Monks, Brassknuckles made of special materials.


Rules Questions


Since a monk can do his unarmed damage with brassknuckles, can he also have say silvered and ironknuckles to overcome DR's of fey and lycanthropes? My vote is yes but wanted a few opinions if not an official thread already answering this question.


I would say yes. Brass knuckles are just like any other weapon, and could be made of special materials, enchanted, etc. etc.

Liberty's Edge

Fergie wrote:
I would say yes. Brass knuckles are just like any other weapon, and could be made of special materials, enchanted, etc. etc.

I agree 100%.

I think that was the entire intent of them, since monks get hosed to a degree by not being able to add enchantments to their hands.

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, the idea behind Brass Knuckles was to stop hosing over Monks with DR-related issues. So it sure is both material-able and enchant-able.


Gorbacz wrote:
Yeah, the idea behind Brass Knuckles was to stop hosing over Monks with DR-related issues. So it sure is both material-able and enchant-able.

Thanks guys I was under that same impression as well just wanted a little feedback. On a like note, are cestus much the same? The description doesn't state you can use your unarmed damage. I assume you can't because it adds piercing to the type of damage you can do and has a higher chance to crit.


deaconabyss wrote:
On a like note, are cestus much the same? The description doesn't state you can use your unarmed damage. I assume you can't because it adds piercing to the type of damage you can do and has a higher chance to crit.

The listing of cestii under 'light weapons' rather than 'unarmed attacks' suggests that they don't allow monks to use their superior unarmed damage. Also, brass knuckles description takes the trouble to explicitly spell out such an exception, and cestus doesn't.

That said, the reference to unarmed attacks in the cestus text is potentially misleading. Personally, I feel it would be better to treat a cestus as a standard weapon rather than a variant of the gauntlet.

Thus, you could have a cold iron cestus, you could flurry with it, but you would only deal 1d4 (M) based damage with it.


But are they really *brass*knuckles if they are Adamantine?

j/k

And +1 to waht they said; Craft and Enchant as normal :)

GNOME


deaconabyss wrote:
brassknuckles,

not to change the post iv been looking for something like this for sometime

can any one tell me were i can find the right up for brassknuckles?

Silver Crusade

Pathfinder Adventure Path Subscriber

Brass Knuckles are in the Advanced Player's Guide and on the PRD in "Advanced Gear".


When you buy "brass knuckles" are you getting a single item (for one hand) or a pair (for both hands)? The discussion came up recently in our group. I assume it is just one rather than a pair, but I wasn't certain.

Also, in order to utilize a set of brass knuckles that are either enchanted or made of special metal, all of your attacks must be made with that fist, correct?

Thanks!


1) Brass knuckles are for a single hand, and each weapon would be enchanted separately. If they were a pair of brass knuckles, then they would need to be used together and enchanted together, taking up both hand slots. If you weren't wielding both, then the other wouldn't function, otherwise you could enchant your pair of brass knuckles with +3 for the cost of a single weapon at +3, then give your fighter friend one of the 2 knuckles.
2)Yes, all attacks must be made with the fist wielding the brass knuckle in question, if you are using 2 different brass knuckles with different effects, or 1 set of brass knuckles and any other weapon you need to say before hand which attack rolls correspond to which weapon. Otherwise, if you rolled 4 attacks, and planned to only hit once with "brass knuckles of con bleed" (or whatever nonsensical-made-up-weapon you want), you could miss your first 3 attacks and say that you meant from the beginning to use the brass knuckles on the 4th roll.


Well, for me it's more a matter of visualization. The monk in the group I run for is about to get magical brass knuckles (his only magic melee weapon) and he will use them for all of his flurry of blows when in melee. So visually he is only attacking with one hand rather than a multitude of unarmed strikes. It's just kind of meh from a storytelling standpoint, but it does make sense from a rules standpoint.

Liberty's Edge

Just to clarify, there is a penalty to using brass knuckles , which is if you are restrained in anyway in a manner that prevents you from using your fists then any bonuses are lost.

As written a monk can unarmed attack with any part of his body, but Brass Knuckle enhancements/enchantments only work with the fists.

This is why amulets of mighty fists are superior (and costlier)


whats wrong with using threaded hand wraps to overcome DR?


Nothing is wrong with threaded handwraps. The Brassknuckles *also* fit in very well with the numerous Intimidate/Thug abilities in the APG. Brawler Barb, Thug Rogue, Enforcer Feat... :)

It's not all about the Monk ;)

GNOME


Dosgamer wrote:
Well, for me it's more a matter of visualization. The monk in the group I run for is about to get magical brass knuckles (his only magic melee weapon) and he will use them for all of his flurry of blows when in melee. So visually he is only attacking with one hand rather than a multitude of unarmed strikes. It's just kind of meh from a storytelling standpoint, but it does make sense from a rules standpoint.

