| Ice Titan |
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Holy Champion (Su): At 20th level, a paladin becomes a
conduit for the power of her god. Her DR increases to 10/
evil. Whenever she uses smite evil and successfully strikes
an evil outsider, the outsider is also subject to a banishment,
using her paladin level as the caster level (her weapon
and holy symbol automatically count as objects that the
subject hates). After the banishment effect and the damage
from the attack is resolved, the smite immediately ends. In
addition, whenever she channels positive energy or uses
lay on hands to heal a creature, she heals the maximum
possible amount.
Does that mean when a paladin smites an evil outsider at level 20, when he hits, the smite immediately ends no matter the result of the banishment?
What if a paladin is... fighting a pit fiend in hell. The paladin smites the pit fiend, hits him, the banishment fails since a) The paladin isn't in his home plane and b) the pit fiend is already in his home plane. Nothing happens. Does the smite end?
If so, I think this capstone is really crummy. Why does it wreck your primary class ability on one type of creature? What if I want to kill the demon so that it can't reform for 100 years instead of giving it a free ticket home?
EDIT:
An example of what other capstones would be like if they were like Holy Champion:
Mighty Rage (Ex): At 20th level, when a barbarian enters
rage, the morale bonus to her Strength and Constitution
increases to +8 and the morale bonus on her Will saves
increases to +4. In addition, whenever a barbarian hits
an animal, magical beast or humanoid while raging, that
creature must immediately save or die (DC = 10+ the bar-
barian's level). After this effect and the damage is re-
solved, the barbarian immediately ends rage and
becomes exhausted.
Deadly Performance (Su): A bard of 20th level or higher
can use his performance to cause one enemy to die from
joy or sorrow... If the target of his deadly performance
is of the fey, outsider or extraplanar type or subtype,
they must make an additional save or be given a free
teleport back to the plane of their choice in addition to
200 gold pieces. Once this effect and the save or death
is resolved, the bard immediately deafens himself and falls
prone. The act of falling prone provokes attacks of opportunity.
Aberrant Templar
|
| 1 person marked this as a favorite. |
Holy Champion (Su): At 20th level, a paladin becomes a
conduit for the power of her god. Her DR increases to 10/
evil. Whenever she uses smite evil and successfully strikes
an evil outsider, the outsider is also subject to a banishment,
using her paladin level as the caster level (her weapon
and holy symbol automatically count as objects that the
subject hates). After the banishment effect and the damage
from the attack is resolved, the smite immediately ends. In
addition, whenever she channels positive energy or uses
lay on hands to heal a creature, she heals the maximum
possible amount.
I agree that the wording could be a little clearer on this one. If it read "after a banishment effect is successfully resolved" then it would make sense for at 20th level ability. Every time you hit an evil outsider it is subject to a banishment effect (which allows a will save and spell resistance). As soon as you successfully banish the creature, your smite against that creature ends (because you've defeated it).
Having the smite end after one hit doesn't make much sense for that high level of an ability. I would assume it is a typo/missed editing fix.
Name Violation
|
doent it work like the bansihment spell?
A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished.
and
using her paladin level as the caster level
so it has a 40hd limit at level 20
| wraithstrike |
doent it work like the bansihment spell?
A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished.
and
using her paladin level as the caster level
so it has a 40hd limit at level 20
Good catch.
| SwiftyKun |
You can house rule this so the smite doesn't end, or you can take the paladin abilities as written. Smite evil says it doesn't end until either the paladin who used the smite rests, or you/the target dies. Thus, smite evil and the wording in the level 20 paladin ability contradict one another.
Because of what smite evil says about it's duration, I believe it was worded this way from keeping paladin smites on things that were banished, but not killed. If the paladin finds a way to gain the benefits of resting without resting, that means the smite on the target he smites lasts literally forever until either the paladin or his target dies.