Out of the Abyss
Game Master
Angie H
Game Slides
Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 2 | Madness: Lvl 1 | Exhaustion: none | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD
It also seemed like Kip wouldn’t be able to go all the way with us unless we had more mushrooms (which I don’t think we do) so Maddy will probably have to let him go :(
Female Temp HP 0/0 hp=51/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 0 inspo 1/1
I hope Kip meets Dire Beaver friend and they have excellent adventures together -.-
The climb will be athletics or acrobatics. DC is 5 if you don't use a light source and can see the path - it's almost like climbing a ladder. But those without darkvision will be at DC 10. I'll need 4 climb checks to get all the way up, it's a long way.
M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 17 | Init +2 | DV60' | Spells 3/4, 2/2 | SwA 1/1, BS 1/1 | Insp 1/2 | Exh 0/6 | Madness 2
Well, that's not too bad... next question, is this a PF1 style "fail and you waste time and make no progress, fail by 4 or more and you fall", in which case anyone who can get a positive in a Nat 1 can eventually make it up, provided we have light, or a "either you go up or you go down" situation?
Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 2 | Madness: Lvl 1 | Exhaustion: none | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD
In addition to Precious' question, Maddy would also like to know if it's worthwhile to have Kip help with the climbing for those who need it?
And, she probably won't know until they see how narrow the tunnel gets but she'd like to free Kip - however that works. Does he want the saddle and bridle left on him or removed?

I was going to reveal what happens with fails as it happens, but of course with pbp that doesn't really work, it would take forever.
If you fail, you fall. Dex save DC 12 to prevent an injury. Critical fail on the climb roll doesn't give you a chance for dex save.
Anybody below you on the climb can attempt to grab you for a Dex save DC14. If they catch you, STR save DC 13 to stay on the wall. Fail and you both fall, triggering dex saves for both.
If you fall, 2d4 damage for each height increment. If you fall on the first climb roll, 2d4. The second climb roll, 4d4 etc.
If you use light, you cannot see the glowing path, and the climb rolls increase in difficulty to DC 15. If you do not have darkvision, your climb rolls are DC 10. Good thing Kalanzar can bestow darkvision.
Anybody with a climb speed (aka Kalizard and Kip) don't need to make any rolls.
As for Kip - he cannot help with climbing. He can carry Maddy up, but she's the only one "trained" to ride him. If you want to carry a small character with you, I'll need an animal handling skill for each climb increment, DC 10. What you do with him at the top is up to you. You can try to communicate with him about his desires if you wish to.
Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 2 | Madness: Lvl 1 | Exhaustion: none | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD
Can Maddy climb in increments the length of our rope and secure that rope to give others a bonus to their climb? Or at least a safety net if they tie the end to themselves? It would take longer but may be worth it if their climb bonus is poor.
The problem with that is you'd have to do one at a time, the whole length of the cliff. There's nowhere safe for several people to stand/wait while everybody else comes up the same 50 feet.
M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 17 | Init +2 | DV60' | Spells 3/4, 2/2 | SwA 1/1, BS 1/1 | Insp 1/2 | Exh 0/6 | Madness 2
Oh nice, I certainly don't mind a ride in style ;^) Thank ye, Maddy.
Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 2 | Madness: Lvl 1 | Exhaustion: none | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD
Awwww, did Kip leave her a larva?
Madison Kokko wrote: Awwww, did Kip leave her a larva? Maybe a larva, maybe a poop, maybe something else....who knows?
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Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 2 | Madness: Lvl 1 | Exhaustion: none | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD
What skill does one use to investigate potential carrion crawler poop? Although I’m rooting for larva. Kip Jr :)
Madison Kokko wrote: What skill does one use to investigate potential carrion crawler poop? Although I’m rooting for larva. Kip Jr :) Use whatever skill you think would be appropriate.
Female Temp HP 0/0 hp=51/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 0 inspo 1/1
I am back! Huuray for proactively checking if the game really stopped updating (mostly because I was posting elsewhere and was like "Huh, Precious posted? Why am I not seeing that in the "my games" thing?)
Is Alex following Hue into the deep water? Or will she wait for his signal? Also, she can't actually "swim" in here, the tunnel is much too tight. She's been belly-crawling for a while now.
Female Temp HP 0/0 hp=51/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 0 inspo 1/1
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