Stratagemini |
So, I know historically there were a lot of pirates in the Mediterranean around ancient roman times among others. If I'm looking at the map of Golarion correctly, the inner sea and the area around Absolom roughly equates to that region on earth.
So, here's the question. Are there any Pirates in that region? and if so, are they all from the shackles? or where else are they from? Are they sponsored by governments (like privateers?) or are thy random piratical entrepreneurs?
James Jacobs Creative Director |
So, I know historically there were a lot of pirates in the Mediterranean around ancient roman times among others. If I'm looking at the map of Golarion correctly, the inner sea and the area around Absolom roughly equates to that region on earth.
So, here's the question. Are there any Pirates in that region? and if so, are they all from the shackles? or where else are they from? Are they sponsored by governments (like privateers?) or are thy random piratical entrepreneurs?
Pirates of the Inner Sea talks more about this subject. There are lots of pirates. Some from the Shackles, some from Ilizmagorti, some from Riddleport, some from Okeno, some from other areas.
HangarFlying |
*AP Critique*
I was made aware of this creature in the PRD recently. Specifically, I'm interested in bringing to your attention how the multi-weapon attack progression is displayed in the attack section. For those NPCs that use two-weapon fighting as their primary method of choice, could you please display their two-weapon attack progression in this style?
Thanks!
James Jacobs Creative Director |
James Jacobs Creative Director |
*AP Critique*
I was made aware of this creature in the PRD recently. Specifically, I'm interested in bringing to your attention how the multi-weapon attack progression is displayed in the attack section. For those NPCs that use two-weapon fighting as their primary method of choice, could you please display their two-weapon attack progression in this style?
Thanks!
We do that already.
HangarFlying |
We do that already.
I'll have to look through the AP volumes I do have. I know it wasn't done this way in the RotRL AE.
Thanks for the response!
EDIT: as an example, I'm thinking of Vale Temros (pg 143). The attack bonus for his battle axe and hand axe do include the -2 penalty for TWF. Unfortunately, the hand axe (his off-hand attack) shows both iterative attacks and also applies full strength to damage, when instead it should be only one attack and half strength. Is there a stat block design philosophy going on that I'm not aware of?
Thanks again!
Stratagemini |
So, I heard that part of the Mythic rule set will be Legacy items which grow as your character does and eventually become artifacts, or at least akin to artifacts. Will these be in the Mythic Play-test?
You mentioned that several of the Runelords are Mythic characters, will we ever see them statted out?
Also, speaking of Runelord Stats. Karzoug in RotRL: Anniversary Edition has Inscribe Rune in his feat list. is this just a hold over from 3.5? Because to my knowledge that Feat doesn't exist in Pathfinder. Is there a feat we should replace it with? (Inscribe Magical tattoo comes to mind)
Also, if you don't mind me asking, On the Gencon Podcast of the Mythic rules it was mentioned that when you were presented with mythic rules that would allow you to create demon lords, ominous laughter was heard in your vicinity for about a week. Have your Demon Lords killed any PCs yet? Or have your PCs killed any demon lords yet?
Neo2151 |
LearnTheRules wrote:Yes. You can two weapon fight with gauntlets or unarmed strikes. Monks still do it better, and you'll take the normal amount of attack penalties for doing so. (Remember that non-monks making unarmed strikes generally provoke attacks of opportunity and don't do lethal damage...)Me again, I know this will be FAQ'd as soon as you guys get around to doing that but there are far too many threads about this at the moment:
In short, can non-monks TWF using solely unarmed strikes? Many people who can't employ common sense seem to think not, but it seems silly that putting a pair of gauntlets on suddenly means you can get more attacks than fighting unarmed. In the corner of sensible people, we have the idea that two separate limbs are treated as separate weapons, crazy I know!
Also from my reading of both the 3.5 and PF CRB, it is a rule that unarmed strikes can be made using headbutts, kicks or punches regardless of class. Can you please confirm whether or not this is flavour or a genuine rule? It was in the unarmed strike entry of the 3.5 equipment chapter which to me makes it a rule, I'm guessing it is intended to be so again in Pathfinder.
Thanks a bunch, this will clear up so much one way or the other! :)
Building on this answer, since two fists means you can two-weapon fight, does two fists, two feet, and a headbutt mean you can opt to multiweapon fight?
If not, why does one work but not the other?Kajehase |
1)More well-known evil humanoid races like hobgoblins or orcs that wander into most human civilizations will immediately be arrested if not attacked on sight, but the same goes for humans that wander into most orc or hobgoblin societies.
