Does class skill in linguistics mean bonus languages?


Rules Questions


As I read the rules, it seems that you have to put a rank in Linguistics to get a language. The argument came up that a character with that had Linguistics as a class skill would get three bonus languages due to the plus three to the skill. Please help O you rules lawyers out there (and I hope this was the correct messageboard for the question).

Scarab Sages

From PRD

Quote:
Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language.

You only get a bonus language when you take a rank. The +3 Bonus from trained class skills is not considered a rank.


EpicFail wrote:
As I read the rules, it seems that you have to put a rank in Linguistics to get a language. The argument came up that a character with that had Linguistics as a class skill would get three bonus languages due to the plus three to the skill. Please help O you rules lawyers out there (and I hope this was the correct messageboard for the question).

The class/trained bonus is a +3 to the skill check (http://paizo.com/pathfinderRPG/prd/usingSkills.html)

Linguistics offers a new language know for every rank (http://paizo.com/pathfinderRPG/prd/skills/linguistics.html#linguistics)

The trained bonus is not +3 ranks, it's just a +3 to any skill checks made. The trained bonus doesn't meet pre-reqs for ranks in a skill, nor does it get you skill feat bonuses earlier.

Dark Archive

Pathfinder Roleplaying Game Superscriber
EpicFail wrote:
As I read the rules, it seems that you have to put a rank in Linguistics to get a language. The argument came up that a character with that had Linguistics as a class skill would get three bonus languages due to the plus three to the skill. Please help O you rules lawyers out there (and I hope this was the correct messageboard for the question).

I would say no. Mostly because it says when a skill rank is added you gain one. Though I could see the argument being made to allow it. So i think as RAW the answer is no, but I might allow it anyways as a GM personally. I just don't think it would hurt anything to allow it and could add to the game.

Scarab Sages

Dark_Mistress wrote:
I would say no. Mostly because it says when a skill rank is added you gain one. Though I could see the argument being made to allow it. So i think as RAW the answer is no, but I might allow it anyways as a GM personally. I just don't think it would hurt anything to allow it and could add to the game.

I agree 100% with DM on this, though I'd likely require a character to put in 1 rank to get the houseruled +3 languages.

Same deal with Skill Focus.


Dark_Mistress:

"So i think as RAW the answer is no, but I might allow it anyways as a GM personally. I just don't think it would hurt anything to allow it and could add to the game."

I agree. This isn't a game breaking issue exactly and makes the class skill actually worth something. But RAW would rule the other way.

Thanks all for the clarification. I was hoping to be proved wrong in my hunch, oh well.


I hope this isn't too stupid a question: Intelligence adds to Linguistics. When you have a high Intelligence and take Linguistics, does whatever extra bonus you get from your Int score also add to your extra languages when you take Linguistics? I.e., does it get added twice? (For instance, an Int 14 (+2) 1st level Bard with Linguistics would have a total bonus of +6; does she get six extra langauges on top of the two her Int already grants her?).


Eric Hinkle wrote:
I hope this isn't too stupid a question: Intelligence adds to Linguistics. When you have a high Intelligence and take Linguistics, does whatever extra bonus you get from your Int score also add to your extra languages when you take Linguistics? I.e., does it get added twice? (For instance, an Int 14 (+2) 1st level Bard with Linguistics would have a total bonus of +6; does she get six extra langauges on top of the two her Int already grants her?).

No because you get extra languages equal to yoru RANKS in teh skill not equal to your level in it. The skill level is used for forging and for deciphering scripts, as a BONUS, you learn an additional language with each rank you put into it.

Sczarni

Eric Hinkle wrote:
I hope this isn't too stupid a question: Intelligence adds to Linguistics. When you have a high Intelligence and take Linguistics, does whatever extra bonus you get from your Int score also add to your extra languages when you take Linguistics? I.e., does it get added twice? (For instance, an Int 14 (+2) 1st level Bard with Linguistics would have a total bonus of +6; does she get six extra langauges on top of the two her Int already grants her?).
Quote:

The number of bonus languages your character knows at

the start of the game. These are in addition to any starting
racial languages and Common. If you have a penalty, you
can still read and speak your racial languages unless your
Intelligence is lower than 3.

That would be double dipping, so no. You already got bonus languages equal to your Int Modifier.


I love the Linguistics skill. Forgery plus Bluff plus Disguise equals open doors to just about anywhere, and no punishments, teehee. Very underused, very powerful.

"Oh, I just have this signed letter from the King saying I have access to whatever weapons I need from your armory. You can take it up with him later if you have any questions, but I need these weapons immediately!"

