Spells you cast when you roll out of bed!


Pathfinder First Edition General Discussion

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Silver Crusade Contributor, RPG Superstar 2010 Top 8

Greetings all.
There are some spells that last all day, or close enough that a wizard or cleric or whoever would want to cast them first thing in the day.
So far, the ones I've been able to peg are
Core:
Mind Blank
Moment of Prescience

Spell Compendium:
Elemental Body (SO good)

Complete Mage:
Heart of Earth/Air/Water/Fire

Anyone else have any other good ones, core or otherwise?
My character in question is an arcane caster working off the wizard list.

Cheers!
QGJ

The Exchange

Endure Elements
Extended Mage Armor

The Exchange

cure disease for that std you picked up last night?


Overland Flight. Never walk again!


Qui-gon Jesse wrote:

Would want to cast them first thing in the day.

QGJ

Summon Coffee

Liberty's Edge

Qui-gon Jesse wrote:

Greetings all.

There are some spells that last all day, or close enough that a wizard or cleric or whoever would want to cast them first thing in the day.
So far, the ones I've been able to peg are
Core:
Mind Blank
Moment of Prescience

Spell Compendium:
Elemental Body (SO good)

Complete Mage:
Heart of Earth/Air/Water/Fire

Anyone else have any other good ones, core or otherwise?
My character in question is an arcane caster working off the wizard list.

Cheers!
QGJ

OK question...these are all fairly low level spells IIRC. Why not metamagic an extend onto them, cast them before bed, wake up, memorize spells (aside from the buffs), and have full spell slots.


Xpltvdeleted wrote:
OK question...these are all fairly low level spells IIRC. Why not metamagic an extend onto them, cast them before bed, wake up, memorize spells (aside from the buffs), and have full spell slots.

There is no rule saying you cannot do that.

I'll note that the 3.5 Sage advice column ruled on this subject, but it was a vague ruling. It said something to the effect that "There is no rule prohibiting doing this, but the Sage would support any DM that ruled to disallow it."

Meaning: "Yeah, you can do it, but it's kinda cheesy so your DM may veto it and the Sage won't tell them otherwise".

Me, I have a houserule for it. I allow it, but the small effort of sustaining those spells is just taxing enough that you don't sleep very well. It's like those nights when you try to go to sleep, but there is something important that you need to do the next day, and you lie there thinking about it, you have a hard time falling asleep, and for some reason you wake up an hour before your alarm goes off.

To use game mechanics, I houserule that sleeping with sustained non-permanent magic is just as difficult as sleeping in armor, and all the same rules apply.

That's all houserules though. RAW will let you cast long-duration spells at the end of the day then rest your 8 hours, and wake up with those spells still running for whatever duration they have left, AND you get all your spell slots back.

Grand Lodge

Xpltvdeleted wrote:


OK question...these are all fairly low level spells IIRC. Why not metamagic an extend onto them, cast them before bed, wake up, memorize spells (aside from the buffs), and have full spell slots.
PRD wrote:


Recent Casting Limit: As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.

That's why...

If cast before 8 hours ago, and still running cool... but you loose 8 hours worth of the spell. Not too bad if the Ninja attacks in the middle of the night though. And you KNOW he will!


tocath wrote:
Qui-gon Jesse wrote:

Would want to cast them first thing in the day.

QGJ

Summon Coffee

Dispel Hangover

Grand Lodge

Qui-gon Jesse wrote:

Anyone else have any other good ones, core or otherwise?
My character in question is an arcane caster working off the wizard list.

Cheers!
QGJ

Enlarge... ahem... WHAT?!?!?!

Paizo Employee Creative Director

I'd nominate unseen servant as well. Having something following you around for 1 hour/level that will open doors for you, pick up things you drop, and hold stuff for you. How many times have you been caught in the middle of a scary combat and stopping to spend a move action to open a door might mean life or death? Unseen servant to the rescue!!

Silver Crusade

Prestidigitation if the damn gnome in the party did the "hand in the bowl of warm water" thing again.


