Anything to reduce arcane spell failure casting in armour?


Rules Questions

Grand Lodge

Apart from armoured caster, is there anything feat wise or generic equipment wise to reduce arcane casting in armour?

I am pretty sure MW armour does nada for any caster but are there any bits of equipment or talents/feats to look out for?


The Armor Training feats help. So does armor made of mithril. A few specific armors in the Core rulebook also help, as does belonging to certain PrCs and attaining certain levels. What're you looking for specifically?


Mithril armor is pretty much all you can find in PF, irrc there was an ecnhantment in 3.5 that was able to reduce the ASF.

The armor training feats are bogus as they are written now, the swift action thing along with two feats for a 10% reduce of ASF is too much of a price.


There has been printings of armor made of celestial other than the normal chain mail. In Cure of the Crimson Thrown they made celestial full plate.

By these guidelines celestial as an armor material can reduce Arcane Spell-Chance Failure (ASF) by 15%. Since studded leather is actually plates bound inside leather making it qualify as metal armor, you could theoretically make a pair with celestial with no ASF.

Grand Lodge

Lathiira wrote:
The Armor Training feats help. So does armor made of mithril. A few specific armors in the Core rulebook also help, as does belonging to certain PrCs and attaining certain levels. What're you looking for specifically?

Something like leo said, a spell or ring or specially made armour (non mithril) that lowered the failure chance.

Grand Lodge

Captain Sir Hexen Ineptus wrote:

There has been printings of armor made of celestial other than the normal chain mail. In Cure of the Crimson Thrown they made celestial full plate.

By these guidelines celestial as an armor material can reduce Arcane Spell-Chance Failure (ASF) by 15%. Since studded leather is actually plates bound inside leather making it qualify as metal armor, you could theoretically make a pair with celestial with no ASF.

You could also get Celestial parade armour as well then I suppose.


leo1925 wrote:

Mithril armor is pretty much all you can find in PF, irrc there was an ecnhantment in 3.5 that was able to reduce the ASF.

The armor training feats are bogus as they are written now, the swift action thing along with two feats for a 10% reduce of ASF is too much of a price.

Excuse me, but I believe you are off a little.

PRD wrote:

Arcane Armor Mastery (Combat)

You have mastered the ability to cast spells while wearing armor.

Prerequisites: Arcane Armor Training, Medium Armor Proficiency, caster level 7th.

Benefit: As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast this round. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training.

I believe a swift action and 2 feats are an acceptable sacrifice to cast fireball in Kikko Armor.

Liberty's Edge

Seems a huge sacrifice for the sake of armour. 2 feats for 10% reduction (or 1 and multiclassing):
Arcane Armour Training
Light Armour Proficiency

Followed by another 2 feats to get 20%:
Medium Armour Proficiency
Arcane Armour Mastery

AND your swift action each turn so no Arcane Strike or anything else.

True if you are multiclassing to a class that gets the armour proficencies you have heavily reduces the feat cost but have also delayed spell progression.

So 4 Feats/2 feats + multiclass + swift action to wear medium armour which in relaity is not going to save you from many hits given that at high lvl even a full plate fighter with shield gets hit a lot unless he has heavily invested in feats to increase AC.

Seems a high price


Asteldian Caliskan wrote:

Seems a huge sacrifice for the sake of armour. 2 feats for 10% reduction (or 1 and multiclassing):

Arcane Armour Training
Light Armour Proficiency

Followed by another 2 feats to get 20%:
Medium Armour Proficiency
Arcane Armour Mastery

AND your swift action each turn so no Arcane Strike or anything else.

True if you are multiclassing to a class that gets the armour proficencies you have heavily reduces the feat cost but have also delayed spell progression.

So 4 Feats/2 feats + multiclass + swift action to wear medium armour which in relaity is not going to save you from many hits given that at high lvl even a full plate fighter with shield gets hit a lot unless he has heavily invested in feats to increase AC.

Seems a high price

Thanks for pointing that out. Completely forgot the Armor Pros needed.


Ok i was wrong, it's 20%, still it's way too much price to pay.

Grand Lodge

Thanks guys... wish there was a talent or MW armour would grant a -5% spell failure chance but such is life.

I will go down this route for a bit of fun, expensive though it is, for one of my PFS characters


Ummm... Still Spell?
Okay, you probably already thought of that, but there are actually a number of decent Verbal only spells.
Suggestion, Dim. Door, Teleport, lots of 9th level spells, Blindness/Deafness, many sonic spells, Feather Fall, Displacement, and a couple of others too (working off top of head, so double check)
Command (Witch only) & Screech (the one that provokes AoO against all enemies in 30') Not sure non-CRB books have any others.
Metamagic Rod-Still Spell
There's a Bard Archetype that eventually gets to Heavy Armor, though of course, only with Bard spells.


The cost for the celestial component in "Celestial Armor" P 465 can be reverse calculated so it can be added on any type of armor.

Celestial Armor total market price is 22,400 GP.
MC Mithril Chain mail: 4,150.
+3 enhancement: 9,000.
Fly 1/day: 8,100 (+50% added for secondary ability)
That leaves 1,150 GP for the "Celestial" part which gives -5% spell failure and raises the max dex by 4.This is course seems to be relatively inexpensive considering it does almost as much as mithril for less than mithril cost.

The other method to calculate is to simply say "Celestial" includes: flying 1/day, -5% arcane spell failure and +4 dex mod for a cost of 9,250 or the difference in prices after subtracting MC mithril chain mail and the +3 enhancement.

A GM might also rule it can be added without the flying (and the flying costs normal and not x 1.5), making it cost 3,850, which sounds about right. It would seem logical that this can only be added to mithril armor (with at least a +1 enhancement of course), thus explaining the still slightly reduced cost.

If you compare the costs with that of Celestial Plate Armor (Pathfinder #11 29) the reverse engineered costs are very close (for some reason it is 100 gp cheaper).


I used this site for Celestial Plate Armor thanks to Helaman.

http://nethys.karuikage.net/gearMagicArmor.htm


Sadly that still limits you to Lamellar Cuirass (PUC 129) assuming you add it to a non-mithril item that nets a 0% arcane spell failure. Every other combination of mithril or darkwood and "Celestial" nets a 5% chance or higher arcane spell failure still.

Shield options are a bit better. A mithril or darkwood light shield or buckler is usable, while a celestial version of a heavy shield would be too.

Sovereign Court

There are a couple of Eastern light armors that have 0% spell failure. Haramaki and Silken Ceremonial Armor


Mithral buckler is a great item for every arcane caster.

Armoured kilt is also nice if your GM lets you have it.


braingamer47 wrote:

The cost for the celestial component in "Celestial Armor" P 465 can be reverse calculated so it can be added on any type of armor.

Celestial Armor total market price is 22,400 GP.
MC Mithril Chain mail: 4,150.
+3 enhancement: 9,000.
Fly 1/day: 8,100 (+50% added for secondary ability)
That leaves 1,150 GP for the "Celestial" part which gives -5% spell failure and raises the max dex by 4.This is course seems to be relatively inexpensive considering it does almost as much as mithril for less than mithril cost.

The other method to calculate is to simply say "Celestial" includes: flying 1/day, -5% arcane spell failure and +4 dex mod for a cost of 9,250 or the difference in prices after subtracting MC mithril chain mail and the +3 enhancement.

A GM might also rule it can be added without the flying (and the flying costs normal and not x 1.5), making it cost 3,850, which sounds about right. It would seem logical that this can only be added to mithril armor (with at least a +1 enhancement of course), thus explaining the still slightly reduced cost.

If you compare the costs with that of Celestial Plate Armor (Pathfinder #11 29) the reverse engineered costs are very close (for some reason it is 100 gp cheaper).

