DM-Camris' REIGN of WINTER Part 2: The Shackled Hut (Inactive)

Game Master Camris

SECTION TWO: Strolling through the Howlings
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
Heldren Villiage Map | Overland Map of Taldor


1,701 to 1,750 of 2,503 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

the big picture
Giacomo Rumble wrote:
So... we're off to meet fight the wizard?

that or let him come to you... ::zuul voice:: chooze your doom


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

will heal up Gondork more.
cure light wounds: 1d8 + 3 ⇒ (3) + 3 = 6

"I say we give him sight and send him in first."


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn would go down below, at least to check if any others are about down there; but she would shed no tears if the guards all bled out.


the big picture

cool. i imagined Arwyn as the one checking the tracks, the door and piecing together the fight down on the ground floor.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

What I expect Giacomo's reaction will be when he gets back upstairs again.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork abruptily stands up at 10p's decision.

No! Ten-penny, I will not stand for this! You cannot stab these men tied on the ground... they deserve a fair execution!

He spits on the ground.

I will do the job. F*#! shivana. The lord in iron whirls in my very blood! I will grant them the mercy of choosing their death.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Great, now I will forever see Giacomo as a halfling version of Austin Powers...

"Gondork... GONDORK! You do realize that Giacomo will notice that them losing their heads was not something that happened on the field of battle just now. We'll never hear the end of it.

But I also know it is a necessity for our survival. It is better to do it while they are floored and unconcious, then to first put them on their knees and execute them! The more effort you put in their demise, the less humane this becomes. I'm not proud of the idea that popped in to my head, but at least let us do it without any unnecessary display."


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I wanted to make a hopeful in-character remark about possibly freeing the prisoners to fuel the irony, but even Giacomo's had it up to here with them. He's not proud of it, but I think he knows what to expect when he returns upstairs.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok
GM wrote:
...you check the tracks in the snow outside, the storm still black and swirling overhead, blotting out the stars, a truly black night for elves even, heavy snow falling with numbing speed and survey the area.

Arwyn checked what tracks were still legible in the heavy snowfall. Track plus favored terrain.

Survival (Track): 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Don't worry, I'll make it quick.

*Proceeds*

*Chop chop choppedy chop*


the big picture

yup, looks like they landed outside, without much force, so they must have had magical help.

While you're out a step past the door, checking where the tracks started to make sure it was just the two of them that came down, the ice statue's dragon head swerves to evaluate you. snorting out a plume of ice crystals as it seems to breathe on you.


the big picture

Gondork is lounging by the fountain rinsing his head in the lukewarm spring waters, while ten-penny steps out of the teleporter and comes over to wash blood from her weapons and gear.

Nadya and Giacomo are over by Hatches body, saying a short prayer to Erastil

Caladan was over by the door, looking out at the still dark stormy sky and the thick snow falling in the wind, when the statue shifts its feet and cranes it neck to stretch and roar, slivers of ice cracking off some parts, and shaking off the snow menacingly not fifteen feet from Arwyn, turning everyone's head.

>> Ice Dragon <<

Round 1
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [11: Giacomo], [4: Gondork] [0: Ice Dragon]

init rolls:

initiative checks
arwyn: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
caladan: 1d20 + 1 ⇒ (11) + 1 = 12
gondork: 1d20 + 1 ⇒ (3) + 1 = 4
giacomo: 1d20 + 4 ⇒ (7) + 4 = 11
10p: 1d20 + 4 ⇒ (14) + 4 = 18
nadya: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
ice dragon: 1d20 - 1 ⇒ (1) - 1 = 0

knowledge arcana (DC15):
An animated Ice sculpture. its a Large Construct. Because its made out of ice, its vulnerable to Fire, and immune to cold, with a hardness of zero. It seems to be an ice sculpture of a White Dragon.

knowledge arcana (DC20):
Its got reach like a large dragon, but only two slams, though it can probably fly.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Knowledge Arcana: 1d20 + 8 ⇒ (3) + 8 = 11

Knowledge Arcana: 1d20 + 8 ⇒ (10) + 8 = 18


the big picture

sorry, i write them funny, its one check to identify the creature, i just break down the minumum, and a few consecutive results in case someone rolls high. its mostly visual based so gondork still needs a night's rest.

he's still deaf too =X its been maybe 10 minutes since upstairs, about 11 minutes since he got deafened by the thunderstone, ten-penny too.

::correction::
everyone's heads swivel at the ROAR (except gondork and ten-penny. Penny only reacts when she notices everyone else looking in one direction at the gate. )


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Lol. FML


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"Holy crap that thing is alive!" She shouted, firing once at the ice dragon and retreating back inside.
shortbow attack: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 piercing damage.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Where are we on the map in relation to it? I'd like to shoot it, but I can't find it.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Derp, nevermind, I overlooked it. Ready an attack to shoot it when it's in point-blank range for me. will put it in spoiler tags.

