Star Frontiers pbp


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Scarab Sages

Starting a Star Frontiers game and need 5-6 players. I’m not sure if I’ll use the basic Alpha Dawn rules or the Zebulon’s Guide rules. I will leave that up to you players.
Below is the scenario you will start in and the adventure will be a cross between Crash on Volturnus, Enemy Mine and Pitch Black.

UPF starship Kitzz’Itz is ambushed when it emerges from hyperspace over the planet tgd-8109 (Xilot’s World) at the edge of explored space. The ships engines are destroyed in the first attack and the captain orders all hands to abandon ship as the starship begins to be dragged down by the planet’s gravity well. As the escape pods are ejected the attackers open fire destroying as many pods as they can. The remaining pods begin auto evasive maneuvers which scatter the surviving pods across the unexplored planet below. As your pod falls into a mountainous forested region you and your fellow survivors spot an encampment with a class F star port a few hundred miles off in the distance.


Well, this is probably the closest I shall ever find to a Traveler game, so why not. I assume these are the products of which you speak?

Scarab Sages

Davi The Eccentric wrote:
Well, this is probably the closest I shall ever find to a Traveler game, so why not. I assume these are the products of which you speak?

Those would be the correct ones.


Any other restrictions?

The Exchange RPG Superstar 2010 Top 16

This is terrific news.

My question: are we building characters who are only supposed to work well as a "landing party"? Or are we also supposed to have skills appropriate for a ship's crew?

And my opinion is in favor of using Zebulon's Guide.


OMG! I havent heard of this game in Long time; like take a trip on the wayback machine. <furiously digs through old books>


Okay lets see what you think of this...

Scarab Sages

Chris Mortika wrote:

This is terrific news.

My question: are we building characters who are only supposed to work well as a "landing party"? Or are we also supposed to have skills appropriate for a ship's crew?

And my opinion is in favor of using Zebulon's Guide.

The UPF Kitzz’Itz it a survey ship with a combination of military and civilian scientists so any PSA (mentalist included) is ok to start with but having someone who can fly shuttles and starships would be very helpful though. I will allow the races from Zebulon’s guide but not equipment unless we decide on using the ZG rules.

Scarab Sages

Tekkie wrote:
Okay lets see what you think of this...

Cool.


Well, I'm fine with either rule set. I'll go with a scientist of some type.

Dark Archive

Sign me up. I prefer Zebulon's Guide, but only because I want to play one of those kangaroo guys.

The Exchange RPG Superstar 2010 Top 16

Luigi,
An intimidating hulk of a man, good at people skills (for some generous definition of "people")

Spoiler:

Human
Left-handed male
Statistics:
STR / STA: 70 / 70
DEX / RS: 45 / 45
INT / LOG: 50 / 50
PER / LDR: 65 / 60
IM: 55

Credits: 317. (I'm not sure what we can buy, yet.)

Skills:
Primary: Environmental Skill - Level 1
Secondary: Psycho-social Skill - Level 1

Scarab Sages

Alpha Dawn rules - 0
Zebulon's Guide rules - 2
Either - 2

Looks like we'll be going with Zebulon's Guide.

Free legal pdfs of Star Frontiers *here*

Hopeless sorry I didn't answer earlier, the only restriction is no mecanoids.


Ubermench wrote:

Alpha Dawn rules - 0

Zebulon's Guide rules - 2
Either - 2
Looks like we'll be going with Zebulon's Guide.
Free legal pdfs of Star Frontiers *here*
Hopeless sorry I didn't answer earlier, the only restriction is no mecanoids.

That's okay I actually bought those sets years ago and didn't remember the character generation being what it is got involved in a game years after I had to get rid of this along with alot of other stuff but that game which only lasted the evening didn't teach me much other than to avoid grenades at all cost so this will enlighten me on star frontiers quite considerably!


very cool link. If I read you right; just read through the two zebmula's books? how many players do you have; still need?


My character is a Humma enforcer named Hanarin

Scarab Sages

Valegrim wrote:
very cool link. If I read you right; just read through the two zebmula's books? how many players do you have; still need?

Got 4 and there's still openings for 2 more.


k; am reading and getting books from the link; am thinking yzarrian maybe and am usually the fill in guy; thinking scout maybe; I play a lot of techie characters but might be fun to play the doctor.

what is the theme of the game going to be; are we going to travel around in a ship; be merchants; scout a new planet; was wondering how you are going to bring characters together as some types of characters fit into game themes better; helps pick skill like if I was a techie to either go computer skills or vehicle skills; never played a doc so that has appeal; could build like a combat medic or a trauma surgeon; all depends on what type of game you see.

