| Rawr! |
| 1 person marked this as a favorite. |
It's, like, so cold, here in Florida, you guys! It's, like, 40 degrees! Two whole days ago! Surely Freehold can enjoy this place, now that it has joined the arctic wonderlands of places like New York or wherever it is that the [i]bottom layer[/s] er,
eighth layer, uh, state that CY is in!Also, so daggum tired...
The cold has made you lethargic.
| Freehold DM |
| 2 people marked this as a favorite. |
Freehold DM wrote:Rysky wrote:you are aware we rarely lack for complications with respect to company.Freehold DM wrote:As a fellow Sagittarius i am very conflicted about this.Rysky wrote:SAGITTARIUS!!! WOOOOOOOOOOOOOOOOOOOObaron arem heshvaun wrote:The Loneliest Unicorn-_-I know.
F#+$ that comic all the same.
kinky, Rysky... Very kinky indeed!
More seriously, were I the Unicorn, I would have joined in.
Rysky
|
| 1 person marked this as a favorite. |
Rysky wrote:Freehold DM wrote:Rysky wrote:you are aware we rarely lack for complications with respect to company.Freehold DM wrote:As a fellow Sagittarius i am very conflicted about this.Rysky wrote:SAGITTARIUS!!! WOOOOOOOOOOOOOOOOOOOObaron arem heshvaun wrote:The Loneliest Unicorn-_-I know.
F#+$ that comic all the same.
kinky, Rysky... Very kinky indeed!
More seriously, were I the Unicorn, I would have joined in.
Same.
| NobodysHome |
| 1 person marked this as a favorite. |
So, when you have one player from one campaign constantly arguing with you about your interpretations of the rules, it's a "player problem".
When three different players from three different campaigns start arguing with you, you have to look in the mirror.
But am I really being unreasonable?
(1) "Core only" MEANS "Core only"
One of my players is arguing with me because his alchemist took Holy Bombs from Champions of Purity, and I nixed it. Cue the usual, "I don't think it's THAT powerful. I don't see why you have a problem with it!"
On the one hand, in his case it was an honest mistake; he moved his player file from my computer to my wife's, and her version of Hero Labs enabled a lot of things that I had disabled.
But when I say, "Core only", and I point out something that you've taken that's non-core, why do you then insist on arguing with me as to why it's actually OK because it's not all THAT powerful?
(2) "RAW" is trumped by "Rule 0"
Since this one might actually cause debate on FaWtL, I figure I need to spoiler it:
My argument? The intent of Spring Attack was to eliminate AoOs from movement.
The player's argument? "Well, I don't get the +2, so obviously it's not as good as taking the feat, so why shouldn't it be 5 feats in one?"
*sigh*
(3) "Real life" is trumped by "rules"
Another spoiler, since it might be another hot topic:
"You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line."
So you can't turn, you can't avoid difficult terrain, etc. A straight line must be straight.
I'm fairly sure this was to prevent heavily-armored tanks from dominating the battlefield because they couldn't care less about losing a bit of AC.
But I have a player who's really pretty peeved at me for enforcing this. "What do you mean, I can't run around the body? Want me to show you?"
(Always my least-favorite argument ever for a fantasy game.)
The whole thing has me reconsidering GM'ing at all, which is sad because I'm running three campaigns right now...
| NobodysHome |
| 2 people marked this as a favorite. |
I should clarify -- "Core Only" means no Player Companions.
I allow:
- Core Rulebook
- Advanced Player's Guide
- Advanced Race Guide
- Ultimate Magic
- Ultimate Equipment
- Ultimate Combat
- Ultimate Campaign
- Inner Sea World Guide
So maybe "core only" is an understatement.
I just despise the Player Companions and third-party addendums because they allow a lot of untested, in my opinion broken, "Stuff". And I've learned that trying to approve things on a case-by-case basis is, er, "less than fun".
EDIT: And before you get too eager with that "Favorite" button, CY, you should know that I also *gasp* enforce racial spells! Want Windy Escape? You'd better be a slyph! Want to be a "Lucky Halfing"? Then BE a frigging halfling!!!!
Yeah. I'm an uppity, power-mad GM that way...
EDIT 2: So maybe it's more that my rules are, "No Player Companions or 3rd-party stuff, and yes, you actually have to meet the racial, religious, or regional prereqs for feats, spells, and traits."
| NobodysHome |
| 1 person marked this as a favorite. |
It's going to start snowing or raining or something soon, I should go to the store. But it's cold out, and I'm tired, and whiny it would seem.
Oh, don't get me started...
...so I knew that there was water getting into the garage. I figured some crack somewhere. So last week I saw that some of my framing was getting soaked. I traced it to a crack in the porch and sealed it.
After a couple of days of real, honest-to-goodness rain (almost 4"), I decided to check on my patch... and found Lake Whimseyshire, a 6" deep pond under the house. Turns out that the porch is separating from the house, and my check on the scratch coat under the surface stucco wasn't sufficient -- the scratch coat doesn't actually go to the ground (thanks, Cheap Contractors!), but stops a good foot above it, so all the rain that's been hitting the front of my house all this time (gee... the western wall, of course) has been getting funneled under the house.
So yesterday was a sodden affair, with me applying about 20' of stucco patch in the rain to try to at least reduce the inflow, then about 10 full ShopVac tanks draining the area. (Thank goodness for ShopVacs!)
