4e (evil) Rumor


4th Edition

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I overheard at my FLGS that at 20th level I can resurrect myself once per day. Can someone with the new books tell me if this can happen? Thanks.

The Exchange

No.


It's 4e, dude. You'll never die in the first place.

The Exchange

bubbagump wrote:
It's 4e, dude. You'll never die in the first place.

Unless you do.


but what if you don't? ;)

The Exchange

Rhavin wrote:
but what if you don't? ;)

Then you win.


I heard at my FLGS that if I play 4e, my character will be able to beat up everyone, have every artifact by 7th level, and eat Pop Rocks and soda without blowing up. Also, chicks will dig me bigtime.


crosswiredmind wrote:
Rhavin wrote:
but what if you don't? ;)
Then you win.

yay! do I get a sticker?

I'm opposed personally to 4E because of the marketting though I've heard from several people it's a fine game... you'll hear no gripes from me: to each their own and why do people see the need to diss something they have stated no intention of playing?


bubbagump wrote:
It's 4e, dude. You'll never die in the first place.

Ahhhh... look what you made me do....

Dark Archive

crosswiredmind wrote:
No.

I think CW is being slightly disingenuous here. I only spent about 1 hour with the PHB (then washed repeatedly) and no longer have them on my har ... er, in my hands, but I'm about 95 percent sure one of the epic destinies grants the ability to auto-resurrect. So the correct answer to your question is, "No -- not until 21st (or 24th or whatever) level."

The Exchange

tribeof1 wrote:
crosswiredmind wrote:
No.
I think CW is being slightly disingenuous here. I only spent about 1 hour with the PHB (then washed repeatedly) and no longer have them on my har ... er, in my hands, but I'm about 95 percent sure one of the epic destinies grants the ability to auto-resurrect. So the correct answer to your question is, "No -- not until 21st (or 24th or whatever) level."

I meant - no I will not answer that question.


crosswiredmind wrote:
tribeof1 wrote:
crosswiredmind wrote:
No.
I think CW is being slightly disingenuous here. I only spent about 1 hour with the PHB (then washed repeatedly) and no longer have them on my har ... er, in my hands, but I'm about 95 percent sure one of the epic destinies grants the ability to auto-resurrect. So the correct answer to your question is, "No -- not until 21st (or 24th or whatever) level."
I meant - no I will not answer that question.

Is this what you meant in the other thread about "4evil"? Because if so I took the title thread totally different as in "I heard an evil rumor about 4E" in which the OP was trying to confirm.

In any case, why give an uncivil answer to a question? The OP didn't ask you directly, if you didn't want to answer, why post?

The Exchange

rclifton wrote:
crosswiredmind wrote:
tribeof1 wrote:
crosswiredmind wrote:
No.
I think CW is being slightly disingenuous here. I only spent about 1 hour with the PHB (then washed repeatedly) and no longer have them on my har ... er, in my hands, but I'm about 95 percent sure one of the epic destinies grants the ability to auto-resurrect. So the correct answer to your question is, "No -- not until 21st (or 24th or whatever) level."
I meant - no I will not answer that question.

Is this what you meant in the other thread about "4evil"? Because if so I took the title thread totally different as in "I heard an evil rumor about 4E" in which the OP was trying to confirm.

In any case, why give an uncivil answer to a question? The OP didn't ask you directly, if you didn't want to answer, why post?

Because the OP has been edited - the 4evil reference has since been deleted.


That chanes everything - God, it all makes sense now.


crosswiredmind wrote:
tribeof1 wrote:
crosswiredmind wrote:
No.
I think CW is being slightly disingenuous here. I only spent about 1 hour with the PHB (then washed repeatedly) and no longer have them on my har ... er, in my hands, but I'm about 95 percent sure one of the epic destinies grants the ability to auto-resurrect. So the correct answer to your question is, "No -- not until 21st (or 24th or whatever) level."
I meant - no I will not answer that question.

