Shades of Grey - Life in the Underdark


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Female Drow Wizard

H 10. Initiative:
1d20 + 1 ⇒ (12) + 1 = 13
Perception:
1d20 ⇒ 13

"What now?"


Malize's question is answered as the temple door opens and a quartet of duergar start to enter. "Get that in place fast! We don't want them sending the skeletons up after us."

They were not expecting anyone to be in the place and none of the group heard them approaching, so both groups stare at each other for a moment, before one of the dark dwarves says "Drow! Kill them."

The dwarves are all in chainmail and carry warhammers and crossbows, however, they are not ready for combat. D1 has no weapon in hand as he had opened the door, D2 has his crossbow in hand. 3 and 4 are carrying a large wooden cask between them, and, now, from the open door, you can hear the sounds of many feet in the tunnel at the bottom of the hill outside.

Temple Map

One of the dwarves, after yelling, starts to set down his end of the cask, but can't do anything other than that.

Keveras
Santander
Ovid
Malize
D1
D3
Corpus
D2
Vernal
D4 (already went)


Male Drow Protecting Paladin 14 / Hospitaler

With weapon drawn, Kevaras advances towards the duergar.

Move action to I15. Use standard action to move another five to I20.

He raises his sword and shouts at the duergar, "More souls for the Lady of Letherna!"

Minor action to use Divine Challenge on duergar D2.

(I was going to charge, but the spreadsheet makes the entrance seem closer than it appears!)


Male Shadar-Kai Monk 2

Assuming Santander's turn doesn't change things too much...

"They aren't the ones you should be worrying about!" Ovid ducks around Corpus and barrels into the druegar.

Using both parts of Open The Gates Of Battle. Move to G25(no OA from Corpus if he was going to take one) and attack D1(vs Reflex), with D3 taking 4 damage and sliding to H26 from my Flurry of Blows. 1d20 + 5 ⇒ (20) + 5 = 253d10 + 5 ⇒ (3, 5, 4) + 5 = 17

CRIT! 35 damage to D1. I'm going to feel damn silly if he turns out to be a minion.


Male Hobgoblin Cosmic Sorcerer 2

I too made the mistake of making attack rolls but then realizing Santander was too far away. I'm pretty sure my readied action will miss anyways, so no matter
Move to K13
Ready an action, if an enemy comes within 7 squares of Santander, Arcing Fire, 1d20+4=10 vs D1 Ref, 1d8+7=15 fire damage and any enemy providing the target cover against this attack takes fire damage equal to your Charisma modifier (+4).

Santander approaches unsure of the duegar's intentions, he raises his quarterstaff awaiting their next move.


Male Drow Ardent 2

"Company. How lovely."

Vernal turns a lazy gaze on the duergar.


Keveras advances to block the duergar's entrance and Santander moves up to support. Then Ovid darts in and his spear takes one in the throat. Blood spurting the dark dwarf dies.

No, he was not a minion. First attack of the game is a one shot kill! Good job!

However, when Ovid's attack also pushes the other rear dwarf back, the barrel falls...

Save: 1d20 ⇒ 18

...but does not break!

Map

Malize
D3
Corpus
D2 Divine Challanged by Keveras
Vernal
D4
Keveras
Santander
Ovid


Male Drow Protecting Paladin 14 / Hospitaler

Free action to talk. "Nobody smash the barrel!" shouts Kevaras. "I claim it in the name of the Raven Queen!"

Whatever the duergar are up to, I think it might be prudent to try and leave the barrel intact. That said, I'm also cool with smashing it if it leads to drama or if you want to RP your smoldering rage against barrels.


Male Revenant (Drow) Tempest Fighter
Kevaras Zanorin wrote:

Free action to talk. "Nobody smash the barrel!" shouts Kevaras. "I claim it in the name of the Raven Queen!"


Whatever the duergar are up to, I think it might be prudent to try and leave the barrel intact. That said, I'm also cool with smashing it if it leads to drama or if you want to RP your smoldering rage against barrels.

"She can half of your share."


Male Drow Protecting Paladin 14 / Hospitaler

"On second thoughts, the duergar probably found a keg of horrible dwarven ale and sneaked in here to get drunk." Kevaras talks about the duergar as if they weren't there, just like Malize would.


Male Shadar-Kai Monk 2

Fabes to the white courtesy thread.


