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A CR20 Seagull wrote:I still dream of the day when all the Genius Guides are put together in a giant hardcover book >> Since PDF's hate me for some reasonThat would be something along the lines of Tome of Horrors....
Is that something folks would seriously be interested in?
Honestly I am not sure how well that would sell. I mean just speaking for myself. While I like a lot of SGG stuff there is some stuff I wouldn't be interested in. I think what might be better is a collected series books. Like all the classes in one book, all the feats in one book etc.

Readerbreeder |

A CR20 Seagull wrote:I still dream of the day when all the Genius Guides are put together in a giant hardcover book >> Since PDF's hate me for some reasonThat would be something along the lines of Tome of Horrors....
Is that something folks would seriously be interested in?
I know I would buy it... but I'm an SGG junkie. As much as I would love to see The Whole Enchilada hardbound, maybe collections of more focused material would sell better.

Blackerose |

A CR20 Seagull wrote:I still dream of the day when all the Genius Guides are put together in a giant hardcover book >> Since PDF's hate me for some reasonThat would be something along the lines of Tome of Horrors....
Is that something folks would seriously be interested in?
I think that would be...amazing

Fredrik |

Since I think you'd rather I be honest than nice... that's not something that I'd buy. The only 3pp print products that I have are JBE's Book of Beasts and Book of the River Nations, and that was a combination of being taken with the AP and liking the pricing. I have a lot of your PDFs, and that's exactly why I wouldn't buy a print copy: because I like your stuff enough to already have the PDFs, and that's good enough for me.
Edit: My file folder Documents\Pathfinder\Genius Guides has 30 items, to quantify "a lot".

Kolokotroni |

A CR20 Seagull wrote:I still dream of the day when all the Genius Guides are put together in a giant hardcover book >> Since PDF's hate me for some reasonThat would be something along the lines of Tome of Horrors....
Is that something folks would seriously be interested in?
I would be, it would allow me to set aside my giant binders of death for SGG, currently my SGG material prinded and put in page protectors exceeds 2 3inch binders, and i am WAY behind in printing stuff out and putting it into the binders. A tome of horrors sized book would save me alot of shelf space (and probably look better too).

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I will definitely toss my vote for more print book collections, like the Adventurer's Handbook and the Loot 4 Less collection book.
But I have to say that I probably would not buy a print book the same size as the Tome of Horrors containing everything. Since I have just about every PDF you guys have put out, I don't think I could justify a cost that size in a single bite for material I already have.
Smaller bites, with some revision and maybe some bonus material to sweeten the deal, and I probably wouldn't be so easily able to resist.

