
misslemiz |

Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10. I understand the amount and what level spells i can do .. and i know i have to have some prepared and others i can do off hand .. but thats where i cam starting to get stuck . What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount perpared ?
Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?
And then finally i want a dire wolf as my animal companion i think .
and I am confused on how to get him up to speed with me at a level ten .
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
and as to the rules if i understand them in the pfrpg it would look like this for me
AC 20, touch 11, flat-footed 12 (+2 Dex, +9 natural, -1 size)
but can someone help me with the hp .. and well i just really need a guide to help me fill out my cs as much as possible before saturday. I will seriously love you so much!! I know i will get it a lot better when i start playing but i dont wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!

misslemiz |

Yes I have read that actually. I get the gist of the rules, its the actually applying them to my character sheet. I do what to do the spirit of the beast. And do more combat then other things so i understand the spells for that . But the animal companion himself . I just need to know .. so my wold gets its own skills and feats... they are not listed with mine .. they are listed by themselves .. and where on my cs.
Do you see where my confusion is . I am so sorry if I sound like a moron . I have never played a game like this and I am visual learner for sure !!
Thank you for replying though!!! I guess pretty please does work well *bats lashes *

Urizen |

I would strongly recommend that you post your questions to that particular thread as I know there are individuals that are currently in such discussions that would be most able to answer your question on a more timely basis. I've never actually played a druid, so I'd hate to be the one giving bad advice.
Good luck!

Vaellen |

I get the impression that this is your first character and starting at level 10 is going to make it a rough since there are so many things your have to think about. The druid is probably one of the most complex classes - not an easy place to start.
Treantmonk's guide is great and a good place to start.

Xaaon of Korvosa |

Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10. I understand the amount and what level spells i can do .. and i know i have to have some prepared and others i can do off hand .. but thats where i cam starting to get stuck . What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount perpared ?
Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?And then finally i want a dire wolf as my animal companion i think .
and I am confused on how to get him up to speed with me at a level ten .AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
and as to the rules if i understand them in the pfrpg it would look like this for me
AC 20, touch 11, flat-footed 12 (+2 Dex, +9 natural, -1 size)
but can someone help me with the hp .. and well i just really need a guide to help me fill out my cs as much as possible before saturday. I will seriously love you so much!! I know i will get it a lot better when i start playing but i dont wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!
Well if you're new to Role-playing, they should help walk you through, it's pretty rough STARTING at level 10...as a spellcaster...with a Companion, that's a LOT to digest.
Good hunting.

misslemiz |

I get the impression that this is your first character and starting at level 10 is going to make it a rough since there are so many things your have to think about. The druid is probably one of the most complex classes - not an easy place to start.
Treantmonk's guide is great and a good place to start.
yes *hangs head in shame* its my first time playing a character ...but i have my abilities and stats for the druid done .. feats almost done and spells and armor I think i can get that under control . SO there is no way i am backing out now heh.

misslemiz |

misslemiz wrote:Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10. I understand the amount and what level spells i can do .. and i know i have to have some prepared and others i can do off hand .. but thats where i cam starting to get stuck . What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount perpared ?
Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?And then finally i want a dire wolf as my animal companion i think .
and I am confused on how to get him up to speed with me at a level ten .AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
and as to the rules if i understand them in the pfrpg it would look like this for me
AC 20, touch 11, flat-footed 12 (+2 Dex, +9 natural, -1 size)
but can someone help me with the hp .. and well i just really need a guide to help me fill out my cs as much as possible before saturday. I will seriously love you so much!! I know i will get it a lot better when i start playing but i dont wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!Well if you're new to Role-playing, they should help walk you through, it's pretty rough STARTING at level 10...as a spellcaster...with a Companion, that's a LOT to digest.
Good hunting.
ooks that way huh lol . Well if you guys say its a lot to learn then maybe i wont feel so bad when i show up with my cs not fully done and tons of questions for my gm.
Thanks everyone for the suggestions and support ;)
Vaellen |

yes *hangs head in shame* its my first time playing a character ...but i have my abilities and stats for the druid done .. feats almost done and spells and armor I think i can get that under control . SO there is no way i am backing out now heh.
Your character is going to be less then perfect. All first characters are. My first character was a caster and it looked awesome on my character sheet. I was in for a horrible surprise when I discovered that I was awful at penetrating spell resistance. Of course almost everything we fought had SR.
After a few times building characters you'll be a pro, but just accept that you are going to over look things your first couple of attempts. maybe ask your DM if you can rebuild if you find any glaring problems.
Leopards make nice druid pets. Gets the stats out of the bestiary.