Ready attack:
Attack roll: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 1 ⇒ (4) + 1 = 5


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny Moves towards the hall to check what the head-turning is about (single move, next to Arwyn), and suddenly sees something a little to big to just walk up to. She pats Gondork in his face a couple of times to let him know something is up, and then tries to pull him along backwards a bit.
Want to drag him out of the dragon's vision, I assume Gondork does not resist. Otherwise: Drag: 1d20 + 4 ⇒ (20) + 4 = 24 versus flatfooted/blind CMD

EDIT: Dammit! This is my Natural 20?!? I could've thrown a dagger and hit it for Sneak...


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Nadya draws her bow as she moves up by Arwyn to take a shot too
comp longbow: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 1 ⇒ (4) + 1 = 5

(Plink)

arwyn's shot connects for 9dmg


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

Caladan pulls out old man dansby's longbow as he moves back and out of the way, taking a shot.

old man dansby's longbow: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (1) + 1 = 2


the big picture

The dragon flies forward, charging caladan. It gets close enough that giacomo looses his arrow, hitting the dragon for 5dmg.

charge, slam: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d8 + 6 ⇒ (2) + 6 = 8
Its wings clip the entrance, and it misses.

not at my PC so i cant update the map. Will do it in an hour or so, nadya moved up to the fountain, caladan moced back in front of arwyn, leaving a line of fire open without a cover penalty. The dragon stopped once it could reach caladan with its 10ft reach.


the big picture

_round 2 attack. shift to take a shot without cover.
nadya w/ comp longbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
(plink)

Round 2
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [4: Gondork] [0: Giacomo], [0: Ice Dragon]


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Round 2

Rapid shot, precise shot, point blank shot. Attack to the Ice Dragon.
shortbow attack: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21 for a possible 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 piercing damage.
shortbow rapid shot attack: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10 for a possible 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 piercing damage.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

My strategy seemed to work, so let's continue.

Longbow attack, ignoring one person of cover.: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 1 ⇒ (4) + 1 = 5

Caladan doesn't count as being in melee, right? If he does, that's a to-hit of 15.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny opens the door, just to have an escape route in case things go south. She then 5ft steps towards the corridor and tries to intimidate the dragon. (still deaf, still sounds strange)

"Hey Frosty! We just slaughtered at least a dozen men! Twice! You don't stand a chance, so just fly off and get lost or something!"
Intimidate: 1d20 + 7 ⇒ (9) + 7 = 16


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Intimidating a dragon? boldmovecotton.gif.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork goes full defence after getting slapped and dragged by 10p, grunting something about a warrior's honor.


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

caladan steps up and swings, defensively
cold iron morningstar: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 21d8 + 5 ⇒ (4) + 5 = 9
nope.


the big picture

the dragon slams caladan twice, pounding him back once AC 21 defensively (still hit for 8 dmg)

nadya takes a shot and then steps out of the way, plinking aginst the ice ?

slam: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 6 ⇒ (2) + 6 = 8
slam: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 6 ⇒ (2) + 6 = 8

comp longbow: 1d20 + 5 + 1 - 8 ⇒ (13) + 5 + 1 - 8 = 111d8 + 1 ⇒ (1) + 1 = 2

Round 3
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [11: Giacomo], [4: Gondork] [0: Ice Dragon]


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny delays till after Arwyn and Giacomo, so that they have a clear shot.

Ten-Penny takes a deep gulp and decides to help Caladan fend this thing off. She tumbles towards the dragon and lashes out at it (defensively and Combat Expertise).

Tumble: 1d20 + 10 ⇒ (14) + 10 = 24
Defensive Short Sword: 1d20 + 7 - 4 - 1 ⇒ (2) + 7 - 4 - 1 = 4 for 1d6 + 4 ⇒ (3) + 4 = 7

Gained +4 Dodge AC, so AC 21 till beginning next round


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Round3
Rapid shot, point blank, precise shot to the ice dragon.
short bow attack: 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11 for a possible 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 piercing damage.
short bow rapid shot attack: 1d20 + 8 - 2 + 1 ⇒ (5) + 8 - 2 + 1 = 12 for a possible 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 piercing damage.


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

cold iron morningstar, defensively (AC 21): 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d8 + 5 ⇒ (6) + 5 = 11

all plinks so far.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Before everyone's closed in and in melee:

Longbow attack!: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 1 ⇒ (1) + 1 = 2


the big picture

(-2)

the dragon swipes at caladan twice, slaming him back once (-8 dmg)

slam: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 6 ⇒ (2) + 6 = 8
slam: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 6 ⇒ (8) + 6 = 14

nadya pulls an alchemist fire, and lobs it at a back square of the dragon.
alch fire: 1d20 + 5 + 1 - 4 - 4 - 4 ⇒ (16) + 5 + 1 - 4 - 4 - 4 = 101d6 + 1 ⇒ (5) + 1 = 6 6fire = 9 dmg.
luckily hits

Round 4
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [11: Giacomo], [4: Gondork] [0: Ice Dragon]


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo sees Caladan getting wailed on pretty heavily, and decides to channel energy, then moves closer to the group.

