Celestial Armor confusion, and are Full Plates always masterwork?


Rules Questions

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Stubs McKenzie wrote:
My DM allowed me to craft both mithril celestial, and celestial on other armor types... it ended up with my lvl 8 sorcerer/fighter/ek having 38 ac without any real trouble... just don't do it.

How is this even possible? Please show me the build and resources used to get this.

At level 8 your character should have about 33000gp. Mithral Celestial Armor would cost 26400gp. That's 80% of your total wealth in one item which is already grossly outside of the wealth guidelines. No more than 50% on a single item and for standard fantasy, it should be around 25% on your armor. If you follow the 25% then you wouldn't be able to afford that armor until you had 105600gp. That's roughly the equivalent of a level 12 character but more than likely you wouldn't have this until 13. Never should a character be allowed even regular celestial armor at level 8. Regular +3 chainmail is 9300gp which is slightly beyond the standards.

The mithral version has a max dex of 10 along with the max armor of 11 if you could enchant it beyond the starting +3 chainmail for a max of 21 defense. Where's the other 7 points? +3 amulet of natural armor (18000gp) and a +4 ring of protection (32000gp)? You've also increased the cost of the armor from 26400gp to 42400gp to go from +3 to +4

+5 mithral breastplate has AC 11 and max dex of +5. That's a total of +16 defense from the armor. Compared to the mithral celestial version, if you could enchant it to +5, it's 5 less defense overall if you can pull off a 30 dex. Plain celestial mail is AC 9 max dex +8 for a total of +17 defense and keeps it on par with the other armors for a little cheaper. Once you start loading on the other armor abilities like fortified, resistance, slick, shadow, regular armor pulls ahead of celestial in utility, combat value, and price.


Not going to try and find the character for a full build or gear etc, but we both created the armor via armor smithing (making craft work rules), and I created the magical components with craft magic arms and armor. Yes, the wbl rules are in the book, but they don't work all that well for immersive roleplay, when you have the time and material, making it not function because "i said so" is not a good enough reason.


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Yar, if WBL was anything more than a balance guideline, then just as soon as my character found an item that exeeded his WBL entry, he'd have to drop it on the ground.

Toss in a quest artifact, and all of a sudden, Frodo has to give his shirt and sword to some fool of a Took, as well as taking a part-time job, as a Mordor messenger boy.


*sigh*

The argument isn't that you can't exceed WBL. It's that the DM should not be giving items that exceed the WBL so drastically or it will have a big impact on the character's CR. Stubs stated that his character was level 8 and had the wealth of a level 12. That's a little game breaking for a standard fantasy game.

And creating this via smithing would take a ridiculously long time. Mundane crafting takes a very long time. If you weren't a caster, lacked the appropriate feats (ie. master craftsman and craft magic arms and armor), this is going to be impossible. Obviously you are a caster as a sorcerer, but unfortunately you do not meet the requisite levels as a level 8 to make this armor. You're going to be sorcerer6/fighter1/EK1 giving you a total caster level of 6 which is 3 levels short of the requirement for making +3 enhancements.

If you don't want to provide a character build that puts things into perspective, then please don't post things that only act as fear mongering on the idea with no basis to back it up. I could just as easily say that I have a build that has AC 50 at level 8. It's ambiguous and doesn't help to argue for or against this. Providing a build that doesn't fit the WBL guideline for a standard fantasy adventure doesn't have a place here either. It's an anomoly based off of house rules that doesn't apply to the standard of the rules.

@Ashenfall. Taking books into pathfinder perspective is a logical fallacy. These books are not based on the ruleset provided by paizo and have no place in any argument of said ruleset. Nor did I say anything about a character not being capable of exceeding WBL.


lol, ~you~ said it was +3 armor, not me, then went on to say I am obviously doing it wrong, because i couldn't have made what i was wearing. I stated how the armor was made (we use "Making Craft Work", because the crafting rules in core are completely insane for pretty much everything)

Fear mongering because i don't want to dig through a pile of old papers... if i could even find them, just so i can justify what i played.... good one. Please, if in good faith, you played a character that had 50 ac at 8th, go ahead and say so, i don't need to see the build, i can trust you and take your opinion on the matter seriously.

