AM BARBARIAN Build


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Sovereign Court

drumlord wrote:
...Lots of excitement...

There is a huge thread called Caster Martial Disparity Battleground

Once you have finished reading the 1,376 posts in that thread you will realise that every single point claiming: "Oh. you sillys, wizard will beat you with this obvious tactic!" has already been disproved in that thread.

For instance, the timestop-summon-wooha! tactic is dismissed early on but people are still dragging it up here.

It's an interesting thread, enjoy!

Sovereign Court

drumlord wrote:
KrispyXIV wrote:
Drumlord, you pretty obviously missed all the stuff about BATTY BAT and Spell Sunder. Invis is no obstacle (due to blindsense), and defensive buffs are nearly useless (in fact, they're a liability that makes you light up right on through Greater Invis to Arcane Sight).

Explain then. I didn't see it in this thread.

Incidentally, an alternate strategy assuming we don't even see Am cuz our perception is not as good:

surprise round: time stop (we'll assume minimum rounds): cast summon monster, cast quickened greater scrying on summoned monster, second round greater teleport to safe location far far away.

first round: watch as Am barbarian smashes summoned critter.

Diviner now knows exactly what Am looks like and is safe. Is Am immune to scrying? Will he be safe for the rest of his life and avoid sleeping knowing the enemy could attack him at any moment? Or are we assuming Am would avoid killing a critter a casty brought in to kill him?

Quote:
GHOST FIGHTER RAGE POWER

Post a touch AC and we'll talk

Quote:
AMULET OF NEGATES LEVEL DRAINING SPELLS

Source? I don't see this in Core or APG so I assume some supplement book?

Quote:
BLINDSIGHT
Range on this? A 20th level diviner has 125 ft. range on enervations
Quote:
SPELL SUNDER

Against which one? The mirror image? The stoneskin? The invisibility?

Quote:
AND FACT THAT RAYS AM VERY DEFINITELY BETRAY LOCATION REGARDLESS OF METAMAGIC
Now you aren't even trying. I'll adjust: quickened enervation, enervation, move 30 ft. ... and still 125 ft. away from Am.

Can you target scrying on a monster during time stop?


I'm all for AM's build and I think it's funny as hell. But everything is forgetting the obvious weakness to it. It's based on charging for the surprise round kill. Also people are forgetting that the one-hit kill is not the only benefit of the build. So even if the casty neutralizes the charge (as below), AM BARBARIAN can still save against most spells with a 31+ save bonus and outrageous hp.

A charge (even an 800' one) requires line of sight and a clear path, hazardous terrain not withstanding. So the the diviner that uses forewarned to turn invisible breaks AM's ability to charge since AM hadn't yet had a turn. No charge. AM must move normally while looking for casty.

While I would love to devote the time to make a full casty to challenge AM (and I'm not sure I would be successful), here are the two examples off the top of my head that would stand a chance:

1. Casty surrounded by hellknights. Can't charge a creature who has all adjacent squares occupied. And the hellknights can lay down some Smite Chaos while AM tries to cut through.

2. Pixie casty. It's naturally invisible and unless AM can somehow get invisibility purge, he's not able to RAGELANCEPOUNCE period.


AM BARBARIAN wrote:
AM IN CORE, ALSO GIVE LIKE, SR 19. NEED BETTER PERCEPTION CHECK, MAN.

My perception check is fine. Your memory is hazy. You made me look, but it's the Scarab of Protection, not an amulet you are thinking of.

Quote:
APPROXIMATE TOUCH AC AM... CARRY TWO... LIKELY IN NEIGHBORHOOD OF 30-32...BARBARIAN GUESS NOT. HAVE FUN WITH +13 TOUCH RAY.

Totally doable. +13 would indeed make sense for a naked wizard. Moment of prescience makes the first one +33. Quickened true strikes can make the rest +33. Only miss on a one, no save. The scarab does indeed make it quite annoying though so many enervations would not be a winning strategy on its own.