Female Drow Wizard

Move to H 17. Chilling Cloud (vs Fort) centered on H26 against D2, D4, and D3:
1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (5) + 4 = 9
On a hit, the enemy takes 4 cold damage and until the end of my next turn. Effect: any enemey in the power's area takes a -2 penalty to attack rolls.

Malize strides forward with contempt and lazy conjures forth a cloud of stinging ice crystals that lingers on.


Male Drow Ardent 2

"How appropriate. Your very presence chills them."

Vernal applauds languidly.


The icy cloud seems to annoy the dwarves a little bit. "Drow foolishness." one says.

One of the Duergar, knocked back by Ovid pulls out his crossbow and fires at Malize.

D3, with penalty. 1d20 + 6 ⇒ (11) + 6 = 17. Damage: 1d10 + 3 ⇒ (5) + 3 = 8

The dwarf aims true, and the bolt hits the wizard in the side.

Temple Map

Corpus
D2 Divine Challanged by Keveras
Vernal
D4
Keveras
Santander
Ovid
Malize
D3


Male Revenant (Drow) Tempest Fighter

Corpus moves up to D2 slasing at his face and then spins around delivering a chop to D4's head.

Move to H25 and use dual strike. D2 & D4 are marked by me.
D2, attack vs ac, 1d20 + 7 ⇒ (20) + 7 = 27, damage = Crit damage = 13
D4, attack vs ac, 1d20 + 7 ⇒ (19) + 7 = 26, damage = 1d6 + 7 ⇒ (4) + 7 = 11

Singing, “Corpus’ silver axes come down upon their heads…”


Corpus's seeminly crazed attack hurts both dark dwarves, D2 the most. As he reels back under the assault, he ducks away from Corpus. He fires at Kevoras, but that is not all he does. Hair from his beard fire at Corpus like needles, even as he screams from the pain ignoring the paladin brings.

D2 is bloodied. He shifts to J24. Crossbow Attack vs Kevoras: 1d20 + 8 ⇒ (15) + 8 = 23. Hit for 1d10 + 3 ⇒ (9) + 3 = 12. Minor action: Beard Quills vs Corpus. His attack is at -2 and he takes 7 damage for making it. 1d20 + 6 ⇒ (18) + 6 = 24. Hit. Damage is: 1d8 + 2 ⇒ (6) + 2 = 8. In addition, Corpus has ongoing 2 poison and -2 to attack rolls - save ends both.

On his last legs, the dark dwarf calls out for Torog's blessing. His crossbow bolt strikes the paladin of Lolth, and his needle like beard causes the revenant to feel the burn of toxin.

Temple Map

Vernal
D4
Keveras
Santander
Ovid
Malize
D3
Corpus -2 to attack, ongoing 2 poison (save ends both)
D2 Bloodied, DCed by Keveras


Male Revenant (Drow) Tempest Fighter

Imediate Interrupt:
Because D2 is marked by corpus and shifed, Corpus get a basic attack.
Also because someone died within 5 squares of me I can use my Dark Reaving power to add an additional 1d8+3 necrotic damage.

D2, attack vs ac, 1d20 + 7 ⇒ (10) + 7 = 17, damage = 1d6 + 7 + 1d8 + 3 ⇒ (4) + 7 + (5) + 3 = 19

Corpus Grins widely, "Hurts, yes?"


Ok, my mistake, I missed the marks by Corpus.

D2's actions stand, with this amendment.

As the dwarf back off, the drow swings at him. And the axe misses, barely. "It doesn't." snarls the dwarf as his crossbow fires and his beard attacks.

D2 does not lose HP to DC, since Corpus' Mark overwrites Kevoras. He is, however, still bloodied.

Vernal
D4, Marked by Corpus
Keveras
Santander
Ovid
Malize
D3
Corpus -2 to attack, ongoing 2 poison (save ends both)
D2 Bloodied, Marked by Corpus


Male Drow Ardent 2

Move to G19
Darkfire (Ref) on D2
1d20 + 8 ⇒ (15) + 8 = 23. On hit target grants CA to end Vernal's next turn and cannot benefit from concealment or turn invisible.

Note that Keveras is at +1 damage bonus to OAs for being within 5 squares.

"And what do you think you can see now, eartheater?"

Vernal strolls forward.

Who is more hurt? I can only get Keveras or Malize at the moment, but if either needs it, hp can be forthcoming.