Then why post? Who made you gatekeeper of all things 4e?

The market price for the Raise Dead ritual is what, 650 Gp? A quick review of pages 126-127 seems to indicate that is easily attainable for a 6th level part, assuming players pool resources. It only seems to become more affordable as players increase in level.

Liberty's Edge

Pity you didn’t quote it.

The original poster must have pretty quickly realised that might have come across badly and edited, ‘cos I looked at this thread when your “No” reply was 5 seconds old, and the original post 1 minute old, and there was no mention of 4evil then.

Just saying.


DudeMonkey wrote:
I heard at my FLGS that if I play 4e, my character will be able to beat up everyone, have every artifact by 7th level, and eat Pop Rocks and soda without blowing up. Also, chicks will dig me bigtime.

Please. Not even Chuck Norris can eat Pop Rocks and soda without blowing up!

4E is completely unbelievable!


David Marks wrote:
DudeMonkey wrote:
I heard at my FLGS that if I play 4e, my character will be able to beat up everyone, have every artifact by 7th level, and eat Pop Rocks and soda without blowing up. Also, chicks will dig me bigtime.

Please. Not even Chuck Norris can eat Pop Rocks and soda without blowing up!

4E is completely unbelievable!

The real demi-god level challenge is gulping down a 4 liter of soda, chased by a fist full of mentos.


By the time you reach Epic tier death is much more trivial. You can still die, though, at any level as the monsters can be very dangerous. You just don't usually die from one poor dice roll.


The only power I have seen that remotely resembles what the OP was asking, aside from the Raise Dead ritual (which can be easily changed or removed by your DM if it doesn't suit your taste) is the Archmage's epic ability, which is gained at 24th level. Basically it says once per day when you die, your spirit detaches from your body and you become a ghost essentially.

You can continue adventuring as a ghost, or after the encounter, if you body is still in tact, return to your body. If your body gets destroyed however, you're in trouble, and need to figure out your own way to become whole again :) As a ghost you get all the typical ghostly defenses, but you can't use your daily spells, magic items, or rituals anymore. And if you die as a ghost, you're really dead.

It should also be mentioned that the epic destinies (ie. level 21 and above) need to be quested for, you don't get them automatically.


F33b wrote:
The market price for the Raise Dead ritual is what, 650 Gp? A quick review of pages 126-127 seems to indicate that is easily attainable for a 6th level part, assuming players pool resources. It only seems to become more affordable as players increase in level.

You didn't read it to the end, right?. The market price is the price to copy the ritual to your ritual book. The cost of casting Raise dead is 500 gp to ressurrect characters of level 1-10, 5,000 gp to ressurrect characters of level 11-20, and 50,000 gp to ressurrect characters of level 21-30.

Having to pay 50,000 gp to ressurect someone is an overkill for a level 21 party, which is assumed to gain no more than 25,000 gp of monetary treasure in the entire level.

And what allows you self-ressurect once in a day are some epic destinies.


David Marks wrote:
Please. Not even Chuck Norris can eat Pop Rocks and soda without blowing up!

True, but then each piece becomes its own Chuck Norris and then they have to battle it out to become “The One.” Which raises the question, can Chuck Norris kick his own butt, or would the universe implode trying, leaving Chuck Norris the only survivor?


Chuck Norris is so old now that his back hair could kick his ass.

AND

Can we change the title of this thread to "CWM threadcrapped here" cuz referencing the times he's been a hypocrite is getting complicated with so many damn threads?

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber
Pop'N'Fresh wrote:


It should also be mentioned that the epic destinies (ie. level 21 and above) need to be quested for, you don't get them automatically.

I don't mean to be snippy here, or rude, but I was wondering what "quested for" means exactly. Usually levels are gained through adventures, which can be called quests. Thus you gain levels in classes normally by questing.

What then, differentiates a 'quest' from a normal 'adventure'? Can one self quest? Are they defined by an authority figure giving them to you, or am I missing the point?

