edokter's page

4 posts. No reviews. No lists. No wishlists.


RSS


Clerics Already suffered from MAD if you want to be decent at turning at all. Not to mention the general idea of "You have heavy armour you stand up front." needed at least basics for your other stats.


Notice though that all races get bonuses to one mental stat and one physical stat. Giving Half-Orcs STR and CON would beg the question of why you'd ever play one as anything other then a tank.

I Like the idea of Druid being a favored class for Half-Orc, It does also fit very well with the idea of a more primitive race and still benefits from the bonus to WIS.

Classes that don't have favored options (not counting Human and Half-Elf) currently: Druid, Paladin, Monk.

The stat bonus on the Halfling doesn't lend itself to Monk but the description of the race does very much so. If Dwarves were given Paladin instead of Cleric, Half-Orcs Druid over Cleric, and Halfings Wis instead of Int and Monk instead of Wizard. These three classes would now be represented. Cleric would now be left in a lurch though.


Axcalibar wrote:
My thought was that smiting could be an application of channeling energy, one that Paladins get at first level while the turning/rebuking option becomes available later. The same could go for the laying on hands ability.

I'm more apt to agree with a system like this. Most of the new paladin abilities are constant and smite is much more damaging in a single hit then rage is. If smite used the Channeling attempts though it would be usable more often and make the paladin decide between an AoE and a single target strike. The option of perhaps different kinds of smites or uses for channeling could consume some of the need for the channeling divine feats in 3.5 as well.


An option we've been using separately for creatures with immunities to sneak and Crit, is that they are still affected but to a lesser degree. Sneak Dice scale down to d4's and crits only max out the die damage of the weapon. This still makes rogues viable as damage dealers and crits mean something in play but also makes certain creatures more resistant due to bodies with less vulnerable systems. What is the boards opinion of this?