HP: 25/25
Bloodied value: 12
Temp HP: 0
Surges: 8/8 Surge Value: 6
AP: 1
Power Points: 2


Malize is at 16/24, Kevoras is at 18/30. You can drop a heal on one if you like, Vernal.

"Dead drow!" replies the dwarf as he glows with bright light.

D4 pulls his warhammer out and it bursts into flame as he attack Corpus.

He's using infernal anger, until his EONT he deals +4 fire damage on melee attacks and may shift one if an adjacent foe shifts. Attack: 1d20 + 8 ⇒ (8) + 8 = 16.

Much like Corpus' own attack, however, the dwarf, too, barely misses his foe.

Temple Map

Keveras
Santander
Ovid
Malize
D3
Corpus -2 to attack, ongoing 2 poison (save ends both)
D2 Bloodied, Marked by Corpus
Vernal
D4, Marked by Corpus


Male Drow Ardent 2

D2 is granting CA to end Vernal's next turn if Darkfire hit. I'll hang onto the healing for now. Waste not, want not.


Vernal DeWynter wrote:
D2 is granting CA to end Vernal's next turn if Darkfire hit. I'll hang onto the healing for now. Waste not, want not.

It did! I just forgot to add that to my status section.


Male Drow Protecting Paladin 14 / Hospitaler

Minor action to hit D4 with Darkfire.

Cha vs Reflex 1d20 + 8 ⇒ (11) + 8 = 19.

D4 grants combat advantage until the end of Kevaras' next turn.

Kevaras advances to H23 and lunges at D2 from I24 using Virtuous Strike.

Cha vs AC 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21.

Damage 1d8 + 4 ⇒ (3) + 4 = 7.

Kevaras get +2 to saving throws until the start of his turn.

"Let's give that beard a trim."


The longsword further hurts the dwarf as the power of the Queen of Spiders settles onto all the duergar.

All three enemy are now marked by Keveras. Coprus' marks are overwritten.

Temple Map

Santander
Ovid
Malize
D3, DCed by Keveras
Corpus -2 to attack, ongoing 2 poison (save ends both)
D2 Bloodied, Granting CA until Vernal EOT, DCed by Keveras, used beard quills
Vernal
D4, Granting CA until Keveras EOT, DCed by Keveras, used infernal anger
Keveras, +2 to save until SOT


Male Hobgoblin Cosmic Sorcerer 2

Move to K19
Arcing Fire with CA vs D4, 1d20+4+2=17 vs REF, 1d8+7=9 fire damage and any enemy, D2 in this case, providing the target cover against this attack takes 4 fire damage.

Santander moves to within striking distance and launches a fiery bolt grazing one duergar on the way to the intended target.

Current Phase - Phase of the Sun: At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
You also gain resist 5 cold.


The flames shoot over the closer dwarf, burning him, while damaging the farther one more.

Temple Map

Ovid
Malize
D3, DCed by Keveras
Corpus -2 to attack, ongoing 2 poison (save ends both)
D2 Bloodied, Granting CA until Vernal EOT, DCed by Keveras, used beard quills
Vernal
D4, Bloodied, Granting CA until Keveras EOT, DCed by Keveras, used infernal anger
Keveras, +2 to save until SOT
Santander


Male Shadar-Kai Monk 2

Ovid quickly darts between the druegar and swings his spear mercilessly.

Five Storms: Shift to H26 and attack D3 and D4, one use of Flurry of Blows to each if both attacks hit, so 4 more damage each.(vs Reflex): 1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (12) + 5 = 171d8 + 5 ⇒ (3) + 5 = 8


Ovid darts between the two dwarves. He finishes one off, and badly wounds the other one.

D4 down, D3 bloodied. I have a flurry question. From looking at it, it seems that you can only target one creature with it until level 11. So, if D4 did not drop from the attack, from the way I'm reading it, you only would have been able to hit one of them, not both, with it. Am I misreading it?

Temple Map

Malize
D3, DCed by Keveras, Bloodied
Corpus -2 to attack, ongoing 2 poison (save ends both)
D2 Bloodied, Granting CA until Vernal EOT, DCed by Keveras, used beard quills
Vernal
Keveras, +2 to save until SOT
Santander
Ovid


Male Shadar-Kai Monk 2

Let's see, it's a free action when I hit with an attack, so... you might be right? EDIT: Oh, once per round, missed that. Yes, only one would get 4 extra damage.