I do understand we are starting from a pod wreck; so both scout and doc are appealing.

any advice on employment? Like if we play gov characters will we have the freedom of movement to stay in the group and move around. I am really just looking to play a character that has a niche that fits well and dont know the game other than a quick brush with it in the 80's


oh; and are we useing some online dice roller or just rolling our own? hehe


Okay I got my stats done and I just need to buy my equipment. I am looking for the standard equipment package mentioned in the book, but I can't seem to find it. Anyone have any idea where it is?


Hanarin wrote:
Okay I got my stats done and I just need to buy my equipment. I am looking for the standard equipment package mentioned in the book, but I can't seem to find it. Anyone have any idea where it is?

Page 54 in the equipments section top right hands corner costs 150Cr.

Sorry Alpha Dawn the star frontiers basic character generation book.


ok; used invis castle to roll stats; used Psisec skill list; bought doctor skills; used the chart to put rolls into ability scores.

Here is my questions; what are ability scores for? I cannot figure out how they are used so it is hard for me to put my scores on abilities best suited to the profession I chose; any help?

also; am took Botony; thought knowing what is edible might be good; but Biology says it does the same thing and a lot more like help with infections yet Botony says they are only ones to use some scanner tool to figure out plants; I want them both adventually; but any advice on which to start with?

The Exchange

wow what a blast from the past!

Scarab Sages

Valegrim wrote:

k; am reading and getting books from the link; am thinking yzarrian maybe and am usually the fill in guy; thinking scout maybe; I play a lot of techie characters but might be fun to play the doctor.

what is the theme of the game going to be; are we going to travel around in a ship; be merchants; scout a new planet; was wondering how you are going to bring characters together as some types of characters fit into game themes better; helps pick skill like if I was a techie to either go computer skills or vehicle skills; never played a doc so that has appeal; could build like a combat medic or a trauma surgeon; all depends on what type of game you see.

I do understand we are starting from a pod wreck; so both scout and doc are appealing.

any advice on employment? Like if we play gov characters will we have the freedom of movement to stay in the group and move around. I am really just looking to play a character that has a niche that fits well and dont know the game other than a quick brush with it in the 80's

Here is my questions; what are ability scores for? I cannot figure out how they are used so it is hard for me to put my scores on abilities best suited to the profession I chose; any help?

Abilities are not used for much, they can cause colum shifs +cs for high stats -cs for low. Ability stats are also used as for action checks that skills don't cover.

Your characters are members of a large survey ship run by the UPF military but the survey/research teams are corporate funded and run so you will know each other if you are either military or civilian.

The three plots of the game are:
1)Survival on an unknown world
2)Getting off the planet
3)Finding out who and why you were shot down, not forget revenge


ok; so if I am reading this right; ability stats are mostly for combat; there is no ability stat that applies a shift to my chosen medical skills.; is that correct? I bought as many medical skills as I could and have them at rank one; is that useful or do I need less at higher level; game recommended 6 at level 1 in class and 2 at level 1; so I just thought to take as many as I could at level one.

Liberty's Edge

Do you have room for another player?

If so, what area's appear lacking in coverage?

Scarab Sages

Darian Graey wrote:

Do you have room for another player?

If so, what area's appear lacking in coverage?

Yes we do. I don't think we have a combat specialist yet.

Scarab Sages

Valegrim wrote:
ok; so if I am reading this right; ability stats are mostly for combat; there is no ability stat that applies a shift to my chosen medical skills.; is that correct? I bought as many medical skills as I could and have them at rank one; is that useful or do I need less at higher level; game recommended 6 at level 1 in class and 2 at level 1; so I just thought to take as many as I could at level one.

That sounds correct. You might want to bump up a few of the skills though, IMO fewer skills at level 2 and you primary at 3 would give you better than average chance to succeed and get the best results from your rolls. Also don't forget that you get free skills in your primary skill area.

I'm going to houserule ability bouns' for skills
01-30...-2CS
31-40...-1CS
41-55....0CS
56-75...+1CS
76-100..+2CS
common sense will apply to what ability will influence what skill, i.e. engineering skills are based on logic, medical skills are based in intelligence, ranged combat based on dexterity, close combat based on reaction speed and so on.

Liberty's Edge

How about either of the following:

A Vrusk Techex, Killikil Knikk
Str/Sta 40/40
Dex/RS 47/50
Int/Log 50/50
Per/Ldr 45/45

or an Osakar Enforcer, Brant Burke - adopted name
Str/Sta 70/57
Dex/RS 40/40
Int/Log 45/45
Per/Ldr 40/40

rolled on invis cas


hmm; I dont know anything about the free skills; here is what I have so far; let me know if I messed up anything.

