If you can't win over MAD, why not join it ?


Races & Classes

Verdant Wheel

Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.
This even turns the fighter tougher, as one the few classes having no MAD problem.

Scarab Sages

Draco Bahamut wrote:

Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.

This even turns the fighter tougher, as one the few classes having no MAD problem.

MAD?


Xaaon of Xen'Drik wrote:
MAD?

Mutliple Attribute Dependancy - your class requires at least 2 attributes/stats to be effective, most commonly used to refer to classes that require 3 or more stats while DAD (dual attribute dependency) refers to those that require two attributes/stats to be effective.

If you look at the wizard's and cleric's new abilities, they require charisma, though I think the wizard could still work decently with only Int.


From such context as I can make out, I would assume the OP means Multiple
Attribute
Demand.

(Or just Mutually Assured Destruction.)

It is almost certainly not Mulberries are disgusting, or Midwife and Doctor.

Verdant Wheel

MILFs Awaiting Donuts ?

The thing is: If Wizards need both Int as Cha to effectvelly cast spells, the he will be worst cost effective (not having to only buy Int Boost itens) but not so worst that it will be desbalanced.


Clerics Already suffered from MAD if you want to be decent at turning at all. Not to mention the general idea of "You have heavy armour you stand up front." needed at least basics for your other stats.

Shadow Lodge

Draco Bahamut wrote:

Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.

This even turns the fighter tougher, as one the few classes having no MAD problem.

It seems that many of the new class benefits are at least partially leaning this way. Druids Wild shape is now dependent upon the Druids current ability scores rather than simply replacing them with the creatures ability scored. Wizards Specialty ability DCs are based on Charisma (though they also increase by level). Clerics gain extra channeling per day based on charisma which boosts their healing ability significantly... enough where I can see clerics with high charisma being more common.

Unfortunately I think some other mechanisms conspired to relieve this issue. Previously Wizards with low CON had pitiful hit points making CON a second highly desired attribute. With the new favored class mechanism and the higher HP/ level the Wizard will typically have 2HP/ level more than it did previously.

The wizards has historically been the biggest offender when it came to single attribute reliance. High INT jacked up the spell DCs, boosts the spells per level, helps a ton of skill rolls, and gives a bunch of skill points per level. This is still an issue with the Pathfinder but fixing it would be tough.


0gre wrote:
The wizards has historically been the biggest offender when it came to single attribute reliance. High INT jacked up the spell DCs, boosts the spells per level, helps a ton of skill rolls, and gives a bunch of skill points per level. This is still an issue with the Pathfinder but fixing it would be tough.

This is true - and tougher to fix while maintaining backwards compatibility.

If Spellcraft were a Wisdom skill instead of an Int skill, and magic item creation somehow incorporated wisdom, that would shift things a little bit away from Int-is-everything. That would boost clerics and druids back up, though.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
edokter wrote:
Clerics Already suffered from MAD if you want to be decent at turning at all. Not to mention the general idea of "You have heavy armour you stand up front." needed at least basics for your other stats.

And now that turn healing is the #1 form of healing at my table, having a good wisdom is pretty important to clerics. :)

Silver Crusade

Draco Bahamut wrote:

MILFs Awaiting Donuts ?

Manualy Assisted Defenestration.

Liberty's Edge

Mikaze wrote:
Draco Bahamut wrote:

MILFs Awaiting Donuts ?

Manualy Assisted Defenestration.

Personally, I prefer Magically Assisted Defenestration.

There should be a whole tree of spells dedidcated to that particular topic.


In true Dr. Strange Love style I was thinking Mutually Assured Destruction.

Fizz


Draco Bahamut wrote:

Many classes have MAD problems, and many classes considered disbalanced have not. So why not give some MAD problems to Druid, Cleric and Wizard ? I remeber reading in the Otto the Bugbear site that he putted two atributes in each, one governing the spell DC and the other extra-spells. Like a cleric needed high Wisdom for spell DCs and high Intelligence for extra spells.

This even turns the fighter tougher, as one the few classes having no MAD problem.

It just means I'll max the stat with DCs and ignore the one for bonus spells.


Azzy wrote:
Mikaze wrote:
Draco Bahamut wrote:

MILFs Awaiting Donuts ?

Manualy Assisted Defenestration.

Personally, I prefer Magically Assisted Defenestration.

There should be a whole tree of spells dedidcated to that particular topic.

There's actually a "Defenestrating Sphere" in the Spell Compendium.

If memory serves it's kind of a lame spell, though, and does very little actual defenestrating.

Silver Crusade

Burrito Al Pastor wrote:
Azzy wrote:
Mikaze wrote:
Draco Bahamut wrote:

MILFs Awaiting Donuts ?

Manualy Assisted Defenestration.

Personally, I prefer Magically Assisted Defenestration.

There should be a whole tree of spells dedidcated to that particular topic.

There's actually a "Defenestrating Sphere" in the Spell Compendium.

If memory serves it's kind of a lame spell, though, and does very little actual defenestrating.

That's why Summon Window is a must for any serious defenestrator.


Ring of the Ram, aka Ring of the Master Defenstrater.

Y'know, when I think of how many annoying villain's I've pushed out of windows...sometimes to be eaten by their own guard dogs....brings a tear to my eye.

Verdant Wheel

K wrote:


It just means I'll max the stat with DCs and ignore the one for bonus spells.

It´s ok for me, he become a bit weaker, but even a bit is something.

Liberty's Edge

I don't think we need to create MAD where it didn't exist before. But moving the Concentration functions back out of Spellcraft and not putting them in a skill with Int as the key ability would really help.

As it is, I don't think that a wizard really need consider a single skill that doesn't have Int as the key ability. That's not good.

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