So... the leakage is reduced to a drip, the underside of the house is *mostly* drained, and the major supports are *thankfully* pressure-treated wood, so their reaction to being submerged is, "Meh. Whatever."
But the wood supporting the porch is rotted through, so we're now in a race of, "Will the porch last long enough for us to be able to replace it, or is there a catastrophic failure in the near future?"
Life as a homeowner: Interestingness.
EDIT: At this rate Captain Yesterday's introduction to me is going to be when I fly him out here to fix my house because he'll be more reliable (and cheaper) than any local "talent" and my house is threatening to fall over before I can rebuild it...
| Drejk |
| 1 person marked this as a favorite. |
Drejk wrote:So I just started watching RWBY...
I am in the second half of the second season.
I am going to sleep for now, as it is 11 am...
I dread the moment when I watch the available episodes and won't be able to watch more...
The "good" news is that the first few episodes of Season 3 slack off quite a bit (in my mind).
The bad news is, they then turn it back up to 11 to finish off the season...
*sigh*
Just starting episode 3.9...
| Drejk |
| 1 person marked this as a favorite. |
Drejk wrote:** spoiler omitted **** spoiler omitted **
Quite likely.
Also...
| John Napier 698 |
| 2 people marked this as a favorite. |
I'm home, and, as promised, here are two designs. Since the SciFi20 design rules are under copyright, I cannot show the worksheets for the designs. But I can share the results. So without further delay, I present
The United Systems Republic Exploration Scout is based on a 100 ton Needle/Wedge hull built at TL12.
The ship has a model/6 computer, and can both communicate with and detect objects out to 480,000 KM.
A minimum crew of four is required, the Pilot/Commander, the Astrogator/Sensor operator/Comm operator,
and two Engineers. If a turret is installed, a gunner is also required. The ship has four staterooms,
which is sufficient for the base crew. If a gunner is present, the two engineers must share a stateroom.
The ship has a level-1 basic Hyperdrive, giving a speed of 0.5 lightyears per day, and a Particle thruster
providing 2 G of acceleration. The ship's Fusion reactor provides enough surplus energy to power
three lasers. Both a fuel scoop and a purification plant are present, giving the ship the capability
to refuel via "Gas Giant Skimming." The fuel is processed in 36 minutes.
A five ton vehicle bay for an Air/raft is present, and the ship has 4 tons of cargo space. The ship costs
MCr84.91
Combat Statistics: AR 0 (AC 10), SI 100, 2G, Sensors: Extreme 480,000 KM, Communications: Extreme
480,000 KM, No Turret or weapons are installed.
and
The United Systems Republic Mark I Powered Armor
This suit of Powered Armor is built at TL12. It has Str 20 and Dex 12 in the arms and can move at
a maximum speed of 30 Kph. It is fully pressurized and has the same environmental controls as a
Vac Suit. It has a standard Video system, plus Infrared and Light Intensification, both out to 100M.
The Video is projected onto a HUD in the helmet. There is an Audio system with a range of 50M, a
shoulder-mounted light, and a two-way radio with a range of 50 KM.
On worlds with a breathable atmosphere, the armor is powered by a fuel cell with enough fuel for
30 hours of operation. In Vacuum conditions, the fuel cell and fuel tank assembly is swapped with
a Battery pack providing 412.5 hours of operation. The suit has armor made of standard TL 12
materials, providing an AR of 21. The Armor has no Dex Bonus.
The Armor has a volume of 2.5 cubic meters and weighs 500 Kg ( 1/2 Ton ). The Base cost of the
Armor is Cr72,150, with the Battery pack costing an additional Cr 668.25.
Combat Statistics: AR 21 (AC 31), SI 27, Move 70, Str 20 ( +5 ), Dex 12 ( +1 attacks only ),
Duration: 30 Hours ( fuel cell ) or 412.5 hours ( battery ), Audio range: 50m, Video range:
100m with IR and LI, Radio: 2-way at 50 KM. This armor takes the same space as a Large Creature.
| John Napier 698 |
| 2 people marked this as a favorite. |
Hey, NH.
I just had a thought regarding point three from your post above. Have the running PC make an Acrobatics check to jump over the body. Check the skill description yourself, but I believe that the skill's wording applies to the situation. I may be wrong, but it's worth considering. Another idea is to make him stop at the body, move around it, then resume running at the next round. And, I agree with Rysky concerning point two.
baron arem heshvaun
|
| 2 people marked this as a favorite. |
Cap'n Yesterday, FaWtL Tourism wrote:Wait, did Tacticslion say I live in hell last page...I'm sure he did.
And he called me Lawful Evil.
And kicked a puppy.
Well to be fair Tacticslion does appear to be Lawful Good on these boards.
And I am happy with that.
In real life for all we know he uses kittens souls' as his toothpaste.
As a dog person, I'm fine with the latter also.
| Aranna |
| 2 people marked this as a favorite. |
So, when you have one player from one campaign constantly arguing with you about your interpretations of the rules, it's a "player problem".
When three different players from three different campaigns start arguing with you, you have to look in the mirror.
But am I really being unreasonable?
It's human nature to push against the boundaries. I wouldn't hold it against yourself or your players if they try to push past the limits of the game. In most cases we as humans test those boundaries as a reassurance that they do exist and remain firm. If this is the case with your players then they will actually be happy that you enforce the boundaries you established, they will be reassured that they understand your game's framework and even more comfortable building within it.