Can't decide on which role to fill.


Advice


In our recent Pathfinder campaign my level 2 Fighter/ 1 Barbarian, due to some poor rolls on my part, died. This left the group with a melee oriented rogue, monk, and a blaster sorc. As i was trying to figure out what I would be playing next I noticed some holes in our party. We lack all social skills, restoration and healing, many of the important knowledge skills, and now, since my character has died, we also lack a front line fighter that could take damage and dish it back out.

I have though of several different options, such as playing a Paladin to try and fill in the fighting/healing roll or even a druid to do the same, but that leaves a lot of roles unfilled. So I ask you all if you have any advice on what would be ideal for a group set up like this in order to be an efficient member of the party by filling in some of these holes.

--Thanks!!!


It sounds like you're looking for a Bard, but a Lore Oracle could also work in all areas except front line fighter.


Firest wrote:


It sounds like you're looking for a Bard, but a Lore Oracle could also work in all areas except front line fighter.

Thanks for the reply. I will take a look at those. Any other advice would be appreciated.


Have you considered an Inquisitor? If you send a feat on the Heavy Armor proficiency you can be back slogging into melee and getting Teamwork feat play off the Rogue and Monk.

A follow up question is how do the Rogue and Monk fight in a battle? Is the Melee rogue diving in with ah high Dex based AC or is he skirmishing and picking off foes on the edge of a fight? Same can be asked of the Monk. Classes are one thing but tactics can make a big difference.

If you and the rest of the party become seriously concerned about healing I do suggest looking at hirelings and perhaps the leadership feat for someone at 6th level, possibly the Sorcerer. Hirelings can also be somewhat effective meat-shields... provided you don't put them in too much harms way.


Also The APG Arcane Duelist Bard when be the pace you are looking for, spells and real decent melee ability. I suggest this because of lack of cleric in group. Also the Battle Oracle is quite nice too if you need a battle cleric build


Dorje Sylas wrote:

Have you considered an Inquisitor? If you send a feat on the Heavy Armor proficiency you can be back slogging into melee and getting Teamwork feat play off the Rogue and Monk.

A follow up question is how do the Rogue and Monk fight in a battle? Is the Melee rogue diving in with ah high Dex based AC or is he skirmishing and picking off foes on the edge of a fight? Same can be asked of the Monk. Classes are one thing but tactics can make a big difference.

If you and the rest of the party become seriously concerned about healing I do suggest looking at hirelings and perhaps the leadership feat for someone at 6th level, possibly the Sorcerer.

I probably should have mentioned this beforehand but our DM has changed flanking a bit so its more of an issue of whether or not the opponent is facing toward you or away. Mostly the rogue tumbles around enemies to get sneak attacks and uses a buckler and rapier. The monk pretty much just tries to run up and get in a good position to flurry. I know the flanking rule is odd but everyone seems to enjoy it for the time being.

As for the inquisitor I have been playing one in another group and just tend to have bad luck with it but that could be a good class for this group. Thanks for your response.


I'd reccomend a combat oriented cleric. You can wade into melee and do fairly well with the right feats. At the same token you can snap off healing spells or a channel positive energy and just pay a feat for the selective channel ability and it works just as well, with this you can fulfill both the tank and the healer.

Conversly, you could do the inquisitor like suggested for the skills, healing spells and some decent combat ability, but your healing prowess is hampered by this.


Contrary to what everyone else has said, I wouldn't focus on combat at all. I would make a cleric or oracle with excellent divine casting. Leave the fighting to the characters who pretty much just want to fight, while you buff, heal, cast utility spells, and use social skills. Your caster will still be decent in combat if called upon, but plan to spend most of your actions casting spells and using spell-like powers.

What does everyone want to do:
Monk - fight
Rogue - fight, sneak, disable device
Sorcerer - blast
Cleric - utility spells & social skills


Blueluck wrote:

Contrary to what everyone else has said, I wouldn't focus on combat at all. I would make a cleric or oracle with excellent divine casting. Leave the fighting to the characters who pretty much just want to fight, while you buff, heal, cast utility spells, and use social skills. Your caster will still be decent in combat if called upon, but plan to spend most of your actions casting spells and using spell-like powers.