I get it, this is the internet, you can say whatever you wish in whatever fashion you wish... my gaming experience says you shouldn't allow it. It is my opinion and I am entitled to it. If you disagree, please feel free to voice your disagreement, but you suggesting i should not post will get a big middle finger from me.

also... *sigh*


So already you've stated you don't use the core rules and choose an alternative system which holds no validity to the argument I've presented.

Thanks.

PRD on Celestial Armor wrote:
This bright silver or gold +3 chainmail

I didn't say this was +3 chainmail. The CRB did.

EDIT:

Making Craft Work wrote:

Yes, this is unrealistic. No one finishes a suit of full plate in seven days. The goal of this system,

however, isn't realism, but usability.

My favorite line from the entire pdf.


In my game (and note I make no attempt to state this is how things should be in Pathfinder), I allow Celestial Armor to be upgraded. You can get +4 or +5 Celestial Armor. You can add glamered, fire resistance, or whatever. Only thing, you can't do is add additional +1 special properties. And, Celestial Armor can only be crafted as chain mail. So no celestial breastplates or celestial band mail or celestial full plate. I also rule that it can't be made from mithril or adamantine, the magic requires normal steel.

Hasn't been a problem for my group.

Master Arminas


Personally, I see nothing wrong with the PCs having 500,000 gp worth of gear at level 6, on top of 45 point-buy. What's wrong with that?

If it works for Monty Haul, then it works for me. Besides, somebody has to be able to roleplay a party of filthy rich nobles from Krypton.


Ashenfall wrote:

Personally, I see nothing wrong with the PCs having 500,000 gp worth of gear at level 6, on top of 45 point-buy. What's wrong with that?

If it works for Monty Haul, then it works for me. Besides, somebody has to be able to roleplay a party of filthy rich nobles from Krypton.

Again no one is arguing you can't exceed WBL. It's your game it's your rules. But for those of us trying to use the RAW as a basis for our games where the WBL guideline determines things like CR, it'd be nice if the other rules from the book had the same consistency.


I know this thread has died out a while ago but after all these people complaining there should never be Celestial Full Plate I just had to point out this little thing:

http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-plate-armor


Ashenfall wrote:

Personally, I see nothing wrong with the PCs having 500,000 gp worth of gear at level 6, on top of 45 point-buy. What's wrong with that?

If it works for Monty Haul, then it works for me. Besides, somebody has to be able to roleplay a party of filthy rich nobles from Krypton.

There is nothing wrong with athat, of course. But then peopel can just not complain if their Pcs are too strong.


Tharkon wrote:

I know this thread has died out a while ago but after all these people complaining there should never be Celestial Full Plate I just had to point out this little thing:

http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-plate-armor

That is a 3.5 item, not Pathfinder RPG.


Majuba wrote:
Tharkon wrote:

I know this thread has died out a while ago but after all these people complaining there should never be Celestial Full Plate I just had to point out this little thing:

http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-plate-armor

That is a 3.5 item, not Pathfinder RPG.

I wasn't aware Curse of the Crimson Throne was written for 3.5.


Scavion wrote:
I wasn't aware Curse of the Crimson Throne was written for 3.5.

Yep, it was the 2nd Adventure Path. It wasn't until the 5th AP that it was in PFRPG.


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I made a post in the thread Pricing Mithral Items with the following breakdown:

Celestial Armor:
Price: 22,400
Cost: 11,350
Added value by magic: 22,400 - 11,350 = 11,050
Total value of magic: 11,050 * 2 = 22,100
Mundane cost: 22,400 - 22,100 = 300
Masterwork component: 150
Base armor: 300 - 150 = 150 = standard Chainmail armor

Celestial Plate Armor:
Price: 25,000
Cost: 12,500
Added value by magic: 25,000 - 12,500 = 12,500
Total value of magic: 12,500 * 2 = 25,000
Mundane cost: 25,000 - 25,000 = 0
Seems there is no mundane component

Celestial Shield:
Price: 13,170
Cost: 6,670
Added value by magic: 13,170 - 6,670 = 6,500
Total value of magic: 6,500 * 2 = 13,000
Mundane cost: 13,170 - 13,000 = 170
Masterwork component: 150
Base armor: 170 - 150 = 20 = standard Heavy Steel Shield

Well, the plate armor looks incorrectly priced by not having a mundane cost. However, the mundane cost of the other two seem to be based off of normal steel.

