Pathfinder: Why do we play it?


Pathfinder First Edition General Discussion


ok just a quick question why do you enjoy playing pathfinder what makes pathfinder do it for you


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Pathfinder rocks. It took what was already the best edition for D&D ever and made it even better.

Grand Lodge

I was four years old when I started rolling dice and looking at the illustrations while my oldest brother and his friends played D&D.

It's part of life for me.
Like breathing.

I'm not gonna stop playing D&D just because some "people" say that D&D is some other game now and we call D&D "Pathfinder."

It's my favorite hobby.

Silver Crusade

KaeYoss wrote:
Pathfinder rocks. It took what was already the best edition for D&D ever and made it even better.

^

This^20x3.

Dark Archive

I started tabletops with the 3E begginer box in 6th grade. My dad handing me the thing (tossing really), grumbling about not liking it (he was an AD&D vet).

So in short, habit.

It was my first system, I've since played many more, but d20 is what I fall back to.

Specifically pathfinder and not 3.5 though? Paizo. The setting material is AMAZING. I'm continuously floored by how awesome the world of Golarion is. Also later on with books like spell compendium and the like... things got out of hand. Sure I could 'dm fiat' no, but those purchases were basically pointless then. So pathfinder was a high CL gentle repose on a system I know and love.

The Exchange

What makes Pathfinder 'do it' for me?

I think the primary appeal of this particular system is that it works hard to capture the basic fantasy memes. Rather than invent rules mechanics and then apply fantasy-sounding names to these 'powers', Pathfinder looks at the memes and then devises its rules mechanics around those memes. When I'm designing a campaign or an adventure, I want very much to tell a story using those basic memes. When I'm running a character, I want to immerse myself in the narrative. Although PF has a few issues with game balance and versimilitude, the designers never lost sight of the idea of an ongoing narrative: and it's narrative that makes RPGs stand out over, say, card or computer games.


To go beyond the impossible.

To kick reason to the curb.

To finish inventing my no-castys-allowed party.


The Saltmarsh 6 wrote:
ok just a quick question why do you enjoy playing pathfinder what makes pathfinder do it for you

It's good.


I am a long-term pen and paper vet. I started with AD&D, played 2e, 3e, 3.5e, and 4e, as well as numerous other systems like World of Darkness, Fudge, and Call of Cthulhu (and other BRP games), as well as dabbling in many others.

For my gaming group, 3.5 was our favorite choice because it struck a perfect balance. Systems like WoD and even too vague in many mechanical areas (as one of my players put it, "too much role-ing and not enough rolling), While systems like 4e had the exact opposite problem (too much breakdown of roleplay in favor of mechanics-laden simulations). 3.5e triumphed over 2e just because of the awesome functionality and simplicity of the d20 system.

So, what pushed our group from 3.5 to Pathfinder? Well, two things, something WotC did "wrong" (note wrong in quotes. This is not a judgement of WotC or their actions, merely an analysis of the impact of their actions on my particular gaming group), and two things Paizo did awesomely right.

WotC - With only the PHB to go with in 3.5, player options are severely limited. WotC's answer to this was a massive number of supplements and splatbooks like the complete series, which added several new classes and an uncountable number of prestige classes. The resulting rules bloat and power creep made creating something like a balanced encounter nearly impossible.

PAIZO:
1) Player options without excessive power creep. Archetypes vs prestige classes allow tons of player options without the multiclass insanity. Additionally, each of the supplement books released so far (APG, UM, and UC) have maintained approximately the same level of balance without invalidating or degrading existing content (the only exception that springs to mind is the ninja nearly invalidating the rogue, but that is a special case since it is often argued that the original rogue was underbalanced).

2) This is the most important reason we as a group switched to Pathfinder. ADVENTURE PATHS!!!!! Although we still game, many other things in our lives have changed. As a DM, I have gone from a high school student to a college student to a married man to a father (and yes, the core of our group has stayed the same that entire time, including my wife). Those changes mean that I don't have the time I used to have to devote to creating wholly original campaigns from scratch. The awesomeness of the Paizo APs has enabled us to continue gaming, since I can run an amazing and successful game with significantly less time investment as compared to original campaigns. If not for Adventure Paths, our group would probably have quit playing RPGs altogether.


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Pathfinder Starfinder Adventure Path Subscriber

Because it rocks your f*cking socks off?

Mainly, because the game I grew up playing--Dungeons & Dragons--is no longer supported with new material, etc. and seems to have died about the same time as Mr. Gygax. Paizo is a faithful steward of that rich tradition, so it gets my money. Pathfinder is a natural progression of the game I know and love and has ironed out some of the rough spots, making it the best version of Dun...I mean, "the world's most famous roleplaying game," to date.

