| DM_Iziak |
ALGRET:
I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.
What do you do?
CORVIN:
Turning the page, you see that it is a Harrow card, one of the cards that belong in a 54-card deck used primarily for fortunetelling. The card in particular is The Wanderer, and as you turn it over you see that there is writing on the back.
I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.
What do you do?
GOBURN:
While reaching for your enormous weapon before leaving your home (for you never leave without your axe), you feel something lying on its hilt: a card. A simple Harrow card, used in fortunetelling and in a gambling game called Towers. This particular card represents The Keep, a symbol of strength and unshakability. Looking at it, not knowing where it may have come from, you see that there is writing on the back.
I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.
What do you do?
LIANDRA:
“What is this rubbish?” He asks you, picking up a small card from inside the box: a simple Harrow card, used in fortunetelling and in a gambling game called Towers. It’s back towards you, you can see that there is writing on it.
Having helped package the box, you have no idea how the card managed to get there, but you apologize and take it from the gruff man, who you hear mutter, “Bloody half-breed.”
But you know not to argue.
As you return back to your home, you study the card in more detail. It represents The Rabbit Prince, a symbol for capriciousness of combat. Studying the writing on the card’s back, it reads:
I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.
What do you do?
SKAZZ:
As you are leaving your home to investigate the region surrounding Korvosa, as you often do in your search for vengeance, you see a small object lying right before the door out: a card. A simple Harrow card, used in fortunetelling and in a gambling game called Towers. This particular card represents The Mountain Man, a symbol of strength of power. Looking at it, not knowing where it may have come from, you see that there is writing on the back.
I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.
What do you do?