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Wow this has been a great flood of ideas! Not all of them have stuck to the format I suggested, but I'd much rather read through unformatted ideas than miss any suggestion as good as these are. I've tried to boil the suggestions down to their common elements, and this is the list I have (along with votes for each). I mostly worded these as "options" books because that's what the thread is about, but if a book looked to be a better match for a Genius Guide or Krazy Kragnar book I'd obviously make that change.
(8) Ultimate Options: Bardic Masterpieces and/or Crystal Magic
(As a side note, I am almost certain to hit on this idea in the Mystic Magic product I'm developing slowly on my blog, www.owenkcstephens.com)
(8) Genius Print Compilations
(6) Ultimate Options: Words of Power
(5) Genius Options: SGG Classes (multiple options/archetypes for SGG classes, dragonriders with non-chromatic/non-metallic steeds, Vanguards with natural weapons, time thief/warden options, at al)
(5) The Genius Guide to Time Magic (A Godlign Ascendant-like book for time thief and time warden)
(4) Ultimate Options: Vehicular Combat (Class Archetypes, spells, etc. that interact with the new Vehicle rules, such as a Ship's Mage.)
(4) Genius Options: Dragon Shamans and Drake riders (expand mounts for Dragonrider SGG class, and create a more satisfying dragon shaman class).
(3) Fighting Style Books (for different weapon combos, such as sword & board or 2-handed weapons).
(3) Advanced Options: Alternate Racial Traits (Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Human / Aasimar, Tiefling, Goblin, Hobgoblin, Orc, Tengu, etc.)
(3) Advanced Options: Alternate Racial Traits 2 (Changeling, Dhampir, Fetch, Ifrit, Oread, Sylph, Undine / Suli / Gillman, Strix, etc.)
(3) Archetype Options (Expand Archetype books to include all existing classes, discuss adding archetypes to NPC classes, Crafty Archetypes)
(2) Ultimate Options: Aerial Adventures
(2) Advanced Options: Oracle Augmentations (more curses, mysteries, and oracle-specific spells)
(2) Ultimate Options: Western Ninja Tropes
(2) Class Options: Alternate Alignment Paladins
(2) Spell-less wildshaper/shapeshifter
(2) Mythic Menagerie: The Aboleth Empire
(Note, I think Sam Hing is now working on this!)
(2)More Anachronistic Adventures
(Note, I'm hoping Anachronistic Adventures: The Investigator will be out sometime in December!)
(1) Sorcerer's Options: Bloodline Spells. Spells that are only for specific bloodlines, or change effect based on your bloodline
(1) Sorcerer Options: Academic Archetypes ( for more non-bloodline archetypes, for example a scholarly sorcerer (whose parents didn't care that magic ran through his veins, he WAS going to magic school) that carries a spellbook and has one spell slot per spell level be a prepared spell slot.)
(1) Prestige Options: New Rules for Arcane Archers to Stalwart Defenders
(1) Prestige Options: Generic Prestige Classes (PrCs good for nearly any campaign)
(1) Advanced Options: Archetype Expansions (Skirmisher tricks, trapper traps, et al)
(1) Herolab Files
(1) Character Options: Crafty Crafters
(1) Arcane Options: Specialty Spells (Spells that are for weapon wielding mages that require a wielded weapon as the material component. Spells that have a racial requirement (ie, must be of elven blood to cast). That would really set off unique spells for different races. That would also lead to necromancers sacrificing a certain race just to cast their spells.)
(1)Arcane Options: Artificers
(1) Eldritch Options: Class-Exclusive Spells
(1) Character Options: Point-Based Character Creation
(1) Ultimate Options: Anti-paladins Anarchy
(1) Campaign option: Steampunk
(1) Campaign option: Advanced technology
(1) Campaign option: Under water
(1) Campaign option: Undead apocolypse.
(1) Advanced Options: Witchs' Manifestations (Arcane Discoveries, but for witches)
(1) Sorcerer's Options: By the Blood (block and/or enhance bloodline powers)
(1)Advanced Options: Amazing Alchemy Bombs (sleep bombs!)
(1) ki-powered monk/unarmed fighrer/syntheist
(1) Right Options: Badges of More than Faith
(1)Genius Options; The Magister
(1) Ultimate Options: Grit and Gunslingers II
(1) Genius Guide to Pirate Archetypes
(1) Advanced Options: Summoner's Menagerie

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A couple of them on your list I didn't mention but would love to see personally is.
Campaign option: Steampunk - for this one though I would want a bigger book or a series of books. One on how to run such a game. One for basic equipment tech, one for clockwork tech, one for steamwork tech, one for techmagic, and a well done setting book. I could keep naming things.
Advanced Options: Witchs' Manifestations (Arcane Discoveries, but for witches)

Golden-Esque |

I personally wouldn't want to see a Tome of Horrors style book from you guys. I really want(ed) to get that book, but given my current finances, it isn't possible for me to justify spending $100 on a product like that. $30 once or twice a quarter? Yeah, I can do that. $2 to $5 a week on PDFs? Heck yeah! But $100? No ...
I'm sure I'm not the only one who'd buy a print compilation of all the Godling books :-P.