The folks at Paizo seem to *get* why I love the game. They get *what* I like about the game. Rise of the Runelords is the best example to date--that AP showed me that they like the same things I like--especially with their take on Goblins. Perfect.

They understand that video games will always be an imperfect and less satisfying substitute for a real tabletop game and they accept that. They do not attempt to emulate the video games that attempt to emulate the game. Down that path lies mediocrity. It would be like trying to write an opera inspired by "The Barber of Seville" but basing it on the Bugs Bunny version. If you want a more faithful adaptation, you have to seek inspiration from the original source, rather than some watered-down, simplified, version.

If D&D still existed and was still supported, then I'd have to make a choice. As it is, fortunately, Paizo does an excellent job carrying the torch.


It's an excuse to get together with the guys, have a few beers, crack some jokes, and have fun until one of us drinks a bit too much and then shares something emotional, after which we have to kill the awkwardness by talking about sports and firearms while pinching celebrity lips in our excess belly fat. I do a great excess belly fat Angelina Jolie (that is, if you can ignore the goatee).


I'm not a vet player, I have just 10 years in RPG world. I even started to play a bit late, that happened in college.

I started with D&D 3.0 and when 3.5 arrived all my group moved to this as well, we explored Dragonlance and Forgotten Realms and in time to time some other systems (Call of Cthulhu, Mutants & Masterminds, World of Darkness) but none of them catched us like D&D 3.5. At some point in 2006 my original group was dissolved and I looked for new players and started DMing.

When 4E arrived we gave a try to it but after about a year I dropped it and stopped to play mainly because that wasn't funny anymore (at least for me).

I was heard about Pathfinder a couple of times but never gave a try until january this year, at first glance I felt that was as good as D&D 3.5 was for me at some point. I looked for my old crew again and started to play. This is definitely the game I want to play right.

The reason: after trying a bunch of systems 3.x/Pathfinder is the kind of game that has the right balance in roleplaying, combat mechanics, and rules wich I feel comfortable with.

By the way I like in general the changes that Paizo crew made over 3.5 on skills, combat manauvers, and classes.


Because it's good. And we like it. Wait, am i supposed to be serious about this?

Anyways, i Like Pathfinder. My first D&D game was 3.5, i played some 4th but it didn't do it for me, so i found pathfinder and im sticking with it. It's fun, it has the customization and story options 4e doesn't and it improves on some of the things wrong with 3.5 (i can't tel you what, only that i can sneak attack more now)

Shadow Lodge

Because we choose to.


A desire to support the kind of corporate culture exhibited at Paizo.

The extremely high quality flavor material.

The wide-ranging styles of adventures and their willingness to experiment - even though sometimes their deviation from the norm are not entirely well received.


I've been over this ground before. Let me explain. No, is too much; let me sum up:

3E was introduced through Dragon by showing me how the game was going to be improved. They showed me how they were going to make the game I loved to play even better.

3.5: More of the same.

4E: I didn't want a new edition of the game yet. This time, instead of being told how the game was going to be better, I was just told that it would be and that I'd have to wait and see, but boy won't it be great that you won't have to play with those half-baked rules from the current addition. The more I heard, the less I wanted it.

Pathfinder: I got to be directly involved with the development of the game. Rather than being told, I was given the opportunity to tell the developers what I thought about where they were going with the material. The game I was playing got even better. 'Nuff said.

Dark Archive

KaeYoss wrote:
Pathfinder rocks. It took what was already the best edition for D&D ever and made it even better.

I totally agree. PF on its own is a great game but when you add in all the 3.5 work that been done and material to work with you can literally create any character you wish. Its unlimited. Pure Sweetness in my book.

Silver Crusade

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Pathfinder Adventure Path Subscriber
TOZ wrote:
Because we choose to.

On contrary, I play Pathfinder because Paizo's Orbital Mind Control Laser tells me to.

Sometimes I get a glimpse of free will, but before I manage to do anything I hear a booming voice of Cosmo say *OBEY. SUBMIT* and I reach for my credit card again.

Liberty's Edge

Gorbacz wrote:
TOZ wrote:
Because we choose to.

On contrary, I play Pathfinder because Paizo's Orbital Mind Control Laser tells me to.

Sometimes I get a glimpse of free will, but before I manage to do anything I hear a booming voice of Cosmo say *OBEY. SUBMIT* and I reach for my credit card again.

just what i was thinking :P

The same reason i do anything that i have 100% control over.

Fun and Enjoyment

Liberty's Edge

Pathfinder Society organised play - plain and simple, its the only reason I play Pathfinder; its the closest I can get to a living 3.5 campaign that is popular at conventions.