What does everyone want to do:
Monk - fight
Rogue - fight, sneak, disable device
Sorcerer - blast
Cleric - utility spells & social skills

I think you are right in regards to cleric. I always have avoided clerics before because the idea that most of the players get in their heads is that i am their to heal and ONLY heal. This way I can fill most of what we are missing and still have fun with it. Also, as a plus, the DM has let me know clerics are insanely more power because, as a house rule, divine spellcasters won't have to prepare spells, but can spontaniously cast ALL of their spells. Thanks you all for your advice.


If you use the standard domains from pathfinder look at war domain. Clerics of Iomedae at 8th level get one of the most amazing special abilities. with the investment of power attack and combat expertise you can have the most situationally capable character in the game. granted it is only for a number of rounds equal to level each day, but you can literally fill different roles on a game by game basis. one of the most diverse characters I have had to DM against, because I never new what the guy playing the character was going to come up with next.

Silver Crusade

We lack all social skills, restoration and healing, many of the important knowledge skills.

We lack all social skills best Bard second best Sorcerer/Orical
restoration and healingbest cleic/Orical second best inquisitor/bard
many of the important knowledge skills best Bard second best Orical

This brings us to Orical or Bard. Cleric/Socerer can only cover one of the areas needed.

Bard = Buffs, Crowed Control, Arcane casting, Lore Skills, Cure Spells, Social Skills.

Orical of Lore = Buffs , Divine Spells, Lore Skills, Social Skills.

For over all abilitys. I wold go with Bard.

Personly I just don't think the Inquisitor. Brings any thing to the party a Bard can't do. What the Bard can do is bring group buffs. What the bard can't do Restoration.


Ok so her are a few things I have put together:

Bard:

Level 3 Gnome Bard
STR:14
DEX:17
CON:16 (14 Base +2 Racial)
INT:17
WIS:13
CHA:20 (18 Base +2 Racial)

Feats: Point Blank Shot, Precise Shot

Spells:Level 0- Summon Instrument, Read magic, Detect Magic, Ressistance, Mending, Ghost Sound. Level 1- Grease, Charm Person, Cure Light Wounds, Saving Finale

Skills:Acrobatics +9, Diplomacy +11, Knowledge (Arcana, Religion, Nature) +9, Spellcraft +9, UMD +11, Perform (Sing) +11(Also used for bluff and sense Motive), Perception +9.

Cleric:

Level 3 Human Cleric

STR:17
DEX:13
CON:14
INT:14
WIS:20
CHA:17

Feats: Combat Expertise, Heavy Armor Proficiency, Power Attack

Skills: Diplomacy +9, Knowledge (Arcana, Religion) +8, Spellcraft +8, Sense Motive +10

Any tweaks or ideas? Hopefully seeing the stats I have to play around with can help a bit.

Grand Lodge

Your group is pretty unbalanced. If you try to fill all the missing roles, your gonna end up with a pretty diluted character that just won't be very good at any of it. I would say pick healing or social and make a character that focuses on that and try to get the rest in as a secondary deal. For your group layout if I HAD to fill the missing roles, I would personally make a witch. They are int based casters so you can have skills for knoweldge and social skills and they can heal (sorta) and have a lot of nifty abilities (many good for social stuff) and util spells.

Scarab Sages

Sounds like you’re good to go on either cleric or bard, but if it’s not too late, just wanted to chime in and give a good word for oracle. The choices of mysteries and the benefit sides of the curses can give some good results. If you twist them around juuust right, you can get some really interesting characters. It’s kinda like RPG Tetris. :D


Cold Napalm wrote:
Your group is pretty unbalanced. If you try to fill all the missing roles, your gonna end up with a pretty diluted character that just won't be very good at any of it. I would say pick healing or social and make a character that focuses on that and try to get the rest in as a secondary deal. For your group layout if I HAD to fill the missing roles, I would personally make a witch. They are int based casters so you can have skills for knoweldge and social skills and they can heal (sorta) and have a lot of nifty abilities (many good for social stuff) and util spells.