Kevin Webb GRC Team |

"Kevin Webb GRC Team wrote:
I would like to convert your modern material (the Enforcer) to the Modern Path and also make a Hero Lab’s data set for it. I could write both up and send it to you, if you want?
Drop me a line to owen [at] supergeniusgames [dot] com, and let's talk!"
E-mail sent, just let me know how you want to me to convert it and I'll get to it.
kevin Webb

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Heya folks!
Our massive 52% off sale, hitting everything in our catalog (even this week's new product, Sam Hing's Mythic Menagerie: Covens of Chaos only runs through Midnight, this coming Monday! So if you want anything of ours, including our officially licensed Call of Cthulhu products and Savage Worlds line, now is the best time to get them!
Also, I noticed sales of our Bullet Points products has surged recently. Are people just now noticing them, or have I just suddenly hit more interesting topics?
+1 for Anti-Paladins Anarchy (an Anti-paladin lord of undead... brrr!)
Neat idea!
And, my book didn't arrive... probably because the address I gave was uncorrect. New mail sent to correct it.
I got that correction, and hope you'll have it by the end of the week.
You forgot "More Races of [X]"!
You're right! Sorry. I'll add it in the next update. :D
Steampunk Mad Scientist Inventor
with a War Clank companion, functions similar to a summoner's eidolon
and all powers are (Ex), not (Sp) or (Su)...IE, NOT MAGIC
That's tircky, but I'll add it to the listy. I note that even an alchemists bombs are (Su), so there's a real strong design bias for having beyond-the normal things count as magic, even if they traditionally don't in the fictional settings they are most common.
That said, I might well just add a new category, like (St) for steampunk powers, and have a sidebar talking about counting them as (Ex) or (Su), depending on the style of the campaign.

Cheapy |

Kthulhu wrote:Steampunk Mad Scientist Inventor
with a War Clank companion, functions similar to a summoner's eidolon
and all powers are (Ex), not (Sp) or (Su)...IE, NOT MAGICThat's tircky, but I'll add it to the listy. I note that even an alchemists bombs are (Su), so there's a real strong design bias for having beyond-the normal things count as magic, even if they traditionally don't in the fictional settings they are most common.
That said, I might well just add a new category, like (St) for steampunk powers, and have a sidebar talking about counting them as (Ex) or (Su), depending on the style of the campaign.
I am far too enamored with the idea of artificers. I'd love to see this.

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Also, I noticed sales of our Bullet Points products has surged recently. Are people just now noticing them, or have I just suddenly hit more interesting topics?
For me I didn't buy most of your early Bullet Points till this sale, but I bought many of the later ones. The reason being for me you hit on things I as more interested in. Which where the Sword and Board, Hammer and Thunder and Witch Hexes ones. To a lesser degree I was interested in the monster feats/powers.

Ambrosia Slaad |

Campaign option: Steampunk - for this one though I would want a bigger book or a series of books. One on how to run such a game. One for basic equipment tech, one for clockwork tech, one for steamwork tech, one for techmagic, and a well done setting book. I could keep naming things.
Advanced Options: Witchs' Manifestations (Arcane Discoveries, but for witches)
+1 to both of these for me as well.

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As long as the topic of Bullet Points came up, I loved and would like to see more of:
* Alternate uses of the Leadership Feat. I let my players take the alternates as seperate feats in Kingmaker. It makes for a much more dynamic experience
* Alternate Monster Abilities/Feats. I have several voracious powergaming players who moonlight as GM's. So they've read the Bestiaries front to back. Anything that lets me throw them a curveball is nice. New monsters (a la Tome of Horrors) helps, but any time I can trip them up by throwing familiar monsters with surprising capabilities is even better.
* Taxes/Fees - while not game mechanics (which I expect from Bullet Points), I was greatly surprised by just how useful I found them. Perhaps a list of holidays? Strange customs?

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As long as the topic of Bullet Points came up, I loved and would like to see more of:
* Alternate uses of the Leadership Feat. I let my players take the alternates as seperate feats in Kingmaker. It makes for a much more dynamic experience
* Alternate Monster Abilities/Feats. I have several voracious powergaming players who moonlight as GM's. So they've read the Bestiaries front to back. Anything that lets me throw them a curveball is nice. New monsters (a la Tome of Horrors) helps, but any time I can trip them up by throwing familiar monsters with surprising capabilities is even better.
* Taxes/Fees - while not game mechanics (which I expect from Bullet Points), I was greatly surprised by just how useful I found them. Perhaps a list of holidays? Strange customs?
A bullet point per generic holiday would be neat. Like one for harvest/Halloween, one for spring/Valentines day, winter solstice, A Christmas like holiday, Easterish etc.
I would like to see each one given their own book though with advice on how to run them maybe with a few events etc likely to take place. I say generic so they could be adapted to fit into a variety of settings/campaigns.

