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We are closing in on our second year of the Pathfinder Role Playing game. My rulebook says the first printing was in august 2009.
In the 21 months since the game was first put out, using the Pathfinder rules exclusively, what is the highest level character you have? What race / class/ Prestige class is this character. How long has the campaign run? And how often does it meet? Is it an adventure path? Did you start at first level? Did you start at 7th level?
Oh also which experience point table are you using? Slow Medium or Fast?
In the last 21 months has anyone been able to get a character above 15 level? Has anyone gotten a character up to 20 level?
I know there are probably plenty of campaigns that have spanned 3.5 to Beta pathfinder rules to the Pathfinder rules.
I am curious about people who have stared their characters with the pathfinder rules.
My highest-level character is an 11 level mystic theurge for PFS play.

Screaming-Flea |

I am currently playing an 8th level half orc fighter that I started from 3rd after a character change in our group. We're playing Shackled City AP and started out at 1st level. The campaign has run 7 months so far and we meet on a weekly basis.
We are not using the XP table now but are using story based advancement. We started out using the medium track but it was not fitting well with the advancement of the adventure so to minimize the headaches for our DM, our group agreed to drop the XP track and go with story awards.
-Flea

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Went through Legacy of Fire with PF rules. If I'm not mistaken, we ended up at 16th (maybe 15th) level at the end.
Took about 8-10 months, playing every other week or so.
The PC's in my Kingmaker Game just hit 11th, and we've been playing since July of 2010, about every 3-4 weeks.
Council of Thieves wrapped up at about 13th-14th level, and we burned through that one in about 6-7 months, right after it released.

Kolokotroni |

Highest level character I played was a 10th level sorc/dragon disciple but that was a homebrew campaign that started at 8th level.
I am currently playing a 4th level Magus in a kingmaker game, and a 3rd level inquisitor in a homebrew victorian game.
In addition, my campaign which is a modified version of the council of thieves which started at level 2 is currently at level 10 containing a druid, paladin, fighter, inquisitor, and monk, and Super Genius classes: Archon, Time Thief, and Dragon Rider.

Ice Titan |

17th level NG human ninja for the Serpent's Skull adventure path. Saul Vancaskerkin Jr., known as Junior. Started at 1st level. Died once.
Second highest is Bruce Whitetiger, 13th level CG human oracle of battle for the Council of Thieves adventure path. Started at 1st level. Died once.
I think those are the only two. I GM a lot.

Jam412 |

Just finished CotCT last night at level 15! We aren't using XP, GM just tells us to level when appropriate.
Party started out:
Human Male Cleric of Pharasma (me)
Human Female Paladin of Iomedae
Human Female Rouge
Halfling Bard
Transitions:
Paladin's player left fairly early in the first book
New player arrived, end of first book or beginning of second. Human Male Fighter
New player arrives, end of second book Human Monk
Witch class comes out and I think it fits my character concept better than cleric, so I switch classes but keep the same character.
Rogue's character leaves game at the beginning of fourth book.
Fighter dies near end of book five, is replaced by Human Male Inquisitor of Pharasma.
Party finishes:
Human Male Witch
Human Male Monk
Human Male Inquisitor
Halfling Male Bard

Ryzoken |
My old LoF group hit 15-16 with their characters with a strict PF pure, Core only ruleset (APG was released when we were in book 5, but I restricted it from use since we were so close to the end of the game)
As for my own characters (I GM'ed the LoF game) I managed to hit lv 2 on my alchemist before my group dissolved their PF game. Good riddance, that was a crap game.

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I am currently DMing Rise of the Runelords for my group. We didnt start the path until Pathfinder was released and currently only use Core and APG as material. I convert the path NPCs to fit within those rules. We meet only 1 day a week for 4 hours which means the path takes a bit longer for us than many others I would assume. We are currently heading into Book 6. The party consists of, originally 6 characters, but when the owner of the hobby shop where we play indicated he had time to join in another game, I wasnt going to be the DM who told him no so we upped it to 7. All characters are 13th lvl. I expect them to end around 16-17th.
Shoanti Barbarian
Gnome Druid
Dwarf Wizard
Dwarf Ranger
Elf Eldritch Knight
Qadiran Sarenrae Cleric
Varisian Witch

DeathQuaker RPG Superstar 2015 Top 8 |

I am just finishing up a campaign (this Saturday) where the players are 19th level.
The campaign actually began about 2 and a half years ago (?) before Pathfinder came out, and when it started characters were level 14 in a 3.5 homebrew that incorporated some Pathfinder beta materials. We switched to Pathfinder when the characters were around level 16--and started a new story arc, so you can count that as when the current Pathfinder campaign began a year and a half ago.
So for your Pathfinder-only data, 1 year and a half, we play once a month, 16th to 19th level, medium (roughly) XP progression.

Sylvanite |

Level 11: Fighter 1/Wizard 5/Eldritch Knight 5 (archer, though)
Started at level one (though I had a rebuild at level 3 as I was not enjoying the regular wizard I was playing...stayed the same character, just slightly tweaked to a level in Fighter and more focus on archery).
Playing in Rise of the Runelords. We meet once or twice a month, and we don't really follow specific XP, just more DM fiat that we level when we should level according to the plan of the books.
Love the AP, love the character, love Pathfinder.