Quote:
SENSE VARY ON CREATURE, AM GENERALLY 30-60 FT. MOVE TO SPOT CASTY AT PRIOR TO MOVING 30 FEET, SUDDENLY CASTY AM QUITE SEEABLE. UH-OH. AS FOR MOVE SPEED, ANY GOOD BARBARIAN AM ABLE TO COVER 125 FT IN SINGLE ROUND. THEY NOT TEACH THAT IN CASTY FANCY SCHOOL? BUFFS AM POINTLESS, WHEN BARBARIAN AM DEALING 3D8+168 PER HIT CASTY LAST TWO, MAYBE, IF BOOSTED CON WAY TOO HIGH.

I can't follow any of this. The diviner would be invisible before you got there, spending his move actions during time stop to get farther than 60 ft. away from his original position. You would need to know where to look before your blindsense would matter.

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Also, IIRC you can't summon during Time Stop because you cannot affect other creatures while under time stop.

Never once seen that interpreted that way. If you disagree, make a new thread and FAQ it.

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The basics is that he can charge you from further distance than you can see. Even if you're heavily into perception, with say, a +45 modifier, you can see at most about 550 ft. Batty bat can see you from about 850, and AM can charge you from 900. You'll be dead before even rolling initiative.

Speaking of FAQs, you need line of sight to charge something. Just because your mount has line of sight doesn't mean that you do as well. I don't want to harp on this, but it's a pretty clear bending of the rules in Am's strategy.

Quote:
Even if you WOULD get a surprise round, you don't know anything about what happens - you only get your "spider sense tingling". Do you always burn of all your high-level spells and teleport away if your spider sense goes PING? Sounds like an _unusually_ paranoid wizard, and that says a whole lot.

I'm sorry, are we not talking about somebody murdering somebody who just happens to be wandering around in a field somewhere? Why is it we are applying real world logic to one character and not the other. We could very easily be talking about a wizard who looks like a barbarian. Would we still be talking about Am barbarian charging him from 600 ft. away?

This is an exercise in rules sillyness, not in how you would interpret an ability as a DM. In the rules, forewarned is only going to go off as you are entering combat. Your spidey sense doesn't go off when you are walking through a crowd; it goes off when somebody wants to murder you.

Sovereign Court

Read the original thread!

Anyone relying upon invisiblity is wasting a spell.

http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight

The Time Stop thing is a logical contradiction in the spell write-up. You are both wrong and both correct at the same time.
But, anyway, AM can sunder your summons.

Forewarned is fun, it probably helps, but scrying is a bit useless.

If you read the original thread you'd have seen the ways casters started to get at AM and you could build your response by standing on the shoulders of others. Rather than starting from scratch.

Liberty's Edge

...not to mention the text in the description of time stop specifically says "Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat" (emphasis mine).


Oh, checked on the summon during time stop. Reread the spells. You can summon during time stop, you just can't Gate or use stuff like Scrying on the summoned creature.

AM BARBARIAN doesn't technically charge, I think. Batty bat does. Look at mounted charging in the PRD: "If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge."

Quote:
I'm sorry, are we not talking about somebody murdering somebody who just happens to be wandering around in a field somewhere? Why is it we are applying real world logic to one character and not the other. We could very easily be talking about a wizard who looks like a barbarian. Would we still be talking about Am barbarian charging him from 600 ft. away?

And when we get to the point that the wizard needs to disguise himself as a barbarian not to get killed, I think AM's point has been made. We are applying logic - it's just that AM BARBARIAN is supersticious, and thus, finds it very logical to RAGEPOUNCELANCE any castys he encounters.

Also, as usual, you're making a shroedinger's wizard. You don't post a build, you post a strategy and assume that the wizard has all these things prepared. When your strategy gets proven ineffective, you retcon and say that oh well in that case I would have done.

How many wizards would have to make it wrong before a single one makes it right?

Liberty's Edge

As many as necessary, of course. I've got just as many wizards as you have AMs, plus, oh, as many clones as I need.

Liberty's Edge

GeraintElberion wrote:

Read the original thread!

Anyone relying upon invisiblity is wasting a spell.

http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight

Arcane sight is one dispel magic away from being gone. Or we can bring up mind block and argue about that. Or the fact that knowing what square a person is in doesn't give you line of sight to that person.

deathspot wrote:
...not to mention the text in the description of time stop specifically says "Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat" (emphasis mine).

