Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
Bullet Point: 6 Anachronistic Armors (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 2 Options for the Leadership Feat (PFRPG) PDF (based on
5
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 3 New Supernatural Monster Abilities (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage....
Our
Price:
$1.00
Add to Cart
Bullet Points: 3 Simian Races (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 4 Death Mage Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 4 Feats for Spells that Raise the Dead (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 4 Feats for the Invisibility Spell (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 4 Ghostbusting Items (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Abilities for Dragonhide Armor (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage....
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Control Water Spell Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Fireball Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Handy Haversacks (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Haste/Slow Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Hellfire Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Machinesmith Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Mount Steed Spell Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Silver Weapon Magic Properties (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Unseen Servant Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 5 Witch's Daggers (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Antimagic Field Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Archon Feats (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM...
Our
Price:
FREE
Add to Cart
Bullet Points: 6 Godling Feats (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Jester Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 New Exotic and Martial Swords (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Nonmagic Special Qualities for Weapons (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Spell-Less Ranger Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Spiritual Weapon Feats (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM...
Our
Price:
$1.00
Add to Cart
Bullet Points: 6 Teleportation Spell Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Bard Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Cure Light Wounds Feats (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Feats for Flying Foes (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Feats for Sword and Board Fighting (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Feats for the Undead (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Magic Firearm Properties (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Magic Missile Feats (PFRPG) PDF (based on
5
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Shadow Assassin Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Shield Spell Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Sinful Feats of Gluttony (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Sinful Feats of Lust (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Sinful Feats of Pride (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Stupid Weapon Designs (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage....
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Tendril Tentacle Spell Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 Time Thief & Time Warden Feats (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 7 War Master Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 8 Animal Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 8 Barbarian Feats (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 8 Death Knight Feats (PFRPG) (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
FREE
Add to Cart
Bullet Points: 8 Dragonrider Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 8 Lightning Bolt Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 9 Armiger Feats (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM...
Our
Price:
$1.00
Add to Cart
Bullet Points: 9 Witch Hunter Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 10 Feats of Fear and Fearlessness (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 10 Feats of Hammer and Thunder (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 10 Mage Armor Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 10 Monster Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage....
Our
Price:
$1.00
Add to Cart
Bullet Points: 10 Subschool Augmentation Feats (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 12 Alternatives for the Fighter's Bravery Class Feature (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 12 Alternatives For The Rogue's Trapfinding Class Feature (PFRPG) PDF (based on
2
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 13 Dwarven Questing Feats (PFRPG) PDF (based on
1
rating)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 13 Witch Hexes (PFRPG) PDF (based on
4
ratings)
Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t...
Our
Price:
$1.00
Add to Cart
Bullet Points: 14 Halfling Burglar Feats (PFRPG) PDF Super Genius Games
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't...
Our
Price:
$1.00
Add to Cart
Bullet Points: 15 Fantasy Fees and Taxes (PFRPG) PDF (based on
3
ratings)
Super Genius Games
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage....