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There is a new spell in Ultimate Combat called Mirror Strike. It is a first level spell. I have read the description multiple times but I can't seem to find a significant use for it. If anyone can shed some light on the ways in which this spell will be useful I would appreciate it. Thanks for the input!

Wildmonsters |

Mirror Strike
School transmutation; Level magus 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (a shard of mirror)
Range personal
Target you
Duration see text
You briefly alter the flow of time to split a melee attack into
two attacks. Before the end of your next turn, when you make
your next melee attack roll, compare the result to the AC of
two opponents within your reach. If the selected opponents
are flanking you, you gain a +2 bonus on your attack roll (and
confirmation attack roll, see below). If you hit both enemies,
you can deal half damage to each. Hitting only one opponent
allows you to deal that opponent normal damage for your
attack. On a critical threat, you can make only one attack
roll to confirm the critical hit against both opponents. If you
confirm against both, you deal half your critical hit damage
to each. Your hit is a normal hit rather than a critical if you
confirm against only one opponent. If you fail to use the effect
before the end of your next turn, the spell ends.
Yeah seams like you'd be better off just attacking twice.

Kela |
If used with spellstrike, I guess damage too would be halved.
I really don't see the point of this spell - even to gain the +2 bonus on hitting opponents flanking you... You'd rather, as said higher, make several attacks than casting this spell.
If it concerns only physical damage, it would be great to indicate it.
Because it would become extremely useful to Magus.

Ramza Wyvernjack |

I suppose it could be slightly effective with a wounding weapon.
Though, it's a standard action, you could arguably stab a person, then cast this and stab him again OR stab two guys for s@#* and giggles.
With spellcombat I mean, it lets you cast a spell and stab, doesn't it? If yes, then it'd give magus ability to change in a low lvl spell for another attack. Could be effective with the right weapon abilities, such as mentioned above, wounding, which inflicts flat amount of bleed damage, or perhaps a specific magical weapon with an on-hit effect.
Or if you multiclass/gestalt into sneak attacks.

Sarf |

Things that rely on monsters being hit would still be beneficial. You only split damage, not ability drain/damage. For example, if you were a rogue 3/magus 1 and lets say you beat these guys in initiate, you could spell combat this ability to give yourself 2 attacks.
Each attack would be dealing (1d6 weapon +2d6 sneak +str)/2 +1 str or dex damage. I know its not a great use, but sometimes lowering 2 peoples str by one could be beneficial. An even better would be if you put an enhancement on the weapon to do ability drain/damage on hit.
For all you DMS out there, ghouls with 1 level in magus could be fever giving monsters. Or wights handing out multiple negative levels to multiple people? GG party. All in all I think this is one of those spells that is alot deadlier for a DM then a player.