Foiling an Alarm spell


Advice


Is there any method for doing this? I'm playing a rogue in a city based game, and that spell has ruined my larcenous efforts 3 times thus far. Are there any methods of getting past this vexatious spell without informing the caster?


I am in doubt, it might count as a magical trap in my opinion, but I would like some additional feedback on that.


Remco Sommeling wrote:
I am in doubt, it might count as a magical trap in my opinion, but I would like some additional feedback on that.

My initial thought was: "of course you can use perception and disable device to take care of it; you've got Trapfinding! It's only a DC26!" I looked at the Alarm spell and it does not say that it creates a magical trap. I then looked at the skill description for Disable Device, which gives a list of spells that create traps that can be removed with the skill. No mention of Alarm...

RAW it looks like you cannot find nor disable an Alarm spell by mundane means. I'm hesitant to say more because I don't want to start another round of: "In MY campaign..." and "Talk to your DM."

It looks like the way to go is Detect Magic (Minor Magic Rogue trick or UMD a wand), looking for a faint Abjuration aura in any location that you suspect to have an Alarm spell cast upon it. If you can at least find it, a Dispel Magic by your friendly party arcanist should do the trick or UMD a wand yourself if you have the funds.


Ugh, I was afraid of that. Currently, the only caster we have is a sorcerer, and she doesn't know dispel magic. The alarms are usually situated in an area that we can't bypass; we have been forced to activate the thing everytime, thus ruining any sort of surprise. My would-be master thief is getting a littled irked that this simple spell is getting the best of him, but at this point, we don't seem to have any method of getting through.


Set the alarm off and then come back in 30 minutes. The wizard likely hasn't prepared the spell more than once and if he has just keep setting it off. Then place a rat or something to set the alarm off when you aren't there. By now the wizard will be so pissed he might not cast alarm and you should be able to get in.

Oh and your Sorc can cast detect magic for free so you will always know if the spell is active or not.

He will either stop casting it or run out of spells either way you win!


Trista1986 has a point, there are mundane ways to get around alarm. It states you need a password, so...who knows the password? If a housekeeper/butler/maid knows it, maybe you can get the info from them (for a cut of the take of course). Also if the alarms have been audible, it says right in the spell description that silence works. If not, it only alerts the caster, so maybe you can neutralize them (knock out/tie up).

Edit: Alarm linkage


Ha it was brought to my attention that the wizard might cast glyph of warding after pissing him off as well so you might wanna have dispell magic or start searching for traps as well when you go in.


Is is possible to counterspell it?

I know that the rules says that you have to counterspell during the casting of the spell, but dispel magic states that you can use it to distrupt any ongoing spell. So, by combining counterspell p. 207 and dispel magic p. 272 - I would say that you could counter the alarm with a alarm...

at any rate, that it how I would rule it, because it is just DUMB that you have to be able to cast disple magic to be a succesful rogue.


Trista1986 wrote:

Set the alarm off and then come back in 30 minutes. The wizard likely hasn't prepared the spell more than once and if he has just keep setting it off. Then place a rat or something to set the alarm off when you aren't there. By now the wizard will be so pissed he might not cast alarm and you should be able to get in.

Oh and your Sorc can cast detect magic for free so you will always know if the spell is active or not.

He will either stop casting it or run out of spells either way you win!

Alarm-

Once the spell effect is in place, it thereafter sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it.
Emphasis mine. Alarm persists after it is tripped. No need to recast it.
Dispel magic is really the way to go. Other solutions come down to out-of-the box thinking, which is highly dependent on your DM and what you can convince him or her to let you get away with.

Edit: You need advice, and I'm just quoting rules. So your target is aware that their alarm has gone off. Perhaps use that as a diversion?
We'll need to know more about the game, your party, your DM, and most importantly, what is your *objective* to be of more help.

Scarab Sages

The spell silence seems to allow a supression of an audible alarm... However a mental one it won't. Hope this helps.


personally, it is hard for a low level party to bypass it.

- I think maybe the DM is overusing the alarm spell trick, once or twice is fine, but there should be options in place to bypass it by creative means most of the time.

- This might also have a caused effect by players using the same old tricks every time, are they always invisible, always silenced, always using there 30+ stealth ? Unimaginative dm's spawns like minded players, but the reverse is also true.

