| Kamelion |
Looks very cool - those various rage powers look like they would add some real variety to barbarians and wouldn't be hard to apply to 3.5 characters at all (thus, good for backwards compatibility.)
Also nice to see that the barbarian still has fast movement, trap sense and improved uncanny dodge at the same levels as 3.5.
Some of the skills raise a few questions, though. The Senses section lists Perception as +7, but the Skills section has it at +9 (which is what you'd expect for a trained class skill at level 6.) I'd also have thought Intimidate would be +13 (6 + 3 for a trained class skill, +4 for Intimidating Prowess feat.) The totals for Acrobatics, Climb and Stealth suggest that hide armour now has a -6 armour check penalty instead of -3 as in 3.5. I'm not sure why Survival is listed as +7 - I'd have thought it would be +9 for a trained class skill. Maybe I'm missing something obvious here, though. Those totals might not have been derived with the alpha 1 skill system at all, for example...
Otherwise it looks very cool indeed. Looking forward to the alpha 2 release a great deal!
SirUrza
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While I like where this going, wasn't Amari supposed to have a large bastard sword, instead of the greatsword?
I'm thinking they went with greatsword because that's in the current build of the game while LARGE weapons for LARGE characters are not in the game yet. Putting in a modifier for a large weapon would be committing them to something they're not working on yet... plus her stats would have the minus whatever built into it.
Archade
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Interesting that Amiri doesn't have continuous fast movement, but has to use 'rage points' to gain that movement. However, regular rage granting +4 to Str and Con seems to be gone ... I'm interested to see where this goes ...
As well, the Belt of Constitution +2 and the Talisman of Transformation (beast shape II) are neat tidbits.
| Kamelion |
Archade wrote:Interesting that Amiri doesn't have continuous fast movement, but has to use 'rage points' to gain that movement.Yes she does. She uses Hide armor, which drops her speed to 30 from 40.
Indeed. The Eagle Foot ability seems to be above and beyond the regular fast movement ability for the class. Neat.
| Salama |
Indeed. The Eagle Foot ability seems to be above and beyond the regular fast movement ability for the class. Neat.
I like that ability too. I hope speed still increases your jump, so I can also jump higher and further with my raging barbarian. I've always been huge fan of barbarians and this looks very good. Can't wait for alpha 2...
Shisumo
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This is the first change to a class that I haven't absolutely loved. Keeping track of "points" for abilities is one of the biggest reasons I don't play with psionics, so I'm not exactly thrilled to see it here. It also seems to be a much larger change from the 3.5 class than any of the changes in the Alpha 1 release.
I do like the idea that rage might have other options than the straight Strength, Constitution and Will boost, but I really don't think this is the way I wanted it to go. One of my PCs is a barbarian, so I guess we'll see what she thinks soon enough...
| Dale McCoy Jr Jon Brazer Enterprises |
I'm in the middle about this.
Stuff I like:
More options for a barbarian.
Seems like easy to convert over 3.5 products to PfRPG and vice versa.
Stuff I not thrilled about:
Its a power with a name. Sorry but its one of the things I don't like about 4E, how every power has a name. Spells should have names; martial arts moves should have names. Someone made those, intentionally. But the person that cut me off this morning on my way to work doesn't have Insane Driver's Technique. Athletes don't have Zone Form. They just call it being in the zone. Cops call the way they talk to people as putting on their game face. They don't call it Game Face Stance (and certainly not Treat The Innocent Like They're Guilty Attitude). That's one of the things I like about the SRD feat names: "I guess I'm just athletic." "Damn! That girl has lightning reflexes or something." "You know, you're really great at the way you cleaved through those guys."
DitheringFool
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Does anybody know what all classes exactly will get Paizofied this time around?
I think at the end of Alpha 1 it said Paladin, Ranger, Barbarian, and Druid.
| Windbit |
Barbarian, Druid, Paladin, and Sorcerer.
From what I understand, the Barbarian was one of the most well-designed classes in 3.5 edition. While I think the new rage abilities are interesting, I don't like the idea of "rage points." I'd rather keep the x/day mechanic. So, instead of having to keep track of points, each power would use up a certain amount of /day uses. It's similar, but is still coherent with the overall system.
| sysane |
This is the first change to a class that I haven't absolutely loved. Keeping track of "points" for abilities is one of the biggest reasons I don't play with psionics, so I'm not exactly thrilled to see it here. It also seems to be a much larger change from the 3.5 class than any of the changes in the Alpha 1 release.