I play a monk and interpret the Pathfinderised flurry rules as following two-weapon fighting, i.e. the extra attacks come from the "off-hand" (or foot/elbow/etc.), so I don't allow my own PC to use all flurry attacks with brass knuckles. It depends how weasly you want to get with wording of the flurry rules, namely that they function "as if two-weapon fighting".

I would rule that if he wants to have BKs for all his flurries then he needs to get two BKs.


Ether_Drake wrote:
Dosgamer wrote:
Well, for me it's more a matter of visualization. The monk in the group I run for is about to get magical brass knuckles (his only magic melee weapon) and he will use them for all of his flurry of blows when in melee. So visually he is only attacking with one hand rather than a multitude of unarmed strikes. It's just kind of meh from a storytelling standpoint, but it does make sense from a rules standpoint.

I play a monk and interpret the Pathfinderised flurry rules as following two-weapon fighting, i.e. the extra attacks come from the "off-hand" (or foot/elbow/etc.), so I don't allow my own PC to use all flurry attacks with brass knuckles. It depends how weasly you want to get with wording of the flurry rules, namely that they function "as if two-weapon fighting".

I would rule that if he wants to have BKs for all his flurries then he needs to get two BKs.

Funny, I would say it is weasly to try and pin a flurry to requiring two weapons. It's not that hard to imagine a monk make a flurry of attacks with a (single) temple sword. Why should it be any different with a brass knuckles?

In fact, the Zen Archer can flurry with a (single) longbow. That is a pretty compelling argument right there.


Ive never like the brassknuckles.

I love playing monks because they can fight without any weapons, putting brassknuckles in one hand (or both) seems to not really fit well with the character class. Then again, the flavour text has changed to make them out as more of an unarmed brute than a priest class.

Personally I dont see myself ever using brassknuckles as a monk. Id rather use a staff.


LoreKeeper wrote:

Funny, I would say it is weasly to try and pin a flurry to requiring two weapons. It's not that hard to imagine a monk make a flurry of attacks with a (single) temple sword. Why should it be any different with a brass knuckles?

In fact, the Zen Archer can flurry with a (single) longbow. That is a pretty compelling argument right there.

Sure. The real world practical physics would work a little different, you wouldn't get as much torque with a punch as would with a longer hand weapon, making effective multiple punches with one hand difficult (barring some lethal string of jabs, but that lacks force) but we RPG in phantasy physics. If you're happy that a monk with no legs and one arm could still flurry with their remaining limb, then more power to you. Its each to their own game.

But based on my reading of the implementation of TWF in flurry then I wouldn't allow a monk to flurry all his attacks with a temple sword, something else (punch, kick, elbow, etc.) would have to occur for the 'off-hand' attack. You could argue that its in the interest of game balance or consistent combat mechanics, whereby Flurry of Blows effectively provides monks with a virtual tier of TWF feats, but restricted only to monk weapons. If you wanted more attacks with a single weapon then choose a full BAB class.

Zen Archer would be an exception to the two-weapon mechanics of flurry. I'm fine with this for flavour reasons and in the interest of building a viable archery build. But this ability is balanced by the fact that the Zen Archer doesn't get an equivalent of the monks improved unarmed damage.


1) zen archers can substitute their unarmed damage for bow damage a set amount a day, so they do.

2) monks suck (mechanically).. the whole idea of a monk is that they shouldn't have to be as gear dependent, but in reality they are more gear dependent than a lot of other classes just to keep up.

3)Flurry of blows does not specify what body parts you must use when flurrying, and the monk class description goes out of its way to say a monk can attack with any part of their body, they are specifically not restricted.

4) game balance? what pray tell is unbalanced about a monk flurrying with a single hand, foot, elbow, or left butt cheek? If I want more attacks with a single weapon and still want to do monk type stuff, I will choose a monk, because that's what they were designed to do. The monk is a weapon, of single mind, and focus, monk weapons are those which a monk can use as if it were an extension of his/her own body... he isn't flurrying with a lance for god sake.


Ether_Drake wrote:


But based on my reading of the implementation of TWF in flurry then I wouldn't allow a monk to flurry all his attacks with a temple sword, something else (punch, kick, elbow, etc.) would have to occur for the 'off-hand' attack. You could argue that its in the interest of game balance or consistent combat mechanics, whereby Flurry of Blows effectively provides monks with a virtual tier of TWF feats, but restricted only to monk weapons. If you wanted more attacks with a single weapon then choose a full BAB class.

Zen Archer would be an exception to the two-weapon mechanics of flurry. I'm fine with this for flavour reasons and in the interest of building a viable archery build. But this ability is balanced by the fact that the Zen Archer doesn't get an equivalent of the monks improved unarmed damage.

PRD wrote:


Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

The sentence is overly complex in structure. The part about 'like two weapon fighting' is modifying the 'extra attack' portion, not the 'with a weapon portion' that's bolded. Please note the word any in the bolded portion. Any combination.

