
GM Mordulin |

Okay here will be the OOC Discussion for the first adventure. Each adventure I'll be making a new game thread and ooc thread. Please feel free to put suggestions/opinions on the game as we go. This is my first pbp and I welcome all the help you can give. For the first adventure I'm assuming everyone is in the Promenade for one reason or another as the adventure starts.

Corvus Corax |

The scene unfolding in front of Corvus convinces her that the time for prudence is over.
All her Jedi training kicks in as, holding her emotions in check, Corvus is immediately aware that Kael is focused on the stranger closest to her.
Drawing her lightsaber, Corvus makes the instant decision to move to oppose the two stormtroopers closest to her. S2 - Putting her at H7
As she closes in on the nearest stormtrooper, her lightsaber simultaneously hums and emits a bight yellow light, as she brings it to bear on the Imperial.
1d20 + 1 ⇒ (15) + 1 = 162d8 ⇒ (5, 7) = 12

Mr. Marius |

The scene unfolding in front of Corvus convinces her that the time for prudence is over.
All her Jedi training kicks in as, holding her emotions in check, Corvus is immediately aware that Kael is focused on the stranger closest to her.
Drawing her lightsaber, Corvus makes the instant decision to move to oppose the two stormtroopers closest to her. S2 - Putting her at H7
As she closes in on the nearest stormtrooper, her lightsaber simultaneously hums and emits a bight yellow light, as she brings it to bear on the Imperial.
1d20+1; 2d8
Um, wrong forum?

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Congrats and good luck on the new job possibility.
I would be fine with a group initiative(I am guessing you mean averaging our initiatives and rolling that once?) or just having you roll all our initiatives for us when you first post up the combat since initiative isn't something we control.
If you do roll a group initiative, how would you decide on abilities that allow for initiative rerolls and such? I don't have any, but I know a number of races and talents allow for that.

Mr. Marius |

Okay, first combat almost over. I'm sorry for the delays, real life kicked in with some busy but hopefully good news(new job fingers crossed). I think I may try a group initiative for the next encounter. What do you guys think?
I've seen alot of different ways to run combats in 3.5... Including:
1. The average party initiative...2. Each character takes a turn rolling initiative for the party (complete with their special kickers) and then the party just goes around the table (or alphabetically or combined with #3 for PbP). Works well for a party-versus-one-opponent situation.
3. No rolling initiative. Everyone is considered taking 10, re-rollers that have to take the second roll add +2, re-rollers that choose between the first and second roll add +5, ties go to highest initiative modifier, further ties go to characters with the skill focus feat, and then highest dex, further ties go to the person with the longest character background <no joke>. Works well for no-party situations (where the party members are totally split up, ex. each member is at a different station of a single ship) and unable to aid one another or compete for goals.
4. Pilots of different ships rolling initiative like we just did, then the occupants of the ship using #3.
5. Running combat as we just did.
I know it's alot of work but I will always vote for #5... It's the most fair to players as it allows them to aid one another, ready and hold actions, and compete for goals... Ex. Seeing who killed the most droids or was the first to a computer terminal.

GM Mordulin |

Congrats and good luck on the new job possibility.
I would be fine with a group initiative(I am guessing you mean averaging our initiatives and rolling that once?) or just having you roll all our initiatives for us when you first post up the combat since initiative isn't something we control.
If you do roll a group initiative, how would you decide on abilities that allow for initiative rerolls and such? I don't have any, but I know a number of races and talents allow for that.
No one in the group right now possess the ability to reroll initiative as far as I recall. But if someone does choose a talent that allows it I would probably do what Marius suggested. (+2 for reroll or +5 if reroll allows you to keep the better roll.) What does everyone else think about initiative for combats? Group or individual?

Kael Kulton |

I agree with thrikeed in the fact that running combat the way we just did will always get my personal vote as I think it's the most fair to players as it allows them to aid one another, ready and hold actions, and so on and so forth.
That being said, I understand how it can slow things down in a 1-2 post a day per person pbp.
Ultimately, it's up to you I think, I like individual initiative, but that's because it isn't any trouble for me. If you think group initiative would be easier then by all means, let's try that. If worse comes to worse we can simply try something else.

Mr. Marius |

Ailith: I'd say a Perception DC 15 and a Treat Injury DC 15 check would make his deception less believable (each successful check would add 5 to your Will Defense as his lie would move from Moderate to Difficult or Incredible for you) since you were in the casino when he healed Maya. Otherwise you were too distracted to notice the healing or how badly injured she was.
I suppose I can and will have to live with how things went this time... And that's fine... However, I'd like to get a better feel on how Deception works for the next time(s) I try it.
Facts that Ailith has:
0. I'm just going to assume Ailith saw everything despite me being bent over the NPC on the ground, possibly from across the room, with me putting a table of patrons between the door and me (and possibly her).
1. Maya is in bloody clothing.
2. The existance of the second wind ability that all player characters can use. If I was only going to take 1 point of damage, that indicates the NPC had a maximum of 3 points of damage. Easily fixed with a second wind ability.
3. There was no med pack or med kit used.
4. We were on the ground for less than a full round action.
5? Maya was stumbling onto the Promenade, clutching her midsection as though injured. Something Ailith may not have seen being in the Credit Chip the entire time... And might be partially explain by me pulling Maya into the Credit Chip.
6? Force powers do not seem to require verbal, material, or somatic components to my knowledge.
My lie was:
"... after she caught her second wind she seems mostly fine. I do not believe all the blood was hers. Please do not ask her about it, as I fear it may have belonged to one or more fallen comrades."
I'd say this is in par with the description and examples for a Simple deception and had even added a +5 modifier for simple to my check for that.
Even if Ailith makes both checks I still can't see this lie is as hard to believe as the examples for a Moderate deception...
1. A thief convincing a suspicious guard that he's not a thief.
2. Disguising my human self as a Twilek or Hutt.
3. Creating a false ID good enough to pass visual screening by an a trained tech.
I certainly cannot see it suddenly escalating to the point of a Difficult deception...
1. Impersonating an Imperial Officer well enough to give Storm Troopers orders.
2. Creating false official documents good enough to pass electronic screening.
Let alone... and Incredible deception like:
1. Impersonating Han Solo enough to convince Lando Calrissian.
My concern here is something I would consider a Simple deception, could suddenly be escalated to an Incredible deception on par with that last example so quickly... and it definitely makes me feel like Deception is a worthless skill to have picked.
I think it will be best however to put all the future deceptions in a spoiler from now on and let you decide the difficulty from now on, before it gets release into the wild.
Anyways... That's my thoughts on the subject.

Corvus Corax |

On the combat discussion, I like it the way we ran it.
As a rule, if I'm low on initiative, I will give a couple of options early on - rather than wait for my turn. Similarly, if someone posts before me with a lower initiative (like Kael this time around), I will change my preferred actions to suit the party i.e. Kael went for the person I would have picked, so I switched to the nearest stormtrooper.
I'll be honest and admit that I may not have changed my mind had his rolls been terrible.
It's a little meta-gaming I suppose, but it keeps the game running smoothly.

Corvus Corax |

Corvus Corax wrote:Um, wrong forum?The scene unfolding in front of Corvus convinces her that the time for prudence is over.
1d20+1; 2d8
I know - my bad. I posted and then couldn't see the posting. I must have switched to this forum at that point and effectively re-posted.
Sorry...