Advanced Firearms


Gunslinger Discussion: Round 2


Before I do a full writeup of the new version (which is better than v1, but still has issues), I have a question:

The start of the New Firearms and Equipment states:

Quote:

Advanced Firearms: Advanced firearms are more

powerful and accurate than early firearms are. With an
advanced firearm, attacks are resolved against touch AC
within the first five range increments of the weapon,
and have the full 10 range increments for projectile
weapons. They use metal cartridges as ammunition,
making it a move action to reload the weapon’s
entire capacity. Advanced firearms do
not misfire.

Emphasis mine.

However, the firearms table still has misfire values for the advanced firearms. I'm thinking this is an oversight, just wanted to bring this to the dev's attention...


look down a couple threads

Sovereign Court

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/ultimateCombatPlaytest/gunslingerRound2/advancedFirearmsWRapidReload& ;page=1#6

Stephen Radney-MacFarland wrote:

freduncio wrote:

wrote:

A slight overlook: The PDF says that advanced firearms do not misfire, but in the next page the table lists the misfire range for the three advance firearms.

If we concur that advanced firearms do not misfire, we can ignore then the misfire increase for using alchemical cartridges, right?

That is correct. They do not misfire, and there is no misfire increase for using alchemical cartridges.


...

That proves my forum-search-fu is off tonight. Thanks.

Silver Crusade

Advanced Firears say that Adv fire arms are more powerful than standard/early fire arms yet advanced firearms do no more damage than early fire arms.

The DEV's have increased the touch attacks to 5 range increments, this is a really bad idea IMO all the people that I dicuss rules with hate the touch attack mechanic in the gunslinger version 1. IMO the touch mechanic should be removed. It was a poorly thought out idea IMO.
The touch machanic does not work with one of the primary feats that a gunslinger needs to have IMO Deadly shot.

Another real dumb thing that I noticed is that you have small and medium guns. A .44 derringer deals the same amount of damage as a .44
the only diffrence is that range increments of the two firearms.

a Revolver should deal 2d6 x4 damage with a range increment of 30'
a Rifle should deal 2d6x4 with a range increment of 90'

The Devs idea of a shotgun is totaly whaced a shotgun should deal
4d6x4 with a range increment of 30' with a max range of sixty feet and should only be able to target one target no cone effects shotguns are not claymore mines.

Pepperbox pistols don't work like the DEVS describe them they have mutlible triggers up to 3 on to fire each barrell singulary one to fire pairs off barrells and one to fire all barrells at the same time.

Things I like are the inculsion of Gunsmith very good idea. I like the deeds. I personaly would like to see Grit changed from wisdom to charsima as gunslingers are charsimatic as opposed to wisdom based but that real nitpicking on my part.


"Range and Penetration: Armor, manufactured or natural, provides
little protection against the force of a bullet at short range. When firing
upon a target within a firearm’s first range increment, the attack resolves
against the target’s touch AC, but is not considered a touch attack for
the purposes of feats such as Deadly Aim
. At higher range increments,
the attack resolves normally (including taking the normal cumulative –2
penalty for each full-range increment). Unlike other projectile weapons,
most firearms have a maximum range of five range increments."

Sovereign Court

Wow, the targeting touch ac has been extended? I... have no words. None of which won't involve my post being removed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Alexander Kilcoyne wrote:
Wow, the targeting touch ac has been extended? I... have no words. None of which won't involve my post being removed.

Only on advanced firearms. Those are extremely rare, if not non-existent, in anything but gun heavy campaigns.

So no worries, mate.


But i want a Wild West game... with Revolvers ??

I want a Steam punk game ... with Revolvers ??

I want a modern game ... with Revolvers ??

.....

I want a Fantasy Game... with wizard flying in the air and raining fireballs down from wands, Fighter battling with Flaming Magical Swords that burst when they crit, Ranger shooting magical bows that have arrows that hit for Sonic/Acid/Cold/Fire +4d6 elemental damage, Rogues that have Invisibility cloaks and sneak attack with magic poison daggers......And you are going to tell me my gunslinger can not have or build Advanced Firearms = 6 shot revolvers ??

Once you allow guns..... I want the Advanced Kind !!!


Oliver McShade wrote:

But i want a Wild West game... with Revolvers ??

I want a Steam punk game ... with Revolvers ??

I want a modern game ... with Revolvers ??

.....

I want a Fantasy Game... with wizard flying in the air and raining fireballs down from wands, Fighter battling with Flaming Magical Swords that burst when they crit, Ranger shooting magical bows that have arrows that hit for Sonic/Acid/Cold/Fire +4d6 elemental damage, Rogues that have Invisibility cloaks and sneak attack with magic poison daggers......And you are going to tell me my gunslinger can not have or build Advanced Firearms = 6 shot revolvers ??

Once you allow guns..... I want the Advanced Kind !!!

then play in a guns heavy campaign, otherwise you are stuck with the early firearms

Lantern Lodge

Another real dumb thing that I noticed is that you have small and medium guns. A .44 derringer deals the same amount of damage as a .44
the only diffrence is that range increments of the two firearms.

-Hmm tissue damage is typically the same at close range with any gun using the size bullet, mainly range is what is affected

The Devs idea of a shotgun is totaly whaced a shotgun should deal
4d6x4 with a range increment of 30' with a max range of sixty feet and should only be able to target one target no cone effects shotguns are not claymore mines.

-Modern shotguns have minimal spread so you are correct, old trench guns(ww1) era on the other hand at 30 ft easily have a 15ft spread (no idea on shotguns older than that(also dont believe they existed before then)

Pepperbox pistols don't work like the DEVS describe them they have mutlible triggers up to 3 on to fire each barrell singulary one to fire pairs off barrells and one to fire all barrells at the same time.

-I own one of these from 1854, it is an 8 barrel monstrosity, that each barrel must be loaded seperately you cock it back then rotate barrel then pull trigger, hammer strikes cap on barrel and it ignites small explosion ball flies out. Scary part is sometimes the one barrel shot ignites all the barrels and they fire off randomly. I have only shot this gun 4 times, the fourth time was when the rest all went off(the entire range was like what the hell was that) Now the gun is an ornament on the wall. Either way it has one trigger and you rotate the barrels and fire

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