Any combination means just that, any combination. It doesn't say 'any combination that doesn't repeat the same attack vector' which is how you are interpreting it. It doesn't say 'any combination provided the same attack is not used more than once in a row', which is how you are interpreting it. It says any combination.

That means, if someone has 3 attacks in the flurry, has a sai in one hand, brass knuckles on their other hand, a head and two feet, they can do the following :

Headbutt, sai, punch
Kick, Sai, Punch
Punch, Sai, Punch
Headbutt, Headbutt, Kick to groin
Kick, Kick, Kick
Kick, Punch, Sai
Punch, Punch, Punch

The number of valid combinations is 5 (head, punch, sai, kick left, kick right) x 5 x 5. Or, 125 possible combinations of attacks, all of which are valid since the rules say any combination. The bit about two weapon fighting is there to modify the part about getting an extra attack (penalties for using it, how it follows feat progression for TWF as he levels, etc). It's there to simplify the rules, rather than duplicating the TWF extra attack progressions and penalties in detail.


mdt wrote:
...{well reasoned responce}...

Well said, sir. Well said.

Greg


Greg Wasson wrote:
mdt wrote:
...{well reasoned responce}...

Well said, sir. Well said.

Greg

+1

Scarab Sages

Huh, I always thought that you couldn't flurry with the brass knuckles.

Brass Knuckles: ..."They allow you to deal lethal
damage with unarmed attacks. ... Monks
are proficient with brass knuckles and can use their monk
unarmed damage when fighting with them."

Flurry of Blows (Ex): "Starting at 1st level, a monk
can make a flurry of blows as a full-attack action.
When doing so he may make one additional
attack using any combination of unarmed
strikes or attacks with a special monk
weapon (kama, nunchaku, quarterstaff,
sai, shuriken, and siangham)"

It's still a weapon. It just has a special ability to allow monks to deal their unarmed damage through it. I mean, it's in the simple weapons table as an unarmed attack, not an unarmed strike.

What am I missing? Because that would make monks so much better to play :D


Magicdealer wrote:


What am I missing? Because that would make monks so much better to play :D

Table 4-1 in the APG Brass Knuckle listing... under special "monk"

core book page 145 for description of "monk" weapons...

Monk: A monk weapon can be used by a monk to perform a flury of blows (see chapter 3)

Ta dah!

Greg


mdt wrote:


The sentence is overly complex in structure.

Agreed.

mdt wrote:

The part about 'like two weapon fighting' is modifying the 'extra attack' portion, not the 'with a weapon portion' that's bolded. Please note the word any in the bolded portion. Any combination.

Any combination means just that, any combination. It doesn't say 'any combination that doesn't repeat the same attack vector' which is how you are interpreting it. It doesn't say 'any combination provided the same attack is not used more than once in a row', which is how you are...

I can totally see the basis for your argument. I just took my interpretation since TWF involves the use of more than one weapon to generate extra attacks, which implies the same weapon can't be used for those extra attacks. The designers were never clear about what they chose to incorporate from TWF into Flurry (just the extra attacks and penalties, or the whole mechanic). In the absence of any explicit statement I decided to try incorporating the TWF mechanic wholesale.

Because I could equally well argue that the overly complex sentence suggests that, yes, a monk can use "any combination" of attacks provided it conforms to the TWF rules.

That said, there is no clue within the sentence as written as to which phrase should take rules precedence. The more permissive interpretation seems more popular (no doubt because its more powerful), but I find it a little unrealistic.

If my DM ruled your way, I could live with it. It would certainly make it more cost efficient when trying to optimise magic item spending plus damage output for flurry since I could just use an Amulet of Mighty Blows and an enchanted Brass Knuckle for all my attacks. But I know others who have slammed this as a balance issue.

Stubs McKenzie wrote:


3)Flurry of blows does not specify what body parts you must use when flurrying, and the monk class description goes out of its way to say a monk can attack with any part of their body, they are specifically not restricted.

Yes, but we were talking about brass knuckles which can't be worn on your "foot, elbow, or left butt cheek". :)

Scarab Sages

Greg Wasson wrote:
Magicdealer wrote:


What am I missing? Because that would make monks so much better to play :D

Table 4-1 in the APG Brass Knuckle listing... under special "monk"

core book page 145 for description of "monk" weapons...

Monk: A monk weapon can be used by a monk to perform a flury of blows (see chapter 3)

Ta dah!

Greg

I wish you could have heard the girlish squeal of glee that just ripped itself free of my throat :)


Magicdealer wrote:

I wish you could have heard the girlish squeal of glee that just ripped itself free of my throat :)

I thought my smoke alarm battery was needing replaced. ~whew~

Greg

:P

PS Live well and enchant your primary weapon cheaper, my friend.

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