| SPCDRI |
I don't think I'm saying anything that almost nobody hasn't thought, but it just needs to be said. Halflings..yeah.
The Halflings are a great highlight to some of the problems of the point system as it stands...
+2 to Acrobatics, Perception and Climb checks=6 points. This is because other races can be made to be 10 points if you give them say, +2 to Intimidate as a 2 Racial Point ability. It isn't even close. I don't really even know if anybody would take that as a feat for 4 points at beginning or a feat later on.
Oh but wait, it gets even more dumb. Skill Bonus is 2 points, but Adaptability for a Human typed creature is 1 point. Adaptability=Skill Focus. For half the cost a Human typed player can get +6 untyped as opposed to +2 racial by level 10. This human would have saved 3 RP!
There is another problem in the system: You can't take a lot of Movement abilities without a normal speed, and Halflings move slow for +1 Racial Point and have a Movement skill Racial bonus to Climb. So they move 10 feet slower for a bonus of one point, then they take +2 racial bonus to Climb...For two points. When they could have instead moved normally for 1 point, received a 20 foot Climb speed instead of a 5 foot climb speed, and had +8 racial instead of +2 racial for climbing.
What did they spend the bonus racial point on? Sucking tremendously at moving and climbing in exchange for being moderately better with a weapon that nobody uses?
Finally, Fearless and Halfling Luck cost 3 points. This isn't too bad, but Hardy, Stubborn, and Cat's Grace seem undercosted. A Dwarf with Hardy comes up far more than fearless and it does more. Just a minor quibbling.
| SPCDRI |
Proof of concept, the HalflingHuman...
Humanoid (Human)
Size Small
Base Speed Normal (30 feet)
Ability score modifiers +2 Dexterity +2 Intelligence -2 Strength
Standard Languages
Fearless
Halfling Luck (Not restricted to Halflings)
Climbing (1 Point)
Bonus Feat Alertness (2 Points)
Adaptability (Acrobatics or Stealth)
Weapon Proficiency Slings and Sling Staffs
Stalker (Perception and Stealth are always on your skill lists)
| Ravingdork |
Getting Skill Focus as a racial trait is actually weaker than getting a direct racial bonus to a skill, as you can no longer take Skill Focus later and stack the effects.
I'd rather get my +2, then spend a feat on Skill Focus to get a +6, for a total of +8 to my Stealth (or other skills). Combined with other feats and their small size, halflings are the stealthiest creatures in the game next to goblins.
They get +1 mod from Dex, +4 from being small, and a +2 racial bonus. Those lil' bastards get a whopping +7 bonus on Stealth checks above and beyond most other races.
Your builds take much of that away as anyone can take feats.
Halflings being weak is a bunch of internet hype and isn't as true as many say it is.
That being said, some of the playtest numbers could be adjusted a bit.
| SPCDRI |
Getting Skill Focus as a racial trait is actually weaker than getting a direct racial bonus to a skill, as you can no longer take Skill Focus later and stack the effects.
Your builds take much of that away as anyone can take feats.
Halflings being weak is a bunch of internet hype and isn't as true as many say it is.
How is it a bunch of "internet hype"? I think the culprit is having each skill bonus worth 2. It is kind of diminishing returns to have that worth 2 points when feats can be had for 2 points or 4 points as a human bonus feat.
The Stalker/Skill Focus Stealth/+2 Intelligence with +2 Dexterity is huge. It means somebody can get a class skill bonus, skill focus, small size, dexterity bonus and be something like 12+ stealth out the gate.
The above halfling is also faster, is the best climber in the game, will have bonuses to Perception and possibly Sense Motive.
| Ravingdork |
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Ravingdork wrote:Getting Skill Focus as a racial trait is actually weaker than getting a direct racial bonus to a skill, as you can no longer take Skill Focus later and stack the effects.
Your builds take much of that away as anyone can take feats.
Halflings being weak is a bunch of internet hype and isn't as true as many say it is.
How is it a bunch of "internet hype"? I think the culprit is having each skill bonus worth 2. It is kind of diminishing returns to have that worth 2 points when feats can be had for 2 points or 4 points as a human bonus feat.
The Stalker/Skill Focus Stealth/+2 Intelligence with +2 Dexterity is huge. It means somebody can get a class skill bonus, skill focus, small size, dexterity bonus and be something like 12+ stealth out the gate.
The above halfling is also faster, is the best climber in the game, will have bonuses to Perception and possibly Sense Motive.