When fluff and rules contradict you have to go with the rules and the rules say you can not effect another creature while in time stop. It sucks, but it is a very fair point.

stringburka wrote:
Oh, checked on the summon during time stop. Reread the spells. You can summon during time stop, you just can't Gate or use stuff like Scrying on the summoned creature.

Care to offer any proof of that?

Sovereign Court

DOn't forget that AM will also be a very succesful adventuring barbarian who enjoys life.

To match AM, you need to build a wizard who can be a fun-time succesful adventuring wizard and hold AM in a fight.


GeraintElberion wrote:
Read the original thread!

Not interested. No need to be rude about it. I was unaware there was a rule on this forum that you can only post in one thread after reading another. The OP, nor AM, has stated that my posts or anybody else's are not welcome here so you'll have to forgive me if I don't recognize your authority in these matters.

GeraintElberion wrote:
Anyone relying upon invisiblity is wasting a spell.

The scenario is that at of the start of combat, AM is 600 ft. away from caster. The diviner is guaranteed to go first and will make himself invisible while 600 ft. away, and also move away from his original position. AM will not see him.

Incidentally, does he have arcane sight on permanently in this scenario or is he casting it?

Quote:
You can summon during time stop, you just can't Gate or use stuff like Scrying on the summoned creature.

Scrying doesn't target the creature. It creates a magical sensor. Perfectly legit in time stop.

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But, anyway, AM can sunder your summons.

That's absolutely the idea for simply making Am visible to you since your perception isn't as high as his. He charges forward to kill/sunder summon and you see him do it from wherever you want on the planet. The idea in this scenario would be simply to see Am so you know who your threat is.

edit: this is all I can do for now, but I'd be happy to do a build-off with Am. Not going to spend the time on that though unless we will actually see a build.


DeathSpot wrote:
As many as necessary, of course. I've got just as many wizards as you have AMs, plus, oh, as many clones as I need.

A lvl 20 wizard gives 200k XP. It's only lack of epic level rules that prevent AM from being like level 27 or so by now.

ShadowcatX wrote:


Arcane sight is one dispel magic away from being gone. Or we can bring up mind block and argue about that. Or the fact that knowing what square a person is in doesn't give you line of sight to that person.

Dispel magic isn't really relevant since you don't have time to waste on that when you're inches from Observed State of -300 hit points.

Quote:
When fluff and rules contradict you have to go with the rules and the rules say you can not effect another creature while in time stop. It sucks, but it is a very fair point.

On a rereading, it only says monsters are invulnerable and that you cannot target them. I guess summon monster works as long as they are willing (not seeing it as a hostile action, thereby not triggering invulnerability) as summon monster doesn't have a target. Gate, however, has.

Liberty's Edge

Oh, and arcane sight only has a range of 120 feet. And the bat's blindsense is even less (40 fee, IIRC). So how does AM spot the invisible caster, again?

Sovereign Court

ShadowcatX wrote:
GeraintElberion wrote:

Read the original thread!

Anyone relying upon invisiblity is wasting a spell.

http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight

Arcane sight is one dispel magic away from being gone. Or we can bring up mind block and argue about that. Or the fact that knowing what square a person is in doesn't give you line of sight to that person.

Yep, but AM is like an ogre in a cute film.

He has layers.

You're dispelling arcane sight, which is fair enough: What's the range on your dispel? Does it put you inside the mount's blindsense?

What's the routine here? Timestop, summon? dispel when timestop ends?

Ooh, that's interesting, just checked permanency and you can only make arcane sight permanent on yourself - so not sure how Am is getting it.


GeraintElberion wrote:
just checked permanency and you can only make arcane sight permanent on yourself - so not sure how Am is getting it.

That's a very good point. I guess if he had ranks in UMD he could use a scroll, but otherwise it's hard.


Wait, if it is assumed that AM travels the world, killing any castys that he sees who happen to be standing in an open field based simply off his hatred or superstition towards castys, how does he not kill the casty that he rides?

How did he use leadership to attract a casty as a follower if his goal in life is to kill any casty he sees from a quarter mile off without asking questions?

If this discussion starts to die down, perhaps we can liven it up a bit by suggesting that AM is actually CE not CN, and seeing, not only if an alignment shift will open up new avenues of attack for the casty, but maybe we can drag some of the pseudo-philosophical alignment arguments in here to get things moving again.

