Pearl of Power vs. Ring of Wizardry


Advice


I've been scrolling through magic item list seeking for new stuff for my Magus when I've come to this question.

Any preparing spell caster will NEVER have more than 4 spell per level as base. Even a lvl20 wizard as 4 lvl1 spell per day. (+modifier, but still).

Ring of Wizardry doubles this number.
It means ring of wizardry can gives up to a MAXIMUM of 4 spells from level 1, 2, 3 and 4.

Ring of Wizardry 1: 20 000
Ring of Wizardry 2: 40 000
Ring of Wizardry 3: 70 000
Ring of Wizardry 4: 100 000

Pearl of Power 1: 1 000
Pearl of Power 2: 4 000
Pearl of Power 3: 9 000
Pearl of Power 4: 16 000

Pearl of power being a misc item, it doesn't "consume" a spell slot like Ring of wizardry does since you can only have two rings. Rings is often a problematic slot assuming the high number of awesome rings existing.

It seems there is no limit on the amount of pearl of power usable per day, neither by spell level.

Four Pearl of Power 1: Saves 16 000 golds.
Four Pearl of Power 2: Saves 24 000 golds.
Four Pearl of Power 3: Saves 34 000 golds.
Four Pearl of Power 4: Saves 36 000 golds.

Consuming 0 item slot, less golds, and way more handy. You could have those 16 pearl of power, while you could at best wear two ring of wizardry assuming you have no ring of spellstoring, deflection, resistance, or any other awesome ring.

More, for the same cost:

Level 1 Spells: 20 level 1 spells slot instead of 4!
Level 2 Spells: 10 level 2 spells slot instead of 4!
Level 3 Spells: 7 Level 3 spells slot instead of 4! And some spare cash!
Level 4 Spells: 6 Level 4 spells slot instead of 4! And some spare cash again!

So as I said I'm a Magus, mastering Shocking Grasp (with Magical Lineage and Elemental Spells + Intensified) like a Boss. I use level 1 and 2 spells more than anything.

So my final point is: What is the utility of Ring of Wizardry other than a christmas gift looking cool and worthy? Why wouldn't you carry some heavy load of pearl of power in an handy haversack instead of wasting a ring and/or amazing load of cash for this?


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(a) It takes an action to use a Pearl of Power; not so with a Ring of Wizardry.

(b) In theory, you could be a multi-classed wizard/witch, or witch/sorcerer, or some such malarkey, in which case you would get double use out of the Ring of Wizardry.

(c) I agree that Rings of Wizardry are too expensive.

RPG Superstar 2008 Top 32

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IIRC, Pearls of power only allow you to recall a spell already cast. Rings of Wizardry give you more slots. This means you have access to more different spells with the ring.


Rings of Wizardry double your base spell slots, so you have more room for preparing spells ahead of time, or for leaving open to fill later. For spontaneous casters, it gives more flexibility on what spells to spend uses per day on, since more are available.

On the other hand, Pearls of Power can only restore spells that have already been cast.

For a magus that will need little asides from shocking grasp and frigid touch, the pearls may seem more practical, but for more dedicated casters, the rings are invaluable.

Grand Lodge

Given that Magi already have Spell Recall which duplicates the other ring, the Wizardry ring is by far the better option.


Oh right, versatility seems a good point. The standard action to recall the spell and not use it is also something I misunderstood.

I still think that the price isn't balanced, but there is indeed some reason to take a ring of wizardry. Even though I think having a load of pearl of power would be awesome for any spellcaster since they could restore nearly all their spell the second they get out of fight. But indeed, the ring of wizardry is more "instant" and flexible.

Thanks for fast and clear answers ^^


Keep in mind that Pearls of Power are useless to the spontaneous casters, too.

(Although I agree that the Ring of Wizardry is generally overpriced.)

Grand Lodge

I consider the Ring of Wizardry to be fairly priced, especially when you consider that it's an item that gets better as you do.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

If you are playing core only and you are a spontaneous caster, a ring of wizardry is the only way to use an item to get extra spells per day. If your DM allows the Pathfinder Society Field Guide, then you don't even need to do that since it has runestones of power which are spontaneous pearls of power at double the cost.

Liberty's Edge

I agree that the versatility and the lack of an action needed to activate the item are large benefits of the ring of wizardry, and I also agree that over all the rings are over priced.

I do, however, find that the first one is worth it, over priced or not. Especially for a magus mastering shocking grasp.


LazarX wrote:
I consider the Ring of Wizardry to be fairly priced, especially when you consider that it's an item that gets better as you do.

There is something that exists an item that is basically a pearl of power for spontaneous casters, but I do not know what it is called or the cost. Anyone know? I believe it was in one of the pathfinder field guides or something like that

Edit: Found it

Runestone of Power
Source Pathfinder Society Field Guide
Aura strong transmutation; CL 17th
Slot none; Price 2,000 gp (1st), 8,000 gp (2nd), 18,000 gp (3rd), 32,000 gp (4th), 50,000 gp (5th), 72,000 gp (6th), 98,000 gp (7th), 128,000 gp (8th), 162,000 gp (9th); Weight -

DESCRIPTION
A runestone of power is a small chip of polished stone etched with a rune. Traditionally, this rune is one of many Thassilonian runes for magic, but more recently created runestones of power often substitute runes from other cultures—the nature of the rune itself has no effect on the runestone’s actual powers. These objects are potent aids to all spellcasters who cast spells spontaneously (bards, inquisitors, oracles, sorcerers, and summoners, but not to spellcasters like clerics who have the option to spontaneously cast certain spells). Once per day, a spontaneous caster can draw upon a runestone of power to cast a spell—doing so is part of the spellcasting action, and expends that runestone’s power for the day rather than one of the spellcaster’s actual spell slots for the day. An expended runestone of power recharges its capacity after 24 hours. The spell must be of a particular level, depending on the runestone.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, creator must be able to spontaneously cast spells of the appropriate spell level; Cost 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th).


Ring of Wizardry for a sorcerer is a better investment. First, because they can't use Pearls of Power, and second, because they get 6 base spells per level rather than 4.

L1 - 20,000 gp - 3,333 gold/spell vs pearl is 1,000 gold/spell
L2 - 40,000 gp - 6,666 gold/spell vs pearl is 4,000 gold/spell
L3 - 70,000 gp - 11,666 gold/spell vs pearl is 9,000 gold/spell
L4 - 100,000 g - 16,666 gold/spell vs pearl is 16,000 gold/spell

Rings start to look pretty good for sorcerers.

The Exchange Contributor, RPG Superstar 2010 Top 16

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I kind of think the Ring is priced fine, mainly because it stacks with the pearls to give a wizard a ton more versatility. With the ring you get 8 possible spell choices per day, then you can have a handful of pearls to cast those choices multiple times. So you can have Shocking Grasp memorized three times (so you can use it multiple times in an encounter) plus five other spells.

You buy the pearls if you just want to cast the same spell more.

Buy the ring if you want more spell choices in a day (plus more castings).


I suspect dual casters were a consideration in the pricing of the rings of wizardry. An appropriate level wizard/sorcerer will net 10 spells of the ring's level. Reading into the OP's generously provided numbers, you can see that makes it overpriced for the Ring I compared to a 10 pearls, but that the Ring II and 10 pearls of power 2nd level match up exactly.

You actually end up saving money as a double caster on the 3rd and 4th level versions, but they were probably priced as they are because if set at the proper value compared to pearls they'd be virtually impossible to acquire, and not worth their contribution to your wealth (as it stands, the problem still exists).

Just a thought. I know my Sorc/Wizard is a fan of her Ring of Wizardry II.

RPG Superstar 2012 Top 16

Blueluck wrote:

Ring of Wizardry for a sorcerer is a better investment. First, because they can't use Pearls of Power, and second, because they get 6 base spells per level rather than 4.

L1 - 20,000 gp - 3,333 gold/spell vs pearl is 1,000 gold/spell
L2 - 40,000 gp - 6,666 gold/spell vs pearl is 4,000 gold/spell
L3 - 70,000 gp - 11,666 gold/spell vs pearl is 9,000 gold/spell
L4 - 100,000 g - 16,666 gold/spell vs pearl is 16,000 gold/spell

Rings start to look pretty good for sorcerers.

Rings of Wizardry don't work for Spontaneous Spellcasters. RoW double prepared spells. Spontaneous casters don't prepare spells.