What does Celestial give you?:
Max Dex increased by (8 vs 2) 6, (6 vs 1) 5, (- vs -) -
ACP reduced by (-5 vs -2) 3, (-6 vs -3) 3, (-2 vs 0) 2
ASF reduced by (30% vs 15%) 15%, (35% vs 20%) 15%, (15% vs 0%) 15%
It seems it gives a Max Dex increase of 5 or 6, reduce ACP by 3 with a cap of 0, and reduce ASF by 15%
It also gives Fly, Feather Fall, or Overland flight 1/day.
They all are half normal weight.
The armors also makes the proficiency needed change.
Celestial Armor also allows you to wear it hidden.

With two of three breakdowns showing steel as the base, I think it really is steel, with the goodness giving the color.

Chainmail +3 is 9,300.
Flight 1/day is 5,400 leaving 7,700 unaccounted for.
If we take the difference of mithral chain mail (4,150) and elven chain mail (5,150) we get 1,000 gp. Taking this from 7,700 we get 6,700. This "elven" effect is for making it light armor. This is almost the price difference between +3 and +4 (7,000).

I think I got it figured out:
Celestial Armor is +3 & "Elven" & Fly 1/day & Celestial (+1 equivalent) & base masterwork chainmail.
Enchanting is:

  • + 150 (Chainmail)
  • + 150 (masterwork)
  • + 1,000 (elven lightness)
  • + 5,400 (Fly 1/day @ 5th)
  • + 4*4*1,000 (+3 & Celestial)
  • - 300 (random discount)
  • = 22,400 gp

What this means, is that you can treat the armor as if the "Celestial" enchantment was a +1 bonus, with a required extra for the elven light feature.

Checking for Celestial Plate Armor, you have:

  • + 1,500 (Full Plate)
  • + 150 (masterwork)
  • + 1,000 (elven lightness)
  • + 8,640 (Fly 1/day @ 8th)
  • + 4*4*1,000 (+3 & Celestial)
  • - 2,290 (random discount)
  • = 25,000 gp

Checking for the Celestial Shield:

  • + 20 (Heavy Steel Shield)
  • + 150 (masterwork)
  • + 1,000 (elven lightness)
  • + 360 (Feather Fall 1/day)
  • + 10,080 (Overland Flight 1/day @ 7th)
  • - 5,400 (Fly 1/day @ 5th replaced by Overland Flight)
  • + 4*4*1,000 (+2 & blinding & Celestial)
  • - 9,040 (major random discount)
  • = 13,170 gp

OK. This breaks down on the rest. Dang. The Overland Flight for the shield really breaks it, as it is Summoner 4(CL 10) or Wizard 5(CL 9). No listing for it as a CL 7 anywhere. Still, as a +1 bonus enchantment, it comes close and scales well.

/cevah


Nicos wrote:
Ashenfall wrote:

Personally, I see nothing wrong with the PCs having 500,000 gp worth of gear at level 6, on top of 45 point-buy. What's wrong with that?

If it works for Monty Haul, then it works for me. Besides, somebody has to be able to roleplay a party of filthy rich nobles from Krypton.

There is nothing wrong with athat, of course. But then peopel can just not complain if their Pcs are too strong.

Exactly. Monty Haul games are fine, but you can't really use them as a starting point for game balance discussions. It's no surprise that balance gets a bit wonky when the party is massively over or under Wealth By Level.


Cevah, I am so glad you posted that, because I'm sitting on a large hunk of spending money in a PF game right now, looking for ways to get 0% ASF, and one suggested option was a Celestial chain shirt made out of mithril. So far as I can tell, that should cost very close to the same price as the standard Celestial armor, plus 1000gp for being mithril light armor instead of regular light armor, and weigh about 12 pounds.