It can be hard to fill to many roles. It was easier when I was a fighter and all i needed to focus on was keeping the attention of a few stronger opponents, but this just resulted in me dying. Ultimately I just want to have fun and be useful. I guess for me having some of these roles missing just seems to pull something away from the overall scope of a roleplaying game wherein it loses some of the feel of being about roleplaying and more about my stat block is bigger than your stat block.


jtokay wrote:
Sounds like you’re good to go on either cleric or bard, but if it’s not too late, just wanted to chime in and give a good word for oracle. The choices of mysteries and the benefit sides of the curses can give some good results. If you twist them around juuust right, you can get some really interesting characters. It’s kinda like RPG Tetris. :D

My only issue with Oracle is that I have never played it or been in a group with anyone that has. I know that is a poor reason to write it off. Can you give any examples of builds or concepts for the class so I can have a better understanding of what they do?

Scarab Sages

I’m away from my books at the moment, but think of it as a “divine sorcerer.” You get a limited amount of spells, but you can cast them a lot. Depending on your alignment, you automatically get cure or inflict spells, so you don’t need to devote spell picks to them. The mysteries are like bloodlines, they add quite a bit of flavor to the mechanic. You also take a curse, which hinders you in some way, but also comes with a positive benefit (the benefits become much more powerful as you level).

It sounds like you’ve kind of steered away from needing to engage in combat, but if you decide to head in that direction, there are some mysteries that can help with that, and if you multiclass into Barbarian, there is even a prestige class “Rage Prophet” that seems to be tailored for oracle/barbarian that is just nuts and almost sounds exactly like what you were looking for in your original post (again, depending on how you tailor your mystery/curse choices).


jtokay wrote:

I’m away from my books at the moment, but think of it as a “divine sorcerer.” You get a limited amount of spells, but you can cast them a lot. Depending on your alignment, you automatically get cure or inflict spells, so you don’t need to devote spell picks to them. The mysteries are like bloodlines, they add quite a bit of flavor to the mechanic. You also take a curse, which hinders you in some way, but also comes with a positive benefit (the benefits become much more powerful as you level).

It sounds like you’ve kind of steered away from needing to engage in combat, but if you decide to head in that direction, there are some mysteries that can help with that, and if you multiclass into Barbarian, there is even a prestige class “Rage Prophet” that seems to be tailored for oracle/barbarian that is just nuts and almost sounds exactly like what you were looking for in your original post (again, depending on how you tailor your mystery/curse choices).

Thanks I am taking a look at that now. That might help with alot of the issues I am having. It wasn't so much that I wanted to steer away from combat but it was more that i didn't think I could have my cake and eat it too. My fighter was the one doing most of the damage so i would need to still contribute in that way somehow, and that is why i had considered possibly a Paladin, but that still left so much out.


BlindProphet00 wrote:

Ok so her are a few things I have put together:

** spoiler omitted **

** spoiler omitted **

Any tweaks or ideas? Hopefully seeing the stats I have to play around with can help a bit.

Your bard doesn't need summon instrument since it's using Perform(Sing).


If you have a blaster sorc, his charisma's probably pretty high for those save DCs... so he should step up to fill the social role, leaving you free to do healing, knowledge, and maybe damage sponge. In that case, you'd probably want to go cleric.

If the sorc's player won't do social no matter what, oracle makes more sense. I'd suggest Battle (for front lines), Heavens (for battlefield control), or Life (for even more healing).


Make whatever you want. That party needs everything. I think the cleric with selective channeling instead of combat expertise is the best choice of the two. You won't die from not having a face. You will die from HP loss.

Grand Lodge

Kamelguru wrote:
Make whatever you want. That party needs everything. I think the cleric with selective channeling instead of combat expertise is the best choice of the two. You won't die from not having a face. You will die from HP loss.

I don't know about that...I have seen tons groups so far TPK from not having a face/ignoring the fact that they did have a face. But yeah this group is missing pretty much everything :P .


I would say Cleric. Clerics get Diplomacy, Knowledge (nobility) and Sense Motive as Class Skills. As long as the Rogue has some Knowledge (local), you should make an OK face (I hate that term, but it is what it is, and everyone understands it). You will be a bit starved for Skill Points, but Human helps with that.

