Sleeping in armor


Pathfinder First Edition General Discussion


Do you use that rule or just let the player wear the armor they want at night with no fatigue the next day?
CRB p.150


I enforce it.

Silver Crusade

No sleeping in armour in my group!


We let that rule slide along with the encumbrance rule.

RPG Superstar 2009 Top 16

Had a character almost die that way when she went toe to toe with a bear in a shift. She was essentially naked and covered in blood by the end of the fight, when her allies had to roll the bear off of her.

Nighttime fights are rough for people who count on good AC's.


We use the fatigue rules in regards to sleeping in armor, yes.

This is more of a general discussion or advice thread isn't it?


I use it. Also player gets a cumulative -1 penalty to diplomacy checks made to influence anyone who can smell them for each night spent sleeping in armor until they have a bath.


Groups I've played in enforce it. Sleeping in armor has its drawbacks. Someone argued for a fort save vs fatigue and got out-voted. There is a way to get around this. There is a feat called endurance. Even then, it only applies to light and medium armors. Sleeping in heavy will still leave you fatigued the next day. By the default 3.5 rules thats how it was. I like that.


Like your rules threeshades. Will adopt on the sly.

Yep I use it.

Or take endurance to sleep in light and mediums. Be the filthy ranger.

Grand Lodge

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There's also the Comfort property in the Pathfinder Society Field Guide. It's 5k and allows you to sleep in any category of armor and cool in hot climes and warm in cold climes, always stays clean, and reduces the armor check penalty. Worth every copper.


Ultra-comfortable field plate! Now with extra cushions and dream gas.


Don't forget the pacifier hidden inside the helm, 3.5 Loyalist.

Master Arminas


It's never come up in my goup, noone wears anything heavier than light armor.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
EdwinTheGrim wrote:

Do you use that rule or just let the player wear the armor they want at night with no fatigue the next day?

CRB p.150

I enforce it. You want to sleep in plate mail, take Endurance or endure the consequences.


I always followed the rule, even if the other members of the group might not have. But then again, all of my characters who wore armor had the Called property on their armor (3.5 armor ability - 2,000 gold, as a standard action say the command word and your armor appears correctly donned on your body. Also works with shields. Magic Item Compendium has the 3.5 stats.)


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It's a great rule to ensure the martial classes are quickly weeded out so people finally stop playing them and instead stick to the proper classes.


Greetings, fellow travellers.

I use and enforce the rule as GM and am confronted with it as a player, too.
That's where the +1 leather armor finally becomes interesting to the fighter again ("I take it and use it as my PJs").

Ruyan.


EdwinTheGrim wrote:

Do you use that rule or just let the player wear the armor they want at night with no fatigue the next day?

CRB p.150

I use that rule, with the modification that armor check penalty -2 causes no effects, with endurance armor check -4 causes no penalty.

That has the same effect (light armors have check penaly equal or less than -2, medium equal or less than -4, heavy have equal or more than -6, so it has to be mithral to be worn with endurance at night), except for the case of armor trained fighter and others, they can wear heavy armor and sleep even without endurance at later levels.

The reason is that its strange that a trained fighter in a masterwork plate (-1 armor check penalty) can act all day long as if wearing practically no armor, e.g. swim, jump, climb, balance and even run marathons. And then he lays down to sleep and suddenly its burdensome?

No, therefore tying it to armor check penalty.

Grand Lodge

Its not about burdensome, its about getting a good nights sleep without getting kinks etc.


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Helaman wrote:
Its not about burdensome, its about getting a good nights sleep without getting kinks etc.

And why should one get kinks from something that does not encumber one?

E.g. masterwork breastplate worn by a high level fighter has no armor check penalty. So his body movements are not limited in any way by the breastplate. Then why should he get kinks, which result from keeping up the same position for a long time without movement?
His movement is not limited, therefore no reason for kinks. One does not get kinks by wearing pyjamas, why should a high level fighter get it from wearing a breatplate in which he moves with as much ease as normal people move in pyjamas?


