Bullet Points: 2 Options for the Leadership Feat (PFRPG) PDF (based on
4
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 3 New Supernatural Monster Abilities (PFRPG) PDF (based on
1
review)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes...
Our
Price:
$1.00
Bullet Points: 3 Simian Races (PFRPG) PDF (based on
2
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 4 Death Mage Feats (PFRPG) PDF (based on
2
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have...
Our
Price:
$1.00
Bullet Points: 4 Ghostbusting Items (PFRPG) PDF (based on
2
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 5 Abilities for Dragonhide Armor (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes...
Our
Price:
$1.00
Bullet Points: 5 Witch's Daggers (PFRPG) PDF (based on
1
review)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have...
Our
Price:
$1.00
Bullet Points: 6 Archon Feats (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM...
Our
Price:
FREE
Bullet Points: 6 Godling Feats (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have...
Our
Price:
$1.00
Bullet Points: 6 Spiritual Weapon Feats (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 7 Cure Light Wounds Feats (PFRPG) PDF (based on
4
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have...
Our
Price:
$1.00
Bullet Points: 7 Feats for Sword and Board Fighting (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 7 Feats for the Undead (PFRPG) PDF Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 7 Magic Firearm Properties (PFRPG) PDF (based on
1
review)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have...
Our
Price:
$1.00
Bullet Points: 7 Shadow Assassin Feats (PFRPG) PDF (based on
1
review)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have...
Our
Price:
$1.00
Bullet Points: 7 Stupid Weapon Designs (PFRPG) PDF (based on
1
review)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes...
Our
Price:
$1.00
Bullet Points: 7 Time Thief & Time Warden Feats (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have...
Our
Price:
$1.00
Bullet Points: 8 Barbarian Feats (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
FREE
Bullet Points: 8 Dragonrider Feats (PFRPG) PDF (based on
1
review)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have...
Our
Price:
$1.00
Bullet Points: 9 Armiger Feats (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM...
Our
Price:
$1.00
Bullet Points: 10 Feats of Hammer and Thunder (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 10 Monster Feats (PFRPG) PDF (based on
2
reviews)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes...
Our
Price:
$1.00
Bullet Points: 13 Witch Hexes (PFRPG) PDF (based on
4
reviews)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Bullet Points: 15 Fantasy Fees and Taxes (PFRPG) PDF (based on
3
reviews)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes...