nosig
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should the Summoner and his Eidolon roll Init as a unit or each individually?
If it's as a unit, which Init do we use?
I'm thinking of giveing the Eidolon it's own init. order - but I don't do that for Animal companions or Familiars now, so maybe I shouldn't.
Is there any rules in RAW that cover this?
nosig
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I don't think it will be much of a hassle - I run Init. cards now and it just means one more card. It might be a problem if there are more than one Summoner at the table... and maybe we'll have them delay to put them side by side, but if I run them on the same one - which do I give them?
It is very possible to have very different init bonuses - say one a +8 and the other a +1 - which do we use? or average them? or what?
Bryan Stiltz
Reaper Miniatures
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We run our Eidolons on separate initiatives, but since our party eidolon has a name, he's easy to keep track of.
This threw me off at first, since animal companions, summons, etc. go on your initiative, but I have grown to like it because it does save on the "that was my animal companion, now I get to take X action" I am tempted to allow animal companions their own initiative, but am worried about houseruling it.
| wraithstrike |
We run our Eidolons on separate initiatives, but since our party eidolon has a name, he's easy to keep track of.
This threw me off at first, since animal companions, summons, etc. go on your initiative, but I have grown to like it because it does save on the "that was my animal companion, now I get to take X action" I am tempted to allow animal companions their own initiative, but am worried about houseruling it.
Animal Companions are just as much their own character as Eidolons are. I just run them on the same init as the caster they work for for simplicity's sake.
Happler
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You could also let them both roll and have the pair go on the lower roll for the two. Word it as the faster one is delaying to match up with the slower one. This is a minor penalty, but then again, they get more actions in that one turn then most.. This encourages the player to buff the summoner and the eidolon's init bonus if they want to go faster.
ShadowcatX
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You could also let them both roll and have the pair go on the lower roll for the two. Word it as the faster one is delaying to match up with the slower one. This is a minor penalty, but then again, they get more actions in that one turn then most.. This encourages the player to buff the summoner and the eidolon's init bonus if they want to go faster.
This is by no menas RAW or RAI.
By RAW they should each have their own initiative since they don't have the text that states they go on the same initiative.
Happler
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Happler wrote:You could also let them both roll and have the pair go on the lower roll for the two. Word it as the faster one is delaying to match up with the slower one. This is a minor penalty, but then again, they get more actions in that one turn then most.. This encourages the player to buff the summoner and the eidolon's init bonus if they want to go faster.This is by no menas RAW or RAI.
By RAW they should each have their own initiative since they don't have the text that states they go on the same initiative.
Agreed, I should have specified that it is a houserule idea. Personally, I would have them go individually. But for some mass combats, or for NPC's this might be a way to go to help ease combat bookkeeping.
| Son of the Veterinarian |
As a Summoner player I'd be fine with running both on seperate initiatives. My Eidolon feels like it's own character in a way that neither a animal companion nor familiar does.
My only worry would be that it might seem to the other players that I'm getting more turns than they are.