vagrant-poet |

Hey!
I'd actually get a fe extra sheets, Just one with lots of line and spell level sections would do fine as a spells prepared sheet, as the existing sheet is kind of poor at that.
I'd also put your wolf on his own seperate character sheet, it may seem like more pages and effort, but it means you can write everything at full size and know eher to find it quickly, maybe staple the druid and her spell list together, and the wolf seperately.
As for the wolf, at 10th level he won't be as strong as you, he's an addition to you, so he's not meant to be as powerful. However, you can buy barding for him, check the relevant prices in the equipment chapter, how it chages his speed in the additional details chapter, etc.
REMEMBER to have him get the appropriate armor proficiency feats to wear his armor.
As for spell selection suggestions, which I beleive you were asking for, you know all of the spells on your spell list and prepare a number each day, at any time you can spontaneuosly change a spell for the summon nature's ally spell of the same level.
At 10th level you should have a decent Wisdom score, so I'll assume around 18, including a headband of inspired wisdom +2. Don't forget to check page 17 for bonus spells granted by wisdom.
5th: You should have at least two, a fun one is baleful polymorph, call lightning storm is cool magical evocation, and stoneskin (make sure you have the material component first) and wall of ~ are always good solid spells.
4th: About four spells of this level, air walk is hyper useful as are freedom of movement and flame strike. Remember that a divine caster like a druid or cleric are really good at buffing themselves and their friends with spells.
3rd: Same again, good spells are call lightning, maybe a cure moderate wounds or two, magic fang greater for your wolf is really good, and protection from energy is also solid.
2nd: 5 odd spells, barkskin, bull's strength for your wolf (note: this doesn't stack with statscore boosting items, like belt of giant strength, etc. So it may not work as well on your teammates.
A few more healing and stat boosting spells won't go awry here.
1st: whatever takes your fancy/sounds useful.

Mr.Fishy |

Talk to the least male gamer in the group and ask him for help or ask the most "sweet" he's the guy who you stepped on on the way in. Mr. Fishy is a fish hole...
A decent group will help a fellow game but remember they're guys.
Competing for the possible attention of a girl. It's not their fault. It's hard wired like killing goblins, or laughing and mocking a failure. Still be prepare for 3 people to have 5 ideas how to play YOUR druid.
1 girl+ group of dudes= hee hee, Mr. Fishy has money of dude on dude violence. Let the chest beating begin.

misslemiz |

Hope it goes well for you!
thank you so much . That is exactly the kind of stuff i was looking for . Thank you so much for the good advice . I will put my wolf (or whatever i end up picking ) on a different sheet . I am goin to look at the spells you recommended and I remember reading that i can switch out a prepared spell for another if need be so i will talk to my dm about it more. I think if i dont understand the numbers with all the skills of my animal that i will simply have what i want in mind and prepared and have my dm help me crunch the numbers.
Thank you so much!!!!
blope |

Welcome! First thing to remember is to have fun. It is a game, and a social game as well. Hopefully the guys you are playing with will be mature and fun to hang out with.
Some general advice for you:
You asked about memorizations. Start with the chart on the druid entry. Then go to the ability score section, check your wisdom score(it will be a different ability for different spellcasters) and check on the chart which bonus spells you get.
Memorize something in every slot you get. I recommend about 1/3 offensive combat spells, 1/3 defensive combat spells, and 1/3 utility. For starters, just pick whatever appeals to you by name. Then adjust as you find what you like and don't like. The higher level spells will generally be more effective than lower level spells in combat.
Reread the section on sharing spells with your animal companion, as boosting it with spels is useful for combat. And a reminder that you can convert any prepared spell into summoning. Summoning is very good, but can get complex so tread lightly into it until it is comfortable.
Later on, you will find you can adjust what you have memorized to fit the party. If they need extra healing, you can take it, if they need more firepower(like flame strike) you can fill that role as well.
As for the companion, start with the base stats in the bestiary, add in the extras from the class based on your level. I recommend filling out a separate sheet for it. There are companion sheets around. There are some fan created character sheets on these boards, you might find something there.

misslemiz |

Talk to the least male gamer in the group and ask him for help or ask the most "sweet" he's the guy who you stepped on on the way in. Mr. Fishy is a fish hole...
A decent group will help a fellow game but remember they're guys.
Competing for the possible attention of a girl. It's not their fault. It's hard wired like killing goblins, or laughing and mocking a failure. Still be prepare for 3 people to have 5 ideas how to play YOUR druid.1 girl+ group of dudes= hee hee, Mr. Fishy has money of dude on dude violence. Let the chest beating begin.
well two are married and the rest are single ...but I am at least 10 years younger then most of them . I just dont want to look like a fool! I dont wanna be the helpless girl, I am extremely proud of things I do .. and I dont wanna be the loser of the bunch . I do understand I am just starting out but none the less i would like to be as prepared as possible.
Whats with this forum and you all have profile pics .. am I not special or something?
misslemiz |