If that's a +1-equivalent enchantment (and it seems... unduly good for a +1, really), I can probably arrange this and have a lot of plusses left over for other armor enchantments on it.


So what would Mithral Celestial Full-Plate look like?


If it WASN'T Mithral, I'd envision it looking like Iron Man armor. ;) Gold and red! ;)

Silver Crusade

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

In 3rd ed I'd always taken it as made out of mithral, and it was just gold/silver coloured. That just left an unexplained extra +4 max Dex as an enchantment, and it was easy to adjudicate the armour in an anti-magic field or if it was dispelled: it was just mithral chainmail.

Now the PF devs say that it's not mithral at all, it's actually made of actual gold and actual silver. This is problematic. What mundane armour do you craft which is then enchanted? If it's chainmail made out of gold, then isn't this twice the weight and one less armour bonus? What stops the enchanter from using steel as the base, or mithral, or adamantine?

If, for some reason, only gold or silver is a viable target for the enchantment, then what stats does Celestial Chain have when dispelled or in an anti-magic field? This is a practical example of why the game should write this item, as well as the Sunblade etc., using the magic item creation rules that it went to such lengths to create.

If, instead of being normal gold, it's a special gold that makes armour with a max Dex six better than for steel, three less ACP etc., which is then enchanted to be Celestial Chain....then gimme some of that armour! I'll enchant it myself, thank you very much! Or just leave it unenchanted as masterwork New Gold with all those better-than-mithral stats! How much does that cost?

It's no good providing rules for creating magic items which mesh perfectly with the rest of the game engine, then give us examples that don't use those rules but are still expected to interact with those same rules.


Malachi Silverclaw wrote:

In 3rd ed I'd always taken it as made out of mithral, and it was just gold/silver coloured. That just left an unexplained extra +4 max Dex as an enchantment, and it was easy to adjudicate the armour in an anti-magic field or if it was dispelled: it was just mithral chainmail.

Now the PF devs say that it's not mithral at all, it's actually made of actual gold and actual silver. This is problematic. What mundane armour do you craft which is then enchanted? If it's chainmail made out of gold, then isn't this twice the weight and one less armour bonus? What stops the enchanter from using steel as the base, or mithral, or adamantine?

If, for some reason, only gold or silver is a viable target for the enchantment, then what stats does Celestial Chain have when dispelled or in an anti-magic field? This is a practical example of why the game should write this item, as well as the Sunblade etc., using the magic item creation rules that it went to such lengths to create.

If, instead of being normal gold, it's a special gold that makes armour with a max Dex six better than for steel, three less ACP etc., which is then enchanted to be Celestial Chain....then gimme some of that armour! I'll enchant it myself, thank you very much! Or just leave it unenchanted as masterwork New Gold with all those better-than-mithral stats! How much does that cost?

It's no good providing rules for creating magic items which mesh perfectly with the rest of the game engine, then give us examples that don't use those rules but are still expected to interact with those same rules.

They made it gold and silver for flavor.

If it weighs the same as mithral then use the mithal rules to craft it. Don't overthink it. :)


Nobody else feel the celestial plate is underpriced?

A +3 mithral full plate is 20000 gp

And the celestial plate cost just 5000 gp more. those 5000 add fly once a day and an extra +3 of max dex bonus.


Fly once a day is not worth all that much. A fly potion is 750 IIRC so you get one free potion a day.

The +3 dex is nice, but I would rather have the armor for the ability to fly even if I dont have a maxed out dex build.

For all of this convenience 5000 seems about right to me.


Compare it to mithril. It's got better max dex bonus, better ASF, and better armor check penalty... And since it's not a material, it stacks with those benefits from mithril.

Celestial, if it exists as an enchantment that you could put on a chain shirt rather than on full chainmail, lets you get a +4 armor bonus, plus enhancement bonuses, with no arcane spell failure or armor check penalty, and a max dex bonus of probably +11 (if it's the +5 seen with celestial full plate) or +12 (if it's the +6 from the chainmail). That's insanely good, compared to anything else you can get with no arcane spell failure or armor check penalty.

Silver Crusade

seebs wrote:

Compare it to mithril. It's got better max dex bonus, better ASF, and better armor check penalty... And since it's not a material, it stacks with those benefits from mithril.