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Also, everyone who has sent me an email (owen [at] supergeniusgames [dot] com) should have received an acknowledgement from my by now, though the PDFs won't likely go out until this weekend. If you don't have an acknowledgement from me, send me another email!
Sent a couple emails and haven't gotten a response...

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Owen K. C. Stephens wrote:Sent a couple emails and haven't gotten a response...
Also, everyone who has sent me an email (owen [at] supergeniusgames [dot] com) should have received an acknowledgement from my by now, though the PDFs won't likely go out until this weekend. If you don't have an acknowledgement from me, send me another email!
Some pdfs didn't go out for some reason, and I got behind on replying to emails. Everyone WILL get their PDFs, I just may need more time than I thought to send them all out!

koboldfodder |

Campaign option: Steampunk
Campaign option: Advanced technology
+1+1
I know this isn't quite on topic for a options book, but i have really been needing a good airship book. something that gives some examples of ships, but also has good rules for creating your own from scratch, both magical, and non. there have been a few airship books out, and so far none have had the right feel, or given near what i wanted, between them they get it all, but the rules for each don't work together.
And as for the book that i would like for free, it would be the ultimate options grit and gunslingers.

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ShadowcatX wrote:Campaign option: Steampunk
Campaign option: Advanced technology
+1+1
I know this isn't quite on topic for a options book, but i have really been needing a good airship book. something that gives some examples of ships, but also has good rules for creating your own from scratch, both magical, and non. there have been a few airship books out, and so far none have had the right feel, or given near what i wanted, between them they get it all, but the rules for each don't work together.
And as for the book that i would like for free, it would be the ultimate options grit and gunslingers.
Quick aside ... I think a recent issue of Kobold Quarterly had airships ...

Fredrik |

A couple of them on your list I didn't mention but would love to see personally is.
Campaign option: Steampunk - for this one though I would want a bigger book or a series of books. One on how to run such a game. One for basic equipment tech, one for clockwork tech, one for steamwork tech, one for techmagic, and a well done setting book. I could keep naming things.
Please read Girl Genius for inspiration. Yes, the whole nine years of it.

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The Genius Guide to the Godling Ascendant moved up from the #6 overall best-selling item at Paizo to #5, so we assumed it would likely be the #1 best-selling item in the “Top Downloads from Other Companies” category in the weekly newsletter. And, it was. We were thrilled!
The #2 best-selling was also ours: The Genius Guide to the Mosaic Mage. Yay! And so was the #3: Bullet Points: 2 Options for the Leadership Feat. Woot!
Imagine our shock to see we also had #4 (Codex Draconis: White Terrors of the North), #5 (Ultimate Options: Power of the Ninja), #6 (Codex Draconis: Red Tyrants of the Mountains), #7 (Bullet Points: 13 Witch Hexes) AND #8 (Ultimate Options: Grit and Gunslingers).
To say we are thrilled would be a massive understatement.We’ve over the moon, and are wracking our brains to find a way to properly express our gratitude. We’re off to a Very Merry December!