Welcome! First thing to remember is to have fun. It is a game, and a social game as well. Hopefully the guys you are playing with will be mature and fun to hang out with.
Some general advice for you:
You asked about memorizations. Start with the chart on the druid entry. Then go to the ability score section, check your wisdom score(it will be a different ability for different spellcasters) and check on the chart which bonus spells you get.
Memorize something in every slot you get. I recommend about 1/3 offensive combat spells, 1/3 defensive combat spells, and 1/3 utility. For starters, just pick whatever appeals to you by name. Then adjust as you find what you like and don't like. The higher level spells will generally be more effective than lower level spells in combat.
Reread the section on sharing spells with your animal companion, as boosting it with spels is useful for combat. And a reminder that you can convert any prepared spell into summoning. Summoning is very good, but can get complex so tread lightly into it until it is comfortable.
Later on, you will find you can adjust what you have memorized to fit the party. If they need extra healing, you can take it, if they need more firepower(like flame strike) you can fill that role as well.
As for the companion, start with the base stats in the bestiary, add in the extras from the class based on your level. I recommend filling out a separate sheet for it. There are companion sheets around. There are some fan created character sheets on these boards, you might find something there.
Thank you so much thats really helpful on how to use the spells i pick!! Gosh you guys are all so helpful . That makes me do this --> :D

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Mr.Fishy wrote:Talk to the least male gamer in the group and ask him for help or ask the most "sweet" he's the guy who you stepped on on the way in. Mr. Fishy is a fish hole...
A decent group will help a fellow game but remember they're guys.
Competing for the possible attention of a girl. It's not their fault. It's hard wired like killing goblins, or laughing and mocking a failure. Still be prepare for 3 people to have 5 ideas how to play YOUR druid.1 girl+ group of dudes= hee hee, Mr. Fishy has money of dude on dude violence. Let the chest beating begin.
well two are married and the rest are single ...but I am at least 10 years younger then most of them . I just dont want to look like a fool! I dont wanna be the helpless girl, I am extremely proud of things I do .. and I dont wanna be the loser of the bunch . I do understand I am just starting out but none the less i would like to be as prepared as possible.
Whats with this forum and you all have profile pics .. am I not special or something?
I totally understand your situation. My best advice is to really develop your character. That way, even though you'll need some help from time to time, you'll be fun to play with because you've got a story/personality/role to play. You may not have the mechanics perfect (and trust me, that's true of a lot of long-time gamers), but you won't get bullied into character choices if your character is strong.
And from a fellow 23-year-old female Pathfinder, welcome to the boards and I hope you enjoy the game!

vagrant-poet |

vagrant-poet wrote:Hope it goes well for you!
thank you so much . That is exactly the kind of stuff i was looking for . Thank you so much for the good advice . I will put my wolf (or whatever i end up picking ) on a different sheet . I am goin to look at the spells you recommended and I remember reading that i can switch out a prepared spell for another if need be so i will talk to my dm about it more. I think if i dont understand the numbers with all the skills of my animal that i will simply have what i want in mind and prepared and have my dm help me crunch the numbers.
Thank you so much!!!!
Not a problem. It helps to think of animal companion more as a class than the exact same as the one in the Bestiary, I find, when making them. They should be characters too, it should Shengari the Scarred, not 4th Level Druid's Tiger animal companion.
Oh and unless your GM told you what gold to spend on equipment, ask him. It'll probably be the standard amount in the Gamemastering Chapter. Good items are a wisdom boosting item, a decent weapon, some armor, and most importantly stuff like rings of protection and amulets of natural armor that work even if you are wildshaped.
Again, have fun, its a game, and you can't win Pathfinder/D&D, the only winning you do is having a good time with friends!