In home D&D campaigns I stick with 3.5 or play 4e (I have run a 4e campaign too, but prefer 3.5).


I've earned it. My love of tabletop RPGs began in 1981 and had to weather the scorn of many a girlfriend's mom, not to mention a decade-plus of phony moral panic.

I love RPGs. I love everything about them. I love the act of creating them. I love sharing them. I am in love with the sense of discovery, the moments of sweet triumph, of sadness and loss, the exhilaration of sheer outrageous good luck. The hilarity and shock of a major fumble.

I really believe that roleplaying has potential to make you a better person. The camaraderie and teamwork certainly can. We are a community.

Why Pathfinder? D&D was my first RPG. I've played every previous version except the original little white brochure-type books. Pathfinder is the game that for me best honors the spirit and heritage of the game.


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Fun
Nice multiclass rules
Rules to make very different characters
The GM tools
More or less balanced
Because I can use the huge core rulebook as an improvised weapon able to knock out any punk.
Not as gamey as other games (yes 4e, i'm looking at you)
Tradition (something very important in my county, where we sacrifice the weak and offer virgin blood to the gods)
Because we can buy PDFs from Paizo


Why Play? Simple, for have fun!
And Pathfinder is a very good game!

Shadow Lodge

Because it's there.

Shadow Lodge

Gorbacz wrote:

On contrary, I play Pathfinder because Paizo's Orbital Mind Control Laser tells me to.

Sometimes I get a glimpse of free will, but before I manage to do anything I hear a booming voice of Cosmo say *OBEY. SUBMIT* and I reach for my credit card again.

I KNEW my tinfoil hat was working! It tingles whenever the lasers hit it!


We game D&D, now for just over 25 years, usually once a week.

D&D -> revised D&D (aka AD&D 1e) -> a bit more revised D&D (aka AD&D 2e) -> more nicely revised D&D (aka 3.0) -> even more nicely revised D&D (aka 3.5) -> still some more nicely revised D&D (aka Pathfinder)

So I say it's addiction. For me Pathfinder is the latest incarnation of D&D and the best just as every other "true" revision of D&D was the best at it's respective time (I consider 4e not a revision of D&D but rather a different game - not a bad one, just a different one).

PLUS Paizo are all nice gals and guys that (gosh) listen to what their fans like PLUS you get the best 3rdPP for Pathfinder.

What else is there to say?

Shadow Lodge

I'd put it more like this:

D&D (0E) -> AD&D (1E) -> revised AD&D (2E)
\
--> revised D&D (B/X) -> more revised D&D (BECMI) -> slightly more revised D&D (RC)

d20 (3.0, based on AD&D) -> revised d20 (3.5) -> more revised d20 (PFRPG)


For me and my groupS, it's because it's a natural development over 3.5.
When we had to change 3.5 so much to become playable and stoped enjoying it, pathfinder came along and conquered us.

Golarion is one of the best Settings I've ever seen, I would dare to say that they will become greater and better then Forgotten Realms and Birthright even.

The rules are easy enough, options are great and feels less "cheaty" then 3.5. Specially when you buy books, cause they all make sense, not that Frostbite, Sandwhatever, Shipcrap that 3.5 started selling just and simply for bucks.

They are a great company, and they work hard.

The only problem I see is that rules bloat is starting to happen and a lot of things that come out today seem like a patch for poorly writen rules(Bestial Climber and derivates, Raging Vitality, among others)

But, I understand that to "Fix" those problems it would be necessary a second edition of Pathfinder, and they are not yet ready for that.
But in the back of my mind, I can feel that they are taking notes about those discrepancies and preparing for the inevitable day that Second Edition comes, and to be honest, I can't wait for it.

Second Edition Pathfinder will, FOR SURE, be the best roleplaying game ever writen, I have no doubt in my heart about that.


I started with 2e. Restarted recently and got convinced to go to 3.5. After a year of it, I finally admitted I liked it better than 2e (especially for the ease of those in my group that don't have a minor in math). I looked briefly into 4e but none of my group wanted to jump that far. I'd heard rumblings of "3.75" and some investigating lead me to Paizo, and between these boards and looking over the changes, I got convinced to switch.

TOZ wrote:
Gorbacz wrote:

On contrary, I play Pathfinder because Paizo's Orbital Mind Control Laser tells me to.

Sometimes I get a glimpse of free will, but before I manage to do anything I hear a booming voice of Cosmo say *OBEY. SUBMIT* and I reach for my credit card again.

I KNEW my tinfoil hat was working! It tingles whenever the lasers hit it!

Poor, TOZ, should we tell him that tinfoil hats actually amplify key government frequencies?

http://berkeley.intel-research.net/arahimi/helmet/ wrote wrote:

...we noticed a 30 db amplification at 2.6 Ghz and a 20 db amplification at 1.2 Ghz...

