Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs, and each one gives the bare bones of a set of related options. It might be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand holding—they just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: 13 new hexes to give witches a broader range of options.
-Dead Sexy: may affect Undead with spells that target humanoids and use diplomacy on mindless undead.
-Dire Hex: Add a hex to a critical hit.
-Eldritch Advocate: +1 caster level when in contact with familiar.
-Eldritch Proxy: Patron spells may be cast from the familiar's origin.
-Fetch: Grant a +4 bonus to the next attack against a foe threatening you.
-Seal Wife: Gain Swim as class-skill, use Int-modifier for swimming and gain swim speed and underwater-breathing at 5th level.
-Scorn Scent: Smell creatures that have harmed you in the last 7 days.
-Skin Changer: Make a cloak from creatures and wildshape into them. VERY cool!
-Wound Drinker: Transfer limited wounds of allies to yourself.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a 3-column standard. The pdf has no bookmarks, but needs none at this length. The pdf provides us with a neat variety of hexes for the witch-class, some of which are simply stunning. Most of the hexes, while interesting, didn't stun me, but I encountered no problems either. Seeing that I really enjoyed some hexes and have no qualms about any of them and adding the low price, I'll settle for a final verdict of 5 stars - well worth for advocates of the witch class.
Ok, not going to lie here, I bought this one strictly for the cover art, because the positioning of her head so looks like she's got a goatee going on...lol. Having said that, I still looked the material over. Not having ever played or GMed for a witch, I admit to being unfamiliar with them in general, but I like the feel of what was presented here, and have found myself reading over the Witch as an option for an upcoming villain for my group.
I won't bother listing the Hexes as Dark Mistress has already covered that, but I would like to touch on a few that really bring out role playing potential in my opinion.
Crocodile Tears is a fantastic Feat for that evil beyond evil character who always seems to get people to buy into the whole repent-ion act, keep picturing that one scary old lady that lives outside of town that the town seems to tolerate, even though they all KNOW shes evil as hell.
And then there's Dead Sexy...a Feat that allows you to target undead with mind affecting spells?? Love it, absolutely LOVE IT...There's so much potential for this Feat and an absolutely uncountable amount of spells to be used in conjunction with each other. This is the type of material that makes your products stand out from other game companies. It's such an unassuming little Feat, until you really start making the connections of what it allows you to do, and how many spells have always been off limits in dealing with undead subtypes. Bravo, not only on the design of the idea for this Feat, but the brilliant name for it, I mean honestly, could it have been named anything else? I think not.
Finding nothing to truly point out that I didn't like, and loving the goatee'd Witch on the front cover (lol sorry), I'm going with a five star rating for this Bullet Point.
Bullet Point: 13 Witch Hexes by Super Genius Games
This product is 3 pages long. It starts with a cover and introduction. (1 page)
13 Witch Hexes (1 page)
There is 13 new base witch hexes in this product.
Augmented Hexes – Increases the range of other hexes.
Biting Shadows – ranged touch attack damage hex.
Come Hither Look – make a target come to you.
Crocodile Tears – Witch looks very sad, works similar to sanctuary.
Dead Sexy – may use mind effecting abilities on mindless undead.
Dire Hex – on a critical hit from a attack may use a hex as a swift action on same target. (so so for a witch but for a hexer magus very nice)
Eldritch Advocate – When in physical contact with familiar witch functions at a higher caster level.
Eldritch Proxy – May cast a spell threw her familiar as if the familiar cast it.
Fetching – grants a bonus to a alley that is attacking someone targeting the witch.
Seal Wife – bonus to swim that goes up in level, ending with gaining water breathing.
Scorn Scent – gains scent ability against those that have attacked or harmed the witch.
Skin Changer – works like a limited wild shape.
Wound Drinker – heals the target but takes the witch takes the damage.
It ends with a OGL and credits. (1 page)
Closing thoughts. The art work is black and good what little there is. Editing and format was good I didn't notice any errors. I liked all the hexes to one degree or another. In fact my only real complaint is there is only 13 of them and they are all minor hexes with no major or greater ones. I would like to see more of... well pretty much all the hexes. I really have nothing negative to say about the product. To nit pick not all of the hexes are as useful as others but that is true of the core hexes as well. So what's my rating? Having nothing negative to say I will give it a 5 star review.
Well worth the money. If you liked the earlier pdf of hexes from SGG, you'll like this. Useful and balanced but still evocative in a fairy-tale kind of way. The way the SGG guys are going, the witch will continue to develop into it's own unique class, rather than a wizard-clone.
Worth noting is that these are all just the lowest tier of hexes (unless I'm mistaken). They seem reasonably well balanced - no obvious choices, but no clear losers either.
Exactly the quality of material that made me purchase the Genius pass.