misslemiz |

misslemiz wrote:Mr.Fishy wrote:Talk to the least male gamer in the group and ask him for help or ask the most "sweet" he's the guy who you stepped on on the way in. Mr. Fishy is a fish hole...
A decent group will help a fellow game but remember they're guys.
Competing for the possible attention of a girl. It's not their fault. It's hard wired like killing goblins, or laughing and mocking a failure. Still be prepare for 3 people to have 5 ideas how to play YOUR druid.1 girl+ group of dudes= hee hee, Mr. Fishy has money of dude on dude violence. Let the chest beating begin.
well two are married and the rest are single ...but I am at least 10 years younger then most of them . I just dont want to look like a fool! I dont wanna be the helpless girl, I am extremely proud of things I do .. and I dont wanna be the loser of the bunch . I do understand I am just starting out but none the less i would like to be as prepared as possible.
Whats with this forum and you all have profile pics .. am I not special or something?I totally understand your situation. My best advice is to really develop your character. That way, even though you'll need some help from time to time, you'll be fun to play with because you've got a story/personality/role to play. You may not have the mechanics perfect (and trust me, that's true of a lot of long-time gamers), but you won't get bullied into character choices if your character is strong.
And from a fellow 23-year-old female Pathfinder, welcome to the boards and I hope you enjoy the game!
exactly thats what i was thinking . Long as I had a strong character to start with .. I would be the pawn of the group. I think with all the help I am finding on here I have a good chance of doin well on Saturday . Thank you !!!

Urizen |

Welcome Miss Lemiz.
Really? We guys are still making girls worry about things like "whether we made a mistake letting girls play with us" and such? Clearly, we have not culled the herd enough.
Last Friday, our DM asked if his 17 year old daughter could participate with the caveat that we tone down our lurid ca-ca dialogues (not that he's naive about what a 17 year old would know, but he likes to pretend he's naive. :P...) and I have to hand it to her that she did really well. At the end, I asked if she actually shares with her H.S. friends that she played an RPG with her pops and she replied that she has a gaming group through school. Great, I said! We must replenish the species with young gamers ready to take the mantle when the grognards pass on to Valhalla.

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Hey there! Sean drafted me to this thread because he said a fellow gamer girl needed some advice! It looks like, as far as rules and stats, these fellas got you covered. Thanks fellas. I appreciate you helping a new girl out. I did not have this when I started!
well two are married and the rest are single ...but I am at least 10 years younger then most of them . I just dont want to look like a fool! I dont wanna be the helpless girl, I am extremely proud of things I do .. and I dont wanna be the loser of the bunch . I do understand I am just starting out but none the less i would like to be as prepared as possible.
Whats with this forum and you all have profile pics .. am I not special or something?
I have always been somewhat feisty so the guys I gamed with knew better than to tease me hah hah! Just kidding, but really...don't worry about being the "fool" of the group. You're new! You'll learn! I think it is awesome that you're not letting this worry keep you from playing because that is what many people do in your situation. You're clearly smart and very detail-oriented otherwise you wouldn't be fretting about the specs. I am the very same way. Which is why when I play a game for the very first time I play something more simple, like a fighter (That and I adore the fighter classes).
I admire the fact that you took on playing a higher-level Druid. Very cool. The guys in your group are 1) going to be excited to have a girl there because I have been told it totally improves the gaming atmosphere...2) Happy to have a new dedicated player who takes their characters seriously...And 3) Did I mention you're a girl? Haha! I'm just joking with you of course.
If it were me though, I probably would have approached one of the guys in the group and asked for help specifically with perfecting the character. Gamers LIKE to make characters so most likely they'd be happy to help and that way it doesn't cut into gaming time because you're doing this a different day entirely. My best advice here is, take your character sheet(s), book(s), and dice...and have a blast! Because Pathfinder is very fun.
There is ONLY ONE WAY a gamer girl can be a total loser...and that is if she chooses not to play at all!!! You rock, Carry on!
You're welcome to contact me anytime for more gamer girl support!

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Welcome Miss Lemiz.
Really? We guys are still making girls worry about things like "whether we made a mistake letting girls play with us" and such? Clearly, we have not culled the herd enough.
I think it has something to do with it. That's why there are still way more guy gamers than girls. I do not think it is of sheer dislike for the game that girls avoid it.

Mairkurion {tm} |

Last Friday, our DM asked if his 17 year old daughter could participate with the caveat that we tone down our lurid ca-ca dialogues (not that he's naive about what a 17 year old would know, but he likes to pretend he's naive. :P...) and I have to hand it to her that she did really well. At the end, I asked if she actually shares with her H.S. friends that she played an RPG with her pops and she replied that she has a gaming group through school. Great, I said! We must replenish the species with young gamers ready to take the mantle when the grognards pass on to Valhalla.
Great story. This is why gals like her and my daughter are the great hope of the future. Still, guys tend to dominate her gaming group as well. You know what place is damned? China. Next generation, that place will be a wasteland.