You will be an OK frontline combatant, particularly if you pick a Deity with a good favored weapon. With heavy Armor Prof and a heavy shield, you will have a good armor class. Your HPs will trail a Fighter or Brbarian, but not by that much.


Go Cleric, and take a look at the Glory Domain in the core book and at the Revolution subdomain (Liberation) in the APG.

Glory gets you a bonus equal to your cleric level on a charisma based check, usable 3+wis/day as standard action.

With Revolution, you get a rerolls on your diplomacy and intimidate rolls at level 8.

Meaning at level 8, you can pull out Diplomacy checks are at +23 (counting a +2 charisma bonus and Eagle's Splendor) and reroll the result once a day. Not bad at all.

You can do the same with Intimidate. You can get it on your skill list with the bully trait. Oh, yeah, at +24, because of the trait bonus.

Also - why not take the fast talker trait to get Bluff? You will not be able to reroll, but a +24 check when you need it is still pretty good.

Best of all, you can heal and defend your ground in a fight!

Play a human with decent charisma and intelligence, and put your fav class bonus in skills points (You can compensate with toughness as your Human feat) - and you will be a pretty good party face.

Bully, fast talker, revolutionary glorious cleric. What to do with that?

As a child and until recently, you lived in the street under a dictature, and you had to make your place in the pecking order, sometimes in ways you still regret. But your life changed the day you encountered a charismatic cleric that talked to you about a god, a liberator. He showed you and the people around you that you could refuse to accept what this oppressive system made of you. Soon, under the guidance of this new faith, a revolution ensued. Having joined the order, you now travel the world in the name of your god, searching for tyrants to overthrow and teaching to simple people they never have to bow to an oppressive ruler.

Glory to the people!

Sczarni

I'm currently filling the role you describe as an Oracle of Battle (lvl 6). I am currently out damaging our party's sword and board fighter, I out heal the druid, and I out social the monk. Just pump STR and CHA and you're golden. :) For a fuller discussion of build, just let me know you're interested.

P.S. Great fun to role-play!


Darksmokepuncher wrote:

I'm currently filling the role you describe as an Oracle of Battle (lvl 6). I am currently out damaging our party's sword and board fighter, I out heal the druid, and I out social the monk. Just pump STR and CHA and you're golden. :) For a fuller discussion of build, just let me know you're interested.

P.S. Great fun to role-play!

I would love to see your setup!!

After speaking with my DM today he told me that he would just give me heavy armor proficiency, which i think is nice. Unfortunately we can't just automatically have traits, but I am sure I could take them if I also took the feat. We are playing in Forgotten Realms so the DM was nudging me towards being a Cleric of Torm but he isn't going to force me into it if i don't want to.

If this nasty ice storm lets up we will be starting in on Wednesday. You all have given me so many great ideas and I am really appreciative of it. I would also like to note this is my first time posting in these forums and i think its the first time in a forum community that I have participated in where people have actually been friendly and helpful, so thank you all for that.

I am gonna put a few things together here in a few minutes so you can see what I've got.


Ok, sorry for the delay had some computer problems.

Here is what I have for a Cleric

Cleric:

Level 3 Human Cleric of Tempus

Domains-War(Tactics), Liberation(Revolution)

GM is giving me Heavy armor Proficiency

Feats:Additional Traits(Bully, Reactionary), Combat Expertise, Power Attack

Skills: Dipolmacy, Intimidate, Knowledge(Religion, Nobility), Sense Motive, Spellcraft (if taking the feat for traits isn’t a good idea I will replace intimidate with ranks in perception)

Stats: Str-18 Dex-13 Con-14 Int-14 Wis-17 Char-17 (Will probably put the +2 in Str or Cha)


the only thing I would say is taking power attack and combat expertise to start gives you a feat that you will probably use one or other at one time, not together. I could be wrong. you may invest in selective channel to start along with one of the previous two, depending if you feel you will need the ac more or less with the heavy armor.

Just a thought.


the only thing I would say is taking power attack and combat expertise to start gives you a feat that you will probably use one or other at one time, not together. I could be wrong. you may invest in selective channel to start along with one of the previous two, depending if you feel you will need the ac more or less with the heavy armor.