Since you asked:

Mount, Floating Disc, False Life, Resist Energy, Delay Poison, Protection from Arrows, Misdirection, Phantom Steed, Detect Scrying, Prying Eyes, Telepathic Bond, Greater Prying Eyes,

At High levels*:

Extended See Invisibility, Extended Magic Circle of Protection, Extended Arcane Sight, Extended Heroism, Extended Freedom of Movement

*Please note by higher levels I mean in the 15~20 Range. At that point 20 min/level means 300+ minutes or over 6 hours. Extended Freedom of Movement is well worth recasting 4 times a day just to not be grappled. Extended heroism means that you have an odd +2 to skills attacks and more importantly save throws at most times, while the extended magic circle of protection gives the odd protection to your close allies, and yourself in case something gets the mental drop on you. Extended arcane sight is only if you don't have it permanencied at caster level 20+ already (and yes it is quite possible right now to get it permanencied at caster level 22 without any problems thank you very much :D).

Silver Crusade

Pfft, wimpy casters need to buff. A real stud caster strides into battle armed with his wits. Summon Coffee might be cool, but save your powers and get an apprentice or intern to do it free of charge.


M P 433 wrote:
Pfft, wimpy casters need to buff. A real stud caster strides into battle armed with his wits. Summon Coffee might be cool, but save your powers and get an apprentice or intern to do it free of charge.

Then promptly dies.

The prepared caster was ready for it and survives...

and he doesn't walk... walking is for lesser people.


Surprised the spell Energy Immunity has not been brought up yet. Yes, there are 4 energies to pick from, but at least you can pick one or two of the more common ones. May as well cast it in the morning as it lasts 24 hours.

Edit: Oh wait, still have 3.5 on my brain. :P Pathfinder doesn’t have Energy Immunity.


I cast repulsion first thing in the morning


Hobbun wrote:
Surprised the spell Energy Immunity has not been brought up yet. Yes, there are 4 energies to pick from, but at least you can pick one or two of the more common ones. May as well cast it in the morning as it lasts 24 hours.

Probably because it's not core and Resist Energy does just as good of a job.

Couple of factors that play into this:

Energy resistance 30 (provided by Resist Energy at level 11) combined with making the save throw means that you'll normally not take any damage.

Resist Energy is a 2nd level spell which saves higher level spell slots.


For my character:

1) Moment of Prescience
2) Detect Scrying

For the entire party:

1) Heroes' Feast (yeah, it's obvious)


Prestidigitation!

My traveling companions may smell like old cheese and feet after camping out for days on end, but that doesn't mean I have to! A wave of the hand, and I and my clothing are nice and clean! It also beats bathing in a freezing cold river or lake. ^_^

The Exchange

"Empty Bladder"


Abraham spalding wrote:
Hobbun wrote:
Surprised the spell Energy Immunity has not been brought up yet. Yes, there are 4 energies to pick from, but at least you can pick one or two of the more common ones. May as well cast it in the morning as it lasts 24 hours.

Probably because it's not core and Resist Energy does just as good of a job.

Couple of factors that play into this:

Energy resistance 30 (provided by Resist Energy at level 11) combined with making the save throw means that you'll normally not take any damage.

Resist Energy is a 2nd level spell which saves higher level spell slots.

But from what I recall (haven’t casted Resist Energy Resistance in awhile), it only takes so much damage and goes away. With Immunity, you are immune for 24 hours, no matter how much damage you take.

But maybe you are coming from the Wizard perspective, where you have less spell slots. I usually play Sorcerors and it is well worth using that 7th level spell slot for Immunity.

However, again, if we are talking about Pathfinder, Immunity is not applicable, anyways.


You are thinking of protection from energy, a 3rd level spell.

Resist energy has no such limit on it and because of that is an amazing spell.


Ah yes, Protection from Energy. Also, maybe because my DM likes to maximize spells, so the Energy Immunity really does become a factor.

Also, what is the duration for Resist Energy?


Hobbun wrote:

Ah yes, Protection from Energy. Also, maybe because my DM likes to maximize spells, so the Energy Immunity really does become a factor.

Also, what is the duration for Resist Energy?

It's 10 minutes per level, 20 minutes extended of course. Dragon breath will usually get past it (due to the high save, and potentially high damage).

I'd never allow Energy Immunity as a spell.


Majuba wrote:
Hobbun wrote:

Ah yes, Protection from Energy. Also, maybe because my DM likes to maximize spells, so the Energy Immunity really does become a factor.

Also, what is the duration for Resist Energy?

It's 10 minutes per level, 20 minutes extended of course. Dragon breath will usually get past it (due to the high save, and potentially high damage).

I'd never allow Energy Immunity as a spell.

You'd never allow it as a DM? Why is that? It's powerful, but not 'that' powerful, I mean you are burning a 7th level spell slot for it.

