How to keep incorporeals from fleeing?


Advice


Is there a spell or magic item that can neutralize the Incorporeal defensive ability? We are going to be fighting a banshee. Deathward will take most of the bite out of her, but we need to trap and kill it.


Multiple walls of force, you would need 6.

Crushing hand is a evocation(force) effect and thus you cannot escape the grapple by going ethereal.


Ghostbane Dirge seems to be useful.


Charender wrote:

Multiple walls of force, you would need 6.

Crushing hand is a evocation(force) effect and thus you cannot escape the grapple by going ethereal.

Unfortunately, we are all 9th Level. We can negate the threat with Death Ward, but Crushing Hand is a bit above our abilities.


Kain Darkwind wrote:
Ghostbane Dirge seems to be useful.

A Banshee (+18 Will save) will probably only fail that on a roll of a 1.


John Turner 736 wrote:
Kain Darkwind wrote:
Ghostbane Dirge seems to be useful.
A Banshee (+18 Will save) will probably only fail that on a roll of a 1.

You asked for a spell. That's the spell, specifically negates the incorporeal ability. The fact that she can save against it is unfortunately not something I can control. Perhaps you can curse her, or something of that sort, before casting the spell? Or set some trap so that the spell keeps going off each round?


John Turner 736 wrote:
Charender wrote:

Multiple walls of force, you would need 6.

Crushing hand is a evocation(force) effect and thus you cannot escape the grapple by going ethereal.

Unfortunately, we are all 9th Level. We can negate the threat with Death Ward, but Crushing Hand is a bit above our abilities.

A level 17 scroll, so buy two and try to get lucky level check? I think a 9th level wizard needs to roll a 9+ to activate a level 17 scroll(DC 18).

The DC for a UMD check would be 37, so A rogue with 16 cha, and 9 ranks in UMD would have a +15 UMD couldn't activate the scroll.


Resiliant Sphere should be within your reach. Might be able to catch one or more PCs in it with her to grapple or fight squeezed.

Find ethereal allies to catch her for you.

Get access to Ethereal Jaunts or Etherealness to deal with her directly.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't know that crushing hand would work (despite being a force effect) since incorporeal creatures are immune to grapple.


Ravingdork wrote:
I don't know that crushing hand would work (despite being a force effect) since incorporeal creatures are immune to grapple.

Yeah, it is a grey area. They are immune to grapples, but they are specifically vulnerable to evocation(force) effects.

Incoporeal creatures are amorphous(like elementals) and ethereal.

Forces effects counter the ethereal part. So against a crushing fist, a ghost is merely amorphorous like an elemental and elementals are not immune to grapple.


Summon some [url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/xill]xill to help.[/url] They take two rounds to become completely ethereal, but your spell will last 9 rounds. Given that you know you're about to go fight a banshee, you'll probably have some prep time, right?

Or am I conflating ethereal and incorporeal incorrectly?


Blueluck wrote:
Or am I conflating ethereal and incorporeal incorrectly?

You do. Being on Ethereal Plane do not give any ability to affect incorporeal creatures. These are two separate and unrelated states. The only link between them is being fully affected by force effects.


Pathfinder Adventure Path Subscriber

Antimagic fields can cause an incorporeal undead to "wink out" of existence if it enters it. If you can somehow bars its path with one or several antimagic fields (perhaps mixed with walls of force?), you may be able to pin it down. The only off hand way I can see of getting multiple antimagic fields going though is on the off chance you have a high enough level arcane archer who can use the imbue arrow special ability. So perhaps using antimagic field combined with walls of force would be your best option.

The various force spells aside from wall of force (resilient sphere, force cage) all allow reflex saves, so against a creature with a high reflex save, they probably won't help you too much.

The only other way I can see of making sure it doesn't get away is to make it so that the banshee won't want to get away or that it won't matter. If you can find a way for the party to chase after it (did a wraith form like spell make it into pathfinder?), then fleeing is a moot point. Same for if you can overwhelm it in one round with damage (heal, damaging quickened force spells, etc). If you can get the fight near sunlight, that can really ruin its day (or at least slow it down) as well.

Depending upon your dm, it may be possible to "psyche out" the banshee. Banshees are bitter and emotional creatures by nature, so you might get away with confronting the creature with something it hates so much it won't want to run. Some kind of bait it hates so much that it overrules any sense of rationality or self-preservation.


See the Ectoplasmic Spell metamagic feat in the APG. Combine it with a web spell or some other battlefield control spell. At a +1 spell level, it would make for a cheap meatmagic rod.

I have used it with the alarm spell and black tentacles to great effect.


trednis wrote:
See the Ectoplasmic Spell metamagic feat in the APG. Combine it with a web spell or some other battlefield control spell. At a +1 spell level, it would make for a cheap meatmagic rod.

Good idea!


Blueluck wrote:
trednis wrote:
See the Ectoplasmic Spell metamagic feat in the APG. Combine it with a web spell or some other battlefield control spell. At a +1 spell level, it would make for a cheap meatmagic rod.
Good idea!

Ectoplasmic it is! Now to obtain one...


Blueluck wrote:

Summon some xill to help. They take two rounds to become completely ethereal, but your spell will last 9 rounds. Given that you know you're about to go fight a banshee, you'll probably have some prep time, right?

Or am I conflating ethereal and incorporeal incorrectly?

Yes, and on top of that, summoned creatures can't teleport or use planar travel:

PRD, Summon Monster wrote:
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities.


You could always give a net ghost touch? Should work I think. Banshees shouldn't be able to break free to easily.

Scarab Sages

A magic circle against alinement , focused inward.
Seems plausible at least.
Not familiar with banshees so I don't know which alinement.


I dunno, I'd rule that somebody in ghost touch armor could grapple an incorporeal creature. But YMMV.

-TG

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