The helmets amplify frequency bands that coincide with those allocated to the US government between 1.2 Ghz and 1.4 Ghz...
It requires no stretch of the imagination to conclude that the current helmet craze is likely to have been propagated by the Government...

Obviously Paizo is in collusion with the gubberment to topple the WotC global dominance of role-playing games, once that happens of course their next step is to ... Hang on, I see a bunch of black-suited guys getting out of an unmarked black helico


The open playtest drew me in, the interesting ideas and feeling of community got me interested, and the excellent material got me to stay.

Shadow Lodge

Xum wrote:
Specially when you buy books, cause they all make sense, not that Frostbite, Sandwhatever, Shipcrap that 3.5 started selling just and simply for bucks.

Not that I disagree that those books were mostly filler, but you might wanna check the names on the credit pages for those. I think many of them might be familiar.

Shadow Lodge

Like Wolfgang Baur and James Jacobs on Frostburn?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I thought it was for the chicks.

Shadow Lodge

Which is why I find it so amusing when people talk about how much better Paizo is than late 3.5 WotC. Here's a news flash, folks, most of late 3.5 stuff was done by people now at Paizo.

Shadow Lodge

Not to mention the people Paizo has commissioned work from who also do work for 4E.

Does Elder Evils could as 'late 3.5'? Cause that's got James Jacobs, Jason Bulmahn, and Mike McArtor listed.

Dungeonscape? Jason Bulmahn.

Complete Scoundrel? Mike McArtor and F. Wesley Schneider


Because it is my favourite version of D&D (3.5) with icing on top and more cake being issued regularly.

What is there not to like?


Yeah, I know full well who wrote them, that doesn't make it any better.
Paizo folks eveolved A LOT since then, and now they are more cooperative then they were before.
Meaning that they don't work like employees, now they all work like it's their company, and they want to make the best of it, not only for money, but for their customers. And that's why I love paizo so much.

Filler books is never a good idea, no matter how good the writer is, the theme simply does not help. And that's what happened with said books.


For me, the rules just click. It's the perfect game for me and my group. When 4e was released we switched over but I couldn't game after a session or two, it honestly bored me to tears and the game suffered as a result. So for the next two years I explored the wide range of RPGs like Eclipse Phase, Savage Worlds, Qin, Witch Hunter the Invisible World, Anima Beyond Fantasy, nWoD and many more. It was my first time trying games not D&D and it opened my eyes to some great games. However, I've tried a few sessions with those games and couldn't see myself going for the long run, or my initial excitement fades and I don't have the motivation to get a game going in the first place. I know I'll revisit some of them (Eclipse Phase and Witch Hunter) because they are phenomenal games, but as of now, Pathfinder is my game of choice.

I've been keeping my eye on Pathfinder as well during that time and I thought to myself, "you know, Pathfinder looks good, but I have my 3.5 books already along with my houserules." But I couldn't get back into 3.5. My houserules were reaching 30 pages in length (10 point font no double space btw) and I noticed that many of my housrules are similar to those in Pathfinder. So, I threw out the "notebook" of rules and switched to Pathfinder. It's much easier to have a hardcover book and start fresh than a few scraps of paper to mend my 3.5 games. Plus it's new and shiny. :D Besides, Pathfinder is actively supported with awesome material and I love the APs since I don't have the free time I use to have back in college to create elaborate adventures.

I'm been running Pathfinder ever since and I think I'm here to stay. The game just clicks for me and I love DMing it. Not only that, my houserules are down to half a page. Not bad, Pathfinder, not bad at all. ;)


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Because thats just how we role.


Kelvar Silvermace wrote:

Because it rocks your f*cking socks off?

If D&D still existed and was still supported, then I'd have to make a choice. As it is, fortunately, Paizo does an excellent job carrying the torch.

...if D&D still existed?

What?

Lantern Lodge

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I play because once upon a time, the most innocuous sounding group I could find on the internet who was accepting random strangers was starting a campaign set in "Sandpoint".

3 years later... I play because I love the people I work with so much that I spend my spare time in the office conference room playing Pathfinder with them.


KaeYoss wrote:
Pathfinder rocks. It took what was already the best edition for D&D ever and made it even better.

^^

What he said.

-S

The Exchange

Justin Franklin wrote:
I thought it was for the chicks.

Yes: yes, that is it. I find that women simply cannot stay away from me once they learn that I am a Pathfinder GM. It's like catnip. I don't try to explain it, I just enjoy it.

(Well, OK, not really, but at least I no longer have to explain to attractive women that my title as the GM is 'Dungeon Master.' Am I right?)

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