kyrt-ryder |
Sean K Reynolds wrote:I'll get my gamer girlfriend Jodi Lane to weigh in here with some advice for you. :)Done :o)
Am I the only one who thinks she got on and posted rather quickly? (especially during the middle of the afternoon here on the west coast.)
Something smells rather fishy about this whole thing....
(I'm not talking about you Mr Fishy lol)

misslemiz |

Thanks jodi!! I think I will have a blast . I am goin to get talk to the dm about what I can buy for armor and armor for my dire wolf. I am goin to fill out a separate sheet for my dire wolf as well. yays I am so excited. I only know one of the married guys that is playing. I dont know anyone else. Its my best friends sisters house .. and her husbands friends. So when I told my friends I was goin to be playing, they all said some pretty predictable stuff. I think some girls are just intimated by the intense levels of this game. I like knowledge though, I am not scared of it and I am always willing to dive into something I think will be worth it !

Fergie |

"Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?"
You are allowed to wear any armor that is not metal. You could wear leather, or
Some would argue, but druid is perhaps the most complex class in the game. You can cast many different spells, you can turn into many different animals or elementals, and you can summon all kinds of creatures. Oh yeah, and you have a nice big wolf too! It is almost like trying to play three different characters at once!
If you are not dead-set on the animal companion, you could select one of the cleric domains - these give you 5 bonus spells (some of which you might not otherwise be able to cast.) It also gives you some cool abilities that add flavor and combat power to your character.
You can turn any one of your memorized spells into a 'Summon Natures Ally' spell that can add some creatures to combat, but I would hold off on that for now. You have enough to worry about without yet more creatures running around. It is a very powerful ability that you will use a lot in the future, but not as a first-time player.
Wild shape is another great ability! In order to make the most of it, you will need the 'Natural Spell' feat. I would suggest picking a nice big brute animal (for kicking ass in combat) or an air elemental (for blasting with spells from high above combat). Just be aware that your AC will probably suffer, and you won't be able to use equipment such as wands and scrolls.
Wands and scrolls - many of your druid abilities are perfect for specific situations, but almost useless other times. By taking the scribe scroll feat, craft wand feat, or just buying the items, you can have that spell when you need it without always having it taking up space on your mind. Grab a wand of cure light or moderate wounds, and perhaps one of magic fang.
Play carefully, let others take the hits in comabt, and don't get cornered or surrounded. Have fun, and kick some ass.

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As a GM of multiple 23 year old girl gamers, welcome to the game. Prepare to face an addiction to fun.
I still have trouble making 10th level characters, so you're jumping in the deep end. You sound very prepared though, and that is always a GM's dream.
That said asking your GM is usually the best bet for any situation you're not sure about. Usually the GM is the most familiar with the game, and is the final say on the rules.
Good luck on your first game, and I hope you get to slay yourself a dragon.

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Welcome to the site and welcome to gaming. I hope you enjoy yourself, I think you will. You seem excited and you know more than most new gamers. Hell you seem to have a better handled on your character than many vet gamers I know. I play with a group of guys and I wouldn't be surprised at all if some of them had more trouble than you making a fresh character at level 10 which is a bit hard.
I will say this, IF you have a bad experience. Don't judge the game on that one time. I can personally say I have had more than a few bad experience when i was the only girl. But I have had tons more good ones that more than make up for it.
Also please let us know how things go. It is always good to see new gamers joining the hobby, especially more fellow girl gamers. There simply just is not enough of us.

Kolokotroni |

ok, maybe im losing my mind but i swear i replied to this thread before i left work...
anyway you are getting some great advice. Treantmonks guides are excellent, heed his words, he is wise. And just remember you are already providing the only thing your group will ask of you, enthusiasm and effort. The only time I have ever seen anyone of any gender or age not welcome at the table was when they were missing one of those 2 things (or if they were just an unpleasant person but that has little to do with the game)
I hope you have a wonderful experience and hope to see you on these boards for a long time to come. And just remember dont be afraid to ask questions and to make mistakes at the table. We all did, and we all do. It is not a flaw but a strength of a gamer to be willing to realize you made an error and correct it. I have been playing some incarnation of this game for more then a decade and I still get things wrong.
Again good luck and happy gaming.