We use it in my group, we also use chainshirt PJs.

Grand Lodge

random encounters suddenly bring a whole new meaning to 'pajama party'...


We use it in my group too.

Carn, I consider it to be more a case of comfort and less a case of encumbrance. For instance, I can and do walk around all day with a large bunch of keys in my pocket. The keys don't limit my movement, nor are they uncomfortable when I'm up and moving, but if I lie down without removing them, they dig into my leg and keep me awake. I assume the same thing happens with fighters and armor.


HerosBackpack wrote:


Carn, I consider it to be more a case of comfort and less a case of encumbrance. For instance, I can and do walk around all day with a large bunch of keys in my pocket. The keys don't limit my movement, nor are they uncomfortable when I'm up and moving, but if I lie down without removing them, they dig into my leg and keep me awake. I assume the same thing happens with fighters and armor.

Of course for normal people it is the norm.

But these fighter guys swim in 50 pound masterwork full plate with a masterwork 10 pound large shield strapped on one arm and their 6 pound longsword in their other hand (so far only -3 armor check penalty) in calm water without risk of drowning, even if they learned swimming only a bit in their youth (lev 15 fighter has about +6 str mod without magic items, so his 1 skill in swimming gives +10-3armor = +7 => no chance to be more than 4 beneath 10). And they can fight most of the time while doing that (9 out of 10 rounds swim check will be high enough)

But hey, when they sleep in that armor, they feel uncomfortable and there is absolutely no way they can learn to accustom themselves to this, although with a bit of training they could swim as above but during a storm (Just 9 skill ranks needed).


It just occurred to me: why wouldn't the Fighter (or anyone usually wearing more than light armor) just carry a Potion of Mage Armor and put it under their pillow with a dagger? +4 armor bonus is better than nothing, and for a Move action, that's pretty decent.

Armored Kilt can be okay, but if you don't have a mount or a magical way of carrying extra weight, it's pretty darn heavy to carry more armor around.

Of course, if your DM doesn't track encumbrance, then the Armored Kilt is better as long as you have access to Adventurer's Armory.

I've also heard of suggestions to create Wondrous Items such as the Magical Sleeping Bag that allows you to sleep in full armor...

A lot of this discussion also presumes that your party doesn't use Rope Trick every night, as soon as the Wizard can obtain it. You can't put your horses inside the Rope Trick space, though... at least, not easily.


My players usually buy comfort and glamered on their armor once both are affordable just so they don't have to change their clothes.

Prior to that I usually just handwave that characters take care of that stuff on their own, and I very rarely attack the party while sleeping.


In my current game we've just been wearing non-magical chain-shirts to bed. You only really need one high-STR character to carry them around, then hand them out at bedtime.

If you don't have a high-STR character then chances are you've got at least some DEX-based characters, and (while not perfect) they can take the front-line since their AC is probably still decent.


I don’t enforce the fatigue from sleeping in armor or encumbrance. It’s less annoying for the PC’s and myself, and makes sessions move along quicker.


I never enforced it because its unrealistic and ridiculously penalizing. Ive slept in gambison and plate over night and woke up pretty much ok. Not overly fatigued or in that much pain either. There's some stiffness but that goes away after about 10 min of moving around. I don't think I'm any more capable or better than D&D fighters...


I use that rule, especially since about 3/4 of my gaming right now is in PFS and therefore strictly by the book. My dwarf paladin took Endurance at 1st level so he could sleep in a medium armor without fatigue, and he didn't upgrade to full plate until he could afford mithral. A couple of my other characters have limited their armor to chain shirts so they could avoid having to choose between fatigue or no armor at night. And my wife is currently considering buying her more heavily armored characters (in both PFS and my home game) some light armor to don while sleeping.

She and I both wish PF had an equivalent to v.3.5's called armor. That enchantment was priceless for surviving night attacks in more than one game we've been in. (And also provided one of the coolest "special effects" moments in one campaign: the party fighter's full plate appearing around him piece-by-piece as he charged half-naked at the enemies attacking our camp.)

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