Trophy collector


Pathfinder First Edition General Discussion


i have a character who wants to wear trophies from the monsters he kills, adorning himself with skins and fangs and skulls. do i need ranks in a craft skill to skin and dismember a dead creature and use its parts to adorn himself, if i do what craft skill would i need and how many ranks should i have in it.

Silver Crusade

Pathfinder Adventure Path Subscriber

Craft (taxidermy)?


my only issue is that i have no interest in selling what i make, i just want my character to be able to do this for himself. but my DM says i need ranks in some craft skill to be able to do it.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'd say your DM is right, you need some Craft skill. Remember that Craft skill is primarily about making things, to quote ze rules "A Craft skill is specifically focused on creating something."

Silver Crusade

Craft(Leatherworking) might be better if he is wearing them rather than displaying them. You could also try to talk him into letting you use survival to do that. Or you could take a really specialized crafting like craft(trophies from kills).

Shadow Lodge

Think of it like a hobby. Similar to Craft(Model Cars). You get what you need to make it, but you aren't planning on selling what you make.

Personally, I don't see why you'd need Craft for tying a piece of string around a tooth or claw and making a necklace, or skinning a lion and wearing it's pelt as a cape. They'd look pretty crude, but it just seem like a neat RP idea to me.


Dragonborn3 wrote:

(...)

Personally, I don't see why you'd need Craft for tying a piece of string around a tooth or claw and making a necklace, or skinning a lion and wearing it's pelt as a cape. They'd look pretty crude, but it just seem like a neat RP idea to me.

I have to mention that(in our current reality that is!) anything you pick from an dead animal and isn't properly "purged" won't last more than days (even teeth and claws) before cracking, molding or roting away.

I would say that a Craft (Leatherworking or throphies) would be the way to make it look good and be worth something for others but Survival (may be with a DC 10 for a tooth or 15 for a fur) could make them stable/long-lasting and worn as crude clothing (but possibly with proper enviromental protection benefits?).


if we go by the skills needed to craft a flesh or carrion golem, put a few ranks in craft (leatherworking) or the heal skill. you wouldn't need a ton of ranks in it and so long as you got a 15 or so total you have a decent trophy

Sczarni

Michael Miller 36 wrote:
if we go by the skills needed to craft a flesh or carrion golem, put a few ranks in craft (leatherworking) or the heal skill. you wouldn't need a ton of ranks in it and so long as you got a 15 or so total you have a decent trophy

I agree with the above, Craft (leatherworking or taxidermy) with checks ranging from 10-15 depending on the type of trophy and which skill you are using (a claw would be harder for a leatherworker than for a taxidermist)


Slime wrote:


I have to mention that(in our current reality that is!) anything you pick from an dead animal and isn't properly "purged" won't last more than days (even teeth and claws) before cracking, molding or roting away.

I would say that a Craft (Leatherworking or throphies) would be the way to make it look good and be worth something for others but Survival (may be with a DC 10 for a tooth or 15 for a fur) could make them stable/long-lasting and worn as crude clothing (but possibly with proper enviromental protection benefits?).

+1


northbrb wrote:
i have a character who wants to wear trophies from the monsters he kills, adorning himself with skins and fangs and skulls. do i need ranks in a craft skill to skin and dismember a dead creature and use its parts to adorn himself, if i do what craft skill would i need and how many ranks should i have in it.

Read the Heal skill. That will shed some light.

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