But how many of those orcs and hobgoblins wandering into human civilisation gets eaten?
James Jacobs Creative Director |
James Jacobs wrote:LearnTheRules wrote:Yes. You can two weapon fight with gauntlets or unarmed strikes. Monks still do it better, and you'll take the normal amount of attack penalties for doing so. (Remember that non-monks making unarmed strikes generally provoke attacks of opportunity and don't do lethal damage...)Me again, I know this will be FAQ'd as soon as you guys get around to doing that but there are far too many threads about this at the moment:
In short, can non-monks TWF using solely unarmed strikes? Many people who can't employ common sense seem to think not, but it seems silly that putting a pair of gauntlets on suddenly means you can get more attacks than fighting unarmed. In the corner of sensible people, we have the idea that two separate limbs are treated as separate weapons, crazy I know!
Also from my reading of both the 3.5 and PF CRB, it is a rule that unarmed strikes can be made using headbutts, kicks or punches regardless of class. Can you please confirm whether or not this is flavour or a genuine rule? It was in the unarmed strike entry of the 3.5 equipment chapter which to me makes it a rule, I'm guessing it is intended to be so again in Pathfinder.
Thanks a bunch, this will clear up so much one way or the other! :)
Building on this answer, since two fists means you can two-weapon fight, does two fists, two feet, and a headbutt mean you can opt to multiweapon fight?
If not, why does one work but not the other?
No. Frankly, this line of thought convinced me to reign it in and say you can't two weapon fight with unarmed strikes at all. That's something you need weapons to do... or monk levels.
James Jacobs Creative Director |
So, I heard that part of the Mythic rule set will be Legacy items which grow as your character does and eventually become artifacts, or at least akin to artifacts. Will these be in the Mythic Play-test?
You mentioned that several of the Runelords are Mythic characters, will we ever see them statted out?
Also, speaking of Runelord Stats. Karzoug in RotRL: Anniversary Edition has Inscribe Rune in his feat list. is this just a hold over from 3.5? Because to my knowledge that Feat doesn't exist in Pathfinder. Is there a feat we should replace it with? (Inscribe Magical tattoo comes to mind)
Also, if you don't mind me asking, On the Gencon Podcast of the Mythic rules it was mentioned that when you were presented with mythic rules that would allow you to create demon lords, ominous laughter was heard in your vicinity for about a week. Have your Demon Lords killed any PCs yet? Or have your PCs killed any demon lords yet?
There will be a mythic playtest. It won't be playtesting the whole book, but it will be going live pretty soon.
Once the mythic rules are solid, the only thing that'll keep us from statting up all of the runelords at that point is an adventure featuring them.
Inscribe Rune exists in Pathfinder; this feat let Karzoug create his magical rune in his stat block. We didn't have room to reprint this feat and update it to Pathfinder rules, but I didn't want to take that flavor away from him, so for now it only exists to enable a few story elements in that adventure and to enable one of Karzoug's special abilities. Some day we'll update it, I'm sure. Details of how it works aren't needed at all to play Rise of the Runelords, and since it represents ancient Thassilonian magic... it wouldn't be appropriate for players in that campaign to have access to anyway.
No demon lords have killed PCs or vice versa yet... but one of my office games has the players at 13th level... they're getting up there!
James Jacobs Creative Director |
James Jacobs wrote:But how many of those orcs and hobgoblins wandering into human civilisation gets eaten?
1)More well-known evil humanoid races like hobgoblins or orcs that wander into most human civilizations will immediately be arrested if not attacked on sight, but the same goes for humans that wander into most orc or hobgoblin societies.
Pretty much zero.
James Jacobs Creative Director |
Stratagemini |
Inscribe Rune exists in Pathfinder; this feat let Karzoug create his magical rune in his stat block. We didn't have room to reprint this feat and update it to Pathfinder rules, but I didn't want to take that flavor away from him, so for now it only exists to enable a few story elements in that adventure and to enable one of Karzoug's special abilities. Some day we'll update it, I'm sure. Details of how it works aren't needed at all to play Rise of the Runelords, and since it represents ancient Thassilonian magic... it wouldn't be appropriate for players in that campaign to have access to anyway.
The new Karzoug has a Rune in his stat block? What is it?
PhelanArcetus |
3) I've used it before. It's tricky, because it can make the things that are supposed to be the icons of good in the game come off as jerks, and that's not good. As long as they're isolated one-shot incidents and not overarching themes... it's fine. Unless your group has no good guys, of course. One REALLY good way to make PCs fight good outsiders (and I've put these into Adventure Paths several times) is to have an evil wizard use conjuration magic to force good outsiders to do his/her bidding and attack the PCs.