Liberty's Edge

Evershifter wrote:


...perhaps we can liven it up a bit by suggesting that AM is actually CE not CN...

Can we make AM CG instead? Because then our caster can be EEEVIL, which opens up all sorts of fun options.

Liberty's Edge

stringburka wrote:
DeathSpot wrote:
As many as necessary, of course. I've got just as many wizards as you have AMs, plus, oh, as many clones as I need.

A lvl 20 wizard gives 200k XP. It's only lack of epic level rules that prevent AM from being like level 27 or so by now.

By the same logic, my caster is level 587, because he's been wandering around exterminating barbarians for decades. And they're chock full of XPs.

Liberty's Edge

GeraintElberion wrote:

Yep, but AM is like an ogre in a cute film.

He has layers.

You're dispelling arcane sight, which is fair enough: What's the range on your dispel? Does it put you inside the mount's blindsense?

One swift action teleport (teleportation school of conjuration ftw) and it doesn't matter so much what the range is, of course, this depends on multiple factors.

My "routine" was to use waves of exhaustion twice (via gated monsters) (he heart of the fields the first one away) to stop rage cycling while disintegrating batty bat (when it was still a 6 HD awakened bat). Mounted combat defeated disintegrate and a rules argument about rather something being expensive makes it ornate ended the gate attempt. (There was also the idea that two solars would leave a lawful good wizard to die at the hands of the chaotically evil barbarian because he didn't spend long enough sweet talking them, but that's a very weak argument.)


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You know, the castys can't even near AM as it stands right now, and I still haven't ever, in either thread mentioned my final grand F-you.

AM has antagonize and a +31 intimidate check.

I think we're done here. Taking 10 he autowins on any wizard that somehow survives the alpha strike.

Liberty's Edge

Nah, we're just getting started. So far, you've made some fairly reasonable claims. Some. But you've also failed to post a build, which makes you AM SCHROEDINGER.

...that comes off fairly antagonistic. Sorry; that wasn't my intention. But I think if the wizards have to post a build, so does AM.

Liberty's Edge

Trinam wrote:

You know, the castys can't even near AM as it stands right now, and I still haven't ever, in either thread mentioned my final grand F-you.

AM has antagonize and a +31 intimidate check.

I think we're done here. Taking 10 he autowins on any wizard that somehow survives the alpha strike.

Can't take 10 while you're threatened. Besides, antagonize is a standard action.

DeathSpot wrote:
Nah, we're just getting started. So far, you've made some fairly reasonable claims. Some. But you've also failed to post a build, which makes you AM SCHROEDINGER.

There's enough known about the general build that its not that hard to figure out. Minor details might be a bother, but over all, its pretty well known.


drumlord wrote:
Scrying doesn't target the creature. It creates a magical sensor. Perfectly legit in time stop.

Can you stop talking about scrying till you bother to read the spell?

Sovereign Court

drumlord wrote:

[

Quote:
You can summon during time stop, you just can't Gate or use stuff like Scrying on the summoned creature.

Scrying doesn't target the creature. It creates a magical sensor. Perfectly legit in time stop.

What about the will save and the sr check? By your logic a fireball would be legit no?


Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Liberty's Edge

Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

I was expecting something about how casty never threaten AM, AM threaten casty instead.


ShadowcatX wrote:
Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)
I was expecting something about how casty never threaten AM, AM threaten casty instead.

...Dammit!


Andy Ferguson wrote:
drumlord wrote:
Scrying doesn't target the creature. It creates a magical sensor. Perfectly legit in time stop.
Can you stop talking about scrying till you bother to read the spell?

Would you use these words if you were talking to me in person? Why say this instead of "I think you are mistaken about ____. It's actually ____."

I assume you are referring to this line of time stop:

Quote:
While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell.

The invulnerable part means the caster can't use any spell in any way to hurt a creature (such as using a fireball). If they meant immunity to magic, it would have been stated that way. The second part about not being able to target a creature means the target line of a spell can't include a creature. Scrying creates a magical sensor near a creature; it doesn't target a creature. Maybe an issue of RAI vs. RAW, but certainly not as much as charging something you can't see.