Unless you're playing with 3.5 feats, that is.

==Aelryinth


Dual casters generally suck in terms of party utility. Gee, I've got 2nd level spells from the same list, and I'm facing opponents with 4th level spells.

Oh, hey, I have 6d6 fireballs and am facing opponents with 6th level spells...good thing I won't run out of those fireballs...

No, the Ring of Wizardry is overpriced, and its price dates back to D&D 3.0, and was not changed...because nobody used it it wasn't seen as broken.

If I were to reprice these items, it would be as follows:

Ring of Wizardry I: Spell level^1.5 * 5,000 = 5,000
Ring of Wizardry II: Spell Level^1.5 * 5,000 = 14,200
Ring of Wizardry III: Spell level^1.5 * 5,000 = 26,000
Ring of Wizardry IV: Spell level^1.5 * 5,000 = 40,000

Regularizing these to 5K, 15K, 25K and 40K would probably work just fine.

As it is, by the time someone has a ring of Wizardry, they're generally swimming in 1st and 2nd level spell slots that aren't terribly effective.

Grand Lodge

Peter Stewart wrote:
I suspect dual casters were a consideration in the pricing of the rings of wizardry.

Remember that the ring is a 1st edition relic when casters were practically all single classed. It wasn't a cheap item back then either.

RPG Superstar 2012 Top 16

LazarX wrote:
Peter Stewart wrote:
I suspect dual casters were a consideration in the pricing of the rings of wizardry.
Remember that the ring is a 1st edition relic when casters were practically all multi-classed. It wasn't a cheap item back then either.

FTFY :)


Aelryinth wrote:

Rings of Wizardry don't work for Spontaneous Spellcasters. RoW double prepared spells. Spontaneous casters don't prepare spells.

Unless you're playing with 3.5 feats, that is.

==Aelryinth

Please show me where in the descriptive text below, taken from the SRD, it excludes spontaneous spellcasters?

Quote:
This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

The Exchange Contributor, RPG Superstar 2010 Top 16

Hopefully it was taken from the PRD, the SRD is for 3.5.


Aelryinth wrote:
LazarX wrote:
Peter Stewart wrote:
I suspect dual casters were a consideration in the pricing of the rings of wizardry.
Remember that the ring is a 1st edition relic when casters were practically all multi-classed. It wasn't a cheap item back then either.
FTFY :)

Depended what level you were going to end at, really. Being a half-elven Cleric 5/Magic-User 4 at 27,000 XP when the humans are a Cleric 5 and a Magic User 5 was cool. But level limits made being a half-elven Cleric 5/Magic-User 8 really suck at 3,000,000 XP, when the humans are a Cleric 21 and a Magic-User 18.


Dennis Baker wrote:
Hopefully it was taken from the PRD, the SRD is for 3.5.

In the time it took to post this you could have probably checked instead. It would seem obvious that I would cite the PSRD, since it's a Pathfinder forum. That said, it doesn't matter at all because the text of the item hasn't change even a single word in the swap from 3.5/Pathfinder.

Pathfinder SRD
This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

3.5 SRD
This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

Dark Archive

AdAstraGames wrote:

If I were to reprice these items, it would be as follows:

Ring of Wizardry I: Spell level^1.5 * 5,000 = 5,000
Ring of Wizardry II: Spell Level^1.5 * 5,000 = 14,200
Ring of Wizardry III: Spell level^1.5 * 5,000 = 26,000
Ring of Wizardry IV: Spell level^1.5 * 5,000 = 40,000

Regularizing these to 5K, 15K, 25K and 40K would probably work just fine.

Looks about the right multiplier. I would make it 6-8K base price to reflect 1.5 or 2 multiplier over pearl of power for the added flexibility of different spells. I would also add an extra half to one spell at 3rd level (for sorcerors-wizards average) and an extra one to two at 4th (for sorcerors-wizards average).