Grand Lodge

Mind Blank.

Once I hit 15th level I don't even write down that I have an 8th level spell. I just have Mind Blank, permanently.

It's better than Wish.


DM_Blake wrote:


Me, I have a houserule for it. I allow it, but the small effort of sustaining those spells is just taxing enough that you don't sleep very well. It's like those nights when you try to go to sleep, but there is something important that you need to do the next day, and you lie there thinking about it, you have a hard time falling asleep, and for some reason you wake up an hour before your alarm goes off.

To use game mechanics, I houserule that sleeping with sustained non-permanent magic is just as difficult as sleeping in armor, and all the same rules apply.

Hmm so would that apply to spells that last 24 hours?

If so I imagine peopel don't cast Non-Detection in your world much, or after 12th level an extended Mage armor.

Or if you used them from "races of the dragon" the Primal spells.

There are enough spells that can last 24 hours and be cast in the morning when you wake up I think that house rule would be rather unfair.

Also would the feat "endurance" free them from this? It would allow them to sleep in light or medium armor but not Heavy Armor.

Shadow Lodge

Snooze Alarm

Summon Will to Go to Work - Sometimes it takes a few castings.

Create Hot Water - AKA Shower

Remove Hair - Material component is a razor and cream.


"core or otherwise"

From 3.0, there were a bunch. Cat's Grace, Bull's Strength, Mage Armor (I played a front-line-combatant sorcerer), basically, anything that would buff me for 1 hour/level.

3.5 changed that a lot, as many of the spells were drastically reduced in duration.


My Rogue1/Wizard10/Sorcerer1 (who casts as an 11th level wizard), typically keeps darkvision, endure elements, mage armor, overland flight, unseen servant, contingency, and water breathing active.

She also has arcane sight and see invisibility made permanent through the use of permanency.

I suspect as levels go up I'll add moment of prescience and mind blank. Really kind of disappointed by how few high level long duration buffs there are in PF.


Jason Rice wrote:

"core or otherwise"

From 3.0, there were a bunch. Cat's Grace, Bull's Strength, Mage Armor (I played a front-line-combatant sorcerer), basically, anything that would buff me for 1 hour/level.

3.5 changed that a lot, as many of the spells were drastically reduced in duration.

I never understood why they changed the duration of those spells from 3.0 to 3.5.


Put me down for summon coffee. Depending on the morning, it might be quickened summon coffee.

Shadow Lodge

When I first wake up, absolutely nothing is quickened.


Kthulhu wrote:
When I first wake up, absolutely nothing is quickened.

*raises eyebrow* Oh? ;)


Lilith wrote:
Kthulhu wrote:
When I first wake up, absolutely nothing is quickened.
*raises eyebrow* Oh? ;)

OOps

Surely he didn't mean.............


KenderKin wrote:
I cast repulsion first thing in the morning

Is that so that the he/she/it that wakes up next to you in bed will run away as fast as possible so that you don't have to deal with them? ;-)


Enevhar Aldarion wrote:
KenderKin wrote:
I cast repulsion first thing in the morning
Is that so that the he/she/it that wakes up next to you in bed will run away as fast as possible so that you don't have to deal with them? ;-)

Beats the coyote morning and chewing my arm off!!!!

Grand Lodge

Abraham spalding wrote:
M P 433 wrote:
Pfft, wimpy casters need to buff. A real stud caster strides into battle armed with his wits. Summon Coffee might be cool, but save your powers and get an apprentice or intern to do it free of charge.

Then promptly dies.

The prepared caster was ready for it and survives...

and he doesn't walk... walking is for lesser people.

For for mages who want to survive when they're operating in a land hostile to them.


Can't believe nobody's said greater magic weapon and greater magic vestment yet. Two of my favorite divine spells.


Ice Titan wrote:
Can't believe nobody's said greater magic weapon and greater magic vestment yet. Two of my favorite divine spells.

The OP specified that he was an arcanist.


Ughbash wrote:
DM_Blake wrote:


Me, I have a houserule for it. I allow it, but the small effort of sustaining those spells is just taxing enough that you don't sleep very well. It's like those nights when you try to go to sleep, but there is something important that you need to do the next day, and you lie there thinking about it, you have a hard time falling asleep, and for some reason you wake up an hour before your alarm goes off.

To use game mechanics, I houserule that sleeping with sustained non-permanent magic is just as difficult as sleeping in armor, and all the same rules apply.