---

Btw, if we're bringing antagonize into the equation, I bow out. There may still be a win condition for a casty, but antagonize means a wizard is bringing a tulip to a gun fight. Using only core races, you are forced to understand common so Am will always be able to antagonize you from any range you can perceive him and any wizard worth their salt will have the ability to get to him and melee attack him in a single round. There's a reason antagonize is banned at so many tables.


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drumlord wrote:
Btw, if we're bringing antagonize into the equation, I bow out. There may still be a win condition for a casty, but antagonize means a wizard is bringing a tulip to a gun fight. Using only core races, you are forced to understand common so Am will always be able to antagonize you from any range you can perceive him and any wizard worth their salt will have the ability to get to him and melee attack him in a single round. There's a reason antagonize is banned at so many tables.

AND SO, GM NEEDS TO NERF MARTIALS SO CASTYS CAN KEEP UP. AM DONE HERE.


Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Just a heads-up:

FAQ wrote:

Antagonize: The DC to use the Antagonize feat (page 143) is listed as being equal to the target's Hit Dice + the target's Wisdom modifier. Is this correct?

No. The DC to use the Antagonize feat should be 10 + the target's Hit Dice + the target's Wisdom modifier.

Update: Page 143, in the Antagonize feat, in the benefits section, in the first paragraph, second sentence, change "DC equal to the target's Hit Dice" to "DC equal to 10 + the target's Hit Dice".


AM BARBARIAN wrote:
AND SO, GM NEEDS TO NERF MARTIALS SO CASTYS CAN KEEP UP. AM DONE HERE.

Sort of. I wouldn't want castys to have access to antagonize either.

Of course, casty could use leadership to get a cohort especially good at grappling and dispelling teleportation spells to stop antagonized casty from succumbing to his ridiculous lust for attacking things in melee when they insult him. But that's even beyond my limit for sillyness.

Liberty's Edge

Nickademus42 wrote:
Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Just a heads-up:

FAQ wrote:

Antagonize: The DC to use the Antagonize feat (page 143) is listed as being equal to the target's Hit Dice + the target's Wisdom modifier. Is this correct?

No. The DC to use the Antagonize feat should be 10 + the target's Hit Dice + the target's Wisdom modifier.

Update: Page 143, in the Antagonize feat, in the benefits section, in the first paragraph, second sentence, change "DC equal to the target's Hit Dice" to "DC equal to 10 + the target's Hit Dice".

Trinam was taking that into account. On a natural 1 he has a score of 32.


ShadowcatX wrote:
Nickademus42 wrote:
Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Just a heads-up:

FAQ wrote:

Antagonize: The DC to use the Antagonize feat (page 143) is listed as being equal to the target's Hit Dice + the target's Wisdom modifier. Is this correct?

No. The DC to use the Antagonize feat should be 10 + the target's Hit Dice + the target's Wisdom modifier.

Update: Page 143, in the Antagonize feat, in the benefits section, in the first paragraph, second sentence, change "DC equal to the target's Hit Dice" to "DC equal to 10 + the target's Hit Dice".

Trinam was taking that into account. On a natural 1 he has a score of 32.

That has a 50% chance to affect a lvl 20 casty with a Wis of 14. Not nearly as automatic.

EDIT: Bad math, I see your point. Multitasking is not my strong point. Really enjoying this thread though.


drumlord wrote:
AM BARBARIAN wrote:
AND SO, GM NEEDS TO NERF MARTIALS SO CASTYS CAN KEEP UP. AM DONE HERE.

Sort of. I wouldn't want castys to have access to antagonize either.

Of course, casty could use leadership to get a cohort especially good at grappling and dispelling teleportation spells to stop antagonized casty from succumbing to his ridiculous lust for attacking things in melee when they insult him. But that's even beyond my limit for sillyness.

You can have your tetori monk, but only if I get my summoner.

...and for some reason I can't help but love that idea for a cohort. These are always the best threads. XD

Liberty's Edge

Nickademus42 wrote:
ShadowcatX wrote:
Nickademus42 wrote:
Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Just a heads-up:

FAQ wrote:

Antagonize: The DC to use the Antagonize feat (page 143) is listed as being equal to the target's Hit Dice + the target's Wisdom modifier. Is this correct?

No. The DC to use the Antagonize feat should be 10 + the target's Hit Dice + the target's Wisdom modifier.

