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OK, so yOu stat out like a weak and lovable genius half-elf
Tiny Tim (Half-elf)
Str: 7
Int: 14
Wis: 16
Dex: 7
Con: 7
Chr: 20
Free skill focus: UMD
1: Free Evolution 3: Combat Reflexes 5: Free evolution
And stay permanently infused with your angelic Eidilon (cute so people won't run in fear). Say you decide to Be a quadreped. You become:
Str: 14
Int: 14
Wis: 16
Dex: 14
Con: 13
Chr: 20
Evolution: UMD (+8) Arms (2) Claws (1)
You have 3 attacks; not a ton of damage at 1 but it'll scale quickly. You have a UMD of +19 (activate any wand on a 1, 1st level). You will later start spending evolution points to increase charisma and cast your slows etc at massive DCs (figure by 4 when you get slow you have a stat item and the DC is 20). And your AC should be through the roof (major armor self). Also, good saves and 4 skill points / level. A self-buffing, casting melee machine, and by 8 you'll be large for "free" (2 feats and your 8 levels of favored bonus), have a 30 Charisma (+4 evolutions +2 levels +4 item).
A bit good?

KrispyXIV |

I do believe there was a clarification that while you use your eidolons physical stats (which may be modified by evolutions), your mental stats (importantly, your charisma) could not be improved by Evolutions. I'd do some serious reseach before jumping in here, because there have been a LOT of clarifications on the Synthesist.
That said, I rolled a Synthesist X/Oracle 1 for a home game. I played it for one session before dropping it as it was unfunly powerful.

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All right, a Celestial dog. Or you can just lose the quadruped aspect, do more damage in exchange for 1 AC.
By 8 you shOuld still be armored to the gills, have a 22ish Str, 5 attacks, large size (with a 1st level spell to make you go huge), and the 30 Cha. And you can spend an evolution point for +8 diplomacy and you'll be able to convince people how cute and cuddly you are :).
And Krisp - that would make sense. Yeah, considered the oracle (and pally) splashes but decided counting as a higher level summoner was more important than an effective +5 - 6 on AC and Ref saves.

KrispyXIV |

Doesn't diplomacy require a full minute to use and pretty much require that the people listen to you?
It requires a minute of interaction, sure.
But can't you make the check to initiate that interaction and begin the conversation, and therefore at the beginning of the minute? Thats how I generally run it. This allows for actually trying to resolve situations non-violently, which is far more sane than the alternative.
EDIT: Alternatively, the 'Make a Request' function of Diplomacy probably covers a lot of what I'm talking about. So however works.

KrispyXIV |

Or mega-charisma + friendly looking animal. Or again, just play a biped and shape yourself human-like if you think people will really KOS you because you are a talking animal.
Or you can just spend time in public in your 'mortal' crippleform.
After level 4 its a standard action (for Summon Eidolon, right?) to turn into your Eidolon form, as well as having access to Summon Monster X as a backup from level 1.
Sure, you're as durable as a sack of wet paper without your Eidolon suit, but you are FAR from helpless. Woe upon anyone who assumes otherwise.

thoynan |

You could also be a half orc, same stats.
Barb 1/ Syn 2/Inq 3.
Barb 1 -rage 2 a day (or, 4+ eidolons con depending on reading)
Syth 2 - better eidolon bonuses
Inq 3- Solo tactics, free team work feat "amplified rage". (orcs of golarian)
Rest... more summomer?
You get amplify rage from Inq to get +8/+8 when next to allies... not sure if your fused eidelon is ally persay, but could be sweet. Also, urban barbarian can make rage give you +4 str/dex/con with AR, no fatigue and no will save bonus, plus an ac and attk boost next multi enemies.
You can take all the same feats too, although extra rage for +6 rage rounds is nice. Also, hardy rage, the +4 con during rage is good boost, and lets your amplified urban rage do things like 4str, 4dx, 8con.
Also, you get judgements, 10 ft movement, a domain... I'd suggest a Urban barbarian synethisist Sin Eating witch hunter. Or a savage barb.
Too bad your dex is to low for dodge, or I'd say get that wand spring attack feat tree. Or, be a magician bardbarian!
Question, if you multiclass syth, do the syth levls use the eidolons bab and other classes add after, ala flurry/monk's cmb thing?

Sunshine Rat! |

I do believe there was a clarification that while you use your eidolons physical stats (which may be modified by evolutions), your mental stats (importantly, your charisma) could not be improved by Evolutions. I'd do some serious reseach before jumping in here, because there have been a LOT of clarifications on the Synthesist.
Correct - "If the synthesist applies the Increased Ability Score evolution to the eidolon's mental ability score, it has no effect on the synthesist because he uses his own mental ability scores."
The Ultimate Magic FAQ is here:
http://paizo.com/pathfinderRPG/v5748btpy8k8r/faq#tabs

Castilliano |

Thalin wrote:Or mega-charisma + friendly looking animal. Or again, just play a biped and shape yourself human-like if you think people will really KOS you because you are a talking animal.Or you can just spend time in public in your 'mortal' crippleform.
After level 4 its a standard action (for Summon Eidolon, right?) to turn into your Eidolon form, as well as having access to Summon Monster X as a backup from level 1.
Sure, you're as durable as a sack of wet paper without your Eidolon suit, but you are FAR from helpless. Woe upon anyone who assumes otherwise.
Not that far...
Con 7 on a d8 HD is 18 h.p at level 5. You're 25 h.p. from death, and lots of CR 3-6 critters can do that in one round or even one attack.This is a huge weakness, and one I'd be leery of playing with.
Can you keep the Eidolon suit on while sleeping/climbing/peeing? (Serious question, cause you'll drop in the surprise round most every time you get attacked without the suit on.)
Sorta like Iron Man...
But are you the most powerful PFS PC? No. A more focused build in many classes would be more powerful (vs. enemies, not each other).
But...
With your diverse & significant strengths/defenses, you're maybe the most capable of going solo AFTER several levels, but you aren't playing solo, are you? And you're starting at 1st in PFS...
Until you level up and get the magic items to use UMD on, you're a mediocre melee warrior with good diplomacy. (Which is certainly effective, and hopefully fun, just not dominating.)
A regular summoner with Eidolon would be better IMO, with the two actions/round.
Eidolon alone does same damage/round...and can take UMD/Dipl evol too.

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Well, you're 18 hp when unfused from your eidilon. At level 5 your eidilon's con should be 14 (+1 stat bump usually goes to con), and since you take the physical attributes of the eidilon, that becomses your con. So you gain 20 hp, putting you at 38. Then you take the eidilon's hp as "temporary hp" (per the rules of the fusion) and you are outhitpointing the barbarian.
Multiing really hurts the build, in the sense it slows down your progress AND you're using the eidilon's BAB instead of your own. On the other hand, if the summoner is a side thing you can just grab 1 level and all of the physical stats and switch over to pretty much anything.
And it's not just solo; the summoner is also an amazing buffer and area-effect spell caster. You just happen to be a UMD monster and melee machine as well. So while you can technically fill any role and solo any module, you do play friendly with your friends that also like haste.
As to the "Min-Maxers" break, optimization threads are one of the easiest conversations to make on these forums; and also, many people do play "optimized" builds. Heck, play this guy and you live the "role players" ideal of getting to play a mega-charismatic guy who is also smart and wise. And of course the power gamer in the guise of a roleplayer "60 point build" character (I rolled well). It's like a win for everyone :).