But yeah, on the subject of the OP, 1 language per skill in Linguistics per RAW. There are other ways of gaining more languages, however, like the rogue talent Guileful Polyglot, which gives 2 extra languages if you don't have a rank in Linguistics, or 4 if you do. I seem to recall there being a feat similar to this, as well.


Marshall Jansen wrote:

(...)

The trained bonus is not +3 ranks, it's just a +3 to any skill checks made. The trained bonus doesn't meet pre-reqs for ranks in a skill, nor does it get you skill feat bonuses earlier.

If I recall correctly, this +3 can be treated as ranks, but only for the purpose of meeting skill prerequisites of 3.5 material, like prestige classes (which were devised with another system in which you could have 4 ranks in a skill at level 1).


garabbott wrote:

I love the Linguistics skill. Forgery plus Bluff plus Disguise equals open doors to just about anywhere, and no punishments, teehee. Very underused, very powerful.

"Oh, I just have this signed letter from the King saying I have access to whatever weapons I need from your armory. You can take it up with him later if you have any questions, but I need these weapons immediately!"

If you fail the check.... your arrested.

IF you pass the check.... Then when the guards, checks the order out latter, and finds out it a forgery. Then the question becomes, did you take enough to justify the trouble of hunting you down and arresting you.


If you want to houserule it, a good compromise could be to grant a single extra language if Linguistics is a class skill for you, provided you put at least one rank into it.

That gives you a benefit of it being a class skill with regards to languages, but it doesn't get too OP like handing out 4 languages for 1 rank would.


Oliver McShade wrote:


Then the question becomes, did you take enough to justify the trouble of hunting you down and arresting you.

That's where the Disguise comes in handy. They'll go around looking for you, but be looking for the wrong you.


mdt wrote:
That gives you a benefit of it being a class skill with regards to languages, but it doesn't get too OP like handing out 4 languages for 1 rank would.

Considering how languages are only capable of being a game-altering issue at low levels, and the fact that the chances of them afecting the game whatsoever even at low levels is practically 0%, giving someone a one-time bonus of three languages would hardly be overpowered, in my opinion.


UltimaGabe wrote:
mdt wrote:
That gives you a benefit of it being a class skill with regards to languages, but it doesn't get too OP like handing out 4 languages for 1 rank would.
Considering how languages are only capable of being a game-altering issue at low levels, and the fact that the chances of them afecting the game whatsoever even at low levels is practically 0%, giving someone a one-time bonus of three languages would hardly be overpowered, in my opinion.

i was going to say the same thing myself but was too lazy to. There are only a few classes that get linguistics as a class skill anyway, might as well throw them a boon.


Welll...

It's not game breaking, but since I had a player who on almost every character took languages and linguistics and high int (even in 3.5), I can say that it can be very powerful as far as group dynamics go.

The issue I saw was that everyone quit bothering taking languages so that Player A could just be the face, even if his character wasn't really suited to it.

It's not overpowered to give 3, just not RAW really.

I added a feat to my game...

Natural Linguist wrote:


You are a natural linguist, and pick up languages extremely quickly and easily. You gain a +1 bonus to Linguistics, and linquistics is always a class skill for you. Additionally, for every two full ranks you put into linguistics, you gain an additional language (two ranks = three languages).


I've noticed folks keep referring to the "bonus languages at starting" group, but what I'm confused by is are you locked to that listing for your race? I'm working on a ratfolk Unchained rogue who has a decent INT (+1), plus 1 rank in linguistics. The list given on ratfolk's racial page is "Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon." Am I restricted to only these languages unless I use a feat/trait?


It Lives!

That restriction does not apply to the languages gained by having ranks in linguistics.

Silver Crusade

Holy thread necro, Batman!

That aside, I'm rather certain how it works is that when you generate your character, if you have a bonus to intelligence, you get extra languages that must be picked from the starting list. Then, if you put points into linguistics, you can pick whatever language you want (except for secret languages like Druidic).

In your case, you would start with Common, then you would have to choose from Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, or Undercommon for your language gained from +1 INT, and then with your 1 rank in Linguistics you could pick whatever language you wanted.


Flames of Chaos wrote:
I've noticed folks keep referring to the "bonus languages at starting" group, but what I'm confused by is are you locked to that listing for your race?

That question isn't even remotely related to the OP, why on earth did you put it in this thread rather than make a new one?


Apologies for the necro - Ratfolk Elder, this was the first PISO forums post that came up when searching for the very question I posed in my first first. If you want to delete it, fine, or I can do it as soon as I figure out how.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Does class skill in linguistics mean bonus languages? All Messageboards

Want to post a reply? Sign in.