Doctor Wizfixt

Spoiler:

Die roll for Wizfixt
Rolled on: 2009-04-14 10:00:57.431599

1d100, 1d100, 1d100, 1d100 &#8594; ([91], [81], [86], [70])
[link to roll] [link to character]Formatted Versions
http://invisiblecastle.com/roller/view/2024042/

91 = 65 Remarkable
81 = 60 Excellent
86 = 60 Excellent
70 = 50 Above Average

Doctor Wizfixt, Shaderoh Klee clan; Corp Psisec
Age 25; weight 50kg; 2.1 meters tall; Lt. brown fur;

copper mane; dark brown glide wings. Right handed.
Stats:
STR/STA 40/40 PS +2CS
DEX/RS 71/69 DM +2CS/IM 7
INT/LOG 55/82
PER/LDR 60/60

Racial Enlightened Yazirian added in; -10 str/sta; +5

dex/rs; +5 Int/Log; shift 10 pts to Log; shift 1 pt RS to

DEX; added points per int* from class.

Yazirian racials:
Night vision; Gliding, Battle Rage 5%

Psisec Skills:
Botany
Medical Devices
Medical Diagnosis
Med Treatment Infection
Med Treatment Disease
Med Treatment Poison
Med Treatment Wounds I
Med Treatment Wounds II
Med Treatment Wounds III
Med Treatment Wounds IV
Intelligence* +0 int/+7 Log
Mental discipline; Analysis II*

Normal movement speed; walk 10m

Equipment wishlist, maybe salvage from the ship:
Standard Backpack 150
Medic CAS combo with
Flora CAS add 20%
Med Kit - class starting equipment
knife


Well, here's what I have so far. A simple geologist who would rather be somewhere else. (Oh, yes, he's a prospector for a major corporation, but that doesn't mean he wants to be dumped onto some random planet!)

Dark Archive

Ubermench wrote:
Darian Graey wrote:

Do you have room for another player?

If so, what area's appear lacking in coverage?

Yes we do. I don't think we have a combat specialist yet.

What about Hanarin?

Liberty's Edge

Cool, since Hanarin is our enforcer, I'll go with the Vrusk techex. I will post up the completed character alias in the AM. Rough draft looks to be:

Computer Access & Operate
Computer Bypass Security 3
Computer Display Info
Computer Interface
Computer Program Manipulation
Beam Weapons

Techkit
290 Cr


am considering my life enemy; am thinking body injuries; so I hate them and attack them with my doctor skills; hehe maybe in time I will invent stronger antibodies or immune system increases or better clotting agents.

am looking forward to some Bones sayings hehe
am a doctor not a chauffer
am a doctor not a vetinarian
am a doctor not a bricklayer
hehe


If I understand about skills; we start with 20; but 10 are spent getting a career; and we have 10 to spend; does that mean we spend 10 on career skills and have 10 more to spend? I have only spent 10 assuming that 10 were just to become a Scispec which gives the intelligence ability. Do we spend 10 points or do we spend 20 points with 10 having to be from our career list; am a bit confused.

other than that; am all jazzed to play :)

Scarab Sages

Valegrim wrote:

If I understand about skills; we start with 20; but 10 are spent getting a career; and we have 10 to spend; does that mean we spend 10 on career skills and have 10 more to spend? I have only spent 10 assuming that 10 were just to become a Scispec which gives the intelligence ability. Do we spend 10 points or do we spend 20 points with 10 having to be from our career list; am a bit confused.

other than that; am all jazzed to play :)

You start with 20SP but buying a career (scispec, milspec, etc.) costs 10SP leaving you with 10SP to spend within your career skill set.

Scarab Sages

Super busy over the weekend, will have the game up late Sunday or Monday.


ok; then I think I did it right; have a few equiptment items like a writing stick of some kind; some sample label bags for flora stuff like that are not on equipment list; will get my char avatar sometime soon if you have peruesed the character and he looks ok.


One quick question: does anyone get any free equipment, and do I qualify for anything? If not, it looks like no-one will have a techkit.


Updated Tekkie to Zebulon's version of character generation hope its accurate as I previously though it was a basic 2 skill selection only.


yep; am wondering aobut hte equipment too; guess we will learn in game what we can salvage from the ship; doubt anyone of us have much on us right before we got shot down.


Oh before I forget I added Sun Goggles to her equipment list since Yazirian's have a problem with direct sunlight well major problem as they have natural night vision...

I was assuming that would counter that problem but a dm decision to clarify would help especially as I had to expand on what tech skills she has!

Scarab Sages

Limit equipment to what your characters can carry (what the character would grab during an emergency evacuation) and there will also be chances to scavenge/salvage equipment after the game starts.


Killikil Knikk ready to report.


oh; yeah; sun filtered glass yep those too.

Well, I am looking forward to why we were on route to this world; was it our destination and what we were going to do here; gonna be a long dangerous trek to the landing pad I think...yikes.


So; is today the day we get started?

Scarab Sages

I'm at work right now, I will have the thread up around 5 or 6 hopefully.


cool beans

Scarab Sages

The game thread is up here.

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