J.A.Kempton |

Congrats Misslemiz, and welcome to pathfinder! The advice these guys and gals are giving you is excellent. I won't overload you by adding more about your druid. Just some general information. First, have fun, it's a game, that's what it's there for. Don't let the gamer guys intimidate you. I have been playing with the same crew since college, and I can tell you guys will happily overload you with info, rather quickly. Stay calm, take what ideas seem interesting to you, and enjoy. Dont let anything pressure you. In the end this character is for you to enjoy. As long as you are having fun , there is no right or wrong way. Your GM should always be there to answer your questions, about the rules, its part of his job , after all. If I know the guys , and having played this game for years and years , I bet I do, they are just happy to have you there. Relax and have fun!

misslemiz |

"Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?"
You are allowed to wear any armor that is not metal. You could wear leather, orSome would argue, but druid is perhaps the most complex class in the game. You can cast many different spells, you can turn into many different animals or elementals, and you can summon all kinds of creatures. Oh yeah, and you have a nice big wolf too! It is almost like trying to play three different characters at once!
If you are not dead-set on the animal companion, you could select one of the cleric domains - these give you 5 bonus spells (some of which you might not otherwise be able to cast.) It also gives you some cool abilities that add flavor and combat power to your character.
You can turn any one of your memorized spells into a 'Summon Natures Ally' spell that can add some creatures to combat, but I would hold off on that for now. You have enough to worry about without yet more creatures running around. It is a very powerful ability that you will use a lot in the future, but not as a first-time player.
Wild shape is another great ability! In order to make the most of it, you will need the 'Natural Spell' feat. I would suggest picking a nice big brute animal (for kicking ass in combat) or an air elemental (for blasting with spells from high above combat). Just be aware that your AC will probably suffer, and you won't be able to use equipment such as wands and scrolls.
Wands and scrolls - many of your druid abilities are perfect for specific situations, but almost useless other times. By taking the scribe scroll feat, craft wand feat, or just buying the items, you can have that spell when you need it without always having it taking up space on your mind. Grab a wand of cure light or moderate wounds, and perhaps one of magic fang.
Play carefully, let others take the hits in comabt, and don't get cornered or...
Thank you so much . I do have to say i am totally stuck on the ac idea and am goin with it !!

misslemiz |

Welcome to the site and welcome to gaming. I hope you enjoy yourself, I think you will. You seem excited and you know more than most new gamers. Hell you seem to have a better handled on your character than many vet gamers I know. I play with a group of guys and I wouldn't be surprised at all if some of them had more trouble than you making a fresh character at level 10 which is a bit hard.
I will say this, IF you have a bad experience. Don't judge the game on that one time. I can personally say I have had more than a few bad experience when i was the only girl. But I have had tons more good ones that more than make up for it.
Also please let us know how things go. It is always good to see new gamers joining the hobby, especially more fellow girl gamers. There simply just is not enough of us.
Thank you and yeah I will for sure let you know how it goes :D

james maissen |
Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10.
One thing that hasn't been addressed too much here is that you can swap out any spell you've memorized for a summon nature's ally spell of that level.
It takes a full round to cast one of these spells, so that can make you a target when you are doing so (so be careful where you decide to do it), but it can be very useful for the party when you are able.
One thing I would suggest here is to take a look at the lists for each of the summon ally spells and pick one or two that sound useful. Copy down stats for them (modified if you take augment summoning) each on their own sheet of paper just as you are doing for your animal companion (but far less work than the AC I assure you). You will not want to look that up during the game, and your preparation will be sure to impress the other players (that I assure you as well).
If running your PC, your animal companion AND summoned animals is too much for you (and I would imagine it would be for anyone new to the game and more than a few not new to the game) I would simply have the summoned animal's stats available and ask one of the other players if they could 'help out' by rolling for it.. hand over the sheet for it that you prepared and continue on. This is actually advice I give to much more experienced players for time management issues, but I think it will serve you well here.
Hope your game goes well for you,
James

misslemiz |

misslemiz wrote:Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10.One thing that hasn't been addressed too much here is that you can swap out any spell you've memorized for a summon nature's ally spell of that level.
It takes a full round to cast one of these spells, so that can make you a target when you are doing so (so be careful where you decide to do it), but it can be very useful for the party when you are able.
One thing I would suggest here is to take a look at the lists for each of the summon ally spells and pick one or two that sound useful. Copy down stats for them (modified if you take augment summoning) each on their own sheet of paper just as you are doing for your animal companion (but far less work than the AC I assure you). You will not want to look that up during the game, and your preparation will be sure to impress the other players (that I assure you as well).
If running your PC, your animal companion AND summoned animals is too much for you (and I would imagine it would be for anyone new to the game and more than a few not new to the game) I would simply have the summoned animal's stats available and ask one of the other players if they could 'help out' by rolling for it.. hand over the sheet for it that you prepared and continue on. This is actually advice I give to much more experienced players for time management issues, but I think it will serve you well here.
Hope your game goes well for you,
James
Yes i did read about doin that . Thank you for putting it in a situation so i can better understand if its useful! I will prepare that and i do have augment summoning , so thats really helpful to know . Thank you so much , gosh I feel I am goin to like this forum very much :D