Just a thought.


Dedlin wrote:

the only thing I would say is taking power attack and combat expertise to start gives you a feat that you will probably use one or other at one time, not together. I could be wrong. you may invest in selective channel to start along with one of the previous two, depending if you feel you will need the ac more or less with the heavy armor.

Just a thought.

Good point. I mainly just took it so by level 8 War domain power so i can have more options open. I guess it could be taken later. I had trouble finding good low level feats. The main reason i didn't think selective channeling would be worth it was because doing 2d6 healing with no other bonus's in combat wouldn't be worth it, and i i needed to heal i would be better off with a cure light or cure mod. I am also inexperienced with clerics though so my assumptions could be wrong.

Silver Crusade

How I work a bards skill list.
1. Determan what skills you need. Preform (Oratary, Act, Percussion),
Acrobatics, Linguistics, and Use Magic Device,
2. Verstal preformer is your friend.
Oratary 2nd level = Diplomacy & Sense Motive
Act 6th level = Bluff & Disquise
Percussion 10th level = Intimadate & Handle Anamels
3. Base Int of 17 = 9 skill points a level. Left over skill points go to Knowlage skills. Spread them out becous with your bardic lore you need at least one point in them.

Then a few changes to the spell list.

Level 3 Gnome Bard
STR:14
DEX:17
CON:16 (14 Base +2 Racial)
INT:17
WIS:13
CHA:20 (18 Base +2 Racial)

Feats: Point Blank Shot, Precise Shot

Spells:Level 0- Read magic, Detect Magic, Ressistance, Mending, Ghost Sound, Unwitting Ally Level 1- Charm Person, Cure Light Wounds, Saving Finale, Share Language

Skills. Acrobatics 9 Lingustics 9 Use Magic Devices 11 Preforme (Oratary, Act, Percussion) 11 ( Versatal Preformance Oratary ) Knowlage (Arcana, Engineering, Geography, History, Local, Nobility, Planes, Religion, nature,) 8

That wold be my suggestion for the bard.

For the cleric its much easyer. Get rid of all the melee combat feets. Picking up your meta magics and your Chanel Powers now. In lower level games melee cleric is better. At high end play this is just not the cast. You can only focus on one you don't realy have feets to burn.
Intensified Spell in my opion this is one of the best meta magic feets ever. Persistent Spell This is up there on very usefull. Extra Channel and Selective Channeling are not a bad way to go.

I wold probly go Exta Channel, Selective Channeling, and Intensified Spell.

Shelyn NG Goddess of beauty, art, love, music Weapon glaive
Domain Charm (Love Subdomain) Protection


If you want to go for Tactics(war) subdomain, I would Swap Revolution for Glory, question of taking real advantage of the cha based skills. The Spell list is more on the offensive side, too. And the Glory/War combination just screams Torm.

Also, the Tactics subdomain seems to grant reroll on initiative checks to an ally only, in case you understood you could use it on yourself. (I'm not 100% sure of this one, ask your GM)

If you are going to Melee a lot, I would swap Combat Expertise for Thoughness (unless you are Taking CE for the purpose to qualify for other feats.) You may be getting hit a little more, but, hey, you can take it! And you have heavy armors, anyway ;-)

Take the traits - Intimidate is really good to have, in and out of combat.


With the ever oppressive feeling that we are to be, in our real lives, fulfilling certain roles (father, husband, boyfriend, octopus stock boy, whatever), my advice for you is to stop thinking about the need to fulfill any kind of role at all while playing Dungeons and Dragons (Pathfinder if you prefer).

Create a character that interests you, play that character. Role play your character in what ever way you like, and let the "role-fulfilling" be hanged. In my thirty plus years of playing this game I believe I have enjoyed it the most when characters succeed despite their very best attempts to do otherwise.


BlindProphet00 wrote:
Dedlin wrote:

the only thing I would say is taking power attack and combat expertise to start gives you a feat that you will probably use one or other at one time, not together. I could be wrong. you may invest in selective channel to start along with one of the previous two, depending if you feel you will need the ac more or less with the heavy armor.

Just a thought.