I do like the idea that rage might have other options than the straight Strength, Constitution and Will boost, but I really don't think this is the way I wanted it to go. One of my PCs is a barbarian, so I guess we'll see what she thinks soon enough...
I have no problem with the points, but 32 points at 6th-level does appear to be a lot upon first impressions. I'll reserve judgment untill I see the entire class write up.
Point based class abilities can work as proven by the factotum class and its inspiration point per encounter mechanics.
Archade
|
Barbarian, Druid, Paladin, and Sorcerer.From what I understand, the Barbarian was one of the most well-designed classes in 3.5 edition. While I think the new rage abilities are interesting, I don't like the idea of "rage points." I'd rather keep the x/day mechanic. So, instead of having to keep track of points, each power would use up a certain amount of /day uses. It's similar, but is still coherent with the overall system.
I won't judge till I've tested it, but I think I'd prefer that as well. After all, a bard can use his bardic abilities to countersong, fascinate, etc. A barbarian being able to use his rage abilities to combat frenzy, sprint, primal scream, or enter a destructive fury would be great ...
| All DMs are evil |
Looks very interesting, while I will wait for the Alpha 2 to be released (can't wait in reality, based on the amount of times I check the forum each day). I think I like the idea of the Rage points, gives the Barbarian more options than putting his angry face on. It also seems a cool mechanic for allowing different levels of power for each ability, rather than having to try and balance them up against each other.
| Thraxus |
This is the first change to a class that I haven't absolutely loved. Keeping track of "points" for abilities is one of the biggest reasons I don't play with psionics, so I'm not exactly thrilled to see it here. It also seems to be a much larger change from the 3.5 class than any of the changes in the Alpha 1 release.
I do like the idea that rage might have other options than the straight Strength, Constitution and Will boost, but I really don't think this is the way I wanted it to go. One of my PCs is a barbarian, so I guess we'll see what she thinks soon enough...
I have to agree. Tracking points can be troublesome. I prefer a set ability that can be activated X times/day for this list of effects (such as how bard songs and ninja ki powers work in 3.5). Still, I will hold judgement until I see the alpha 2 documents.
Asgetrion
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Hmmm... looks very interesting. I just wonder about those Rage Points... will other classes end up using some kind of "power points" as well? I think I would really love that! However, if only barbarians utilize this sort of "power source" they might feel a bit too weird in relation to the other classes.
| hogarth |
From what I understand, the Barbarian was one of the most well-designed classes in 3.5 edition. While I think the new rage abilities are interesting, I don't like the idea of "rage points." I'd rather keep the x/day mechanic. So, instead of having to keep track of points, each power would use up a certain amount of /day uses. It's similar, but is still coherent with the overall system.
Well, the "x/day uses" mechanic and the "rage points" mechanic are equivalent if there's an ability that costs one point to use. The problem with having one barbarian rage = one "point" is that core barbarians don't get many rages per day; that means that every new ability that costs one "rage" would have to be pretty powerful or long-lasting. With a pool of points, there's more freedom to say "a +4 bonus to Intimidate costs 1 point, a one-round boost to speed costs two points, a regular barbarian rage costs three points" etc. (as All DMs Are Evil pointed out).
BM
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DitheringFool wrote:Where does that put Bard? In its own Alpha release?Heathansson wrote:Does anybody know what all classes exactly will get Paizofied this time around?I think at the end of Alpha 1 it said Paladin, Ranger, Barbarian, and Druid.
First off a correction. In the next release there will be the Barbarian, Druid, Paladin, and Sorcerer.
The bard(with the remaining classes) will be in Alpha 3, which will be released roughly a month or 2 after Alpha release 2.
Edit: The reply that I quoted seemed to have been eaten...
| Windbit |
Windbit wrote:From what I understand, the Barbarian was one of the most well-designed classes in 3.5 edition. While I think the new rage abilities are interesting, I don't like the idea of "rage points." I'd rather keep the x/day mechanic. So, instead of having to keep track of points, each power would use up a certain amount of /day uses. It's similar, but is still coherent with the overall system.Well, the "x/day uses" mechanic and the "rage points" mechanic are equivalent if there's an ability that costs one point to use. The problem with having one barbarian rage = one "point" is that core barbarians don't get many rages per day; that means that every new ability that costs one "rage" would have to be pretty powerful or long-lasting. With a pool of points, there's more freedom to say "a +4 bonus to Intimidate costs 1 point, a one-round boost to speed costs two points, a regular barbarian rage costs three points" etc. (as All DMs Are Evil pointed out).