You may have a bit of a miscalculation on hand here. There is no indication that Celestial Armor is made of Mithril:"This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence." In fact, it may be possible to stack the Celestial effect on top of Mithril armor. This however, is dependent on your local GM. My own view of the calculation of how much the celestial property costs looks like this:

Celestial Armor total market price is 22,400 GP.
MW Chain mail: 300.
+3 enhancement: 9,000.
"Celestial" = flying 1/day, reduce armor category by one rank (to light), -15% arcane spell failure, +3 to ACP and +6 dex mod : 13100

Trying again from Celestial Plate Armor, total market price is 25000 gp
MW full plate: 1650
+3 enhancement: 9,000.
"Celestial" = flying 1/day, reduce armor category by one rank (to medium), -15% arcane spell failure, +3 to ACP and +5 dex mod : 14350


Armored kilt, haramaki, mithril and that's about it.


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Magus.


pad300 wrote:
braingamer47 wrote:

The cost for the celestial component in "Celestial Armor" P 465 can be reverse calculated so it can be added on any type of armor.

Celestial Armor total market price is 22,400 GP.
MC Mithril Chain mail: 4,150.
+3 enhancement: 9,000.
Fly 1/day: 8,100 (+50% added for secondary ability)
That leaves 1,150 GP for the "Celestial" part which gives -5% spell failure and raises the max dex by 4.This is course seems to be relatively inexpensive considering it does almost as much as mithril for less than mithril cost.

The other method to calculate is to simply say "Celestial" includes: flying 1/day, -5% arcane spell failure and +4 dex mod for a cost of 9,250 or the difference in prices after subtracting MC mithril chain mail and the +3 enhancement.

A GM might also rule it can be added without the flying (and the flying costs normal and not x 1.5), making it cost 3,850, which sounds about right. It would seem logical that this can only be added to mithril armor (with at least a +1 enhancement of course), thus explaining the still slightly reduced cost.

If you compare the costs with that of Celestial Plate Armor (Pathfinder #11 29) the reverse engineered costs are very close (for some reason it is 100 gp cheaper).

You may have a bit of a miscalculation on hand here. There is no indication that Celestial Armor is made of Mithril:"This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence." In fact, it may be possible to stack the Celestial effect on top of Mithril armor. This however, is dependent on your local GM. My own view of the calculation of how much the celestial property costs looks like this:

Celestial Armor total market price is 22,400 GP.
MW Chain mail: 300.
+3 enhancement: 9,000.
"Celestial" = flying 1/day, reduce armor category by one rank (to light), -15% arcane spell failure, +3 to ACP and +6 dex mod : 13100

Trying again from Celestial Plate Armor,...

After looking over it again, I think you're right, it makes no mention it is made of mithril. I'm not sure why I assumed that. Thanks for the update, that gives another option, if the GM allows it to stack with mithril.


If you're allowed 3.5 material:

Twilight Armour is a +1 special property that reduces the spell failure by 10%.


As a further update to the does the "Celestial" enchantment include/overlap bonuses from being made of mithril, there is now the Celestial Shield from the ARG, pg 88.

13170 gp price construction cost 6670gp Cl 7th
7 lbs Weight
This bright silver or gold +2 blinding heavy steel shield is impossibly light and handy despite its size. It has not armor check penalty or arcane spell failure chance, and it allows the wielder to use feather fall on himself once per day. A creature wearing celestial armor while wielding a celestial shield may command the armor to provide overland flight rather than fly once per day.

First, it's a steel shield who's color is silver or gold.
Second, in this case the "celestial" enchantment has cut weight in half, subtracted at least 15% ASF and 1 point of ACP (one is already gone because the shield must be masterwork to be enchanted).
Third, reverse engineering
+2 Shield + Blinding = +3 enchantment = 9000 GP
Masterwork shield = 170 gp
feather fall 1/day = 1 (spell level)*7(caster Level) *2000 gp (use activated - commmand word items of feather fall tend to be useless - you hit the ground first; typically falling is instantaneous in PF)* 1/5 (1 charge per day) = 2800 gp

Celestial Enchantment = 13170 - 9000 - 170 - 2800 = 1200 gp. This is too little, but it might be a cheaper enhancement on shields, as it's full potential isn't realized...Note that shield made of mithril would reduce the cost to 200 gp, but all it would be giving you is -5% ASF...