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Officially the free PDF-offer closed at midnight last night (but see below). I just sent out a wave of confirmations for requests sent to me by email, and the PDFs will follow soon (one of my interns/production assistants is apparently buried in holiday issues, so it may take a few days, but they will arrive.
If you sent me an email request and haven't gotten a reply yet, sent me a reminder! Everyone who has posted in this thread before this post has a free PDF coming, so let me know what you want if you haven't already!
This has produced some GREAT ideas, and I thank everyone for participating. We'll be looking at all of these as we develop our schedule for Q1 next year!
NOTE: We had a HUGE month for sales, a peak that started in October and got us 8 of the top 10 third-party downloads in Paizo's newsletter last week. As a result we're extending out 52% off sale for one more week, and I'll be happy to extend the free PDF offer in this thread. So if anyone has more ideas they want to offer up go for it and then, if you haven't already, let me know at owen (at) supergeniusgames (dot) com what free PDF from November or earlier that you'd like!
Proposed Ideas
(8) Ultimate Options: Bardic Masterpieces and/or Crystal Magic
(As a side note, I am almost certain to hit on this idea in the Mystic Magic product I'm developing slowly on my blog, www.owenkcstephens.com)
(8) Genius Print Compilations
(6) Ultimate Options: Words of Power
(5) Genius Options: SGG Classes (multiple options/archetypes for SGG classes, dragonriders with non-chromatic/non-metallic steeds, Vanguards with natural weapons, time thief/warden options, at al)
(5) The Genius Guide to Time Magic (A Godlign Ascendant-like book for time thief and time warden)
(4) Advanced Options: Witches' Manifestations (Arcane Discoveries, but for witches)
(4) Ultimate Options: Vehicular Combat (Class Archetypes, spells, etc. that interact with the new Vehicle rules, such as a Ship's Mage.)
(4) Genius Options: Dragon Shamans and Drake riders (expand mounts for Dragonrider SGG class, and create a more satisfying dragon shaman class).
(4) Campaign option: Steampunk (Potentially a bigger book or a series of books. One on how to run such a game. One for basic equipment tech, one for clockwork tech, one for steamwork tech, one for techmagic, and a well done setting book. )
(3) Fighting Style Books (for different weapon combos, such as sword & board or 2-handed weapons).
(3) Advanced Options: Alternate Racial Traits (Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Human / Aasimar, Tiefling, Goblin, Hobgoblin, Orc, Tengu, etc.)
(3) Advanced Options: Alternate Racial Traits 2 (Changeling, Dhampir, Fetch, Ifrit, Oread, Sylph, Undine / Suli / Gillman, Strix, etc.)
(3) Archetype Options (Expand Archetype books to include all existing classes, discuss adding archetypes to NPC classes, Crafty Archetypes)
(3) Steampunk Mad Scientist Inventor (War Clank companion, functions similar to a summoner's eidolon, powers are (Ex), not (Sp) or (Su)...IE, NOT MAGIC – at least as an option)
(2) More "Races of X" books
(2) Ultimate Options: Aerial Adventures
(2) Advanced Options: Oracle Augmentations (more curses, mysteries, and oracle-specific spells)
(2) Ultimate Options: Western Ninja Tropes
(2) Class Options: Alternate Alignment Paladins
(2) Spell-less wildshaper/shapeshifter
(2) Mythic Menagerie: The Aboleth Empire
(Note, I think Sam Hing is now working on this!)
(2) More Anachronistic Adventures
(Note, I'm hoping Anachronistic Adventures: The Investigator will be out sometime in December!)
(2) Advanced Options: Anti-Paladin's Anarchy
(2) Genius Guide to Pirate Archetypes
(1) Sorcerer's Options: Bloodline Spells. Spells that are only for specific bloodlines, or change effect based on your bloodline
(1) Sorcerer Options: Academic Archetypes ( for more non-bloodline archetypes, for example a scholarly sorcerer (whose parents didn't care that magic ran through his veins, he WAS going to magic school) that carries a spellbook and has one spell slot per spell level be a prepared spell slot.)
(1) Prestige Options: New Rules for Arcane Archers to Stalwart Defenders
(1) Prestige Options: Generic Prestige Classes (PrCs good for nearly any campaign)
(1) Advanced Options: Archetype Expansions (Skirmisher tricks, trapper traps, et al)
(1) Herolab Files
(1) Character Options: Crafty Crafters
(1) Arcane Options: Specialty Spells (Spells that are for weapon wielding mages that require a wielded weapon as the material component. Spells that have a racial requirement (ie, must be of elven blood to cast). That would really set off unique spells for different races. That would also lead to necromancers sacrificing a certain race just to cast their spells.)
(1)Arcane Options: Artificers
(1) Eldritch Options: Class-Exclusive Spells
(1) Character Options: Point-Based Character Creation
(1) Campaign option: Advanced technology
(1) Campaign option: Under water
(1) Campaign option: Undead apocalypses.
(1) Sorcerer's Options: By the Blood (block and/or enhance bloodline powers)
(1)Advanced Options: Amazing Alchemy Bombs (sleep bombs!)
(1) ki-powered monk/unarmed fighrer/syntheist
(1) Right Options: Badges of More than Faith
(1)Genius Options; The Magister
(1) Ultimate Options: Grit and Gunslingers II
(1) Advanced Options: Summoner's Menagerie
(1) Paizo's Fame and Prestige Point options expanded as rules for fighter mercenary groups, druid conclaves, cavalier 'orders', inquisitor councils, witch covens, theocracies, branches of armed forces, you name it.
(1) A bullet point per generic holiday. (Like one for harvest/Halloween, one for spring/Valentines day, winter solstice, A Christmas like holiday, Easterish etc.)
(1) Airships Book
(1) Sorcerer's Options- Disciples and Disciplines (Celestial Disciple, Fey Disciple, Abyssal Disciple etc. etc. etc. Why just draconic-blooded sorcerers should have their own prestige class?)

