Samuel Weiss
|
I started a CoCT game using the Pathfinder rules just before Gen Con.
The first session used the Alpha rules, the second session added tweaks from the Beta rules.
There are six players, though only four showed up to each session. I expect I will have to add something to the various encounters for the third session since we expect everyone to finally make it to a session.
I converted the various NPCs for Seven Days to the Grave to the Beta rules. I noticed a few quirks.
1. Almost all NPCs will wind up with a few more hit points because of the favored class rules. They simply do not need the skill points.
2. Almost all NPCs wound up with extra skills, the higher the level the more they got. This was quite naturally due to the combining of skills. For some NPCs it was quite significant. 3rd and high level rogues will be swimming in skills, and even spellcasters will wind up with a "free" extra skill from combining concentration and spellcraft. Almost all of them got a bonus to Perception.
3. One place skills drop a bit is the lack of any mention of synergy effects in the Beta rules.
4. The extra +2 to an ability score has some significant effects. Spellcasters almost naturally add 1 to all their spell DCs, as well as pick up a bonus spell. Fighters either get an attack and damage boost or bonus hit points. Rogue get all the benefits of the extra Dexterity; initiative, AC, Reflex saves, and possibly attack bonus if they have weapon finesse.
5. The human bonus weapon proficiency was irrelevant for all of these builds.
6. The changes in cleric domains and bonus spells had a minor but noticeable effect, removing some options.
7. The changes wizard and sorcerer schools added some significant power boosts, but also trimmed a few spells.
8. The changes in HD for several classes raised hit points for NPCs with them noticeably.
9. In general conversion is tedious but not particularly difficult.