Damn, you're right...but I still don't like the use of the term points for some reason. Maybe it has to do with how we don't use points for spellcasting, so it seems odd that we'd use points in other places other than HP.
Jason Bulmahn
Director of Games
|
Windbit wrote:From what I understand, the Barbarian was one of the most well-designed classes in 3.5 edition. While I think the new rage abilities are interesting, I don't like the idea of "rage points." I'd rather keep the x/day mechanic. So, instead of having to keep track of points, each power would use up a certain amount of /day uses. It's similar, but is still coherent with the overall system.Well, the "x/day uses" mechanic and the "rage points" mechanic are equivalent if there's an ability that costs one point to use. The problem with having one barbarian rage = one "point" is that core barbarians don't get many rages per day; that means that every new ability that costs one "rage" would have to be pretty powerful or long-lasting. With a pool of points, there's more freedom to say "a +4 bonus to Intimidate costs 1 point, a one-round boost to speed costs two points, a regular barbarian rage costs three points" etc. (as All DMs Are Evil pointed out).
Hogarth is correct here. We could not go with a per day usage, because many of these powers are not as valuable as going into a rage. If the name is that disturbing to folks, I am, as always, open to suggestions.
I would ask that folks reserve judgement on the system until seeing all the rules.
Jason Bulmahn
Lead Designer
Paizo Publishing
| Salama |
I actually like the idea of rage points. I've always lost count of how many rounds my rage is going to last (forget to count them). Now I can just subtract points from pool every time I use rage. Still, I understand some might find it too cumbersome. Paladin kind of uses points already with lay on hands in 3.5. I think it could be nice to have same point pool for paladin abilities, smite (with different smites) and lay on hands for example...
SirUrza
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I would ask that folks reserve judgement on the system until seeing all the rules.
You guys actually made me break out my Complete books because I was worried that the Rage feats wouldn't be compatible and what I realized is you TOOK those feats and built them into the new Barbarian. Awesome. :)
I just hope Extra Rage will get in. Without seeing the rules it's hard to say if Extended Rage and Instanteous Rage will still be compatible.
I'm also waiting to see when the Barbarian gets hunter's cry and strength surge since the Barbarian needs them to become a frenzied beserker. :)
| Dale McCoy Jr Jon Brazer Enterprises |
If the name is that disturbing to folks, I am, as always, open to suggestions.
(suggestion in bold)
Eagle foot - Sprint "I'm good at sprinting when I'm angry." vs "I have the foot of an eagle when I am angry."
Hunter's cry - Strike Fear or Fear Strike or Intimidating Cry "When she gets mad, just stay away from her, unless you desire your heart strickened with fear." vs "When she gets mad, she will use her hunter's cry." If the second was in a movie, it would be followed up by some exposition to explain what it is.
Strength surge is pretty decent, but could be better. My best thought is Enraged Strength. "When my heart is full of rage and hate, I have the strength of ten men." vs "Strength surges through my body when my heart is full of rage and hate." While both make sense and require no exposition, I don't think the second would be said by someone that's illerate.
| lordzack |
Huh, I was thinking of something like this yesterday. I like it a lot. And why limit it to Barbarians? Rogues could get abilities based on Sneak Attack, Rangers might get abilities based on Favored Enemy, Monks could get a bunch of different techniques that are based on a pool of points, which would likely include stunning fist, ect. Not all might be based on points, for instance Rogues might be able to reduce they're sneak attack damage to have different effects, or to use different attacks entirely.
James Jacobs
Creative Director
|
I am forced to step in to defend Amiri's honor!
Keep in mind that this blog post isn't intended to be a preview of Amiri's stats. It's a preview of the barbarian stats as they'll look in Alpha Release 2 of the Pathfinder RPG. Fans of Amiri's large sized bastard sword can rest assured that she'll retain said sword when she gets statted up in Pathfinder.
Jason keeps finding ways to vex me! I must now craft some sort of revenge...