Been there, seen that. Even as an evil party, the celestial came off more as a self-righteous jerk than anything else. Well, one of them did. Another came off as "I don't especially like you, but you're about the only other beings taking this particular threat to the world seriously, so let's work together on this and then never speak again."
Interestingly, as this is a follow-up campaign to a good campaign... both celestials appeared in that one too. And the attitudes were similar (except the second celestial did like us); the first one was still a jerk. And in neither case was there really any conflict beyond a couple of arguments.
James Jacobs Creative Director |
James Jacobs wrote:The new Karzoug has a Rune in his stat block? What is it? ** spoiler omitted **
Inscribe Rune exists in Pathfinder; this feat let Karzoug create his magical rune in his stat block. We didn't have room to reprint this feat and update it to Pathfinder rules, but I didn't want to take that flavor away from him, so for now it only exists to enable a few story elements in that adventure and to enable one of Karzoug's special abilities. Some day we'll update it, I'm sure. Details of how it works aren't needed at all to play Rise of the Runelords, and since it represents ancient Thassilonian magic... it wouldn't be appropriate for players in that campaign to have access to anyway.
OH! I'm wrong. The rune that remains in the adventure that he created with this feat is in fact the one that's on Viorian, as detailed under her "Runelord Champion" ability. To a much lesser extent, this feat's what helps Karzoug set the whole "mark a creature with the sihedron and then its soul gets to help siphon into my runewell" element of the story.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:
3) I've used it before. It's tricky, because it can make the things that are supposed to be the icons of good in the game come off as jerks, and that's not good. As long as they're isolated one-shot incidents and not overarching themes... it's fine. Unless your group has no good guys, of course. One REALLY good way to make PCs fight good outsiders (and I've put these into Adventure Paths several times) is to have an evil wizard use conjuration magic to force good outsiders to do his/her bidding and attack the PCs.
Been there, seen that. Even as an evil party, the celestial came off more as a self-righteous jerk than anything else. Well, one of them did. Another came off as "I don't especially like you, but you're about the only other beings taking this particular threat to the world seriously, so let's work together on this and then never speak again."
Interestingly, as this is a follow-up campaign to a good campaign... both celestials appeared in that one too. And the attitudes were similar (except the second celestial did like us); the first one was still a jerk. And in neither case was there really any conflict beyond a couple of arguments.
yeah... It's REALLY EASY for a good guy to come of as a self-righteous jerk, and that's too bad.
thebwt |
Anyone else think this happen often? and that most heroes in fiction feel more Neutral than Good?
Sort of, but it's more a problem with the alignment system in general, and how we rate beings made of aligned energy on the same system mortals with tendencies.
aka a LN for outsiders and LN for mortals mean kind of different things.
I can pull CG off well enough, and even NG for the most part, LG is rough. Conversely NE, LE are easy, but CE is awkward. CN was hard until I started playing in skull and shackles.
James Jacobs Creative Director |
James Jacobs wrote:PhelanArcetus wrote:yeah... It's REALLY EASY for a good guy to come of as a self-righteous jerk, and that's too bad.Been there, seen that. Even as an evil party, the celestial came off more as a self-righteous jerk than anything else. Well, one of them did. Another came off as "I don't especially like you, but you're about the only other beings taking this particular threat to the world seriously, so let's work together on this and then never speak again."
Interestingly, as this is a follow-up campaign to a good campaign... both celestials appeared in that one too. And the attitudes were similar (except the second celestial did like us); the first one was still a jerk. And in neither case was there really any conflict beyond a couple of arguments.
It tend to go with how people DM/GM stuff... DM's/GM's play a lot of evil/jerk NPCs, then they apply this to Good aligned NPCs. This can become a problem in "Evil Campaigns" as DMs/GMs might play the Good NPCs as Evil and expect the Evil PCs to act like LG boy scouts.
Anyone else think this happen often? and that most heroes in fiction feel more Neutral than Good?
Sounds like a good idea for a new thread, actually. Not so good an idea for this one... :-P
James Jacobs Creative Director |
James Jacobs wrote:Sounds like a good idea for a new thread, actually. Not so good an idea for this one... :-PSorry, didn't think about that, I deleted my thread derailing post.
Woah! No need to delete that type of thread... I didn't mean to come down THAT hard on the topic! Especially since now we've got a few threads that might not make as much sense... This thread's too long to get into that level of micromanagement.