However the ring price looks to be based off the staff costing with a 1.5 multiplier for its flexibility. Makes sense as this ring spell slots scale with caster level too like staves. A staff for a single spell costs: spell level * caster level 8 * 400

1st level spell staff = 1*8*400 = 3200 per spell
2nd level = 6400 per spell
3rd level = 9600 per spell
4th level = 12800 per spell

So a 1st level ring (4 spell slots) = 4* 3200 * 1.5 = 19200
2nd (4 spell slots) = 4 * 6400 * 1.5 = 38400
3rd (4.5 spell slots - 4 Wiz, 5 Sorc) = 4.5 * 9600 * 1.5 = 64800
4th (5 spell slots - 4 Wiz, 6 Sorc) = 5 * 12800 * 1.5 = 96000

Rounded to:
20K
40K
70K
100K

Quote:
As it is, by the time someone has a ring of Wizardry, they're generally swimming in 1st and 2nd level spell slots that aren't terribly effective.

That's the main issue. It's too expensive to be a must have purchase at a level when it would count. Unless you are multi-arcane-class and your DM lets you apply the bonus to both sets of slots.


AdAstraGames wrote:
As it is, by the time someone has a ring of Wizardry, they're generally swimming in 1st and 2nd level spell slots that aren't terribly effective.

Th'at's right, but there's a lot of 3rd level spells that are still useful, even when you can cast 9th level spells. If Ring of Wizardry I & II are not so great, Ring of Wizardry III is a must have to every wizard/witch/sorcerer.

Dark Archive

Noir le Lotus wrote:
Th'at's right, but there's a lot of 3rd level spells that are still useful, even when you can cast 9th level spells. If Ring of Wizardry I & II are not so great, Ring of Wizardry III is a must have to every wizard/witch/sorcerer.

It's tempting to go with your lesser quicken or lesser persistent rod. But its just too large a percentage of your total wealth to justify until very late in the game. And its too big a single item to put on an NPC until really high levels.


The answer is both.

However, Pearls of power do allow wizards to behave like sorcerers who get to choose their spell load out every morning.


rat_ bastard wrote:

The answer is both.

However, Pearls of power do allow wizards to behave like sorcerers who get to choose their spell load out every morning.

How do you figure that? Pearls of Power just gives you the option, at action cost, to recast a spell you already cast.

RPG Superstar 2012 Top 16

Pearls are basically 'extra spell slots.'

You have 6 level 3 spells, and 3 PoP III. You aren't quite a sorceror, but you've 6 spells, but can cast 9 level III's...so you can memorize 6 different spells instead of 2 fireballs, since you know you can always PoP your Fireball back. If you need Dispel magic, fly or Haste instead, you're covered.

It's not quite as good as a natural sorceror, but it's close.

==Aelryinth

RPG Superstar 2012 Top 16

Peter Stewart wrote:
Dennis Baker wrote:
Hopefully it was taken from the PRD, the SRD is for 3.5.

In the time it took to post this you could have probably checked instead. It would seem obvious that I would cite the PSRD, since it's a Pathfinder forum. That said, it doesn't matter at all because the text of the item hasn't change even a single word in the swap from 3.5/Pathfinder.

Pathfinder SRD
This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

3.5 SRD
This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

Read the second sentence in both of these carefully.

Sorcerors don't get 'spells per day'. They get spell SLOTS per day (i.e. casting slots). "Spells per day" are a class effect exclusive to prepared casters.

Rings of Wizardry are thus restricted to wizards. Yes, spontaneous casters are much put upon, but that's by design. There were some items put out in 3.5 to compensate for this, things like Knowstones, but not enough.

==Aelryinth


Aelryinth wrote:

Read the second sentence in both of these carefully.

Sorcerors don't get 'spells per day'. They get spell SLOTS per day (i.e. casting slots). "Spells per day" are a class effect exclusive to prepared casters.

Rings of Wizardry are thus restricted to wizards. Yes, spontaneous casters are much put upon, but that's by design. There were some items put out in 3.5 to compensate for this, things like Knowstones, but not enough.

==Aelryinth

Where do you get that from? The entry for the sorcerer class quite clearly shows its spells per day, not spell slots per day. Also, under the entry for preparing spells for a wizard, it says: “When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, he can repeat the preparation process as often as he likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots.”, which indicates that wizards also get slots per day.

So the sorcerer gets a certain number of spell slots per day which can be used to cast her spells known, while the wizard gets a certain number of spell slots per day which can be used to fill up with spells to cast later. Both of these are called “Spells per Day”.