I''m honestly interested. This idea seems quizzical to me.


mwbeeler wrote:
David Marks wrote:
Please. Not even Chuck Norris can eat Pop Rocks and soda without blowing up!
True, but then each piece becomes its own Chuck Norris and then they have to battle it out to become “The One.” Which raises the question, can Chuck Norris kick his own butt, or would the universe implode trying, leaving Chuck Norris the only survivor?

And the answer is...Chuck Norris never kicks himself over anything. :P

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


Kruelaid wrote:

Chuck Norris is so old now that his back hair could kick his ass.

AND

Can we change the title of this thread to "CWM threadcrapped here" cuz referencing the times he's been a hypocrite is getting complicated with so many damn threads?

Why is he a hypocrite? I really, really don't get this. He's the only sane person on these boards.

The Exchange

FabesMinis wrote:
Why is he a hypocrite? I really, really don't get this. He's the only sane person on these boards.

O.O


I overheard at my FLGS that if you look at every 4th word of every 4th sentence of every 4th paragraph in the PHB, that you can find the 4e ninja class.

It's totally true too!! Now my character has the Real Ultimate Power Source and flips out and kills people all the time! Although I'm not sure why "Air Guitar Jam" is a daily power and not encounter. I think I'll house rule that one.


Modera wrote:


I don't mean to be snippy here, or rude, but I was wondering what "quested for" means exactly. Usually levels are gained through adventures, which can be called quests. Thus you gain levels in classes normally by questing.

What then, differentiates a 'quest' from a normal 'adventure'? Can one self quest? Are they defined by an authority figure giving them to you, or am I missing the point?

I''m honestly interested. This idea seems quizzical to me.

A Quest is a specific goal. Not just any old adventure. I guess what he is saying is that to be able to gain an epic destiny the DM gives the player a specific goal or quest that he/she has to accomplish first.


Ken Marable wrote:

I overheard at my FLGS that if you look at every 4th word of every 4th sentence of every 4th paragraph in the PHB, that you can find the 4e ninja class.

It's totally true too!! Now my character has the Real Ultimate Power Source and flips out and kills people all the time! Although I'm not sure why "Air Guitar Jam" is a daily power and not encounter. I think I'll house rule that one.

You shouldn't have posted that. You're going to change the course of human history by releasing that information.

Your mom's name isn't Sarah Connor, is it? Cause you're in trouble if it is.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

[grognard] I remember telling kids back in the days when Doom was all the rage that if they stood next to a rocket barrel and shot it with the Rocket Launcher they'd get 200% health. Ah good times [/grognard]

Scarab Sages

Tensor wrote:
I overheard at my FLGS that at 20th level I can resurrect myself once per day. Can someone with the new books tell me if this can happen? Thanks.

I overheard at my FLGS that they were going to force all staff at gamestores to wear a tabard, with the slogan;

"I don't actually have a secret hotline to any games publishers; I don't 'hang out' or 'chill' with any creators, I haven't read most of the products I sell, let alone played them all, and you really shouldn't quote me on anything".

Apologies to the minority of staff who do know what they're talking about.

Scarab Sages

And if it doubles as a comic shop, the rear of the tabard will read;

"I don't remember a time without Image Comics. I raved about Rob Liefield, and thought he was God. So don't bother asking me about Art."


Word on the street is 4e gives you herpes, and not the good kind. So remember: if you are going to kiss it, no tongue.

Shadow Lodge

drjones wrote:
Word on the street is 4e gives you herpes, and not the good kind. So remember: if you are going to kiss it, no tongue.

I can see the propaganda posters now!

SHE MAY LOOK CLEAN - BUT

4E
"Good Time" DMs
Wizards of the Coast

SPREAD SYPHILIS and GONORRHEA

You can't beat the orcs if you get a VD.


Lensman wrote:
Modera wrote:


I don't mean to be snippy here, or rude, but I was wondering what "quested for" means exactly. Usually levels are gained through adventures, which can be called quests. Thus you gain levels in classes normally by questing.