Celestial, if it exists as an enchantment that you could put on a chain shirt rather than on full chainmail, lets you get a +4 armor bonus, plus enhancement bonuses, with no arcane spell failure or armor check penalty, and a max dex bonus of probably +11 (if it's the +5 seen with celestial full plate) or +12 (if it's the +6 from the chainmail). That's insanely good, compared to anything else you can get with no arcane spell failure or armor check penalty.

Which is another good reason to rule that it's mithral to start with.

Silver Crusade

Wraithstrike wrote:

They made it gold and silver for flavor.

If it weighs the same as mithral then use the mithal rules to craft it. Don't overthink it. :)

I can empathise with that. : )

....but then the player wearing it gets caught in an anti-magic field.

It needs adjudicating. What's the answer?


Malachi, the stats for golden armor can be found here. For silver, either say that it's alchemical silver and involves no meaningful weight chage or use the same rules as gold.


Malachi Silverclaw wrote:
seebs wrote:

Compare it to mithril. It's got better max dex bonus, better ASF, and better armor check penalty... And since it's not a material, it stacks with those benefits from mithril.

Celestial, if it exists as an enchantment that you could put on a chain shirt rather than on full chainmail, lets you get a +4 armor bonus, plus enhancement bonuses, with no arcane spell failure or armor check penalty, and a max dex bonus of probably +11 (if it's the +5 seen with celestial full plate) or +12 (if it's the +6 from the chainmail). That's insanely good, compared to anything else you can get with no arcane spell failure or armor check penalty.

Which is another good reason to rule that it's mithral to start with.

But one of the Paizo people already explicitly rejected that.

Grand Lodge

seebs wrote:

Cevah, I am so glad you posted that, because I'm sitting on a large hunk of spending money in a PF game right now, looking for ways to get 0% ASF, and one suggested option was a Celestial chain shirt made out of mithril. So far as I can tell, that should cost very close to the same price as the standard Celestial armor, plus 1000gp for being mithril light armor instead of regular light armor, and weigh about 12 pounds.

If that's a +1-equivalent enchantment (and it seems... unduly good for a +1, really), I can probably arrange this and have a lot of plusses left over for other armor enchantments on it.

Unfortunately, in PFS< you can only build UP to named items, but cannot then modify them further.

So, per the way Celestial Armor is written, and the rules as written, in PFS, you can never have anything but standard Celestial Armor.


I'm not playing PFS, so I'm interested in the PF rules in general, not the additional restrictions of PFS. So I can ask a GM whether a given alteration is permitted, and if it's reasonable I may be ok.

Grand Lodge

seebs wrote:
I'm not playing PFS, so I'm interested in the PF rules in general, not the additional restrictions of PFS. So I can ask a GM whether a given alteration is permitted, and if it's reasonable I may be ok.

Sorry, thought I saw PFS instead of PF. Mea culpa. Getting old, eyes failing. Sigh.


seebs wrote:
I'm not playing PFS, so I'm interested in the PF rules in general, not the additional restrictions of PFS. So I can ask a GM whether a given alteration is permitted, and if it's reasonable I may be ok.

There are no rules for using unique items as something other than what they are.

As to what is reasonable? That is trickier.

Are you playing a super OP munchkiny homegame? Then stacking 'celestial' enchant on some mithril/admantine alloy fullplate seems fine. Especially if it just so happens to be an Intelligent item too. Winning.

Playing a normal WBL standard nothing wacko game? Probably best to leave it as is. Or at most allow it to get further enchanted to increase the numerical enchantment, up to +5.

Why? Well, yes, having 0% ASF is 'cool'. But, armor has a check penalty for a reason. And that's cuz mages aren't supposed to be decked out in full plate rockin higher ACs than everyone else by a long shot... Armor is specifically called out as interfering with arcane magic. There are not really any standard ways to get armor with 0% ASF, and that is 100% in line with the idea that armor interferes with arcane magic.

There are balancing reasons for this, as well as thematic reasons for this.

