
James MacKenzie RPG Superstar 2008 Top 16 aka Sir_Wulf |

I have a few villain ideas that I just don't have time to properly develop, so I thought that I'd drop them off here. Hopefully the kind readers here will find them as mighty and impressive as I did...
Baba Gamph, the "Fish Freezer"
A menace of the waterfront, this gilled dwarven matriarch wields a pair of frozen salmon (+2 frost brand clubs) as her signature weapons. Leader of the "Bachtis", a gang of waterfront toughs, her webbed fingers find their way into all sorts of illicit activity. Her gang extorts protection money from waterfront businesses and runs the seediest brothels in the region. The icy corpses of those who oppose them are often found frozen solid on the waterfront, gasps of horror fixed on their frozen features. Sometimes, Baba wants others to know she personally finished off one of her gang's foes; she leaves a half-chewed haddock behind as her "calling card".
As vicious as she is goggle-eyed, few learn enough about Baba Gamph to suspect the slimy dwarf's true plans for the region: Priestess of the forbidden sect of Dribpisp, dark goddess of shrimp, Baba slowly works toward the day when she can openly declare her devotion to the sinister shrimp goddess.

Corrosive Rabbit |

Just the thread I've been looking for. Know and fear the awesome might of Kronk and the Helmbangers!
Kronk, a half-orc bard is known throughout the seediest taverns and theaters as the leader of the Helmbangers, a half-orc performing troupe. Kronk is also a fervent worshipper of Rovagug, and uses his signature instrument, an orcish double-lute to drive the crowds that attend his performances into a frenzy of violence. As the fame of Kronk and the Helmbangers continues to spread, disciples of Kronk, identified as Kronkers join the growing legion which trails behind the troupe. Soon Kronk will command the devotion of enough followers to challenge the ruling powers of the region ...
CR

CouncilofFools Star Voter Season 6 |

The might of Kronk frightens off all pretenders! Bow before Kronk!
Tis true. I find myself quailed by the forcefulness of Kronk the... Does he have an extended moniker? I missed that part. Truly a creature of his stature would "rock" the patrons of any inn.
So I can only bow to his (or was that her) superiority. (Man, I so need to work on my inferiority complex.)

Clark Peterson Legendary Games, Necromancer Games |

It's Vic's call, not mine, but it might be a safer bet to wait until the villain round is over to post these, kind of like with the also ran items. I mean, I cant stop you. But how much would it suck if one of the contestants posted something similar to what you post here and then they have to deal with the suggestion that they took stuff from you. Seems safer to wait. Again, I'm not the boss. Just an idea.

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Totally agree there. Of the two workups I have ready in case I advacne, one os pretty unique and unlikely to be duplicated. The other one screamed at me from the pages of the Campaign Setting book. Wouldn't want someone to post an also ran that occurred to them naturally while reading up on Golarion.

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The Osprey
Osweld was a studious lad, and listened carefully to stories of brave heroes escaping the clutches of dire menaces again and again, through ever-more-unlikely plot holes and desperate chances.
It seemed to Osweld that the smart money was on the villains, who --with a little more cunning and common sense-- would have no trouble using their overwhelming power to dispose of good-aligned opposition.
It was there, listening to a tavern bard, that Osweld decided to become a villain. And then he overheard a conversation behind him. "It's off to fight the owl-sphinx, then, me laddies, as soon as we stock up on some healing potions."
Osweld turned and replied. "I have some healing potions right here, good sir knight. Wait a minute, and I'll fetch them." He ran off, filled some vials with his mother's brackish cleaning water, and sold them to the adventurers for more money than he'd seen in his life.
Osweld buys and sells things, making money all the while. Much of the magical equipment he sells is purchased from other adventurers for half price. Some of it is cursed. Some of it is just masterwork items dressed up with magic aura. Every sale adds to his trove. Soon, very soon now, Osweld will have enough gold to buy a lair, and some scary-looking henchmen, and maybe even a real honest-to-goodness death trap.
Not bad for a 13-year-old.
EDIT: Sorry, Clark. That's what I get for taking too long to compose an entry.