RPG Superstar 2012 Top 32

Darkleaf cloth (from the Advanced race guide)- Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0)

And relatively cheap, compared to some of the options above -
Light armor +750 gp
Medium armor +1,500 gp

Obviously, this is assuming an armor made mostly or wholly of cloth/leather, vs. metal, works for your PC.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Captain Sir Hexen Ineptus wrote:

There has been printings of armor made of celestial other than the normal chain mail. In Cure of the Crimson Thrown they made celestial full plate.

By these guidelines celestial as an armor material can reduce Arcane Spell-Chance Failure (ASF) by 15%. Since studded leather is actually plates bound inside leather making it qualify as metal armor, you could theoretically make a pair with celestial with no ASF.

No it doesn't. the primary material is still leather. Also the celestial armors are singular armors not an enchantment type or template.


pad300 wrote:
braingamer47 wrote:

The cost for the celestial component in "Celestial Armor" P 465 can be reverse calculated so it can be added on any type of armor.

Celestial Armor total market price is 22,400 GP.
MC Mithril Chain mail: 4,150.
+3 enhancement: 9,000.
Fly 1/day: 8,100 (+50% added for secondary ability)
That leaves 1,150 GP for the "Celestial" part which gives -5% spell failure and raises the max dex by 4.This is course seems to be relatively inexpensive considering it does almost as much as mithril for less than mithril cost.

The other method to calculate is to simply say "Celestial" includes: flying 1/day, -5% arcane spell failure and +4 dex mod for a cost of 9,250 or the difference in prices after subtracting MC mithril chain mail and the +3 enhancement.

A GM might also rule it can be added without the flying (and the flying costs normal and not x 1.5), making it cost 3,850, which sounds about right. It would seem logical that this can only be added to mithril armor (with at least a +1 enhancement of course), thus explaining the still slightly reduced cost.

If you compare the costs with that of Celestial Plate Armor (Pathfinder #11 29) the reverse engineered costs are very close (for some reason it is 100 gp cheaper).

You may have a bit of a miscalculation on hand here. There is no indication that Celestial Armor is made of Mithril:"This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence." In fact, it may be possible to stack the Celestial effect on top of Mithril armor. This however, is dependent on your local GM. My own view of the calculation of how much the celestial property costs looks like this:

Celestial Armor total market price is 22,400 GP.
MW Chain mail: 300.
+3 enhancement: 9,000.
"Celestial" = flying 1/day, reduce armor category by one rank (to light), -15% arcane spell failure, +3 to ACP and +6 dex mod : 13100

Trying again from Celestial Plate Armor, total market price is 25000 gp
MW full plate: 1650
+3 enhancement: 9,000.
"Celestial" = flying 1/day, reduce armor category by one rank (to medium), -15% arcane spell failure, +3 to ACP and +5 dex mod : 14350

I have a better breakdown on Celestial armor here and here.

Celestial Armor has a mundane component that works out to be standard chainmail, not mithril. Celestial plate has no mundane component. Celestial shield has a heavy steel shield. This was arrived by determining the portion of the price counted as magic, then subtracting it from the total price. The result was 300, 0, and 170 respectively. MW chain is 300, MW heavy steel shield is 170.

I also believe that Celestial is a +1 & flat cost, not a flat cost, as it comes mighty close to being what +1 would be.

/cevah

Dark Archive

You can ask the GM to play a Duskblade from the 3.5 book Players Handbook 2.

You can also try psionics, armor does not interfere with psionic manifesting.

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