Channel Energy: 2d6 ⇒ (6, 3) = 9

I'd like to throw fires as well, but I'm taking too many penalties. I could also grab some fires so other people can throw them at the beastie.
Also, last channel of the day. Then, one cure and I'm out.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Also, in here there isn't any wind, right? I see Nadya takes a lot of penalties, but that's for firing into the courtyard, right? I didn't take the -4 for weather into account on my previous rolls.


the big picture

she doesn't have precise shot. =P


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

She's taking three minus fours. One for lacking Precise Shot, one for firing in melee, the last one..? There's a 10 foot range increment, perhaps that last should be a -2?

The Exchange

male human? delittante

-4, it was targetted 20 ft out


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny sees Caladan take quite a beating. She realizes that the longer this fight lasts, the more likely the dragon will kill them. She throws all caution out the window and starts wailing on it.

Short Sword 1: 1d20 + 5 ⇒ (9) + 5 = 14 for 1d6 + 4 ⇒ (1) + 4 = 5
Short Sword 2: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d6 + 2 ⇒ (3) + 2 = 5
Confirm: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 2 ⇒ (4) + 2 = 6 extra


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

(-11 dmg )

cold iron morningstar: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 5 ⇒ (8) + 5 = 13

(-13 dmg)

Caladan brings his cold iron morningstar to rest dead center in the dragon's solar plexis, the entire thing shatters into icecubes. and everyone catches their breath for a second, until they see some ice elementals outside, coming your way. and a flying caster supporting them.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Oh flip. Hope this doesn't take long, I'm 1 Cure Light away from uselessness.
Still though, we beat up a dragon. Woo!


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

I'm not sure how long we can keep this up. Is there any indication how many elementals (and how big)? Might help with decision making.

"Uhm, guys? Should I lock and jam all doors? Nod for yes, cause I can't hear you at the moment..."


the big picture

2d3 ⇒ (1, 3) = 4 small ice elementals.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Feeling kinda useless here... Giacomo, any chance I could see something soon? My body is ready.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Let them get a bit closer first. Don't want to give you your eyes back, only to go blind again five seconds later."


the big picture

the little ice spitlits rumble along, two of them charging forward at Caladan and Ten-Penny, both missing.
@caladan: slam, power attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d4 + 3 ⇒ (3) + 3 = 6
@ten-penny: slam, power attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d4 + 3 ⇒ (3) + 3 = 6

>> Radosek <<

A brown haired, bearded man with a crazed look in his eyes floats foward over the fountain, white fur trimming his blue cloak and blue-black robes, an icicle in his right hand, his left clutching the cloak, the wind fighting him slightly. a small goat trailing along, walking slowly around the fountain.
fly: 1d20 + 10 ⇒ (11) + 10 = 21

-- round 5 --

Nadya's alchemical fire burns among the shattered chunks of ice, whats left of the ice statue. Nadya pulls another alchemist fire, and hurls it at the back row, the blue ice elemental.
alchemist fire: 1d20 + 5 + 1 - 4 - 4 - 4 ⇒ (20) + 5 + 1 - 4 - 4 - 4 = 14
fire dmg: 1d6 + 1 ⇒ (4) + 1 = 5
"My last. but its worth it. "

Round 5
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [11: Giacomo], [4: Gondork], [0: Elementals], [0: Radosek], [0: Valstoi]


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo digs in his pouch and removes another alchemist fire.

"There's not much I can do, but if anyone needs this, feel free to grab it."

Giacomo then taps Gondork and lends him his eyes.

"Okay, now we're talking. Gondork, go wild."

He then turns to Radosek. Or, at least the general direction of where Giacomo thinks he saw him last.

"Look, I get that you obviously have an issue with us, since we're here to kill you, but YOU BASTARDS KILLED HATCH! He was just a household friend of Nadya's, he's practically an innocent bystander. How would you like it if that stupid goat got hit in the crossfire? You shall pay for this. Not just for what you did to us, not just for what you did to this entire town, but for what you did to Hatch! FOR HATCH!"


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Round 4
Arwyn nodded. "Aye Giacomo, FOR HATCH!"
Keeping it simple, Arwyn fired rapid shot, point blank, precise shot to the purple one. (Then Green if purple goes down.)
short bow attack: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22 for a possible 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 piercing damage.
short bow rapid shot attack: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18 for a possible 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 piercing damage.

Arwyn broke into a cold sweat at this, feeling as she drew and fired that she was midway through her last quiver of regular arrows. She wondered how quickly she could get her pack open to her reserve of cold iron tipped arrows...

1,701 to 1,750 of 2,503 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Reign of Winter All Messageboards

Want to post a reply? Sign in.