Good point. I mainly just took it so by level 8 War domain power so i can have more options open. I guess it could be taken later. I had trouble finding good low level feats. The main reason i didn't think selective channeling would be worth it was because doing 2d6 healing with no other bonus's in combat wouldn't be worth it, and i i needed to heal i would be better off with a cure light or cure mod. I am also inexperienced with clerics though so my assumptions could be wrong.

You are aware that it is an AoE? That's 2d6 on _all_ your allies, which on average is as good as casting cure light on all of them. We also use it to stabilize and save people all the time. It is really good.


Kamelguru wrote:
BlindProphet00 wrote:
Dedlin wrote:

the only thing I would say is taking power attack and combat expertise to start gives you a feat that you will probably use one or other at one time, not together. I could be wrong. you may invest in selective channel to start along with one of the previous two, depending if you feel you will need the ac more or less with the heavy armor.

Just a thought.

Good point. I mainly just took it so by level 8 War domain power so i can have more options open. I guess it could be taken later. I had trouble finding good low level feats. The main reason i didn't think selective channeling would be worth it was because doing 2d6 healing with no other bonus's in combat wouldn't be worth it, and i i needed to heal i would be better off with a cure light or cure mod. I am also inexperienced with clerics though so my assumptions could be wrong.
You are aware that it is an AoE? That's 2d6 on _all_ your allies, which on average is as good as casting cure light on all of them. We also use it to stabilize and save people all the time. It is really good.

Yup Kamelguru summed it up AoE heal 30' radius 2d6 to everything, selective helps you not heal the bad guys. Channel is by far the best thing to happen to clerics since losing heavy armor :)

Sczarni

BlindProphet00 wrote:
Darksmokepuncher wrote:

I'm currently filling the role you describe as an Oracle of Battle (lvl 6). I am currently out damaging our party's sword and board fighter, I out heal the druid, and I out social the monk. Just pump STR and CHA and you're golden. :) For a fuller discussion of build, just let me know you're interested.

P.S. Great fun to role-play!

I would love to see your setup!!

After speaking with my DM today he told me that he would just give me heavy armor proficiency, which i think is nice. Unfortunately we can't just automatically have traits, but I am sure I could take them if I also took the feat. We are playing in Forgotten Realms so the DM was nudging me towards being a Cleric of Torm but he isn't going to force me into it if i don't want to.

If this nasty ice storm lets up we will be starting in on Wednesday. You all have given me so many great ideas and I am really appreciative of it. I would also like to note this is my first time posting in these forums and i think its the first time in a forum community that I have participated in where people have actually been friendly and helpful, so thank you all for that.

I am gonna put a few things together here in a few minutes so you can see what I've got.

I'm at work still but I'll try to post it up for you tonight or tomorrow morning. Level 3 right? What's the point buy?


why dont you just play a character and his attitude/persona and then give him class levels that match his background? i say play what you wanna play. a party doesnt need to have the quintessential 4 classes (melee, healer, caster, skill whore). the most successful party i was ever in was all damage dealers (essentially ranged and melee dps for you MMO people out there).


Darksmokepuncher wrote:
BlindProphet00 wrote:
Darksmokepuncher wrote:

I'm currently filling the role you describe as an Oracle of Battle (lvl 6). I am currently out damaging our party's sword and board fighter, I out heal the druid, and I out social the monk. Just pump STR and CHA and you're golden. :) For a fuller discussion of build, just let me know you're interested.

P.S. Great fun to role-play!

I would love to see your setup!!

After speaking with my DM today he told me that he would just give me heavy armor proficiency, which i think is nice. Unfortunately we can't just automatically have traits, but I am sure I could take them if I also took the feat. We are playing in Forgotten Realms so the DM was nudging me towards being a Cleric of Torm but he isn't going to force me into it if i don't want to.

If this nasty ice storm lets up we will be starting in on Wednesday. You all have given me so many great ideas and I am really appreciative of it. I would also like to note this is my first time posting in these forums and i think its the first time in a forum community that I have participated in where people have actually been friendly and helpful, so thank you all for that.

I am gonna put a few things together here in a few minutes so you can see what I've got.