Hmm so would that apply to spells that last 24 hours?

If so I imagine peopel don't cast Non-Detection in your world much, or after 12th level an extended Mage armor.

Or if you used them from "races of the dragon" the Primal spells.

There are enough spells that can last 24 hours and be cast in the morning when you wake up I think that house rule would be rather unfair.

Also would the feat "endurance" free them from this? It would allow them to sleep in light or medium armor but not Heavy Armor.

Oh, yeah, thanks for reminding me. I had completely forgotten about that (too many years of playing low-level characters all the time; I need to get back the killer stuff before I completely lose my touch).

That came up a few years ago and we amended the houserule such that any spell that has been active for 8 hours becomes less annoying (or you just get used to it) so that they don't interrupt sleep. This lets you cast spells around lunchtime, more or less, and become sufficiently accustomed to them by bedtime that you can sleep while they remain active. But it still prohibits the (IMO cheesy) trick of casting spells right before bedtime for the purpose of having them running all the next day and still having your slots.

Oh, and while we're at it, there were a few spells that we specifically modified to include them NOT doing this, like Alarm, Rope Trick, the Hut/Mansion spells - pretty much any spell that was designed to be cast at bedtime to protect you while you sleep. Assume the guys who invented those spells wanted to sleep safely and comfortably and worked it into these few spells.


As for me, I cast Summon Bacon!

Extended Summon Nature's Ally III for a Boar. Slice of a few strips of pork belly and keep the pig healed. Flash fry it with a Lightning Bolt, maybe a Scorching Ray, to crisp up the bacon on the griddle. Eat fast before the Summon expires and the pig goes home. Helps if you have a cohort or two to hold the pig and help with the healing spells.

If you're feeling manly, go for SNA III and get a Dire Boar - more bacon for everyone! Might want to use a Blade Barrier to really slice up that pork belly but good.

Mmmmm, fresh sizzling bacon every morning. This is what being a spellcaster is all about.


Know Direction........as in "dude where am I"?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

My battlesorcerer always tossed mage armour, darkvision, and phantasmal steed as morning spells. Few things irritate more than being able to fly at a 120 movement tossing medium and long range spells at the baddie outdoors.


DM_Blake wrote:


Mmmmm, fresh sizzling bacon every morning. This is what being a spellcaster is all about.

Nice! And after a few seconds, the calories will return to their home plane!


James Jacobs wrote:
I'd nominate unseen servant as well. Having something following you around for 1 hour/level that will open doors for you, pick up things you drop, and hold stuff for you. How many times have you been caught in the middle of a scary combat and stopping to spend a move action to open a door might mean life or death? Unseen servant to the rescue!!

Unseen servant has a few limitations, primarily they are slow and you might outpace them and thus loose them.

Otherwise it is an awesome spell. I tend to use it to sweep up disarmed weapons and open doors/etc while invisible to misdirect.

And in general I would suggest that most 'all day' spells be cast the prior night if you can gain any benefit from doing so (spontaneous caster, using items to augment casting, etc) cause you never know what the next day will bring.

To the original poster: pretty much everything you can cast upon yourself or an item that lasts 1hr/level or more.

-James

Silver Crusade Contributor, RPG Superstar 2010 Top 8

Thanks for the ideas everyone.
Clearly I was away from my computer for most of the spirited discussion
There were some great suggestions that I look forward to.

Oh and Abraham, you mentioned casting freedom of movement 4 times a day to avoid being grappled.
Totally agreed, but if you're playing with non-core materials, the spell Heart of Water in the Complete Mage is great to have in effect. It lasts for 1 hr per level and gives you some swim check mojo, but during the duration you can use a swift action to activate a freedom of movement effect.
It shortens the remaining duration to 1 rnd per level, but it effectively keeps freedom of movement at the ready all day. '

Thanks for everything!
QGJ


DM_Blake wrote:
...But it still prohibits the (IMO cheesy) trick of casting spells right before bedtime for the purpose of having them running all the next day and still having your slots...

Never saw the need, if the caster wants to do this every day, he needs to prepare up/reserve the slots for the following day anyways.


Kthulhu wrote:

Snooze Alarm

Summon Will to Go to Work - Sometimes it takes a few castings.

Create Hot Water - AKA Shower

Remove Hair - Material component is a razor and cream.

What about Dispel Bad Breath, Greater?

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