There are already ways around it, in a sense, in that yo can take feats to ignore some arcane spell failure %s... being able to wear Mithril Celestial Plate with a 10% ASF, and simply using the Arcane Armor Training feat would leave you at 0% ASF. So... you would have this wonky situation where Wizards can wear full plate without any issues casting their spells whatsoever. (it’s already crazy enough that it can be done at all, let along making it so that the plate is further enchantable, and requires less feats to do it)

Is that really the game you wanna play in? If so, get your DM to buy off on it.

Would be funny, when you fight an evil wizard in full plate who's pretty much impossible to hit, though.

Silver Crusade

seebs wrote:
Malachi Silverclaw wrote:
seebs wrote:

Compare it to mithril. It's got better max dex bonus, better ASF, and better armor check penalty... And since it's not a material, it stacks with those benefits from mithril.

Celestial, if it exists as an enchantment that you could put on a chain shirt rather than on full chainmail, lets you get a +4 armor bonus, plus enhancement bonuses, with no arcane spell failure or armor check penalty, and a max dex bonus of probably +11 (if it's the +5 seen with celestial full plate) or +12 (if it's the +6 from the chainmail). That's insanely good, compared to anything else you can get with no arcane spell failure or armor check penalty.

Which is another good reason to rule that it's mithral to start with.
But one of the Paizo people already explicitly rejected that.

Yes they did.

Which leaves us wondering how Celestial stacks with mithral, or jumping through intellectual hoops to try to explain how the rules of the game don't apply to the rules of the game, and wondering if the dispelled armour is made of real gold or New Gold which has the amazing magical property of being just like steel...or possibly just like mithral...

We don't know! We did know, when it was mithral!


Er, who said anything about full plate? The best you can get with celestial+mithril would be 25% ASF, and the best armor I could find for it that wouldn't create other serious problems was a chain shirt.

I'd also note that it's not obvious that the armor bonus buys you very much, since mages have lots of ways to get a few points of armor anyway. The main reason I'm interested in it would be as a slot-filling item to allow me to pick up some armor enchants. The haramaki works about as well, and in practice I think it's a better choice just because I'm spending so much less money just to get an item in that slot to begin with.

Dark Archive

Here's a thought. The developer states explicitly that its made from silver and gold. The item states the same. Here's a list of things to keep in mind as I make my point.

Mithral is a super light metal that shares silver properties and is easier to move in.
Elves can craft steel to be so well fit to your character, that not only is it lighter, but it behaves as if wearing lighter similar armor for proficiency.
In 2E.x and 3E.x there was a currency type between gold and silver that is made from both gold and silver called electrum. If I am not mistaken it was lighter weight than gold and more durable than either (yay metallurgy and alloys).
In 3E.x there was a +1 property (agileness i believe it was called) that further increased your max dexterity and reduced your check penalty and stacked with mithral.

Thematically, celestial armor would be armor made from a special material made from gold and silver (electrum) that has been crafted by master elven smiths in the same way that they make elven chain. Thus creating a material component similar to mithral but invented by and worked only by master elven smiths, unlike mithral which is an armor material who's secret to creation is unique to dwarves (or whoever they sell it to because they are greedy for gold like that).

Mechanically, this would be Electrum (a new material) and would not be stackable with mithral but would have the same values as mithral except that it also reduces proficiency on top of movement speed. As a dm I would price this at 2,000gp for light armor (allowing it to be worn without armor proficiency not that it matters) and increasing it's price following the mithral chart.

With that, the Celestial property becomes worth only a +1 since it would only improve max dex by 3 and decrease check penalties by 1. Though I might recommend it as a +2 property because it's near mithral, which is 4,000 for medium. Then you can simply specify that the unique examples are priced the way they are because they are set items that cannot be altered. They are configured the way they are because they were simply made that way.

Now to quote Jack Sparrow, or pretty much any pirate regarding the Pirate codex as it pertains to magic item creation. "They're really more just guidelines anyways."

Silver Crusade

'Gold' and 'Silver' can certainly mean the metals, but they are also a common way to describe the colour of metals that are not actually made of those metals.

For me, Celestial was always made of gold and silver coloured mithral, with an extra enchantment that increased the max Dex mod by four. Therefore, making it out of mithral is moot.

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