What then, differentiates a 'quest' from a normal 'adventure'? Can one self quest? Are they defined by an authority figure giving them to you, or am I missing the point?

I''m honestly interested. This idea seems quizzical to me.

A Quest is a specific goal. Not just any old adventure. I guess what he is saying is that to be able to gain an epic destiny the DM gives the player a specific goal or quest that he/she has to accomplish first.

That's exactly what I meant yes. So the whole group would need to do its regular adventures, but generally an epic quest would only involve the the one character, unless he wanted to bring along his friends too. But the PHB basically says that you should not hand out the epic powers by default just for levelling up after a dungeon. You have to do some serious character soul searching to get them. And my group loves this kind of fluff, as I can come up with some pretty cool quests!

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David Marks wrote:
Please. Not even Chuck Norris can eat Pop Rocks and soda without blowing up!

That was funny.


Krauser_Levyl wrote:
F33b wrote:
The market price for the Raise Dead ritual is what, 650 Gp? A quick review of pages 126-127 seems to indicate that is easily attainable for a 6th level part, assuming players pool resources. It only seems to become more affordable as players increase in level.

You didn't read it to the end, right?. The market price is the price to copy the ritual to your ritual book. The cost of casting Raise dead is 500 gp to ressurrect characters of level 1-10, 5,000 gp to ressurrect characters of level 11-20, and 50,000 gp to ressurrect characters of level 21-30.

Having to pay 50,000 gp to ressurect someone is an overkill for a level 21 party, which is assumed to gain no more than 25,000 gp of monetary treasure in the entire level.

And what allows you self-ressurect once in a day are some epic destinies.

Wow, you're right, I only read the stat block at the top and the first paragraph. I had hoped WoTC was getting away from burying rules in the body or end of the descriptive text, and made a poor judgement based on that assumption.

That said, I think you are wrong about the monetary treasure. It looks like they changed the value of platinum. Look at page 124 in the 4e DMG, 2nd para under "Monetary Treasure".

4e DMG, pg 124 wrote:


One platinum piece (pp) is
worth 100 gp and weighs the same as 1 gold piece,
so it’s a much easier way to transport the quantities of
wealth that high-level characters possess

so your 21st level party gains over 400K gold for the entire level.


You can still die (in fact, in my group's first session of 4E [not counting our short time with KotS], we nearly lost our fighter and wizard against four kobold skirmishers), but since you no longer have to pay XP or lose a level or anything, death doesn't quite sting so much (although the Raise Dead ritual's price does increase to 5000g for paragon tier characters and 50000g for epic tier characters). Also, getting raised from the dead gives you a -1 penalty on most checks and rolls until you reach 3 milestones.


F33b wrote:

Wow, you're right, I only read the stat block at the top and the first paragraph. I had hoped WoTC was getting away from burying rules in the body or end of the descriptive text, and made a poor judgement based on that assumption.

That said, I think you are wrong about the monetary treasure. It looks like they changed the value of platinum. Look at page 124 in the 4e DMG, 2nd para under "Monetary Treasure".

Hmm, that's right! My mistake.


Evil Genius wrote:
You can still die (in fact, in my group's first session of 4E [not counting our short time with KotS], we nearly lost our fighter and wizard against four kobold skirmishers), but since you no longer have to pay XP or lose a level or anything, death doesn't quite sting so much (although the Raise Dead ritual's price does increase to 5000g for paragon tier characters and 50000g for epic tier characters). Also, getting raised from the dead gives you a -1 penalty on most checks and rolls until you reach 3 milestones.

Why would the cost increase in tiers and not simple by character level?

Is it that different to be 10th vs 11th level? Or 20th vs 21st?

The Exchange Contributor, RPG Superstar 2008 Top 6

ArchLich wrote:

Why would the cost increase in tiers and not simple by character level?