Female Drow Wizard

Minor - Darkfire vs D2's Ref.
1d20 + 4 ⇒ (10) + 4 = 14
If that hits, I have Ca against D2 until end of my next turn, and target cannot benefit from invisibility or concealment.
Nightmare Eruption vs D2's Will
1d20 + 4 ⇒ (11) + 4 = 151d8 + 4 ⇒ (7) + 4 = 11
Move to F16

Malize snarls in pain and moves away to reconsider.


Malize DeWynter wrote:

Minor - Darkfire vs D2's Ref.

1d20+4
If that hits, I have Ca against D2 until end of my next turn, and target cannot benefit from invisibility or concealment.
Nightmare Eruption vs D2's Will
1d20+4;1d8+4
Move to F16

Malize snarls in pain and moves away to reconsider.

D2 is already affected by Darkfire, so I'll let you keep yours.

The mental attack finishes off the dark dwarf, leaving just one. That dwarf snarls and attacks Ovid, even as the dark flames from Keveras burns into him.

D3 takes 7 from DC, activates his own Infernal Anger and attacks Ovid at -2. 1d20 + 6 ⇒ (20) + 6 = 26. Crit. Ovid takes 16.

The dwarf's attack hits Ovid hard, the monk still up, but hurt badly.

Temple Map

Corpus -2 to attack, ongoing 2 poison (save ends both)
Vernal
Keveras, +2 to save until SOT
Santander
Ovid
Malize
D3, DCed by Keveras, Bloodied


Male Revenant (Drow) Tempest Fighter

Shift to I26 and use Supriseing stab.

Attack vs Reflex, 1d20 + 7 ⇒ (15) + 7 = 22, damage = 4

If I hit target grants CA to me EMOMNT and I can make a second attack.

Attack vs AC, 1d20 + 7 ⇒ (16) + 7 = 23, damage = 1d6 + 7 ⇒ (6) + 7 = 13

D4 is now marked by me.


Male Drow Ardent 2

Vernal looks on placidly as his more alert allies demolish duergar.

"Interesting. I can't see any dead drow yet, unless one counts Corpus."

Will post properly once I know if D3 is still at the party.


Male Drow Protecting Paladin 14 / Hospitaler
Vernal DeWynter wrote:
"Interesting. I can't see any dead drow yet, unless one counts Corpus."

I tap the flat of my sword against my shield in mock applause.


Male Drow Ardent 2

"Distressingly active, isn't he? There must be shadar-kai blood in there somewhere."


Male Drow Protecting Paladin 14 / Hospitaler

"Wasn't Ovid standing next to Corpus when the former got bloodied?"

Religion 1d20 + 4 ⇒ (18) + 4 = 22

"I think it's what our church inquisitors call blood splatter."


Male Revenant (Drow) Tempest Fighter

I forgot the poison save,
Save vs Poison = 1d20 ⇒ 13


The last dwarf falls.

Corpus, you did forget your -2 penalties on both rolls but they didn't matter. You also forget to make your save vs continuing poison - you do need to make those until one is made. You each get 65 xp, bringing you to a total of 65. You also gain 40 gold from the dwarves.

After the last duergar falls, and after the drow joking ends, you can hear movement. Lots and lots of movement. Ovid and Corpus initially, and the rest of you after a moment, can see what's causing it.

There's an army moving towards Gateway - duergar, undead, orcs, grimlock, and strange shadowy dogs are among. A few grell float over head, and there are other things you can't quite make out. Hundreds, perhaps thousands, of troops.

Your little position on the top of the hill seems to be a very minor objective, which is fortunate for all of you. However, it is likely to be attacked soon, so you should get ready.

Welcome to the Siege of the Forgotten Temple. You will have to repel a number of attacks on your defensible position. How many? You'll see. Between each wave you'll get time for a short rest. In addition, you'll be able to do a freeform skill challenge to try and make your lives easier. Or longer. Or both.

The skill challenge is a not your typical one. Rather than have specific skills with a success/failure ratio, this will be more freeform. You can describe any possible action, choose a skill, and roll and I'll fill in how good, or bad, you did. Failed rolls don't hurt at all.

You could - as some for instances - use thievery to rig a trap, arcana/religion to create a temporary protective ward or ritual, search to search the temple, etc. The action you attempt will determine your map starting place for the next wave of the battle as well - if you, for instance, barricade a window with a pew, you start at the window you barricaded. Your only limits are your imaginations.