DM Jeff
|
I really like the new look of the Barbarian but im sad to see we went back to skill points, there was very little play test of this just alot of people complaing
I'm not sure if it's that or they built this Barbarian with the rules as-is just showing off the new classes' powers, not the unfinished skills.
On the other hand, the 'complaints' frequently addressed the difficulty that the new system many times seemed to strain the backwards compatability most folks want. Hopefully Paizo's listening.
My first reaction: Rage points?! WT-
After reading Jason's paragraph: Oh WOW. Looks promising!
-DM Jeff
| seekerofshadowlight |
On the other hand, the 'complaints' frequently addressed the difficulty that the new system many times seemed to strain the backwards compatability most folks want. Hopefully Paizo's listening.-DM Jeff
Small derail here but,I have never understood that and still do not. use state block as is or make em level +3 for the high ones half level +3 fo low ones .it really isnt an issue and I find it very sad that this new system is being thrown out with out testing .
back to the thread now| Dale McCoy Jr Jon Brazer Enterprises |
Small derail here but,I have never understood that and still do not. use state block as is or make em level +3 for the high ones half level +3 fo low ones .it really isnt an issue and I find it very sad that this new system is being thrown out with out testing .
I do agree that the skill system that AR1 had was compatable with 3.5 in that it assumed that all skills were fully funded. It would have made for easier skill usage, leveling up would be quicker and chargen would be alot easier. The problem I see with it, it removes choices. Do I want to fully fund a skill or just put in a few ranks for flavor? Do I want 1 rank in 4 knowledge skills so I can make a wide range of rolls or do I want 4 ranks in 1 skill and focus on that one skill?
Cory Stafford 29
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Jason Bulmahn wrote:If the name is that disturbing to folks, I am, as always, open to suggestions.(suggestion in bold)
Eagle foot - Sprint "I'm good at sprinting when I'm angry." vs "I have the foot of an eagle when I am angry."
Hunter's cry - Strike Fear or Fear Strike or Intimidating Cry "When she gets mad, just stay away from her, unless you desire your heart strickened with fear." vs "When she gets mad, she will use her hunter's cry." If the second was in a movie, it would be followed up by some exposition to explain what it is.
Strength surge is pretty decent, but could be better. My best thought is Enraged Strength. "When my heart is full of rage and hate, I have the strength of ten men." vs "Strength surges through my body when my heart is full of rage and hate." While both make sense and require no exposition, I don't think the second would be said by someone that's illerate.
I'm with DMcCoy1693 on this one. I prefer descriptive names for powers, feats, etc. instead of "cool" anime or video game sounding names. I'm not sure what to thing about rage points. I think that I'd prefer bonus feats for the barbarian that let them do various things while raging instead of rage points you spend to do different things. The "feel" of rage points make them seem more like spellcasters, and it requires more bookkeeping. I believe using rage feats are a much better fit for the 3.5 system than rage points. Maybe you could make them like shifter or heritage feats? The more you have, the longer and more often you can rage. I will reserve final judgement until after I see Alpha 2.
| johns |
Rampage, Snarl and Smash sound great for a barbarian. Short, sweet and to the point. I'll agree with the sentiments against the power names in 4E - they sound like something an anime character would yell before launching into some mind-bendingly bizarre attack. That's great for a game like exalted, but not so much for D&D.
| Gary London |
DMcCoy1693 wrote:Those names are still too civilized for me. I like "Rampage", "Snarl" and "Smash" better. :)Eagle foot - Sprint
Hunter's cry - Strike Fear or Fear Strike or Intimidating Cry
Strength surge is pretty decent, but could be better. My best thought is Enraged Strength.
i have to agree with you there
Jason Bulmahn
Director of Games
|
I am forced to step in to defend Amiri's honor!
Keep in mind that this blog post isn't intended to be a preview of Amiri's stats. It's a preview of the barbarian stats as they'll look in Alpha Release 2 of the Pathfinder RPG. Fans of Amiri's large sized bastard sword can rest assured that she'll retain said sword when she gets statted up in Pathfinder.
Jason keeps finding ways to vex me! I must now craft some sort of revenge...
James is correct.. I am always looking for ways to vex him. In all seriousness, the stats here do not reflect Amiri's actual stats.
No worries.
Jason Bulmahn
Lead Designer
Paizo Publishing