I'm at work still but I'll try to post it up for you tonight or tomorrow morning. Level 3 right? What's the point buy?

Yeah level 3. We did rolls instead of point buy so i got 18, 17, 17, 14, 14, 13

Sczarni

BlindProphet00 wrote:
Darksmokepuncher wrote:
BlindProphet00 wrote:
Darksmokepuncher wrote:

I'm currently filling the role you describe as an Oracle of Battle (lvl 6). I am currently out damaging our party's sword and board fighter, I out heal the druid, and I out social the monk. Just pump STR and CHA and you're golden. :) For a fuller discussion of build, just let me know you're interested.

P.S. Great fun to role-play!

I would love to see your setup!!

After speaking with my DM today he told me that he would just give me heavy armor proficiency, which i think is nice. Unfortunately we can't just automatically have traits, but I am sure I could take them if I also took the feat. We are playing in Forgotten Realms so the DM was nudging me towards being a Cleric of Torm but he isn't going to force me into it if i don't want to.

If this nasty ice storm lets up we will be starting in on Wednesday. You all have given me so many great ideas and I am really appreciative of it. I would also like to note this is my first time posting in these forums and i think its the first time in a forum community that I have participated in where people have actually been friendly and helpful, so thank you all for that.

I am gonna put a few things together here in a few minutes so you can see what I've got.

I'm at work still but I'll try to post it up for you tonight or tomorrow morning. Level 3 right? What's the point buy?
Yeah level 3. We did rolls instead of point buy so i got 18, 17, 17, 14, 14, 13

OK :P Great rolls...

Str 18
Dex 14
Con 17
Int 14 (13)
Wis 13 (14)
Cha 17

The parenthetical means Int and Wis are your choice, and it really depends on what curse you choose.

I’d put the higher score in Wis to help with perception and diplomacy for you :P

In my opinion, Clouded Vision or Deaf really work well for you. I am playing a clouded vision Oracle of Battle because my character worships the Norse pantheon and he received Höd’s curse (Höd was the blind god) It’s also nice because you can pick up darkvision for free: This lets you be a human for the extra feat and still see in the dark. P.s. the role-play has been hilarious and really fulfilling because I can’t see very far so my party is always trying to voice-guide me as we rush into things.

Deaf will suck at first, but silent spells for free could end up being worth it.

Like I said, I’d pick a human.

So you get –

Level 3 Human Oracle of Battle
STR:20 (18 + 2 racial)
DEX:14
CON:17
INT:13
WIS:14
CHA:17

Feats: Extra Revelation, Power Attack, Cleave

Revelations: Skill at Arms, Weapon Mastery (Now you have full martial weapon proficiency and you can use heavy armor and you get the weapon focuses and imp crit without spending feats)

Spells: Level 0- Detect Magic, Guidance, Mending, Read Magic, Resistance, (pick up stabilize instead of mending if you want)

Level 1 – Cure Light Wounds (automatic for being an Oracle – Win), Shield of Faith (Important cause your AC will be low at first), Magic Weapon, Protection from Chaos/Evil/Good/Law or Endure Elements- BONUS – enlarge person – This one makes you the boss on the battlefield :P

Skills – Fill these in as your party needs. Intimidate, Knowledge (engineering), Perception, Ride Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)

Now pick up a breastplate (or full plate if you can) and a great-sword, masterwork them and go to town.

Now you can Heal your melee friends cause you’re in there with them, you will do mass damage and with armor and buffs you’ll get hit less and when you do, heal through it. You’re Cha is high and you can raise it next level for better DCs if you want but I’d go with Con since you’ll be a buffer mostly.

Your AC will be 18 before spells and max health is 33. Damage output is 2D6+7 with a plus to hit of +8 which is super solid. Now enlarge, magic weapon, power attack, and charge? You’re brutal.

Now get out there and kick some @$$.


here, Here, Terquem. I concur 1000%.. Make what you think will be fun and run with it.


You got stat rolls good enough for even the MAD-est builds. Clerics are somewhat MAD and in your game they get heavy armor for free AND cast their whole spell list spontaneously. As much as I like the Oracle, with those facts, I don't see any reason to pick one over a cleric (roleplay aside, as usual).

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