 10 is superhuman. Not Superman, but beyond human ability nonetheless. 15 is insane, and anything above it is people who have skill that is inconceivable to see in action.

This is part of the reason I loathed the concept of the Epic Level Handbook. Sure, I loved some of the specific ideas, but the concept itself of "epic" play was just so ridiculous to me. Anything above level 9 is epic, when you think about it from a real world perspective. And like it or not, most of the commoners in Golarion or any other setting are just as normal and limited as us real world commoners.

Someone should link the old article commenting on the "reality" of levels in a D&D world. Between it and the youtube videos, the issue is, as far as I'm concerned, dealt with to the point where its simply personal taste from this point out.


Nicos wrote:
Magic is magic, my questions only involve mundane things

D&D/Pathfinder is and always has been, a game of epic heroism and adventure. Where swordsmen do the impossible, wizards bend reality to their will and priests wield of the power of the gods themselves.

That archer can fire that fast 'without magic' the exact same reason that characters with Evade can come out of the center of an explosion totally unharmed and why barbarians can react to danger even if it would be impossible for them to do so: Because they are epic, heroic, superhuman beings suffused with the stuff of legend.

If that is too much for you to accept, perhaps this game is not for you. Wizards are not the only ones with 'magic'.


Nicos wrote:


I am not arguing about exact realism, but at least some degree or verisimilitude have to be maintained.

"At the same time as the fighter is firing his 20 arrows, 10 orcs, 1 beholder, and a blue dragon attack. They are helped by a wizard who creates a magical bridge so they can all ride summoned steeds over a river."

It is all about make-believe. If you find the amount of arrows "unrealistic", remember that it is a fantasy game of magic, metal and heros. It is meant to be unrealistic. If you do not like it, be the GM and change the rules exactly to what you feel is right.

Shadow Lodge

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Nicos wrote:
Magic is magic, my questions only involve mundane things

Let warriors be fantastic too. You don't have to use magic to be fantastic.

I agree with Gorb and the rest. The game does not have an issue, you have an issue with the game. It doesn't model the story you want. That's not a fault of the system, any more than a flat tip screwdriver has a fault when you use it on a cross head screw.


Deranger wrote:
Edit: Or if you need more, that 20th level fighter can likely fall 100 meters, face plant, stand up, dust himself off, and walk away.

HA! Shows what you know -- I used crane wing and blocked the earth and then hit it for daring to attack me. It was so scared it hasn't tried again since, at that was at level 3!


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Brandon Hodge wrote:
The broken verisimilitude of this particular issue can be easily handled by shifting the time span of a game round to 10 seconds, or even 20 seconds,

Or by recognizing that it's a game, and that putting this sort of effort into maintaining verisimilitude is probably more debilitating to your game experience than saying, "Archers get to do something awesome? Sweet."

The idea of verisimilitude being of paramount importance in a game needs to die a quick, merciful death.


Wasn't there a youtube video with a guy shooting off a lot of arrows really quick?

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