I wasn't arguing against the pricing adjustments, just the notion that halflings are weaker than other core races--that's the hype I was referring to.
So many people seem to play other races to their strengths: elven wizards, half-orc fighters, and dwarf clerics to name a few, but then turn around and DON'T play halflings to their strengths: halfling rogues, halfling sorcerers, halfling bards. They then call them weak when it is truly unjustified.
| Realmwalker |
SPCDRI wrote:Ravingdork wrote:Getting Skill Focus as a racial trait is actually weaker than getting a direct racial bonus to a skill, as you can no longer take Skill Focus later and stack the effects.
Your builds take much of that away as anyone can take feats.
Halflings being weak is a bunch of internet hype and isn't as true as many say it is.
How is it a bunch of "internet hype"? I think the culprit is having each skill bonus worth 2. It is kind of diminishing returns to have that worth 2 points when feats can be had for 2 points or 4 points as a human bonus feat.
The Stalker/Skill Focus Stealth/+2 Intelligence with +2 Dexterity is huge. It means somebody can get a class skill bonus, skill focus, small size, dexterity bonus and be something like 12+ stealth out the gate.
The above halfling is also faster, is the best climber in the game, will have bonuses to Perception and possibly Sense Motive.
I wasn't arguing against the pricing adjustments, just the notion that halflings are weaker than other core races--that's the hype I was referring to.
So many people seem to play other races to their strengths: elven wizards, half-orc fighters, and dwarf clerics to name a few, but then turn around and DON'T play halflings to their strengths: halfling rogues, halfling sorcerers, halfling bards. They then call them weak when it is truly unjustified.
Once our Halfling Knife Master gets the Agile Weapon enchant on both his daggers he will be full of win. He has been awesome both as our scout ahead character but also as the group Face/Information Gatherer. When played to their strengths Halflings rock in Pathfinder.
| Golden-Esque |
Getting Skill Focus as a racial trait is actually weaker than getting a direct racial bonus to a skill, as you can no longer take Skill Focus later and stack the effects.
I'd rather get my +2, then spend a feat on Skill Focus to get a +6, for a total of +8 to my Stealth (or other skills). Combined with other feats and their small size, halflings are the stealthiest creatures in the game next to goblins.
They get +1 mod from Dex, +4 from being small, and a +2 racial bonus. Those lil' bastards get a whopping +7 bonus on Stealth checks above and beyond most other races.
Your builds take much of that away as anyone can take feats.
Halflings being weak is a bunch of internet hype and isn't as true as many say it is.
That being said, some of the playtest numbers could be adjusted a bit.
I think part of the problem is that unlike a lot of the races nowadays, the Halfling is very much focused on a particular role. Strength penalty, bonuses to Charisma and Dex, Small size, bonuses on Acrobatics and Perception ... it all ends up making a very strong package for a rogue, but a lackluster package for anyone who doesn't want to specialize in being skillful or who wants to do damage to enemies without relying on precision-type damage or spellcasting.
If a halfling is a member of a class whose primary DPR is from a fixed source that isn't dependent on size (Smite Evil, Challenge, Sneak Attack, spellcasting, bombs, Bane) then they can be powerful contenders. Once you start focusing on weapon damage, things start to lag a little bit. Even when focusing on spellcasting, however, halflings don't get the perks that gnomes or elves get.
In my opinion, all the halfling needs is a good array of alternate trait s that allow it to perform better at the roles that it cannot perform well at right now (Warslinger is a great example, but I am also annoyed that no one else but halflings can ever be as good at using slings as them, which is another problem entirely).
| Ambrosia Slaad |
Halfling Paladins. Make me roll a save, I dare you... =D
Not to mention that the bonuses from Smite far outweigh the cost of having to use small weapons. We had a halfling paladin in one game and she was consistently our MVP in combat.
This makes me want to reinstall Baldur's Gate II to have Mazzy Fentan back in the party. :)
| BigNorseWolf |
The problem with halflings is
1) they are the best sneaky rogues in the game. Rogues are the worst class in the game.
-Stealth has problems under the current rules
-A race without darkvision has a lot of problems finding an opportunity to sneak attack when they can still stealth.
-A slow race has a hard time moving to flank.
2) Their stats make them good sorcerers.Gnomes have better stats, The human bonus spell known per level makes humans FAR better, and halfling sorcerer just isn't an iconic archtype.
| magnuskn |
The problem with halflings is
1) they are the best sneaky rogues in the game. Rogues are the worst class in the game.