The Exchange Contributor, RPG Superstar 2010 Top 16

rat_ bastard wrote:

The answer is both.

However, Pearls of power do allow wizards to behave like sorcerers who get to choose their spell load out every morning.

Not exactly. It's a standard action to recall a spell then another standard to recast it, so if you prep fireball, stinking cloud, shrink item, and phantom steed, you aren't going to be able to cast fireball two or three times in an encounter. (unless you spend an action re-upping between each casting).


Woah... I hadn't even noticed that Ring of Wizardy types above IV are no longer in the books. Thanks for pointing that out to me guys... gonna have to put those back, since they actually feel worth purchasing.

For those unaware: There were rings that doubled up to 6th level spells, if I recall correctly, and then a pair of rings that would split all the available spells per day doubling between them - combined you would be the happiest Magic User in all the land.

Perhaps those were intentionally removed back when arcane casters became eligible for bonus spells?


thenobledrake wrote:

Woah... I hadn't even noticed that Ring of Wizardy types above IV are no longer in the books. Thanks for pointing that out to me guys... gonna have to put those back, since they actually feel worth purchasing.

For those unaware: There were rings that doubled up to 6th level spells, if I recall correctly, and then a pair of rings that would split all the available spells per day doubling between them - combined you would be the happiest Magic User in all the land.

Perhaps those were intentionally removed back when arcane casters became eligible for bonus spells?

This...i'm not familiar with what you are referring to with this. Which edition are you talking about?


Rathendar wrote:
This...i'm not familiar with what you are referring to with this. Which edition are you talking about?

AD&D, presumably.

From the 2E DMG, for instance:

Quote:

01-50 doubles 1st-level spells

51-75 doubles 2nd-level spells
76-82 doubles 3rd-level spells
83-88 doubles 1st-and 2nd-level spells
89-92 doubles 4th-level spells
93-95 doubles 5th-level spells
96-99 doubles 1st- through 3rd-level spells
100 doubles 4th- and 5th-level spells


In 3.5 edition, you could double your numbers of slots for spell level 5 to 9 with rings of Epic Wizadry, which were as you may guess epic magic items.

And sorcerers like bards have spells per day, rings of wizardry work perfectly with them !!

RPG Superstar 2012 Top 16

Upon further review, I will concur...Paizo is definitely using SPells per Day language now. So, yes, a Sorceror would indeed get double his casting slots per day, and a bard.

This was not the case in 3.5, which adhered to the spell slots language. I believe there's even an errata on it in 3.5.

==Aelryinth


Aelryinth wrote:

Upon further review, I will concur...Paizo is definitely using SPells per Day language now. So, yes, a Sorceror would indeed get double his casting slots per day, and a bard.

This was not the case in 3.5, which adhered to the spell slots language. I believe there's even an errata on it in 3.5.

==Aelryinth

No, you are wrong. Check the SRD or a 3.5 Players Handbook. The language has always been spells per day for both.


Aelryinth wrote:

Upon further review, I will concur...Paizo is definitely using SPells per Day language now. So, yes, a Sorceror would indeed get double his casting slots per day, and a bard.

This was not the case in 3.5, which adhered to the spell slots language. I believe there's even an errata on it in 3.5.

==Aelryinth

As someone mentiooned, it's doesnt double bonus spells per day, so in the case of wizaards that maxes at 4 per day.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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If Wizards get Rings of Wizardry to double up on spell slots (and assuming they don't work for sorcerers), I've always thought a sorcerer should get 'socks of sorcery' that have spells in them to add to the spells known.


Noir le Lotus wrote:
Th'at's right, but there's a lot of 3rd level spells that are still useful, even when you can cast 9th level spells. If Ring of Wizardry I & II are not so great, Ring of Wizardry III is a must have to every wizard/witch/sorcerer.

Eh... I don't agree with that.

You might convince me that a Ring of Wizardry III is worth a ring slot to every wizard/witch/sorcerer, but 70,000 gold? There are so many better ways to spend that much cash. To put it in perspective, that's basically what a Vorpal weapon or a Cube of Force costs. A couple extra third level spells just isn't on par with a chance to instantly slay most enemies each time you swing or the ability to keep out all things.

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