Kolokotroni |

Yes i did read about doin that . Thank you for putting it in a situation so i can better understand if its useful! I will prepare that and i do have augment summoning , so thats really helpful to know . Thank...
You will find that most of the people here are receptive to new players. New people are good for the hobby, and good for all involved. Plus we all have fond memories of when we started, and helping out someone new (for me) allows us to reminisce about it.
Not sure what happened with the first thread, but I'll repost what i did in there.I have never in my life as a gamer known any other gamer to consider it a mistake to let a girl play. Knowledgable or not, I am confident your company will be welcome. Though gaming can be something of a boys club, it is far less so then it used to be. And regardless of gender everyone has some difficulty with a game this complex at the start. Dont worry about it. You will make mistakes, and the guys you are gaming with will likely expect it and try to help as much as possible.
So that Said, it seems you have grasped alot more then I did with my first character (I made so many mistakes that erasing was no longer enough and i had to re-write the character on a new sheet).
So to your first question.
Druids are prepared casters. At some point in the day, after resting for 8 hours you have to spend an hour to 'prepare' your spells. At this point you choose which spells you will be able to cast that day. The chart in the book/rules provides you with how many of each spell level you can cast. 0 level spells or Orisons, can be cast an unlimited amount of times per day, but you can only prepare the number in the chart. A level 10 druid can prepare 4 orisons. Pick 4, and then those 4 spells can be cast over and over at your choice.
All other spells (spells of level 1-9) can only be cast once per preparation. So when you prepare your spells you pick which ones you want, and when you cast them they are gone for the day (untill you prepare new spells after resting). You can prepare a spell more then once should you choose. Druids also have the ability to turn any spell they have prepared into a summon natures ally spell of the same level (that is what it means to 'spontaneously cast' the spell). So basically lets say I have a 2nd level barkskin prepared. I want to cast Summon natures ally II. I can sacrifice barkskin (losing that spell slot for the day) to cast summon natures ally.
Next question. About armor talk to your dm. Unfortunately there is not standard answer here. All dms have different ways of giving out starting gear (particularly at higher levels). He may ask you to simply buy gear up to a certain gold value, or he may give you specific items to choose from. Ask him what his method is and specifically ask for ironwood armor since you wish to use it. A level 10 character should have access to ironwood in most settings.
*cut out the part about the animal companion since It seems you have that covered, make sure you see about getting it some barding though*
In addition, after working out gear and whatnot with your dm, here are some things to consider so you can be prepared.
Look at the summon natures ally spells. Pick animals of each level you think you will like and write down/print their stats. It will help alot at the table when you want to cast the spell, and speed things up since you dont have to look through the bestiary. If you dont have access to the bestiary you can see all the monsters in the prd
Second, consider wild shape forms. An important ability for you is going to be wild shape. If you want to use it to fight, make sure you dont neglect your strength/dex in making your character. If you have a descent starting strength and you morph into a big ole bear you will be pretty good at fighting (though not as good as the fighting classes). If you plan on using wild shape alot (which you should), the natural spell feat is a must.
Look at animals you may want to wild shape into. Look at what you would get in terms of abilities (the spell lays out what you can get if the animal has it). I generally have a second character sheet for when im wild shaped in my favorite forms, since each shape will change your AC and attacks. There are some good specialized sheets for druids too, if you just have the basic sheet, have more then one.