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Thank you all for your posts.
It seems some of you all chew through and adventure path like i chew through a klondike bar.
6 to 7 months is impressive. I would expect it woudl take a couple of years to get through an an
adventure path using the medium experience.
i am just curios to see wether people have had the time to actually build a character from first to
high ( to me) level characters levels 12+ the time the game has been put out.
thanks.

Kaiyanwang |

Finished to GM a campaign of mediaum-high level in PF.
It featured (not every PC in the same moment)
- level 12 dwarven monk
- level 12-15 elven fey sorceress
- level 12 gnome bard
- level 13 gnome alchemyst
- level 2 barbarian/10 fighter, human
- level 12-15 fighter human
- level 12-13 cleric human
- level Level 12 fighter dwarven
- level 13 druid, dwarven
- level 14-15 ranger
- level 12-15 gnome dragon bloodline sorcerer
- level 13-14 rogue / 1 shadowdancer, human
- level 14-15 inquisitor
- level 14-15 diviner wizard
- level 14-15 dragon cavalier
- level 12-15 paladin
- level 14-15 flame oracle
- level 14-15 barbarian
- level 14-15 magus
Players were 8 at the start and 12 at the end. they switched characters. People added, we wanted to try new things and the storyflow (surprisingly for me) not only allowed but encouraged it.
The final fight with the arch-villain (20 level EK + 2 linnorms) featured:
- 15 level fey sorceress
- 15 level fighter
- 15 level dragon sorcerer
- 14 level rogue / 1 shadowdancer, human
- 15 level inquisitor
- 15 level diviner wizard
- 15 level paladin
- 15 level ranger
- 15 level flame oracle
- 15 level barbarian
- 15 level magus
- 15 level dragon cavalier
The opponents varied in the campaing. Classed humanoids of a mordor-like faction of enemies (from level 4 hordes of barbarian orcs to CR 14 huge barbarian trolls used as siege engines). Human fanatical Inquisition. A Rakshasa disguised as a cleric. Fey+plant creatures (solved mainly by non-combat). Undead necromancers + reanimated stuff. Drow planar pirates. An high level lich.
occasionally the structure of reality went down and demons entered. Devils and Demons were fought, + Qlipphot after bestiary 2. I strongly regret the minor use of Daemons. next time.
RPG situations involved a paladin monastery, a human commander of local defense, the human imperial guard, fey, and a lot of common people and foot soldiers encountered in the path.
The group did well. I didn't noticed great problems, barring:
- Rogue should be allowed of HiPS by class. in general, he had to multiclass into a PRC to accomplish his concept and was the only one. tha's WRONG.
- Falcata with that barbarian (pounce, overbearing onslaught, CaGM) was a little bit too much, used two-hand. That's why I advocate the one-hand use like rapier, as a fellow poster suggested.
- Spell perfection + persistent + flesh to stone is too strong. the only true OP thing in APG i think.
We had a great fun. We fell in love for the game for this. The arch villain has been defeated but managed to escape (players did few errors but were tired - I expected them to kill him). Revenge waits, but I'm momentarily in Switzerland.
My players restarted a campaing in the same gameworld (I currently help in the building) and they are level 2. We will see.

El_Bandito |

Im probably part of that very small group where everygame is a new game and all games are "beating up monster" fests.
They range across all levels to many to count, I have played a level 20 illusion/enchanter based sorceror and broke the game more than anyone else at the table with a wiggle of my muscular eyebrows at whatever nasty we were facing.

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Current campaign started during the APG beta, meeting 2-3 times a month for about 4-5 hours, having 4-5 players. We've run the "medium" track from 1st to 12th so far. With all the new options and rules, glad we're moving a bit slower.
Still, this is the highest levels I've ever run with Pathfinder. I would guess near the end of the year they'll get close to 20.
For advancement, just depends on the adventures. We have a really good system of streamlining our combats, but as such, we ran a few combat-heavy adventures at lower levels, and players were leaping a level each session even on medium advancement! Seemed too fast, so made sure we had a more balanced mix of combat and role-play.

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Homebrew setting, highest-level attained on Pathfinder : 10th.
Right now, in terms of crunch, I have a level 10 Vanilla fighter, sword and board shield bashing, created at 1st level.
Fast progression for levels 1-5, medium for 5-10, we've been on this great campaign and traveling from flying isle to another for one year and a half.

mrofmist |
Just finished CotCT last night at level 15! We aren't using XP, GM just tells us to level when appropriate.
Party started out:
Human Male Cleric of Pharasma (me)
Human Female Paladin of Iomedae
Human Female Rouge
"Halfling Bard"Transitions:
Paladin's player left fairly early in the first book
New player arrived, end of first book or beginning of second. Human Male Fighter
New player arrives, end of second book Human Monk
Witch class comes out and I think it fits my character concept better than cleric, so I switch classes but keep the same character.
Rogue's character leaves game at the beginning of fourth book.
Fighter dies near end of book five, is replaced by Human Male Inquisitor of Pharasma.Party finishes:
Human Male Witch
Human Male Monk
Human Male Inquisitor
Halfling Male Bard
I like how when you started out the bard didn't have a gender.