Dungeon Grrrl |

I'd very much like to see:
Samurai Options: More Than Bushido (With lots of orders, archetypes, and rules for ki as honor or something similar)
The Genius Guide to Viragoes and Valkyries (I have not forgotten!)
The Genius Guide to Tantric Magic (Just leave off the Pathfinder compatibility logo, then reuse some unedited art form Demonic Harlots. I promise, it'll sell!)
And of the stuff already mentioned:
Advanced Options: Witches' Manifestations (Arcane Discoveries, but for witches)
Ultimate Options: Western Ninja Tropes
And like so many others, I already HAVE all your Pathfinder PDFs! I dont mind though, I'll pick up something free next time!

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The Genius Guide to Viragoes and Valkyries (I have not forgotten!)
HA...I was just thinking of that the other day...
Yes! Finally someone else who is as keen as me to see this!!! :D
Nor have I ... I still would love to do the illustrations ;)
Okay folks, message received. There have been various snags on this one, from a whole slew of art falling through to a playtest objection to questions of good taste and license restrictions...
And apparently that wheel just hasn't been squeaky enough. So, I'm setting myself a deadline. I'll have it out before the end of Q1 2012. (Corrected from 20122...)

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The Genius Guide to Balance, for all the aspiring freelancers and homebrewers.
The Genius Guide to Game Balance
Step 1: Read all the sections of the core rulebook you normally skip, like the full Magic and Combat sections.
Step 2: Realize there's a cool thing you've had a character want to do, that those rules don't support.
Step 3: Write the cool thing.
Step 4: Check to see if the new cool thing is a universally better choice for a character than iconic existing options. It probably is. Rewrite it until that's not the case. Ideally, you want someone to take your new thing to be cool, but only as effective as other available options.
Step 5: Repeat step 4.
Step 6: Take you perfectly balanced option, and give it to 4 powergamers.
Step 7: Cry.
Step 8: With your new data, repeat steps 4 and 5.
Step 9: Repeat steps 6, 7, and 8.
Step 10: Send your bloated, exception-riddled, nearly unreadable new thing to a good editor.
Step 11: Repeat steps 6, 7, 8, and 10.
Step 12: Profit!

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Owen K. C. Stephens wrote:So, I'm setting myself a deadline. I'll have it out before the end of Q1 20122.Heck of a deadline. . .
Funny thing is I'm not even sure if that's a typo or a joke.
I don't know about you mere mortals but I will be around still and I will make sure he follows thru.

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ShadowcatX wrote:I don't know about you mere mortals but I will be around still and I will make sure he follows thru.Owen K. C. Stephens wrote:So, I'm setting myself a deadline. I'll have it out before the end of Q1 20122.Heck of a deadline. . .
Funny thing is I'm not even sure if that's a typo or a joke.
Thank you m'lady. Your oversight is, as always, ever appreciated.

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ShadowcatX wrote:I don't know about you mere mortals but I will be around still and I will make sure he follows thru.Owen K. C. Stephens wrote:So, I'm setting myself a deadline. I'll have it out before the end of Q1 20122.Heck of a deadline. . .
Funny thing is I'm not even sure if that's a typo or a joke.
Ha!