-Stealth has problems under the current rules
-A race without darkvision has a lot of problems finding an opportunity to sneak attack when they can still stealth.
-A slow race has a hard time moving to flank.
2) Their stats make them good sorcerers.Gnomes have better stats, The human bonus spell known per level makes humans FAR better, and halfling sorcerer just isn't an iconic archtype.
Sounds like they make excellent Ninjas, though.
And I think the Monk still takes first place as the worst class, but that's just me quibbling. ^^
| Abraham spalding |
Bards are easier to power game? How so?
It's the additive properties of the straight modifiers that they offer. The more people in the power the more of a power multiplier bards are.
Consider level 13 (this is the level they really really shine) -- in one round they can pop out inspire courage, good hope, and haste -- all of which stack. Now for themselves this is a +6 to hit and +5 to damage as well as another attack, +3 to Ref saves, +2 to Will and Fort saves +3 movement, +1 to AC and initiative. By itself that's a great start... but then they give this to each of their allies as well.
If you don't maximize charisma and instead focus on say using a long spear the bard is likely to have +26/+26/+21 to hit and 1d8+30 damage a hit and that's just keeping it basic with arcane strike and power attack with a strength of 24 and a +3 weapon (which they could make with greater magic weapon so they are likely to always have at least a +3).
They also don't need to spread out their skill points as much either. A bard can easily simply rely on Perform(dance), (oratory), and (Comedy) to also have acrobatics, fly, sense motive, bluff, intimidate, and diplomacy all maxed out as well as making said checks into charisma based checks too (for sense motive, fly and acrobatics). That's 6 extra skills from 3 skills, and then they also have half their level in bonuses on knowledge checks (one of the most common check types in the game).
Also check out the spells that are 'language dependent' you'll find the bard getting a +4 against all of those (which covers a large swath of nasty enchantment spells).
All this is before we check out the archetypes, like archaeologist, arcane duelist, Dervish Dancer, or Sandman.
The bard isn't an in your face power house like the fighter is... but he isn't a weakling either, and when you add him to a party his power multiplies the other party member's abilities substantially.
| Melissa Litwin |
Good stuff.
All true. Very very true. However, bards are force multipliers. In a home game with people I trust, I love playing bards. In PFS or games with new players/non-optimizing players, I don't touch them. You have to have force to multiply it ...
Thing is, other than for rogues, gnomes are just as good or better than halflings. The +2 Cha is the key part, and +2 Con is just better than +2 Dex if you aren't planning on using Dex for skills or hit bonus. Halflings make great ninjas and I expect we'll start seeing some, but the 20 ft. move speed is still a huge penalty for any melee class.
Elves make better alchemists, gnomes make better bards and sorcerers. Rogues are terribly underpowered right now and being super-stealthy isn't a bonus in a game where the stealth rules are unworkable (I know there's a new playtest going on right now, it definitely helps but Stealth in combat still might be too hard).
I still play a halfling. She's a fire oracle. It's definitely not a maximized character at all, because if I was planning on maximizing I wouldn't play a halfling but rather a gnome, human, half-elf, or half-orc depending on what mystery I intended on taking.
| BigNorseWolf |
Sounds like they make excellent Ninjas, though.
They're still slow. So unless they go barbarian ninja it will be hard to set up enough flanks.
Also the entire point of being a ninja is the invisibility, you don't need to be good at hiding.
And I think the Monk still takes first place as the worst class, but that's just me quibbling. ^^
Pre ultimate combat i would have agreed with you.
Silent Saturn
|
@Ravingdork: You say rogue, sorcerer, and bard aren't optimal for a halfling's strengths, well, what is?
Personally, I think that the Small size, Dex bonus, and good saves mean the halfling is good for anyone that favors high defenses over weapon damage-- which means just about any primary spellcaster.
| Atarlost |
@Ravingdork: You say rogue, sorcerer, and bard aren't optimal for a halfling's strengths, well, what is?
Personally, I think that the Small size, Dex bonus, and good saves mean the halfling is good for anyone that favors high defenses over weapon damage-- which means just about any primary spellcaster.
They may be the best choices for halflings, but halflings aren't the best choice for spellcasters.
To be the best choice for a wis based caster a race must give +2 wis or floating. To be the best choice for an int based caster a race must give +2 int or floating. To be the best choice for a spontaneous caster a race must give the human favored class bonus. Show me the chr based prepared caster class and I'll show you a class that wants to be a gnome for the con boost.