Update: Page 143, in the Antagonize feat, in the benefits section, in the first paragraph, second sentence, change "DC equal to the target's Hit Dice" to "DC equal to 10 + the target's Hit Dice".

Trinam was taking that into account. On a natural 1 he has a score of 32.
That has a 50% chance to affect a lvl 20 casty with a Wis of 14. Not nearly as automatic.

No, a 32 affects a 20th level wizard with wis 14 100% of the time. And AM gets a 32 or better, 100% of the time.

Antagonize is a terrible feat and an example of something that really never should have seen print.


Nickademus42 wrote:
ShadowcatX wrote:
Nickademus42 wrote:
Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Just a heads-up:

FAQ wrote:

Antagonize: The DC to use the Antagonize feat (page 143) is listed as being equal to the target's Hit Dice + the target's Wisdom modifier. Is this correct?

No. The DC to use the Antagonize feat should be 10 + the target's Hit Dice + the target's Wisdom modifier.

Update: Page 143, in the Antagonize feat, in the benefits section, in the first paragraph, second sentence, change "DC equal to the target's Hit Dice" to "DC equal to 10 + the target's Hit Dice".

Trinam was taking that into account. On a natural 1 he has a score of 32.
That has a 50% chance to affect a lvl 20 casty with a Wis of 14. Not nearly as automatic.

+31, not 31 total. Minimum score is a 32, which is a 20 hd creature with a 14 wis or less. Average is 41.

Liberty's Edge

I'm curious, is there a way to build mr. casty as to beat AM barbarian in a grapple, and if so, can the attack from antagonize be used to start a grapple?

Sovereign Court

drumlord wrote:
Andy Ferguson wrote:
drumlord wrote:
Scrying doesn't target the creature. It creates a magical sensor. Perfectly legit in time stop.

I assume you are referring to this line of time stop:

Quote:
While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell.

The invulnerable part means the caster can't use any spell in any way to hurt a creature (such as using a fireball). If they meant immunity to magic, it would have been stated that way. The second part about not being able to target a creature means the target line of a spell can't include a creature. Scrying creates a magical sensor near a creature; it doesn't target a creature. Maybe an issue of RAI vs. RAW, but certainly not as much as charging something you can't see.

I think he was probably referring to the 1 hour casting time for scrying.

Your summons are a distant memory by the time you have finished casting scrying.


Trinam wrote:
+31, not 31 total. Minimum score is a 32, which is a 20 hd creature with a 14 wis or less. Average is 41.

And the max you could get that DC to is 43, but a wizard with a maxed wisdom? I just can't support that, even for this. Especially since then there's still a 40% chance it would work.

Quote:
I think he was probably referring to the 1 hour casting time for scrying.

Agreed on that count. My original post said greater scrying which is a standard action. Responses referred to just "scrying" so it may have gotten confused.


drumlord wrote:
And the max you could get that DC to is 43, but a wizard with a maxed wisdom? I just can't support that, even for this. Especially since then there's still a 40% chance it would work.

Why on earth would a wizard max WISDOM? It's like his fourth stat. This is an extreme example of shroedinger's wizard. When your idea was rays, you're like "yeah but with maxed dex" and now you're with "yeah but with maxed wisdom". Post a frakkin' build. Yes, AM's build is not finished but he's got the cards on the table with the basis of his build and what his capabilities are.

Post a build. And what do you mean with 40% chance? Even if you got your wisdom to 26 it's still only DC 38 which is like 30% chance to save. And that's putting 26 in a more or less dump stat.


ShadowcatX wrote:
I'm curious, is there a way to build mr. casty as to beat AM barbarian in a grapple, and if so, can the attack from antagonize be used to start a grapple?

I don't see it happening, Strength Surge gives him a +20 cmd once a round if he gets threatened with a manuver.


With a max DC of antagonize of 30, AM's intimidation check is Too Big To Fail.


Pathfinder Rulebook Subscriber
Nickademus42 wrote:
Trinam wrote:
Fair enough, on a natural 1 it only affects wizards with a wisdom of less than 16. Which is all of them. :)

Just a heads-up:

FAQ wrote:

Antagonize: The DC to use the Antagonize feat (page 143) is listed as being equal to the target's Hit Dice + the target's Wisdom modifier. Is this correct?