Turin the Mad |

Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this Saturday . I love fantasy and sci-fi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10. I understand the amount and what level spells i can do .. and i know i have to have some prepared and others i can do off hand .. but that's where i cam starting to get stuck . What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount prepared ?
Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?And then finally i want a dire wolf as my animal companion i think .
and I am confused on how to get him up to speed with me at a level ten .AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
and as to the rules if i understand them in the pfrpg it would look like this for me
AC 20, touch 11, flat-footed 12 (+2 Dex, +9 natural, -1 size)
but can someone help me with the hp .. and well i just really need a guide to help me fill out my cs as much as possible before Saturday. I will seriously love you so much!! I know i will get it a lot better when i start playing but i don't wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!
Welcome to the Paizo messageboards, misslemiz!
Your GM will have rules for you on generating hit points. The default assumptions are generally
- that you receive maximum hit points from your first HD (8) and that you roll your remaining 9d8 HD, adding the total together. The "average" total hit points from 9d8 is 40, resulting in 48 hit points from Hit Dice.
- You then multiply your character's Constitution ability score modifier by 10 (your druid level) and add that to the total generated by your hit dice. If your druid has a Con 'bonus' of +1, for example, you add another 10 hit points to the sum from hit dice. Continuing the average hit points example, you now have 58 hit points.
- If you selected the Toughness feat, you add another 10 hit points. Continuing the average hit points example, you now have 68 hit points.
- Finally, if your character's Favored Class is Druid (which it should be), you have the option to add either another hit point per druid level or another skill point per druid level as you choose. If you choose to add to your hit points, at 10th level the Favored Class bonus adds another 10 hit points to your total. Combined with 48 average hp from HD, 10 from a +1 Con bonus, 10 from Toughness and 10 from Favored Class, your 10th level Druid starts with a respectable total of 78 hit points.
Your Wolf Animal Companion at Druid 10th should look something like the following:
- Size Large
- Speed 50 ft.
- AC 22; flat-footed AC 19 (touch AC +10 natural armor) | Touch AC 12 (+3 Dex); flat-footed touch AC 9 (10 -1 size)
- Attack bite +12 (1d8+10 plus trip); Trip +14 CMB
- Ability Scores Str 24 (13 +8 +3), Dex 16 (15 -2 +3), Con 19 (15+4), Int 2, Wis 12, Cha 6
- Do not forget that your companion has an additional 2 ability score points for you to assign as you see fit (gained at Druid 4 and 9 respectively).
- Hit Dice 9d8
- Hit Points 76 (can vary) (40 from average hit dice +36 from Con). Hit Points will vary depending upon your GMs house rules - especially regarding hit points - as well as a potential increase in Con and/or selecting the Toughness feat. Presuming you assign 1 of your ability score points to Con - resulting in a 20 Con score, your companion will gain 45 hit points from Con and an improved Fortitude saving throw. If you assign one feat to Toughness with this increased Con score, your wolf has 94 total hit points. (40 averaged from HD +45 from Con +9 from Toughness feat)
- Base Attack +6, resulting in a base melee attack bonus of +12 (base 6 -1 size +7 Str) and CMB of +14 (base 6 +1 size +7 Str)
- CMD 27, 31 against overrun and trip (10 +6 base attack +1 size +7 Str +3 Dex)
- Saving Throws Fortitude +10 (base 6 +4 Con), Reflex +9, Evasion (base 6 +3 Dex), Will +6, Devotion = Will +10 vs. enchantment (base 3 +3 Wis)
- Feats Your animal companion has 4 feats available. Wolves in the Bestiary have Skill Focus (Perception) and Weapon Focus (Bite), but you can assign your wolf ANY feat from the list on page 53. I do recommend Toughness highly. Your wolf received Multiattack as a bonus feat at Druid 9, but it does not need to be listed until such time as your wolf acquires a second head to bite with, a snake tail or something equally unusual.
- Skills Perception is King, especially for a wolf companion. This is also a class skill for your pooch. You have 9 ranks to assign to skills. Assign at least 1 rank to Perception. With the +3 bonus for Perception being a class skill and your wolf's +3 bonus from Wisdom, your wolf has a +7 Perception bonus. Wolves in the bestiary are written with ranks in Perception, Stealth and Survival. Wolves also benefit from a +4 racial bonus to use Survival to track by scent. Stealth is also a class skill for your wolf, while Survival is not. However, as with Feats you are free to assign your wolf's 9 skill ranks as you see fit among the skills on page 53. My personal recommendation is to sink 1 rank each into Stealth and Survival, then the remaining 7 ranks into Perception. With the above ability scores, your wolf has +3 Stealth, +4 Survival (+8 to track by scent) and a +16 Perception.
- Tricks Your wolf starts play knowing 4 bonus tricks in addition to the 6 it can know from its 2 Int for a total of 10. You will want to closely examine the general purposes outlined in the Handle Animal skill on pages 97-98. Hunting is the general purpose I would suggest along with a second 'attack' trick to permit your wolf to attack all creatures, leaving you 3 tricks to pick and choose from.
- Special link (ex), share spells (ex) as described in the core rules for druids.
- Gear is going to be important for both your druid and your wolf companion. Presuming you are being permitted to purchase your own gear out of the book, your gold will spend very quickly covering the two of you.
Hope that this helps you answer some of your questions, and above all else have FUN at your game this Saturday!

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It's always great to see new players get excited and get involved. Email any time you have a question!
And - my only advice while you're new if get advice away from the gamefrom one or two players you trust. You need someone who'll teach you game flow and rules, but let you make your own decisions. Asking five guys at a table might get you five different answers,which will take up extra time and be confsing. It'l be hard to tellwhich answer will get you where you want to go, and which answer is stupid or totally inaccurate, and even among experienced gamers, there's some of all those things.