Draco Bahamut
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Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.
This even turns the fighter tougher, as one the few classes having no MAD problem.
Xaaon of Xen'Drik
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Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.
This even turns the fighter tougher, as one the few classes having no MAD problem.
MAD?
| Lord Tataraus |
MAD?
Mutliple Attribute Dependancy - your class requires at least 2 attributes/stats to be effective, most commonly used to refer to classes that require 3 or more stats while DAD (dual attribute dependency) refers to those that require two attributes/stats to be effective.
If you look at the wizard's and cleric's new abilities, they require charisma, though I think the wizard could still work decently with only Int.
0gre
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Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.
This even turns the fighter tougher, as one the few classes having no MAD problem.
It seems that many of the new class benefits are at least partially leaning this way. Druids Wild shape is now dependent upon the Druids current ability scores rather than simply replacing them with the creatures ability scored. Wizards Specialty ability DCs are based on Charisma (though they also increase by level). Clerics gain extra channeling per day based on charisma which boosts their healing ability significantly... enough where I can see clerics with high charisma being more common.
Unfortunately I think some other mechanisms conspired to relieve this issue. Previously Wizards with low CON had pitiful hit points making CON a second highly desired attribute. With the new favored class mechanism and the higher HP/ level the Wizard will typically have 2HP/ level more than it did previously.
The wizards has historically been the biggest offender when it came to single attribute reliance. High INT jacked up the spell DCs, boosts the spells per level, helps a ton of skill rolls, and gives a bunch of skill points per level. This is still an issue with the Pathfinder but fixing it would be tough.
| tergiver |
The wizards has historically been the biggest offender when it came to single attribute reliance. High INT jacked up the spell DCs, boosts the spells per level, helps a ton of skill rolls, and gives a bunch of skill points per level. This is still an issue with the Pathfinder but fixing it would be tough.
This is true - and tougher to fix while maintaining backwards compatibility.
If Spellcraft were a Wisdom skill instead of an Int skill, and magic item creation somehow incorporated wisdom, that would shift things a little bit away from Int-is-everything. That would boost clerics and druids back up, though.
SirUrza
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Clerics Already suffered from MAD if you want to be decent at turning at all. Not to mention the general idea of "You have heavy armour you stand up front." needed at least basics for your other stats.
And now that turn healing is the #1 form of healing at my table, having a good wisdom is pretty important to clerics. :)
| K |
Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.
This even turns the fighter tougher, as one the few classes having no MAD problem.
It just means I'll max the stat with DCs and ignore the one for bonus spells.
| Burrito Al Pastor |
Mikaze wrote:Draco Bahamut wrote:Manualy Assisted Defenestration.MILFs Awaiting Donuts ?
Personally, I prefer Magically Assisted Defenestration.
There should be a whole tree of spells dedidcated to that particular topic.
There's actually a "Defenestrating Sphere" in the Spell Compendium.
If memory serves it's kind of a lame spell, though, and does very little actual defenestrating.
Mikaze
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Azzy wrote:Mikaze wrote:Draco Bahamut wrote:Manualy Assisted Defenestration.MILFs Awaiting Donuts ?
Personally, I prefer Magically Assisted Defenestration.
There should be a whole tree of spells dedidcated to that particular topic.
There's actually a "Defenestrating Sphere" in the Spell Compendium.
If memory serves it's kind of a lame spell, though, and does very little actual defenestrating.
That's why Summon Window is a must for any serious defenestrator.
DeadDMWalking
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I don't think we need to create MAD where it didn't exist before. But moving the Concentration functions back out of Spellcraft and not putting them in a skill with Int as the key ability would really help.
As it is, I don't think that a wizard really need consider a single skill that doesn't have Int as the key ability. That's not good.