| AvalonXQ |
There's no hard limit on multiclassing -- other than the fact that anything beyond two or three synergistic base classes, you're generally going to be better off staying in a class for higher-level abilities rather than branching out yet again.
I can't think of a build with, say, five or more base classes that is in any way broken.
Fatespinner
RPG Superstar 2013 Top 32
|
I once played a Ftr/Brb/Rgr/Clr/Wiz... it was marginally effective but yes, not particularly amazing in any aspect.
I am currently playing a Ftr/Brb/Rgr/Tempest who is performing quite well.
All this to say: No, there is no limit on the number of classes a character can possess.
| Bobson |
Bobson wrote:Actually, the limit's 19 right now. Assuming you're only using Pathfinder books, and you don't mind being an ex- of two classes (bard/barbarian or monk/paladin).Why would you have to be an ex-bard?
Oops. I'd forgotten Paizo removed the alignment restriction on them.
| Kalyth |
While there is no limit on the number of classes one can take through multiclassing I would generally limit it by character background and concept. If the player is just multiclassing to get "cool powers" or for shear cheese I would cap it. But as long as adding the extra class or classes fit the character and story I would allow it.
| Sean FitzSimon |
While there is no limit on the number of classes one can take through multiclassing I would generally limit it by character background and concept. If the player is just multiclassing to get "cool powers" or for shear cheese I would cap it. But as long as adding the extra class or classes fit the character and story I would allow it.
Naah, it's easy to justify tacking on levels to your current concept. Imagine a bard who adventures with a wizard, cleric, fighter, rogue, and ranger. Throughout his escapades he might pick up a trick or two from his companions, thus warranting at least a dip into the class to establish the ability. I don't see that as out of character at all.