No. The DC to use the Antagonize feat should be 10 + the target's Hit Dice + the target's Wisdom modifier.

Update: Page 143, in the Antagonize feat, in the benefits section, in the first paragraph, second sentence, change "DC equal to the target's Hit Dice" to "DC equal to 10 + the target's Hit Dice".

So on a natural 1, he has a 32. Which effects anyone with less than a 16.

Which is... exactly what was said by Trinam?

Liberty's Edge

Trinam wrote:
ShadowcatX wrote:
I'm curious, is there a way to build mr. casty as to beat AM barbarian in a grapple, and if so, can the attack from antagonize be used to start a grapple?
I don't see it happening, Strength Surge gives him a +20 cmd once a round if he gets threatened with a manuver.

So double ray of exhaustion, then grapple.


ShadowcatX wrote:
Trinam wrote:
ShadowcatX wrote:
I'm curious, is there a way to build mr. casty as to beat AM barbarian in a grapple, and if so, can the attack from antagonize be used to start a grapple?
I don't see it happening, Strength Surge gives him a +20 cmd once a round if he gets threatened with a manuver.
So double ray of exhaustion, then grapple.

Waves of exhaustion. His touch ac is silly high.

Even then, his cmd is about... 48ish while exhausted before surge. (rough estimate)


So what is AM's lowest stat? With Combat Reflexes a casty could get SOMETHING off before the RAGELANCEPOUNCE. I'm just wondering what would even work.


stringburka wrote:

Why on earth would a wizard max WISDOM? It's like his fourth stat. This is an extreme example of shroedinger's wizard. When your idea was rays, you're like "yeah but with maxed dex" and now you're with "yeah but with maxed wisdom". Post a frakkin' build. Yes, AM's build is not finished but he's got the cards on the table with the basis of his build and what his capabilities are.

Post a build.

Um, to quote myself from a few posts ago...

"Would you use these words if you were talking to me in person?" Seriously, what the heck man? Is there a reason why you guys are approaching a discussion this way?

I never said anything about max dex. AM said +13 ranged touch (meaning +10 from BAB and +3 from a 16 dex, which is probably not even needed for the scenario I was describing). I said how a diviner would use magic to increase it (moment of prescience, true strike). So please don't put words in my mouth.

The thing you just quoted has me saying I "can't support" a max wisdom build. "Can't support" means I did not say "yeah but with a maxed wisdom." It means I was explaining why I would not produce a such a build. So please don't put words in my mouth.

And why would I post a build when I said earlier I bowed out because of antagonize?

Anyway, thanks to Trinam for the thought exercise. It was fun before jerks had to go and ruin it.


Nickademus42 wrote:
So what is AM's lowest stat? With Combat Reflexes a casty could get SOMETHING off before the RAGELANCEPOUNCE. I'm just wondering what would even work.

Lowest stat is a 7 charisma, but due to ride by attack he doesn't give the target of his charge an AoO for movement, so not sure how that helps.

@drumlord: No problem. I live for this stuff.


"The cocoon of the Caster-Martial Disparity beast pulsates and moans as the faces of the tormented emerge from beneath the threads of unreality their tortured faces clearly visible before they shriek and are pulled back forcefully. As it pulsates a thousand madmen strip themselves naked before the cocoon and carve alien runes in their skins with flint knives as they chant in a language unknown to human tongues."

"RAI RAI CoDZilla RAW RAW Pun-Pun RAI RAI CoDZilla RAW RAW Pun-Pun DPR DPR DPR Optimization Munchkin erratta! MUNCHKIN ERRATA!"

"As the chanting grows louder and delves into your very soul the cocoon begins to crack and the madmen begin ritually tearing out their own hearts in supplication to the beasts dark growth. As the last one dies he beheads himself and his death whisper ushers forth the final word to usher in the rpg apocalypse."

"Bloat."

"It. Emerges."


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drumlord wrote:
stringburka wrote:
Why
So please don't put words in my mouth.

I'm honestly sorry that I sounded antagonistic. I blame a combination of fever and seeing about fifty-eleven similar suggestions get shot down, but I shouldn't have behaved that way. It was rude and unnecessary. I apologize.

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