Witch's Flight Hex, specifically Feather Fall


Rules Questions

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9 people marked this as FAQ candidate. Answered in the FAQ.

A disagreement came up at a game last night. One player wished to use his flight hex to cast feather fall on everyone. I was under the impression that the flight hex only affected the witch, and that she could not make others lighter with it. The idea being that she is just lighter all the time, like having a ring of feather fall but instead its a supernatural ability.

So who's right? Can a witch use her flight hex to cast feather fall on anyone or just on herself?

Grand Lodge

Going by the RAW text of the spell involved and the Hex, I can see room for both interpretations. If you prefer to be strict with the magic then you're right. If you're more liberal about rules text than the player has a point.

Despite the fact that I'm usually pretty strict about magic, I'd probably allow it since feather fall is one of those things that only comes in handy on a very situational basis and if the player invests the resource in acquirng it, I'd say go with it. It's practically the only save the party spell applicable if one of the encounters is an avalanche or ledge collapse.

The Flight part of the Hex as well as the swim bonus is clearly self only though.


I have a player with a Witch in my Kingmaker campaign.

I'm pretty sure the feather fall aspect of the Flight Hex is for the Witch only... "she becomes lighter as she grows in power".


I'd say allow it, it's Feather Fall, not Haste or Magic Circle vs X, ya know? Yes, they bypassed the cliff the DM put in place to keep them out of the magical Valley of Lala (and there by herd them into his trap in the pass of Booga Booga), but hey, that's what players do.


The intent of the ability was pretty clearly self-only. Still, RAW, it's feather fall at will, so the player is correct.

Liberty's Edge

I agree with the above post about the intent. Never once did I or my girlfriend who plays a witch, interpret it as being something the witch can grant others. perhaps soon it will be clarified. I would suggest these posts be flagged FAQ.

Flight (Su): The witch grows lighter as she gains power,
eventually gaining the ability to fly. At 1st level, the witch
can use feather fall at will and gains a +4 racial bonus on
Swim checks. At 3rd level, she can cast levitate once per
day. At 5th level, she can fly, as per the spell, for a number
of minutes per day equal to her level. These minutes do
not need to be consecutive, but they must be spent in
1-minute increments.

The wording of the first part leans heavily towards self, as it does not say cast at all, just "use feather fall". Removing the word "use" would solve that wording completely. "the witch can feather fall at will"

The levitate seems to imply it could be cast on others. Self only would be better worded as "the witch can levitate once per day, as the spell."

The fly ability clearly is witch only


I would probably rule that if the other individual is in contact with the witch, for example, holding hands, then they benefit from the feather fall ability.


Wow reading it as written does make for some interesting discussion as written the feather fall and levitate (are not specific enough), but flight (goes on to specify) and can not be used on others......

I guess I would allow it unless some errata appears....

Another interesting idea concerning this hex is more than one witch in a party could take flight hex at 3rd level (extra hex feat) and then take coven at 4th, and gain fly at 4th instead of 5th......

Liberty's Edge

Hopefully, we can get a dev responce or ruling on this. My girlfriend's witch is a Society character and this seems to need some clearing up.

Liberty's Edge

This one is also a society PC but does not have the flight hex yet!

So clarification might be useful!


gobberbodger wrote:

A disagreement came up at a game last night. One player wished to use his flight hex to cast feather fall on everyone. I was under the impression that the flight hex only affected the witch, and that she could not make others lighter with it. The idea being that she is just lighter all the time, like having a ring of feather fall but instead its a supernatural ability.

So who's right? Can a witch use her flight hex to cast feather fall on anyone or just on herself?

It specifically states that it happens because the witch is lighter than other people. This is a fun flavor ability based on the old practice of weighing a woman or seeing if she floats to determine whether she is a witch. I'm not sure how that is supposed to translate into casting on fellow players. The wording could be more clear, but the intent is clear. If you try it among strangers they might allow it, but you are going to get some eye rolls.

Contributor

1 person marked this as a favorite.

Witch flight hex only applies to herself, including the FF and lev abilities. Adding this to FAQ now, will be completely clear in APG reprint.

The Exchange

Sean K Reynolds wrote:
Witch flight hex only applies to herself, including the FF and lev abilities. Adding this to FAQ now, will be completely clear in APG reprint.

Awww, man. I was gonna say that it wouldn't be bad to allow it to be cast on other characters but like most hexes cast, you can only have one version up at a time. So if two characters are falling, the witch has to make a decision on who to save.

But now, that doesn't matter does it?


My players once evacuated the population of an orphanage from a city that was becoming a budding totalitarian dictatorship with this hex. They did it by tossing all of the orphans, one every six seconds, off of a cliff into a waiting barge. The witch stood at the top of the cliff, and each orphan was hit with feather fall as they fell.

The children found it fun.

I don't see the point why feather fall on others should be nerfed down. It's an extremely situational spell already, and the person playing the witch is using a finite and unique class ability choice to gain the feather fall. No reason to limit it.

Contributor

The reason the hex is "limited" is because its intent from the very start was that "the witch grows lighter as she gains power."

Liberty's Edge

Thanks for the clarification!

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