BYC |
The problem with encumbrance is that it's not the armor and weapons. It's more of the tents, bedrolls, etc. Those things actually add up to quite a bit of weight. For the adventurer who wants to cover everything, it's actually hard not to be in medium.
I don't have a problem with NPC infantry with encumbrance because they probably are in medium load instead of light. "Normal" conscripted men probably has a 12 STR at best. That means light or medium armor, plus weapons, plus bedroll/tent, plus clothes. They are definitely in medium load.
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
The problem with encumbrance is that it's not the armor and weapons. It's more of the tents, bedrolls, etc. Those things actually add up to quite a bit of weight. For the adventurer who wants to cover everything, it's actually hard not to be in medium.
I don't have a problem with NPC infantry with encumbrance because they probably are in medium load instead of light. "Normal" conscripted men probably has a 12 STR at best. That means light or medium armor, plus weapons, plus bedroll/tent, plus clothes. They are definitely in medium load.
I guess it depends on the adventure. If you are ambushed on the side of the trail while on a multi day journey, then bedrolls are important (though that makes horses/ riding dogs etc more likely). If you are fighting kobolds in the sewers of Absalom, it's unlikely you are bringing tents.
Callarek |
Christopher Rowe wrote:With your PFS character you can ditch armor entirely and pick up a wand of mage armor for 2PA after your first scenario. Even if you burn 4 charges per scenario that will last you until 5th level where you can afford mithril armor. Your armor bonus is pegged at +4 for that whole time but if you have a high dexterity thats far better than an armor check penalry.Are there any feats or traits that can help these types of characters out at first level or do I just need to (in the future) "buy" higher strength at the expense of something else that a skills-focused character would normally want?
Meantime, I'm just waiting for enough treasure to be able to afford a Haversack!
And, for your first scenario or two, until you have the PP, you can spend 25 gp for a scroll of Mage Armor or 50 gp for a potion of it.
Khrysaor |
Slotless muleback cords cost 2000gp and I don't know what they weigh.
Handy Haversack is 2000gp and weighs 5 lbs.
I'd advise getting both on any character with a low to mid strength rating. The haversack is pretty much a must on any character. The utility of being able to get any item you want as a move action without provoking is phenomenal.
Atarlost |
The problem with encumbrance is that it's not the armor and weapons. It's more of the tents, bedrolls, etc. Those things actually add up to quite a bit of weight. For the adventurer who wants to cover everything, it's actually hard not to be in medium.
I don't have a problem with NPC infantry with encumbrance because they probably are in medium load instead of light. "Normal" conscripted men probably has a 12 STR at best. That means light or medium armor, plus weapons, plus bedroll/tent, plus clothes. They are definitely in medium load.
An infantry kit should be a light load for a "normal" conscript. The one thing infantry does a lot of is march and anything that reduces speed by 33% is going on a mule so the army can march as far and as fast as possible. That's less certain since the advent of the internal combustion engine, but it's sure as aching feet that the standard kit for the Romans was carried around by thousands of men on foot.
Ravingdork |
Jason Bulmahn ruled that clothing does add to Encumbrance
I guess that will be one of our first house rules then. If NPCs don't have to write it down in their stat block nor deal with any of the penalties from having it, then PCs shouldn't either (besides, we are FAR too used to doing it the v3.5 way).
Zark |
With your PFS character you can ditch armor entirely and pick up a wand of mage armor for 2PA after your first scenario. Even if you burn 4 charges per scenario that will last you until 5th level where you can afford mithril armor. Your armor bonus is pegged at +4 for that whole time but if you have a high dexterity thats far better than an armor check penalry.
+1
Lady Bluehawk |
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Slotless muleback cords cost 2000gp and I don't know what they weigh.
Handy Haversack is 2000gp and weighs 5 lbs.
I'd advise getting both on any character with a low to mid strength rating. The haversack is pretty much a must on any character. The utility of being able to get any item you want as a move action without provoking is phenomenal.
Muleback cords take up a Shoulder slot. You can either have that or a Cloak, apparently. :-/
But isn't there a Feat or something like that, that can help?
Right now, we're a low-level party (not even in the high single digits yet!), out in the middle of FREAKIN' NOWHERE, with no MagicMart or the equivalent to buy said goodies at. X-P
LB
Lady Bluehawk |
1 person marked this as a favorite. |
Sissyl wrote:If clothing isn't free encumbrance anymore, there is an obvious solution.http://www.giantitp.com/comics/oots0025.html
http://www.giantitp.com/comics/oots0026.html
http://www.giantitp.com/comics/oots0027.html
http://www.giantitp.com/comics/oots0028.html
ROFLMAO!!! :D
The oots0029 I recall, but for some odd reason, I hadn't remembered the previous four... X-D
LB