Ahem.
So!
More questions!!!
Ravingdork |
Are potions, extracts, alchemical items, and similar items (such as oil) assumed to come with their respective containers?
For example, when I buy a potion of cure light wounds, am I paying 50gp for the potion AND the vial? Or is it 51gp (50gp for the potion and 1gp for the vial)?
Same with crafting costs. Do I need to buy the vial/flask/whatever separately?
If not, why are such containers even listed in the Equipment chapter of the core rulebook?
MMCJawa |
I know you have mentioned that the Mythic Adventures book will contain a bestiary, and some examples so far given of the types of creatures are things like mythic minotaurs, mythic medusa, etc.
However will there be any creatures which exist ONLY in mythic format? i.e. new creatures without a clear analogue to anything in the game.
Also would stats for things like Demon Lords, Archdevils, etc be included in Mythic adventures, or would those be considered campaign specific enough to not be placed in a rule book that is not specific to Golarion?
Finally, will some of the monsters from the old Epic Level handbook that are in the SRD be adapted to mythic level rules? I am thinking things like the Atropals, etc.
Belle Mythix |
Belle Mythix wrote:Woah! No need to delete that type of thread... I didn't mean to come down THAT hard on the topic! Especially since now we've got a few threads that might not make as much sense... This thread's too long to get into that level of micromanagement.James Jacobs wrote:Sounds like a good idea for a new thread, actually. Not so good an idea for this one... :-PSorry, didn't think about that, I deleted my thread derailing post.
I didn't delete a thread, just a post, since I didn't want to derail the thread.
Mythic Advanced Half-Dragon T-Rex?
Belle Mythix |
Under what circumstances might you find a Mythic T-Rex in Golarion? (just mythic, no other templates)
IANJJ, but, Sarusan?
James Jacobs Creative Director |
James Jacobs Creative Director |
1 person marked this as a favorite. |
Are potions, extracts, alchemical items, and similar items (such as oil) assumed to come with their respective containers?
For example, when I buy a potion of cure light wounds, am I paying 50gp for the potion AND the vial? Or is it 51gp (50gp for the potion and 1gp for the vial)?
Same with crafting costs. Do I need to buy the vial/flask/whatever separately?
If not, why are such containers even listed in the Equipment chapter of the core rulebook?
Of course you're paying 50 gp for the vial and the potion. Because if you didn't, the potion would be dripping down onto the ground and be gone. And a vial and whatever you use to put a lid on the vial are included in the crafting costs. Think of it as us giving your character a 1 gp bonus, I guess, for being so honest about tracking just how much gp you spend on vials in the first place.
Vials are listed in the equipment chapter because there are some times you want to put things in them that aren't potions.
James Jacobs Creative Director |
I know you have mentioned that the Mythic Adventures book will contain a bestiary, and some examples so far given of the types of creatures are things like mythic minotaurs, mythic medusa, etc.
However will there be any creatures which exist ONLY in mythic format? i.e. new creatures without a clear analogue to anything in the game.
Also would stats for things like Demon Lords, Archdevils, etc be included in Mythic adventures, or would those be considered campaign specific enough to not be placed in a rule book that is not specific to Golarion?
Finally, will some of the monsters from the old Epic Level handbook that are in the SRD be adapted to mythic level rules? I am thinking things like the Atropals, etc.
There will be creatures that only exist as mythic creatures. Demon lords, for example, are unique mythic creatures. As would be certain powerful monsters that are above CR 25. This could include some of the SRD monsters from the Epic Level Handbook. Whether or not any or all of these end up in the Mythic book or somewhere else, I'm not ready to say.
James Jacobs Creative Director |
1 person marked this as a favorite. |
James, any comment on the insane giggling that came from you when they dropped the Mythic Rules on your desk and said you get to stat up Demon Lords? The Podcast mentioned you creeped out the whole team.
I'm sure I don't know anything about any insane creepy giggling. Isn't that right, Captain Howdy?
James Jacobs Creative Director |
James Jacobs Creative Director |
How can I find out who illustrated what in Inner Sea Magic? Not just the list of interior artists but what each one drew.
Apart from having someone from the art team come on here and giving that list out... you can't.
And the art team is probably the most criminally understaffed department in the company right now, so that's unfortunatley not gonna happen.
James Jacobs Creative Director |
ok i know that you have goblin in several place for stats in fact if my mined servers me correct more than most core races so why arn't they playable with out certs in society... i mean you can play gunslinger yet there tends not be a who buch if those... so why not goblins?