If you take no action, then you start wherever you want on the map.

Ask any questions you like, and when ready describe what you want to do, make your skill roll, as well as an init for wave two.

You also might want to keep character status updated. I've found it useful as a PbP player to do updates as things happen to a character so that I recall them all, and Leaders know who needs healing. It's not mandatory, but it is useful. My own format is:

HP: xx/xx
Surges: xx/xx
AP: x/x
Status: whatever. Again, not mandatory, but very helpful.


Male Drow Protecting Paladin 14 / Hospitaler

I spend two healing surges to return to full health.

I move to H22 and try to recall the proper invocations to the Raven Queen for preparing a protective ward.

Religion 1d20 + 4 ⇒ (14) + 4 = 18

CharSheet
HP: 30/30
Surges: 10/12
AP: 1/1
Status: None... yet.

EDIT: Initiative for wave two 1d20 + 1 ⇒ (8) + 1 = 9


Male Shadar-Kai Monk 2

HP: 22/23, Surges: 4/7, AP: 1

Ovid kneels behind a pew, hoping to catch the oncoming army off-guard.

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26


Female Drow Wizard

Arcana to try to utilise the latent power of the temple in some manner to either ward off or blast the attackers.
1d20 + 9 ⇒ (19) + 9 = 28

Malize gazes out and sneers at the attackers, "Pathetic vermin." she drawls.

She concentrates on the power they all sensed in the temple earlier...


Male Drow Ardent 2

Vernal lounges towards the barrel the duergar were carrying so carefully.

"And what do we think is in this? If it's explosive, that might be terribly entertaining. I do love mass destruction. It's so time-saving."

No clue what sort of roll you'd like to identify barrel contents. Although unless he can sweet-talk it or scare it, he hasn't got a prayer. Very under-skilled is Vernal.


Male Hobgoblin Cosmic Sorcerer 2

Santander starts dragging pews about to form a barricade behind which he can stand and dismantle the raiding army from afar with cover.

Move pews from G13 and J13 to H15 and I15
Athletics Check, 1d20+5=14


Male Revenant (Drow) Tempest Fighter
Corpus DeWynter wrote:

I forgot the poison save,

Save vs Poison = 1d20 = 13

Corpus will help Vernal check out the contents of the barrel hoping it contains something flammable.

I'll spend one HS to get almost back to full HP.

HP: 28/31
Surges: 11/12
AP: 1/1
Status: none

PS: what gear did the duergar have?


Intelligence check for the barrel, or Arcana if you have the alchemy feat. Dwarves had crossbows and warhammers.


Male Drow Ardent 2

Int 8 ... this will go well.
1d20 - 1 ⇒ (18) - 1 = 17

Vernal smiles at the barrel, willing it to give up its secrets.


Male Revenant (Drow) Tempest Fighter

Assist = 1d20 ⇒ 12

"Maybe we should just stick a torch in it."

Put me a G23.


Kevoras calls upon the Raven Queen's power and she listens. A small raven flutters down, lands on his shoulder and vanishes and he feels his Queen aiding him.

Kevoras has +1 to all defenses for this wave.

Santander gets part of his barricade made, and Ovid shelters behind it, crouched down.

Santander starts with cover, and Ovid is hidden and will have CA on the opening round.

Malize seems to connect to whomever the temple was devoted to. Power flows through the drow and she channels it over the group.

All of you have +2 damage for the fight. On a crit, you also roll one extra d6 damage, but you take that bonus amount as well as the magic backlashes through you. Malize also gains a +1 to hit with any arcane power for this wave.

Vernal and Corpus invesigate the barrel. Vernal can tell that is has many markings for 'danger' on it and it has a strange fungal smell. Additional investagation has to wait, however, as enemy approach.

Vernal and Corpus had to be adjacent to the barrel to investigate it. It is, even with it's fall, still sealed.

The two barrel checkers can see skeletons heading for the group. Three with sword, and two with bows.

If you leave the temple, any temple bonus is lost. Initiative rolls are needed for all except Kevoras. The two SS are skeletal swordsmen, they look like they used to be grimlocks. SC is the skeltal commander, likely a duergar in life. The SAs are the archers, and they were once some sort of elf.

Temple Map

Archer 1
Archer 2
Swordsman 1
Swordsman 2
Kevoras
Commander


Male Hobgoblin Cosmic Sorcerer 2

Initiative Check, 1d20+3=7

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