
DM Mathpro |
The song had been coming from the room to the north. You can barly hear the skittering of claws on the stone floor before everything falls truly silent. Its starting to get a little to dark out for you to be able to make out much. You could try lighting a torch or find another source of light.
I screwed up a little and anyone who speaks gnoll would have understood the song that was being sung.

Oren Tor |

I screwed up a little and anyone who speaks gnoll would have understood the song that was being sung.
In that case, Oren should be able to understand the words to the song.
"There's something with claws in the ceiling above us. I think there's something else with claws in the room up ahead."
I'm waiting for other players to post before acting further.

Ripnok |

Ripnok speaks Gnoll also. He has darkvision too just in case that matters.
Well my friends...we didn't get dressed up for nothing. Ripnok pulls a potion from his belt that looks different to the others which he quaffs. You see his movements begin to get a bit more graceful than they already are, his fingers lengthening ever so slightly. In addition you see what look like overlapping scales begin to form over his limbs.Mutagen +4 Dex, -2 Wis, +2 NA

Oren Tor |

Now that Oren has been close enough to make out the words of the song, his eyes widen.
"It sounds like that creature Cahal killed. The pugwampis!"
At Cahal's words, Oren nods. "We must attend to Sarenrae's teachings and bring light into this place!"
He touches his holy symbol, offering a quick prayer to Sarenrae and his symbol goes to glow.
Cast Light on the holy symbol.

DM Mathpro |
okay guys everyone that wants to participate in the battle roll initiative. Go ahead and check out the OOC for the rules I posted there last week about battle. Basically I need everyone to post 2 possible actions for their turn. Once everyone has posted I'll resolve the round and it starts all over again. Once I figure out how to work Campaign Cartographer 3 I'll have a map up.

Marossa |

Initiative Roll: 1d20 + 5 ⇒ (10) + 5 = 15
Marossa stays mostly silent as the group approaches the abandoned monastery. Her nerves already frayed ragged by the lack of pesh in her system, Marossa becomes more jumpy the closer the group gets to the building and the singing begins to start up. Her hands nervously hang around another secret fold in her dress that holds her only real weapon. A dagger strapped to a sheath hidden inside her clothes given to her by her father.
Staying towards the middle of the pact, Marossa whispers quietly as the group heads forward.
"Perhaps I could be of help... I could... um... send myself forward and see what happens before we endanger ourselves."
Stealth Roll (if called for): 1d20 + 5 ⇒ (7) + 5 = 12
If anyone asks for an explanation, Marossa's plan is to send a silent image forward of herself into the center of the room and seeing what happens. I would also like to apologize as I too suffered from the loss of my dot for this thread and didn't see the updates being made. I hope my absence has not disrupted the game too much.

Oren Tor |

Oren smiles gently at Marossa. "That sounds like a good plan, if you can do it safely. Don't put yourself in too great a danger, child."
Honestly, I'm not sure what my actions could possibly be. Oren isn't the type to fire his crossbow rashly, so basically he's going to just delay.
Nonetheless, here's the initiative roll: 1d20 ⇒ 3

DM Mathpro |
Cahal you enter the room. A short set of wide ceremonial steps leads down to a cavernous chapel in which the congregants would gather for sermons in happier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed altar. Between the stairs and the altar stand dozens of old marble benches, many overturned and even more broken into two or more pieces. A wide walkway bisects the pews, leading directly to the raised altar. Here and there a few clumps of the original red carpet along this thoroughfare hang on against rot and neglect. Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters about twenty feet above the ground. A small fire burns below the cluster and laying on the ground beside the fire lays a partially skinned gnoll skull. You're perception allows you to see a set of foot prints leading from the room and up another set of stairs.

DM Mathpro |
To Hit Cahal: 1d20 + 3 ⇒ (4) + 3 = 7
To Hit Oren: 1d20 + 3 ⇒ (1) + 3 = 4
To Hit Ripnok: 1d20 + 3 ⇒ (2) + 3 = 5
Cahal your search for traps reveals that the stairway is clear. As you proceed up the stairs an arrow comes out of no ware but bounces cleanly off your armor. Another two arrows are shot at Ripnok and Oren but they bounce off.
Crap I missed!...Me 2...They must be wearing armor
DM Can't roll for crap...