Because goblins are better as bad guys.
LearnTheRules |
Thanks for the last answer, even if someone did present an extreme situation of RAW twisting to change your mind :(
On the same topic of unarmed strike and TWF, I would like to create a petition to have potential solutions to the problems which undeniably exist with it. Is it worth my while to do this and if so how would I go about it in order to get the maximum amount of attention from the developers working on the FAQs? Note that I believe the current system works exactly as the "fixes" I'm putting forward so it would really only be wording it better. Link to the proposed changes
here
And secondly, completely unrelated: If a lower level polymorph spell offers assumed abilities (i.e the ones given in the list after "If the form to be assumed has any of the following.....) that are not on the list higher level spell in the chain, yet the higher level spell says it counts as the lower level spell, do you get abilities from both level spells?
I'll link to my original question here for the sake of clarity.
Thanks again, sorry 'bout the wall of text.
FiddlersGreen |
Dear James,
I was pleased to see that you enjoy martial arts flicks, and especially that you like watching them un-dubbed with sub-titles.
Have you seen/heard of this movie ?
Could I ask you to watch it and give it a rating out of 5? =)
Tels |
Kind of a dumb question, but I just got off the phone with someone building a character for PFS. He wanted to know if, when using Weapon Finesse, a Rapier, and the feat Fury's Fall, he gets to add his Dexterity twice to the trip attempt. I told him, "No" but he's pretty convinced that, because Weapon Finesse substitutes Dexterity for Strength, and Fury's Fall specifically adds Dexterity, he gets to add it twice on Trip attempts.
If it were just a regular homegame, it'd be pretty easy for the GM to just say no, but the guys kind of new.
My question then, does Fury's Fall allow you to add your Dexterity twice while using Weapon Finesse? Or only once?
You can use strength and agility to send foes crashing to the ground.
Prerequisites: Improved Trip.
Benefit: When making a trip attack, add your Dexterity bonus to your CMB.
Ravingdork |
Ravingdork wrote:Are potions, extracts, alchemical items, and similar items (such as oil) assumed to come with their respective containers?
For example, when I buy a potion of cure light wounds, am I paying 50gp for the potion AND the vial? Or is it 51gp (50gp for the potion and 1gp for the vial)?
Same with crafting costs. Do I need to buy the vial/flask/whatever separately?
If not, why are such containers even listed in the Equipment chapter of the core rulebook?
Of course you're paying 50 gp for the vial and the potion. Because if you didn't, the potion would be dripping down onto the ground and be gone. And a vial and whatever you use to put a lid on the vial are included in the crafting costs. Think of it as us giving your character a 1 gp bonus, I guess, for being so honest about tracking just how much gp you spend on vials in the first place.
Vials are listed in the equipment chapter because there are some times you want to put things in them that aren't potions.
So if I bought myself a hip flask (holds 8 oz) for 1gp, I could save 7gp when I buy 8 cure light wounds potions sans vials and have them put into the hip flask?
Cool.
Also means I won't have to spend 7 move actions drawing out each one.
Tels |
1 person marked this as a favorite. |
James Jacobs wrote:Ravingdork wrote:Are potions, extracts, alchemical items, and similar items (such as oil) assumed to come with their respective containers?
For example, when I buy a potion of cure light wounds, am I paying 50gp for the potion AND the vial? Or is it 51gp (50gp for the potion and 1gp for the vial)?
Same with crafting costs. Do I need to buy the vial/flask/whatever separately?
If not, why are such containers even listed in the Equipment chapter of the core rulebook?
Of course you're paying 50 gp for the vial and the potion. Because if you didn't, the potion would be dripping down onto the ground and be gone. And a vial and whatever you use to put a lid on the vial are included in the crafting costs. Think of it as us giving your character a 1 gp bonus, I guess, for being so honest about tracking just how much gp you spend on vials in the first place.
Vials are listed in the equipment chapter because there are some times you want to put things in them that aren't potions.
So if I bought myself a hip flask (holds 8 oz) for 1gp, I could save 7gp when I buy 8 cure light wounds potions sans vials and have them put into the hip flask?
Cool.
Also means I won't have to spend 7 move actions drawing out each one.
Why not just fill a waterskin? Those usually hold about a gallon.
Elara |
Random question... the class kits in Ultimate Equipment... the weights don't add up for the Alchemist kit (haven't done the math for the rest yet)... was this done on purpose or is a a typo?
Also, is it wrong that a cackled with glee when the Rune Giant arrived and I set it next to one of my player's miniatures?