Is it that different to be 10th vs 11th level? Or 20th vs 21st?

Apparently, yes. The game universe alters for you at 11th and 21st (in more places than just raise dead). I find this jarring, some do not.

The Exchange

Russ Taylor wrote:
ArchLich wrote:

Why would the cost increase in tiers and not simple by character level?

Is it that different to be 10th vs 11th level? Or 20th vs 21st?

Apparently, yes. The game universe alters for you at 11th and 21st (in more places than just raise dead). I find this jarring, some do not.

Unfortunately D&D has always been filled with "bright line" character advancement. Heck the very foundation of the game is the level where you cross a threshold and suddenly improve in nearly every aspect.


ArchLich wrote:

Why would the cost increase in tiers and not simple by character level?

Is it that different to be 10th vs 11th level? Or 20th vs 21st?

Not particularly, no. But there has to be a cutoff somewhere, and since other affects kick in at those levels, might as well tie the rezz cost increases in at those levels too. I mean, you can still look at it by character level (every 10 levels the cost to get rezzed increases by a factor of 10, easy peasy, no mention of tiers at all!)

Cheers! :)

The Exchange Contributor, RPG Superstar 2008 Top 6

crosswiredmind wrote:
Unfortunately D&D has always been filled with "bright line" character advancement. Heck the very foundation of the game is the level where you cross a threshold and suddenly improve in nearly every aspect.

Prior editions have spread out the changes better, however, rather than tying nearly all of them to 11th or 21st level. If a party goes to 21st, suddenly everyone's doing a lot more damage (even with their basic attack), is harder to raise, and various other details.

Would it have hurt to spread those items out, so that the changes in the universe were less jarring? I don't think it would have.


Auto raising at 21st level due to an epic destiny doesn't seem all that crazy. I have 3E characters doing stuff like that all the time due to the use of contingent revivify effects, and similar tactics. It's not really all that out there in terms of power for high level characters.

The Exchange Contributor, RPG Superstar 2008 Top 6

Pop'N'Fresh wrote:
It should also be mentioned that the epic destinies (ie. level 21 and above) need to be quested for, you don't get them automatically.

Can you point me to where it says that? I see the notes about needing a quest to COMPLETE your "epic destiny" (at 30th level), I couldn't find anything about needing a quest to get one.


ArchLich wrote:
Evil Genius wrote:
You can still die (in fact, in my group's first session of 4E [not counting our short time with KotS], we nearly lost our fighter and wizard against four kobold skirmishers), but since you no longer have to pay XP or lose a level or anything, death doesn't quite sting so much (although the Raise Dead ritual's price does increase to 5000g for paragon tier characters and 50000g for epic tier characters). Also, getting raised from the dead gives you a -1 penalty on most checks and rolls until you reach 3 milestones.

Why would the cost increase in tiers and not simple by character level?

Is it that different to be 10th vs 11th level? Or 20th vs 21st?

Think 'Name level' and 'Epic' level.

Traditionally in D&D these two points have dramatic impacts on your character though 3.5 was exceptional in not really making a fuss about 'Name' level.


Russ Taylor wrote:
Pop'N'Fresh wrote:
It should also be mentioned that the epic destinies (ie. level 21 and above) need to be quested for, you don't get them automatically.
Can you point me to where it says that? I see the notes about needing a quest to COMPLETE your "epic destiny" (at 30th level), I couldn't find anything about needing a quest to get one.

Yeah, sorry, that's what I meant. But it also says that you can begin questing for your epic destiny before 30th level. So I was kinda half right :)


Pop'N'Fresh wrote:


Yeah, sorry, that's what I meant. But it also says that you can begin questing for your epic destiny before 30th level. So I was kinda half right :)

The idea is that you start at 21 on a story arc that takes you up to 30 explaining the powers you are gaining and how you end your career.

But this is all suggestions, if the DM is lazy or has some other plot they want to focus on they can just say 'ok, you ate a magic bean and you are a demigod now'.

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