About Runzyl Steelsong
Runzyl Steelsong
Male Valenar Elf Brb 2/Ftr 3/Rgr 2/Tempest 3
Chaotic Neutral
Strength 18 (+4) / 20 (+5)
Dexterity 18 (+4)
Constitution 14 (+2) / 16 (+3)
Intelligence 10
Wisdom 10
Charisma 8 (-1)
Action Points: 10(max - 5 current)
Rage Rounds: 9(max - 3 current)
Total Hit Points: 121
Damage Taken: 12 (death at 137)
Speed: 40 feet
Armor Class: 26 = 10 +7 [+1 breastplate] +1 [Ring of Protection +1] +4 [DEX] +2 [Tempest Defense] +1 [Dodge] +1 [amulet of natural armor +1]
(28 in Whirling Frenzy)
Touch AC: 16
Flat-footed: 21
Initiative modifier: +4
Fortitude save: +16 = 11 [base] +3 [constitution] +2 [cloak]
Reflex save: +11 = 5 [base] +4 [dexterity] +2 [cloak] (+2 in Whirling Frenzy)
Will save: +4 = 2 [base] +2 [cloak] (+2 vs. enchantment)(+1 vs. fear)
BAB: +10/+5
CMB: +15
CMD: 32
Melee +1 frost ghost touch Valenar double scimitar +17/+12 (1d6+8 plus 1d6 cold/15-20)
Melee +1 frost ghost touch Valenar double scimitar +16/+11 (1d6+6 plus 1d6 cold/15-20) and +1 ghost touch Valenar double scimitar +16/+11 (1d6+3/15-20)
Ranged masterwork mighty (+4) composite longbow +15/+10 (1d8+4/x3)
Feats: 5 feats + 3 bonus
• Dodge [+1 dodge bonus to AC]
• Two-Weapon Fighting [reduces penalties by 2/6] (Rgr bonus)
• Mobility [+4 dodge bonus vs. AoO from movement] (Ftr bonus)
• Spring Attack [can attack during move, no AoO from target]
• Weapon Focus (double scimitar) [+1 to hit with weapon] (Ftr bonus)
• Bladebearer of the Valenar [add action point to damage with double scimitar when adding to attack roll]
• Improved Two-Weapon Fighting [additional off-hand attack at -5]
• Improved Critical (double scimitar) [doubles critical threat range w/weapon]
Skills: 32 skill points
Acrobatics (DEX): 4 + 3 + 10 ranks = +17
Climb (STR): 5 + 3 + 3 ranks = +10
Stealth (DEX): 4 + 3 + 10 ranks = +17
Knowledge (History) (INT): 0 + 2 ranks = +2
Perception (WIS): 0 + 3 + 3 ranks + 2 racial = +8
Ride (DEX): 4 + 3 + 2 ranks = +9
Swim (STR): 5 + 3 + 2 ranks = +10
When in whirling frenzy, Runzyl has the following changed statistics:
AC 28, touch 18, flat-footed 21 (+4 Dex, +7 armor, +1 deflection, +3 dodge, +2 Tempest defense, +1 natural)
Ref +13
Melee +1 frost ghost touch Valenar double scimitar +19/+14 (1d6+11 plus 1d6 cold/15-20)
Melee +1 frost ghost touch Valenar double scimitar +17/+17/+12 (1d6+11 plus 1d6 cold/15-20) w/whirling frenzy
Melee +1 frost ghost touch Valenar double scimitar +18/+13 (1d6+8 plus 1d6 cold/15-20) and +1 ghost touch Valenar double scimitar +18/+13 (1d6+4/15-20)
Melee +1 frost ghost touch Valenar double scimitar +16/+16/+11 (1d6+8 plus 1d6 cold/15-20) and +1 ghost touch Valenar double scimitar +16/+11 (1d6+4/15-20) w/whirling frenzy
Abilities Str 22 (24)
CMB +17; CMD 36
Skills Climb* +12 {3cr}, Swim* +11 {2cr}
Elf Traits
• Immune to sleep; +2 vs. enchantments
• Low-light vision
• Elven Magic
Barbarian Abilities
• Rage 9 rounds/day [Whirling Frenzy variant - +4 STR, +2 AC/Ref, extra attack]
• Fast Movement [+10' speed]
• Uncanny Dodge [retain DEX bonus to AC when flat-footed]
• Rage Powers: Knockback [Bull Rush in place of melee attack, deals STR mod. in damage, do not need to move as normal, no AoO]
Fighter Abilities
• Bravery +1 [+1 on saves vs. fear]
• Armor Training 1 [reduce ACP by 1, increase max DEX by 1, move normal speed in medium armor]
Ranger Abilities
• Favored Enemy: Giants [+2 attack, damage, certain skills vs. giants]
• Track [+1 on Survival checks to follow tracks]
• Wild Empathy [1d20 + 1 as Diplomacy vs. animals]
• Combat Style [Two-Weapon Fighting]
Tempest Abilities
• Tempest Defense [+2 AC when wielding two weapons or double weapon]
• Ambidexterity (-3/-1) [reduces TWF penalties by 1]
• Two Weapon Versatility [can apply main hand feats to off-hand]
Description:
Age: 122 years
Height: 5’0”
Weight: 140 lbs
Eyes: Pale blue
Skin: Medium tan.
Region of Origin: Valenar
Religion: Ancestral
Languages: Common, Elven
Equipment: (69.0/133.0 lbs. - Light Load) Combat gear plus quiver (14 arrows), ring of protection +1, earthbound gauntlets, belt of physical might +2, cloak of resistance +2, amulet of natural armor +1, light warhorse (w/bit and bridle, military saddle, saddlebags, 10 days of feed), 2 jugs of goodberry wine (10 doses), Traveler's Outfit (5 lbs.), backpack (5 lbs.), waterskin (4 lbs.), bedroll (2 lbs.), climbing kit, winter clothing, and coin pouch.
Head:
Face:
Throat: amulet of natural armor +1
Shoulders: cloak of resistance +2
Body: +1 breastplate
Torso:
Arms:
Hands: earthbound gauntlets (+2 att/dmg vs. opponents on ground)
Rings: ring of protection +1
Waist: belt of physical might +2 (STR/CON)
Feet:
Money: 202gp, 11sp.
XP: 90,970
Favored Class: Barbarian (bonus HP)