..and I still think a rogue should be able to disarm it


Evil Dave is Evil wrote:
Trista1986 wrote:

Set the alarm off and then come back in 30 minutes. The wizard likely hasn't prepared the spell more than once and if he has just keep setting it off. Then place a rat or something to set the alarm off when you aren't there. By now the wizard will be so pissed he might not cast alarm and you should be able to get in.

Oh and your Sorc can cast detect magic for free so you will always know if the spell is active or not.

He will either stop casting it or run out of spells either way you win!

Alarm-

Once the spell effect is in place, it thereafter sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it.
Emphasis mine. Alarm persists after it is tripped. No need to recast it.
Dispel magic is really the way to go. Other solutions come down to out-of-the box thinking, which is highly dependent on your DM and what you can convince him or her to let you get away with.

Edit: You need advice, and I'm just quoting rules. So your target is aware that their alarm has gone off. Perhaps use that as a diversion?
We'll need to know more about the game, your party, your DM, and most importantly, what is your *objective* to be of more help.

If the alarm keeps going off every 30 minutes, eventually the wiz will simply stop answering it. Now you might need a fairly steady supply of critters in order to keep it up if he starts wanding a MM on them.


Have the wizards familiar keep setting it off then and then hide somewhere. Alarm only wards a small area so even if the rogue sets it off he can then hide and be fine. As stated earlier as well you can try to figure out the password as well which lets you bypass the spell.

Alarm is also only 2hrs/lvl. While a high level wizard would only need to cast it once a low level would have to cast it alot more to make sure it was still in effect thus wasting all his spell slots on alarm. Would he really waste money by casting this from a wand all the time?

You could also wait until the wizard is sleeping and then keep setting it off making all the more annoying. Casting a new spell breaks the resting process so 8 hrs more for the wizard before he can prepare new spells.

Later on dispell magic will take care of it completely so even for higher level wizards it won't do much good.

Complaining about the rogue sneaking when he's about to face danger is about as dumb as complaining about the fighter making attacks. Thats what the rogue does!


detect magic will reveal its present. With Spellcraft you can likely figure out what it is.

Then... toss a coin with silence on it into the center. Finally, summon monster I something to trigger it. Hide and watch for reaction. If the wizard shows up, it's the mental alarm. If he doesn't, you know how to get past his alarm.

If it's mental, you'll need to go buy a scroll of dispel magic and hope. You could also spy on the wizard, and perhaps use clairaudience to find out what the password is if he shares it with anyone. charm person might be helpful to learn it.

Just a few thoughts, but ultimately magic needs to be fought with magic.


the spell description says that ethereal and astral creatures do not trigger the alarm and the caster must be within 1 mile for a mental alarm to alert him/her.
thies are potential exploits to this spell's defence of an object or airea.


Depending on how far along in your campaign you are and how much money you have, you might be able to get something like the cloak of the bat for bypassing such things, if you can get the ability to find them. Alarm only triggers on tiny or above size creatures...so if you can become diminutive, you can bypass it without any sort of need to disarm it.


  1. Cast Unseen Servant.
  2. Enter Bag of Holding
  3. Instruct Unseen Servant to carry the Bag of Holding through the warded area.


Activate the alarm every 5 minutes until the wizard either gives up or goes insane, both good.


4. Suffocate because you forgot to tell the Unseen Servant to empty it on the other side. Though I suppose you could use a slashing weapon to puncture the bag, freeing yourself at the cost of one Bag of Holding.

Aren't ongoing Abjuration effects detectable with Perception? The Magic chapter specifies in the Abjuration description that:

Quote:
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Perception skill drops by 4.

If the DC to find spells with local interference "drops by 4", presumably there is a DC to find them WITHOUT the interference. But I can't seem to find such a thing.


Azarael wrote:
Depending on how far along in your campaign you are and how much money you have, you might be able to get something like the cloak of the bat for bypassing such things, if you can get the ability to find them. Alarm only triggers on tiny or above size creatures...so if you can become diminutive, you can bypass it without any sort of need to disarm it.

Check the date on these threads before you post. If he still had questions two yeas later, he'd start a new thread.


Evil Dave is Evil wrote:
Azarael wrote:
Depending on how far along in your campaign you are and how much money you have, you might be able to get something like the cloak of the bat for bypassing such things, if you can get the ability to find them. Alarm only triggers on tiny or above size creatures...so if you can become diminutive, you can bypass it without any sort of need to disarm it.

Check the date on these threads before you post. If he still had questions two yeas later, he'd start a new thread.

Ok

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